Well it sucks t o write this but I have to say a very sad goodbye to the best community ever, Destructoid. I've only been here for a measly 5 or so months and I've had a tremendous blast I've read great reviews, seen some hilarious opinions, and felt a lot more confident due to the amazing people of Destructoid. I regret that I took so long to actually participate in the c-blogs I only got 4 plus this one under my belt extremely underwhelming. I made some acquaintances which sucks because I could have been friends with many off you. I know I make it sound a little depressing but I'll miss the community while it is only three months it'll be three months in hell for me, military basic training. So I say to all my fellow Destructoid people goodbye, enjoy this blog, see you in three months and also cocks.
Now onto the review the game I chose to review this evening is a game I just got finished playing, I can't believe I let it slip by for so long. Also the game seemed rather fitting considering my current state of affairs. The game as the title told you is Psychonauts a game packed with, hilarity, insanity and and the most freakish and memorable characters in a game.
The gameplay is a mesh of platforming with some quick psychic battles. The game is all about psychic powers you attain new powers through the use of upping your psi rank thankfully there are various methods to do this. You can collect challenge markers,figments, cobwebs, psi cards and baggage. The powers range from useful to thrash and creative to mildly creative, such as the ever useful levitation and the useless clairvoyance.
The levels all resonate with that particular characters personality, i.e Sasha's rather dull looking level fits his outward dullness well, and some are rather funny ,Lungfishopolis, others not so much, Sasha's. The levels are all really fun to explore though some tend to be really short others seems to drag on for a little to long.
The game starts off by an introducing youto the psychonauts, psychic soldiers, training camp right off the bat you'll see how twisted the game truly is due to their chosen character design ranging from normalish to what the fuck is that. In comes Razputin, Raz for short, our protagonists, psychic prodigy, and circus acrobat. Raz ran from the circus to try and become a psychonaut in lieu of the fact that his father hates psychics. But the camp turns him down since he didn't have parental permission and so they call his father but let him stay until his dad gets to the camp.
So that becomes your motivation and the story, become a Psychonaut before dad comes and picks you up. The story takes a big turn when the inevitable evil plot comes in and threatens to harm the future soldiers of the camp so Raz, the only competent one besides the actual Psychonauts, must save the day. Overall the story is pretty great with enough hilarity to want you to keep going but sometimes there's just too much joking around so it can sorta drag on a little bit but that goes away fairly quickly.
The game gets from 8.5 psi blasts out of 10
Recommendation: Definite Buy
Thank you for reading, sorry for the rushed and possibly terrible review if you have any tips to give do so criticism helps.
|
Oh and you're leaving?
What branch you going to? Boot camp's not that bad.
[img]http://i663.photobucket.com/albums/uu352/chrisjc/MechCallSigncop2y.jpg[img]
Goodnight Sweet Prince. When you come back, do more than reviews.