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About Me
Victor Stillwater
Now 26! :D
Gamer from the Philippines.

Enjoys writing posts about different gaming related things, and enjoys comments from people who read his blog, good or bad (but preferably good).

Owns:
PS1
PS2
PS3 (New Acquisition!)
PSP
DS
Wii
Xbox 360
mid-end Gaming PC.

Happens to have, but does not own:
A Nintendo 64 with one game, The Legend of Zelda: Ocarina of Time.

Has a twitter: iamstillwater
Has a Blog of Games and Geekery: http://iamstillwater.wordpress.com

Would like to have:
Final Fantasy XIII US ASAP.
a lot of RPGs on different consoles.
World peace.
An end to world hunger.
Final Fantasy XIV when it comes out.
Skills for fighting and boxing games.

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Feel the Hatred: Disorientation in Gaming
Victor Stillwater | 12:56 PM on 09.03.2008 7 comments




There are many strange gameplay mechanics I can understand and accept when it comes to a videogame, but the one thing I absolutely hate in any videogame is a gameplay mechanic I'm calling disorientation.

What is disorientation in this sense? Well, to put it very simply, it's a gameplay mechanic where the developer tries to effectively force you into a situation where you're piloting your character blind.

This comes in many forms, the most notable of which happen to come in early RPGs. Allow me to offer this scenario.

You are in an adventuring party which is tasked with reaching point B from point A. Between the two points is a cursed forest. shrouded in fog, where you can only enter or exit from the north, south, east, and west directions. You are given the vaguest of hints as to how to traverse the forest without getting lost... and so begins your trek through the forest.

In top-down RPGs, this would be represented as a forest area with four openings, with you in the middle of the screen. To exit the forest at Point B, you'd have to direct your character in one of the cardinal directions multiple times, until you "unlock" the exit screen for the forest. Unless you grabbed a clue about escaping the forest beforehand, you could expect to see the same damned forest screen an almost infinite number of times.

Of course, that is only one example. This also happens with enchanted labyrinths where traversing a screen always changes your facing, or where you're in a single, humongous area that's covered in snow (this is FFVII, to be sure). You could even count top-down roguelikes that don't let you zoom out into this mix, especially if the camera turns around a lot.

While the desired effect is perhaps to cause the player a sense of unease, it also adds a layer of frustration into a game. It also pads the game with a one-time gimmicky device that usually isn't even part of the main plot.

Of course, so long as there are video games, there will also be frustrating game mechanics, but I'd like to think that, as the technology in video game creation develops, we'd see less of this disorientation mechanic happening. While this might be replaced with other frustrating game mechanics, I'd still put this single gameplay mechanic somewhere near the top of the list of annoying things to avoid in a new-generation videogame.

Picture taken from Wikimedia Commons. Author: Mila Zinkova



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6 comments | showing # 1 to 6
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timtheterrible's Avatar - Comment posted on 09/03/2008 13:59
timtheterrible
Yeah, that part of Zelda sucked.
JoGrbbs's Avatar - Comment posted on 09/03/2008 14:00
JoGrbbs
Great read.

The Lost Woods from LttP/ OoT spring to mind.
F Whipple's Avatar - Comment posted on 09/03/2008 14:19
F Whipple
That damn snow area in FFVII pissed me off.

good read
JRisJunior's Avatar - Comment posted on 09/03/2008 16:25
JRisJunior
I know this effect! and it blows.
RHWeeeee6's Avatar - Comment posted on 09/03/2008 16:55
RHWeeeee6
Good Read. I hate when that shit happens. The two areas mentioned in the other comments were the bane of my existence when I played them. Fucking forest, I still hold a grudge for every time i was forced back outside to start over again.
Dogen's Avatar - Comment posted on 09/05/2008 12:00
Dogen
Forest in Mario RPG. No reason for it.

Nice write-up.
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