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Where are all the female indie devs? - Destructoid

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Viredae get up get coffee. Viredae go to job. Viredae have boring meeting, with boring manager Rob. Rob say: "Viredae very diligent, but his output stinks. His designs not functional or elegant, what do Viredae think?"

Viredae think maybe goddamn manager wanna draw UML himself. Viredae not say it out loud. Viredae not crazy, just proud. Viredae like Wiimotes, Viredae like gamepads and keyboards too. Viredae very simple man, with big, full, precious memory cards. Viredae thinks games are real cool!
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This little thought tangent was brought on by the whole hubbub created by the game "Dragon's Crown", many people are, shall we say, ashamed of how the game is hyper-sexualized.

I responded in one of the blogs here on Destructoid that one of the best solutions is to encourage women to become game developers, and my first response in my head was that the industry is arguably so lopsided and impenetrable to them, bringing my mind to a few articles released recently. it seemed that only %3 of programmers were women, and only %11 in the field of design, the only field where the balance was more palatable was art and animation, where %60 of them are women, not to mention the following chart concerning wages:




The disparity involved could easily be considered off-putting, but... That's the AAA market here, right? What about the indie scene, the revolutionary new market that is literally a free for all, no barriers there, right? Everybody can use the same tools, some of which don't even require programming as a skill to create full and enjoyable games.

Apparently there's an imbalance there as well.

I'm a big fan of the indie scene, I enjoy listening to Destructoid's own Jonathan Holmes on his Indie game dev interview show "Sup Holmes", and it only then hit me:

I must have not heard more than three or four female developers on the show, as compared to several dozen male developers.

That couldn't be the case, could it? Maybe it was just a coincidence, a matter of scheduling or something similar, so I sought an answer right from the source:



My suspicions were proven true, something is wrong here, the one area that you could consider unequivocally fair and even was still a "boy's club", so to speak, What the hell?

It couldn't be the qualifications, like I said, many of the tools out there don't even require prior knowledge, not of programming or art or any such thing.

And I'm pretty sure women have an even bigger incentive to enter the market, if only to create things that cater to one's personal interests, which are apparently being both ignored and extinguished by many blunders in the AAA sector.

Now I don't really have an answer to this particular dilemma, All I can do is ask the question:

Where are all the female indie devs?
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