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The Chewie and Nelson Perspective: Demon's Souls, Nelson Edition
Volkarin | 3:32 PM on 10.22.2009 2 comments




The Chewie and Nelson Perspective is a project between Mr.Chewie and Volkarin (Nelson). We will be exclusively reviewing games with Co-op play, as well commenting on what it was like to play one with one another. There will be both a Chewie Edition and a Nelson Edition of our reviews under our respective c-blogs,

So ladies and gentleman my co-op co host, that's probably not right, and wing man Mr.Chewie and I decided to take part in the harvesting of Souls to save Boletaria. That is correct we dove into the ever unforgiving Demon's Souls.

The Beginning
The game starts off by letting you select a class and customizing his/her look, and trust me it's really hard to try and make a character that's not disturbing, and then the game kills surprise surprise your revived and are forever left to wander the Nexus or you can explore and try and save Boletaria. The game shoots you into the first world at that moment and time multiplayer was still not accessible so I went at it alone like a goddamned man. When I noticed wispy white creatures about at first I thought they were enemies and proceeded to attack but to no avail I came to the realization, and after reading about it, that those were the people who are also playing. After playing a bit I got the hang of it and was filled with confidence and for that was filled with knives for thinking that was anything. Eventually go to the first boss and beat him easily. Afterward I was rewarded with souls and the ability to go back to the Nexus also the stones of multiplayerability, not a real word.

The Getting there
So after some leveling trying to sell my gear to the smith which he wouldn't take I went back to Boletaria to face more Demons but this time with a friend. But the first problem we ran into was that one of us needed to be dead to do be able to assist one another and we argued on who'd die we argued but I decided to do so and killed my self but like an idiot Mr.Chewie decided to venture off and challenge the Red Knight and of course got skewered and so we had to kill one more Demon and I had to kill myself again.

Actually getting to play with Chewie
After much failure, on my friends part, we finally got the show on the road. We progressed extremely slowly because I was doing all the work he on the other hand was acting as though he was the prince of gay town, he likes to get into his character. As he kept prancing around I slayed the many monsters till we finally got to the Tower Knight I had thought that with a friend this would be easy. As soon as the game started I dashed up the stairs to dispose of the archers the idiot stayed down there to try and combat the Tower Knight needless to say he got murdered. I was low on health and saw I wasn't going to beat it so I just said " Fuck this! " and got killed

The Breakdown
Mr.Chewie Co-Op score: 2, He doesn't deserve this score it's too good for him he was utterly useless and died incredibly stupidly but at least he was amusing.

Demon's Souls Co-Op score: 8, While it may be a bitch to get it going but when it works is so fun to play with your friends, it's rewarding to fell a tough demon with your buddy and your both rewarded you revive and get souls while he gets souls and gets to go to the next level.

Demon's Souls score: 9, The game is simply amazing it looks really good, plays amazingly, and you just get an amazing since of accomplishment through the game definitely a buy for PS3 owners.

And for my partner's view on the matter follow the link thank you and now play with each other.
http://www.destructoid.com/blogs/MrChewie/the-chewie-and-nelson-perspective-demon-s-souls-chewie-edition-152625.phtml

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Farewell and Psychonauts Review
Volkarin | 5:39 PM on 06.08.2009 13 comments


Well it sucks t o write this but I have to say a very sad goodbye to the best community ever, Destructoid. I've only been here for a measly 5 or so months and I've had a tremendous blast I've read great reviews, seen some hilarious opinions, and felt a lot more confident due to the amazing people of Destructoid. I regret that I took so long to actually participate in the c-blogs I only got 4 plus this one under my belt extremely underwhelming. I made some acquaintances which sucks because I could have been friends with many off you. I know I make it sound a little depressing but I'll miss the community while it is only three months it'll be three months in hell for me, military basic training. So I say to all my fellow Destructoid people goodbye, enjoy this blog, see you in three months and also cocks.

Now onto the review the game I chose to review this evening is a game I just got finished playing, I can't believe I let it slip by for so long. Also the game seemed rather fitting considering my current state of affairs. The game as the title told you is Psychonauts a game packed with, hilarity, insanity and and the most freakish and memorable characters in a game.

The gameplay is a mesh of platforming with some quick psychic battles. The game is all about psychic powers you attain new powers through the use of upping your psi rank thankfully there are various methods to do this. You can collect challenge markers,figments, cobwebs, psi cards and baggage. The powers range from useful to thrash and creative to mildly creative, such as the ever useful levitation and the useless clairvoyance.

The levels all resonate with that particular characters personality, i.e Sasha's rather dull looking level fits his outward dullness well, and some are rather funny ,Lungfishopolis, others not so much, Sasha's. The levels are all really fun to explore though some tend to be really short others seems to drag on for a little to long.

The game starts off by an introducing youto the psychonauts, psychic soldiers, training camp right off the bat you'll see how twisted the game truly is due to their chosen character design ranging from normalish to what the fuck is that. In comes Razputin, Raz for short, our protagonists, psychic prodigy, and circus acrobat. Raz ran from the circus to try and become a psychonaut in lieu of the fact that his father hates psychics. But the camp turns him down since he didn't have parental permission and so they call his father but let him stay until his dad gets to the camp.

So that becomes your motivation and the story, become a Psychonaut before dad comes and picks you up. The story takes a big turn when the inevitable evil plot comes in and threatens to harm the future soldiers of the camp so Raz, the only competent one besides the actual Psychonauts, must save the day. Overall the story is pretty great with enough hilarity to want you to keep going but sometimes there's just too much joking around so it can sorta drag on a little bit but that goes away fairly quickly.

The game gets from 8.5 psi blasts out of 10
Recommendation: Definite Buy

Thank you for reading, sorry for the rushed and possibly terrible review if you have any tips to give do so criticism helps.

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Reviews thy will be done! (short blog)
Volkarin | 4:40 AM on 06.07.2009 7 comments


Well I've been in this community for quite some time and I've posted only a minuscule amount actual writing to this site and I believe that this site deserves more from me, even if it isn't much or great. At the moment I'm low on current month games due to lack of funds, stupidity, and the terrible need to buy every game I wasn't able to buy last generation, damn it. And so I'll resort to reviewing older current games and the inevitable last generation games. So to all who care, or the few who actually read my blog can look forward to more posts from me, woohoo, and I'll put up a review up later on today because it's too damn late right now, 5:10 am in Houston. So to whoever reads this thank you and good morning I need some sleep see you guys at 1:00

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Dead Space a test of one's humanity
Volkarin | 2:37 PM on 05.25.2009 3 comments


By now most of us have played through Dead Space and found it to be a very good visceral action game if not at all that scary. I for one found something scary in that game and that's our slow road down depravity. We all took this road some of us sooner than others and some of us didn't even think we did or ignored it completely. As we progress through the game we see the necromorphs transform our deceased colleagues corpses into mindless enraged killing machines right in front of our very eyes. And that's when we make our downturn we immediately start speculating that every body that we see might just be another necromorph waiting to happen. And so we take drastic measures to try and ensure our safety.

We start dismembering almost every body that we see in hopes of preventing a necromorph from happening. We can move along and leave the bodies alone you may sacrifice a slight feeling of safety but we at least remain human. But no we, with our own safety in mind, walk up to the deceased and dismember them. But we don't stop to think about what we are doing we just kill those, possibly, defenseless bodies and we do it with exactness we let no limb go unbroken. This act is made even worse by Issac's utter lack of speech or personality as he solemnly tears off his colleagues limbs there's no hesitation or hastening of the breath just sheer unmitigated butchering.

In the end are you no better than the necromorphs while they resurrect the dead for their own device you annihilate all of those who you might've known and are now deceased just to feel a little bit safer. In doing so we become a monstrosity and all of it just for one little inkling of safety. And that fact that test of our humanity is what makes Dead Space a little more scarier than usual.

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Five horrible things Left 4 Dead has brought upon us.
Volkarin | 6:15 PM on 02.24.2009 2 comments


This blog is more for hysterics, the following is not really what I believe so don't take it the wrong way .

1. Max Brooks' weeping
I know for a fact that someplace, somewhere Max Brooks is crying himself to sleep right now.The man wrote, what I believe is, a widely accepted tome on zombies. Most zombie wary people have read and absorb the books message. Due to his great intellect we now have guide to further assist our chances of survival. But Left 4 Dead shit's on his work it disregards all of his careful studies, research, and tips. Valve is sorry Max Brooks and so are we.

2. Humanities chance of Survival = 0
The sad truth is that humanity is screwed were a zombie apocalypse to happen in these years. I was confident in humanities ability to survive a zombie attack but if anything Left 4 Dead has proven to me that if I was being raped by a zombie they'd keep their distance and watch or just leave.This was proven by our very own Jim Sterling and his experience with the hunter victim teabag supreme. Aside from the few who would help we would be utterly doomed because of the many who would laugh as we get mauled and get eaten.

3. Boomers
Left 4 Dead has given the fat man a purpose once more, great fucking job Valve. Do you know how long we've whittled at the self esteem of fat people due to their uselessness. Just when we we're at the brink of making them feel like utter crap so that they'd finally exercise and try to become presentable you come up with this crap and reignite their confidence, damn you Valve.

4. Smokers
They're one of the sickest things to pass off as a walking joke. "Haha his tongue is long I bet it could please four women or haha that should be his penis". Just please stop my soul is tormented enough when I get caught, raped and then killed by a smoker.

5. Left 4 Head
There are little words to describe this crap, of all things why would you look at a zombie video game as inspiration for your porn. They should instead look at other video games such as this which is ripe for porn, if they need video game inspiration so badly.

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What is an RPG?
Volkarin | 1:35 AM on 09.19.2008 15 comments


I will give those of you who actually read this a moment to berate me or scream at your computer whatever floats your boat. The question while pretty straight forward is probably not what you are thinking. While such a question in a gamer community looks weird what I meant by it is "What makes an RPG an RPG?" or "What constitutes an RPG?".

As for me I think that the idea of choice in the story is what makes an RPG what it is. Usually RPGs comprise of the abilities to customize you characters, make decisions that impact the story, change their name or appearance, and a good lengthy if albeit sometimes cheesy tale. So why not be named Create a Hero or Choose your Path or Hop along Adventures.

I mean the genre itself RPG stands for role playing game but this in itself is quite broad. This is proven by the fact that in whatever you game you play you are playing a role. FPSs and TPSs the roles are shooter and shootee ; teabagger and teabaggie. In Survival Horror the roles are bane of their existence and lunch. Hack and Slash the roles are badass and mindless meat puppets that allow the ability to display your badassery so on and so forth. Anyways I'd like to know what makes an RPG to you guys.

Here's you fun fact for the day
What you probably don't know is that this is my first blog. I've been on Dtoid for a while but haven't gotten around to writing until now. I didn't feel like writing an intro blog so I just went ahead and did this. I think the sidebar does the intro just so read that well moving on. Well it's nice doing I'll probably write more and thanks for reading.

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 about me

----/\ (My favorite band The Protomen)

Moving on the name is Nelson, age 18, I've been a gamer since the age of 5 and I've owned every system from the NES to the PS3 (except the other Sega consoles after Genesis). I regrettably sold every system from the NES up to the N64 (and now I want to get them back which will probably burn a massive hole in my wallet.)

I enjoy every type of game from FPS to RPG if it's fun or it grabs my attention I'll play it no matter how bad or childish it is. Just like ninjatown it looks childish but I ask you how does you sending in ninjas to vanquish foes with stealth hugs seem bad? I hate using FAQ's or cheats, my take on this is that it takes away from the overall enjoyment of your accomplishments. I mean I think it's better when you solve a hard puzzle or kill a tough boss with nothing but your amazing mind. I enjoy playing competitively but I don't like it when people play a game just to get good and not for the fun of it. To me that would feel more like work than entertainment but hell it would be a kick ass job and I'd gladly do it.

Current Systems owned:
PC
Nintendo 64
PS 1
PS 2 (broken fan)
Gamecube
Xbox 360 (fixed woohoo)
PS3 (but my PS3 is backwards compatible so not a total loss)
Wii

Current Handhelds owned:
Gameboy Advance
Nintendo DS and DS lite
PSP

Number of games owned:
106

Looking forward to playing:
Little King's Story
Demon's Souls
Brutal Legend
Bowser's Inside Story

And since I'm not all that savvy if anyone wishes to send a friend invite to me on the ps3 the tag is Volkarin

My Top Ten Favorite Games: (in no particular order, and its subject to extreme change)

Megaman 2
Final Fantasy 7
Paper Mario The Thousand Year Door
Disgaea
Castlevania: Symphony of the Night
Metroid Zero Mission
Super Mario Bros.
Earthbound 3
Knights of the Old Republic
Mass Effect


Me


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