Well done. I thought perhaps going to a major publication might result in you having to "dumb down" your articles for the masses but everything is still well written. Excellent work!
awwwww! Was that a hug Crunshii? I am so pretending that was a hug...
@Zombie, yes...sans 'Stache!
@Tragic: No way! GI is great, I get to propose ideas for stories and if they fly I get to go with my take on them. It is nice because I get to keep my personality. I might be getting to do more with politics and such because that has always been an interest of mine!!
@Zombie, yes...sans 'Stache!
@Tragic: No way! GI is great, I get to propose ideas for stories and if they fly I get to go with my take on them. It is nice because I get to keep my personality. I might be getting to do more with politics and such because that has always been an interest of mine!!
MY GOD...that is the coolest thing I have ever seen!!!!!! I miss ya CTZ! Is anyone from the 'toid going out to Midway or THQ?
You're doing freaking great work, Meagan, congratulations. I'm proud to be friends with a woman doing this quality of work in the gaming world :)
Actually, I saw the first accessibility article yesterday and was about to do a descent blog about it but unfortunately Firefox had a glitch and I lost all my work. :(
Anyway, I worked with many physically and mentally disabled people in my life and seeing a videogame article dedicated to people with disabilities makes me happy. I remember EGM did an article on a expert Mortal Kombat player who played the game entirely based on sound. It was impressive.
Anyways, good luck with your job and I hope to hear from you again.
Anyway, I worked with many physically and mentally disabled people in my life and seeing a videogame article dedicated to people with disabilities makes me happy. I remember EGM did an article on a expert Mortal Kombat player who played the game entirely based on sound. It was impressive.
Anyways, good luck with your job and I hope to hear from you again.
VG: Did you miss all the of the one year anniversary stories? Also, I think maybe Nick will be in Vegas.
wut? Girls with mustaches = hawt [insert joke about tickling while giving BJ]
also, i totally hate you for playing The World Ends With You
also, i totally hate you for playing The World Ends With You
wow awesome stuff. I look forward to reading your articles. You get to do some kickass things with GI, sounds like a blast.
The accessibility article was a fun read, and the cosplay was, as usual, fun to look at. Nice job at GI!
That “Why Do We Replay Games” article was great. Congrats on the job and the great work you’ve been doing!
Great writing on those articles particularly the ones concerning disabilities among various groups of gamers. Here's are some comments on some of the articles.
Accessibility I:
I noticed that there wasn't a consistent use of the terms "closed-captioning" and "subtitles". The way it was described to me was subtitles are used when there's a language difference like watching anime with the japanese audio turned on. Closed-captioning, while containing the dialogue of the characters, also contains audio cues like *twig snapping*. I think the distinction should be made because developers might get lazy and say they have accessibility options when all they have are language localizations.
"High levels of accessibility go hand in hand with high levels of usability"
I'm going to have to disagree with this statement. Take for example the option on many operating systems that let you set the contrast of the interface. It could make it very easy for someone with a disability to use the system but an average person's eyes would hurt after extended periods of use. There are definitely cases where they work well together but I don't think that improving accessibility in games will always produce a net benefit the other gamers.
Accessibility II:
The "open framework" idea is very interesting. The only problem I could see with that is the licensing issues when it comes to certain technologies. Microsoft I know requires you to pay them extra for using their wireless technology. A restriction that might be a deterrent to smaller hardware developers attempting to make accessible hardware.
Replay Games:
Last one I promise. ;)
It was kind of weird reading your quote for Reason 5 when it was your own article. How did you decided whether or not to go that way?
Accessibility I:
I noticed that there wasn't a consistent use of the terms "closed-captioning" and "subtitles". The way it was described to me was subtitles are used when there's a language difference like watching anime with the japanese audio turned on. Closed-captioning, while containing the dialogue of the characters, also contains audio cues like *twig snapping*. I think the distinction should be made because developers might get lazy and say they have accessibility options when all they have are language localizations.
"High levels of accessibility go hand in hand with high levels of usability"
I'm going to have to disagree with this statement. Take for example the option on many operating systems that let you set the contrast of the interface. It could make it very easy for someone with a disability to use the system but an average person's eyes would hurt after extended periods of use. There are definitely cases where they work well together but I don't think that improving accessibility in games will always produce a net benefit the other gamers.
Accessibility II:
The "open framework" idea is very interesting. The only problem I could see with that is the licensing issues when it comes to certain technologies. Microsoft I know requires you to pay them extra for using their wireless technology. A restriction that might be a deterrent to smaller hardware developers attempting to make accessible hardware.
Replay Games:
Last one I promise. ;)
It was kind of weird reading your quote for Reason 5 when it was your own article. How did you decided whether or not to go that way?
@ Colette: You have no idea how great that is to hear from someone like you! Thanks doll!!!!
@Power-Glove: That rocks that you saw it before I linked to it! I am happy you liked it, I think it went over well with the accessibility community also!!
@Hamza…Yes, I missed them. Links please???
@Nick: See you this week then!!!
@s0le: Yep, Heckendorn is going to have that specific controller mass produced. How great is that?!?!
@Sharpless: Same attitude that the guys have at work…I swear they think I have no life outside of cosplay…LOL
@Phamtq: thanks for the comments and bringing that stuff to my attention! As far as the closed-captioning / subtitles switch off, I guess technically I should use one or the other. The accessibility community uses both of them, so I did also!
As for the "High levels of accessibility go hand in hand with high levels of usability" bit, I was implying that having the accessibility options present raise the levels of usability. In the example you gave, I agree – having the contrast set up high would hurt the eyes of someone without eye problems – however having the option to adjust the setting if you need to raises accessibility and usability. You may not choose to use the feature on a daily basis, but if for example, your cats break your blinds and you have to turn up the contrast so that you can see the screen till they are fixed (yes, this has happened to me) then having the option to adjust the screen makes the game more usable for you! It is much better than not being able to play!
And yes, I know it was kinda strange that I used my own quote in my article…no one else was in the office to give me another quote! LOL
Thanks to everyone who read my stuff!!!
@Power-Glove: That rocks that you saw it before I linked to it! I am happy you liked it, I think it went over well with the accessibility community also!!
@Hamza…Yes, I missed them. Links please???
@Nick: See you this week then!!!
@s0le: Yep, Heckendorn is going to have that specific controller mass produced. How great is that?!?!
@Sharpless: Same attitude that the guys have at work…I swear they think I have no life outside of cosplay…LOL
@Phamtq: thanks for the comments and bringing that stuff to my attention! As far as the closed-captioning / subtitles switch off, I guess technically I should use one or the other. The accessibility community uses both of them, so I did also!
As for the "High levels of accessibility go hand in hand with high levels of usability" bit, I was implying that having the accessibility options present raise the levels of usability. In the example you gave, I agree – having the contrast set up high would hurt the eyes of someone without eye problems – however having the option to adjust the setting if you need to raises accessibility and usability. You may not choose to use the feature on a daily basis, but if for example, your cats break your blinds and you have to turn up the contrast so that you can see the screen till they are fixed (yes, this has happened to me) then having the option to adjust the screen makes the game more usable for you! It is much better than not being able to play!
And yes, I know it was kinda strange that I used my own quote in my article…no one else was in the office to give me another quote! LOL
Thanks to everyone who read my stuff!!!

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers












