games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Batman/Bioshock Comparisons
Vitz711 | 10:49 AM on 09.14.2009 6 comments


We all need a yard stick with which to measure things against and be able to better understand where it lies in terms of quality; nowhere is this need more prevalent than in this medium. However, sometimes such comparisons can be detrimental to the game in question. Not necessarily because the game can’t hold its own in terms of quality but, rather, because it creates an image in your mind so staggeringly at odds with the final product that it can taint your initial play through. I recently had this happen to me as I read the reviews of the new Batman game due to the, near constant, comparisons drawn to Bioshock and, while I consider both to be some of my favourite games of this generation, they both set out to do things in very different ways.

What made each of the environments in Bioshock so memorable was the fact that, in essence, they were extensions of the characters who controlled them. From Dr. Steinman in Medical to Sander Cohen in Fort Frolic, each area basically became an anthropomorphised version of these men; twisted and infused with their beliefs, goals and desires. In doing so, 2K games made it so that by discovering more about either the characters or locations, whether through audio logs or visual exploration, you became more aware of the world as a whole. The personality of these men and that of the areas they inhabited became intrinsically linked and inseparable from one another.

The problem with drawing such parallels with Arkham is that, while each location was filled with detail and smothered in atmosphere, none had a character whose existence felt essential in regard to its overall nature. Whether it was Harley Quinn in the Penitentiary, Poison Ivy in the Gardens or Scarecrow in Medical, none of them had more than a tenuous link at best to the location that housed them (Harley is crazy so in with the lunatics, Poison Ivy likes plants so in with the plants and Scarecrow likes to experiment so he’s in Medical). The fact that these characters were only temporarily housed in these areas meant that there was no way in which they could have infused their personality into the very brick and mortar of Arkham, as was done in Bioshock.



In fact, even if this had been the case, it would likely have been an unsuccessful mimicry as none of the characters in Arkham are drawn with the same level of naturalism. The thing with each of the main characters in Bioshock is that, while the means they use are proven to be self defeating, we can sympathise with the ends that they aim for. Their goals are understandable; whether this is Ryan’s vision for an intellectual utopia or Steinman’s vision of beauty not as a privilege but as easily attainable to each and every person, these men are shown to have been driven mad not because it was already prewritten into their nature, but, rather, by the excessive means they undertook to reach their dreams.

The best villains are not the ones who are purely evil but, as Anthony Burch said in one of his recent rants, the ones believing themselves to be right. And none of the characters in Arkham, with the possible exception of Zsaz, are drawn with that in mind. Through the audio tapes scattered around the island, we come to see that the vast majority of characters are either pure evil (Joker, Scarecrow) or, rather worryingly from a ethical standpoint, monsters purely because of their physical appearance (Killer Croc and to a lesser extent, Bane). Only Zsaz managed to overcome such simplistic character traits through the discovery that he believes his actions to be helping those he chooses to become victims. That, as they go about their dreary daily routines, we are all waiting for ‘something’ to happen and that he, through his actions, can make it so. This isn’t necessarily a criticism against the game but rather a reminder that Arkham Asylum doesn’t set out to have us question its central themes on such a level as they are not intrinsic to the story and plot, ala Bioshock. Rather, it sets out to create a comic book world in video game form and does so with aplomb.

The problem I have with the complaints regarding the final boss flight is that, along with those reviewers who compared the game to Bioshock, Anthony is giving the game a lot of credit for things that it just didn’t do. In fact, what he seems to be doing, and I’m not condemning this completely, is to apply to Joker certain personality aspects that, quite frankly, were never shown in this game. The whole description of Joker as an agent of chaos, as an embodiment of anarchy, is not something that was brought up in this game but, rather, has been a part of the character in other mediums and was specifically brought to a head in The Dark Knight by Christopher Nolan. Now, there’s nothing particularly wrong with this kind of intertextuality as, for people familiar with other sources, it can help round out characters further than the game creators had time to do so. Yet it can also cloud judgement. Other than in his reluctance to warn his henchmen of your presence, Joker is just shown to be evil, crazy and to derive some twisted pleasure in toying with Batman. But one of the main differences that he displays with the Joker as played by the recently departed Heath Ledger is that he has a plan. His is one of the ‘schemers’ that Ledger rose up against in the film. In the end, it is his plan that matters most to him and, for me at least, it made sense for him to do all he could to protect it.



Such comparisons to, what have essentially become iconic pieces of work, whether they are to a game like Bioshock or Nolan’s Dark Knight do the game no favours at all. Not because it can’t be held up to the same level of quality but, rather, for they very opposite reason; Arkham Asylum can stand on its own and needs no crutches to support it. It doesn’t need to be given greatness via association but should be judged on its own merits because it has more than enough with which to hold its own.



Attached photos:

Photo Photo

  related blogs:
 

Is this post awesome? Vote it up!

2

Those who have fapped:  Technophile  

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

6 comments | showing # 1 to 6

prev next

Magnalon's Destructoid Blog
Amen.

I think the comparisons are absolute rubbish.

"OMG IT HAS AUDIO LOGS! ITS LAIKE DA BIOSHOCKS!"
(System Shock 2 or Doom 3 NEVER used them before Bioshock!)

"OMG ITS RUSTIC JUST LIKE RAPTURES!"

"OMG JOKER IS ENTROPIC! BIOSHOCKS HAD THAT!"

Honestly, both hold their own, and for what it's worth, Arkham Asylum was a better game, but not the better idea, which I think you summed up beautifully above.
gcwright90's Destructoid Blog
I guess I thought of comparisons to Bioshock differently than you did. When I heard Arkham Asylum's comparisons to Bioshock, I didn't see that as a comparison of the content within the game, as you mentioned, but more as a comparison of quality of the game. I think the way you are approaching it is that you don't see any correlation between the characters in Arkham Asylum versus the characters in Bioshock and The Dark Knight, a point which I fully agree with you on. After all, Arkham Asylum was the return of the Mark Hamill/Kevin Conroy interpretation of Joker/Batman.

I just saw the comparisons as a measure of quality, where, as you said, Arkham Asylum can stand all on its own.
Vitz711's Destructoid Blog
A lot of the reviews I read (and a lot of user comments on various sites) called Arkham the new Rapture - and I totally agree with Magnalon here that while Batman was the better game, Bioshock was the better idea (and, for me at least, the better experience). Batman is a great game and I loved the Metroid-vania element to the exploration which made the island feel very natural (I didn't even mind the backtracking) but the fact is, the world simply isn't as well drawn as Bioshock's and I got a bit sick of people comparing the two just because they were both fallen utopian ideas, filled with ironic advertising, grimey and (near the end) even had 1950s music.
Magnalon's Destructoid Blog
@gcwright90
He's referring to, I believe, the droves of gamers who said that Arkham "copied" Bioshock.

Those people weren't trying to say "Arkham is good like Bioshock", they were saying it plagiarized it.
Artemus's Destructoid Blog
Imitation is the sincerest form of flattery.
Vitz711's Destructoid Blog
@Magnalon

No, I didn't mean that exactly. I'm sure Batman was heavily influenced by Bioshock but not in the way that many reviewers said.

It influenced the way the back-story was presented and the atmosphere of the location you explored but not the tone of the themes presented. By claiming Akrham to be the new Rapture (or by claiming that Arkham did for comic book games what The Dark Knight did for comic book movies), you are assuming a certain level of strong, adult matter that just isn't presented here.

It's a very comic book like story (super drugs for super soldiers) and while it doesn't shy away from themes such as murder and the odd profanity, that doesn't make it adult in the way that either The Dark Knight or Bioshock were. They were more pensive and introspective in many ways while this game leaned more towards big, loud fun and this is shown in the slightly OTT representation of many of the villains which stands in stark contrast to the more naturalistic and human elements of Bioshock and Heath Ledger's Joker.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

 friends' updates
wardrox's Profile wardrox
A Short Film By Wardrox


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006