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It seems like most of the games that come out these days are sequels . Sometimes they are more of the same , never adding anything new . Now , I don't have any problems with that model , but if you are going to make more of the same , make it better , polish it to perfection . And thats when most sequels fail , they make more of the same , but without any polish to it , just copying the original . Let's run through some examples

While the game is still good , it feels tired . Its almost insulting how the AC2 sequels just add one or two new weapons and calling that a new chapter . The whole game feels as old , as it's protagonist , once a fresh face of the new generation is now an ancient antique of times , not so long ago , but still forgotten in our minds .The metaphor suits AC:Revelations perfectly ! Well , maybe thats a bit mean . At least the game concluded the stories of it's two main protagonists , so we'll have to see new faces and stories in future instalments .

Now these two are fine examples of the worst , most half-hearted sequel school . They don't add anything , never improve on anything and don't even get what made the old parts great . Both the crazy fun of Ssaints 2 and the great action moments of COD4 were raped to the max , overused in some weird line of thought , that thats what made the originals great . Its like when you work a normal job and you go to the circus .It would be a great way make that event different from the other part of your life , but would it be so unique if you worked there every day ?

Maybe not the worst kind of sequel , but definitely the laziest .It's the same game as the old one . Mind you , a good game , but the same , so the variety is lost and everything stagnates .
Now , with all the nastiness being said , let's look at some good sequels

Now thats the magic formula ! Polish everything good about the original , then remove the bad things , and after that , add a bunch of new stuff and repaint the whole thing .The climbing was better , the combat was improved , the setting felt fresh . Now thats evolution ! AC3 is forming out to be on the same page , but it's still unknown .


Sometimes , its easier to come up with something new , rather than to fix something broken .The predecessors of these two are so unpopular , that many people don't even know about them . Only the name sticks , that way it's easier for the developers , companies are more willing to finance something old and proven (to some point) rather than to start a whole new and unfamiliar projects . And I'm alright with that , if something feels fresh and original , the what does it matter how its named ?



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I'm not really sure what people expect from sequels. In terms of AC Revelations - I enjoyed the game. If finished the story well and the gameplay was only changed a bit from AC2 so the game wasn't a complete change up. It was what I hoped a sequel would be.

Modern Warfare 3 introduced support streaks. This was a substantial enough change for me to actually play the online portion of the game and enjoy it for a change. Frankly I like the annual Call of Duty games. The give a good single player campaign and then add in the expected multiplayer with a few change ups to make it interesting, but not enough to completely change the game - what a sequel should do. The Modern Warfare series is still one of the best series out there... the games are very playable, enjoyable and they work - something that few shooter games can claim (so many are glitchy pieces of crap in the online with very poor added on campaigns - Call of Duty is one of the few series worth buying for both the campaign AND the multiplayer).

Fable 3... same thing. It certainly wasn't the best game in the series, but it was still enjoyable and stuck more or less to the formula of the first games.

In any series of games there will be some games better than others. The thing is that the expectations are that there will be some minor changes to make them new... but enough there to keep them comfortable. I think when you compare these series to something like the Resident Evil series it's easy to see the difference in how the series were handled... RE tried to do something completely different - and it didn't work out so well. :(

.. being "safe" isn't always a bad thing.
I should mention that I love all Call Of Duty Games until MW3 . They seemed to have balance and variety , while MW3 felt too much . Even Black Ops had some calmer moments , while mw3 couldn't calm the fuck down , OH OH , LOOK BIG 'XPLOSIONS , HEY THE DEATH SEQUENCE IN COD4 WAS A REALLY STRONG MOMENT , HERE'S 2 CHARACTERS DYING THE SAME WAY , ITS WAY MORE EMOTIONAL COZ IT HAPPENS 3 TIMES , RIGHT ? Also , the topic is "Good Games , Bad Sequels " and I would never dare say that mw3 is bad , its just really dull and soulless compared to the older games in the series . All and all , if I was a reviewer , I'd give it a solid 5/10 .
one more thing - I'm all for judging games for what they are , thats why I don't hate games lie Silent Hill Downpour , but when the game clearly wants to be it's predecessor , I can't help but respect that and compare it to the old ones .
Sequels are hard to do it has to be similar enough for it to have the same atmosphere and personality of the previous games, but it has to be different enough to stand on it's own legs. There's been many games that I played that were well made good games, but compared to their predecessors I was disappointed. Some examples that pop into my mind are Uncharted 3, Portal 2, and Metroid Prime 3.
I thought Saints Row 3 was an excellent sequel, probably the most fun I've had with a sandbox game.
I thought Saints Row 3 was an excellent sequel, probably the most fun I've had with a sandbox game.

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