(sung to the tune of Jonathan Coulton's "Code Monkey")
Viredae get up get coffee. Viredae go to job. Viredae have boring meeting, with boring manager Rob. Rob say: "Viredae very diligent, but his output stinks. His designs not functional or elegant, what do Viredae think?"
Viredae think maybe goddamn manager wanna draw UML himself. Viredae not say it out loud. Viredae not crazy, just proud. Viredae like Wiimotes, Viredae like gamepads and keyboards too. Viredae very simple man, with big, full, precious memory cards. Viredae thinks games are real cool!
So I've been away for a while, and what better way too return than by initiating another corner with talking about our favorite subject (in one way or another):
Now before your knee hits the bottom of your desk, hear me out, I can guarantee that you will want to lynch me less when we're done here (hopefully).
Rape is one of those words that can instantly shuffle the butts in the seats the minute it's said, it's not an easy subject to discuss, and with good reason being that it's a traumatic experience regardless.
There is unfortunately still a lot of insensitivity and ignorance about the subject, even outside of video games.
But that doesn't mean that we shouldn't talk about it, hard subject to talk about, it may be, but to plug our ears and try to push away any discussion of it is ultimately detrimental and unhealthy.
Now obviously (or not, I have no idea how I'm actually perceived in these circles) I'm an average heterosexual male, so people would obviously go to the conclusion that I should not talk about this subject, but I like to believe that I'm a rather reasonable individual, one who is willing to keep an open mind and is willing to listen to all points of view, not to mention play devil's advocate every now and then.
Also, I watch quite a bit of reviews of art house films (but not the actual things themselves, not snooty enough), and you would be surprised to learn how many of those have rather disturbing imagery or subjects, you could really compare them with the indie scene in video games, no less.
Except, maybe due to the relatively young age of video games as a medium, or due to the type of culture it, er... Cultivates, there aren't that many games that make you actively think about things around you in real life, they don't reflect on the world or the general outlook of the medium, they're just... There.
Now there are certainly the odd number of indie games who provide an example of these sort of subjects, such As Katawa Shoujo and To The Moon on the subjects of disabilities and the nature of death respectively.
Hell, just recently, we got a mainstream game that took a look at the nature of FPS games and their rather absurd disregard of human life and their consequences, along with a nice study of PTSD in soldiers, not to mention being a nice homage to Heart of Darkness.
Which is why I feel we're kinda ready to grow into the next level as a medium, and move past simply offering choices of entertainment into choices of thoughtful stimulation as well.
So I want my game, which is about rape, in a totally tasteful and thoughtful manner, so I can say video games taught people about rape... In a totally tasteful and thoughtful manner.
So get to it, go and make it invisible developers who I don't know why I'm talking to...
P.S. Also, murder is worse than rape, cause you can't recover from death, and there's still a chance to live a healthy life if you've had the misfortune of being raped, which is still very awful... Also, your loved ones are sad either way, more if you're dead.