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I've been given a 30-day notice at my job (Still video-game related, kinda long)
by Victor Stillwater on 08.10.2008 21 comments


It's been a while since I posted here, mostly because I've been busy with work for the place I work at, which is also a video game blog. It seems, however, that I'll be able to write here more often because I got a 30-day notice at the website I work for.

What follows is copied from the blog post I wrote a few days back on my personal journal:


Let's begin with what happened. This is updated with the events that happened earlier at work (I just got home) so this is going to be longer than I expected.

At 5:20 a.m. of Thursday morning, Philippine time, I was taken aside by my boss. He explained that, because the website/blog/company I work for was losing money, they had to let four more people go. I was one of the folks they were retrenching/downsizing/whatever it's called.

It was a bit of a shock because I always thought I'd be a bit safer from the firing squad. Due to earlier retrenchment and resignations from other members of the staff, I was essentially the guy who had been there the longest. By my count, I had worked there for 522 days as of earlier this morning. I started work there on July 31, 2006, so I felt like I had just hit a milestone by hitting two years in my first job.

Now, when I went in to work earlier, apparently more drama happened. The head boss came down from his perch in the high heavens and ranted to the shift on duty at the time about how we supposedly weren't working, and how we were losing him money. Furthermore, a directive was passed to us via email that changed our duties radically.

Our website is comprised of the main webpage and the various sub-blogs. Then there's an extra portion that hosts downloads for various files. Unfortunately, the download page makes the company more money than the website, so we were essentially told to stop writing, hunt down anything of value online that isn't nailed down (metaphorically speaking) and then upload it to the downloads website. Each member of the shift assigned to uploading duties has a quota of 100 downloadables to put up in approximately eight hours.

Connected to this is the fact that according to the new directive, only one person per shift can write articles. The problem is, that person has to write the equivalent of 17 articles in eight hours. This is lessened somewhat through cross-posting to multiple blogs so that it counts toward the quota multiple times, but it's still a lot of articles.

My shift was the first shift to follow the directive earlier, and I got the writing duties. While I like writing, note that the maximum quota that we've ever had to do previously was eight or nine articles. I managed to write eight articles, with some of them being cross-posts, and I failed to write for three of the blogs. My officemates who had been assigned to uploading duties were also able to find 100 files to upload per person. Needless to say, the new directive seemed entirely unrealistic, and it's tempting to resign right now, were it not for the severance pay I would be receiving for lasting 30 days.


------------------

Well, now I'm searching for a new job while working for the website. It's hard, seeing as it seems they're trying to make everyone die from exhaustion or resign (so they have to pay us less).

Anyway, I wonder if Destructoid is hiring... Hello? Anyone? Bueller?

PS: The contract I signed said I can't name the website I work for... maybe they don't want people knowing that people from the Philippines are capable bloggers as well... sigh...
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After a Hiatus... a quick Diablo 3 post.
by Victor Stillwater on 06.27.2008 8 comments


I want the Blizzard Announcement to be Diablo 3 so bad...

I latched onto this news article when i first saw it.

Battle.net Forum Section confirms Diablo 3 is coming

Edited to add the following below.


Valenzetti Number Conspiracy and the possibility of Diablo 3

PLUS!!!

The Original Diablo 2 Trailer:



Please don't shoot.
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In the Philippines: Custom Firmware is Serious Business
by Victor Stillwater on 04.21.2008 10 comments




Some time ago, I made an entry about needing to write an article about custom firmware/homebrew, more specifically about enabling Custom Firmware on a PSP Slim using a Pandora Battery.

Now, I've managed to find a guide for doing it using the software method, but it seems that there's one problem in my country I can't beat: no one's selling the hardware needed.

Why is this? Well, there are two main reasons for why this is so. The first reason has to do with profits. The shops here sell Class A batteries which, according to the guides for making Pandora Batteries, won't do the trick. These Class A batteries are cheaper to buy from suppliers and can thus be sold for more profit. They also happen to do the trick when it comes to actually powering up a PSP, or so I'm told.

The second, and perhaps most important reason... is also related to profit. This time, from a conspiracy theory point of view. The conspiracy: to make people dependent on game stores for the unbricking and custom firmware installation services, which people pay extra for.

It seems farfetched, but there's a certain logic to it. By locking out the average homebrewer from making Pandora batteries, you force people to pay stores for the service and thus make more money from one consumer who comes in looking to buy a PSP.

When I went hunting for a specific battery earlier, few people would even talk about Pandora openly unless you happened to know it beforehand. Even then, they wouldn't be able to sell you a stock battery because the only Pandora-compatible batteries they have are the ones they use for their services.

Alas, it seems I'll have to find an old PSP and use that battery instead... if it's actually the proper battery needed. Heaven help me.
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Attached photos:

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Ed Boon says "Mortal Kombat vs. Street Fighter" ran into a road block...
by Victor Stillwater on 04.19.2008 11 comments




Once again, found something interesting while working, and I don't think it's been posted yet.

It seems what Ed Boon really wanted to do was create a mashup between Mortal Kombat and Street Fighter or Tekken, but the Japanese kept shooing him away.

Poor guy.

Post found at Videogamer.com through QJ.NET:

Quotable Quote from the Videogamer entry:

He added: "I've always wanted to cross MK over since about MK4, or something like that. I'm a big fan of all of the other fighting games, Street Fighter, Tekken, what not. I always thought, wouldn't it be cool to have MK vs. SF and MK vs. Tekken and what not. We pursued some of those ideas to the extent that we could but we always ran into some kind of road block and couldn't do it."
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Attached photos:

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Potentially late, or potentially useful: Capcom brings back three classic PSP titles for a limited run
by Victor Stillwater on 04.18.2008 4 comments


I recently stumbled upon this information while working, and as far as I've been able to check, it's new.

Capcom is bringing back some old PSP (and one PS2) titles for a limited run on the Capcom Store.

Here's the main announcement:
The Capcom Store proudly presents the return of Street Fighter® Alpha Anthology for the PS2® and Mega Man® Maverick Hunter™ X and Mega Man® Powered Up for the PSP®! AND, after an absence of a year (drum roll please), Monster Hunter Freedom for the PSP!

I'd probably pick up Monster Hunter Freedom for the kicks, and Mega Man Powered Up for the cuteness... if I had online currency, that is. Ah well, at least I let you guys know. :)
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The two most painful words in gaming
by Victor Stillwater on 04.16.2008 16 comments


Let's face it. The agony of a groin hernia, while extremely uncomfortable, is quite a trivial matter compared to the potential for missing data. Missing Data just happens to be my pick for gaming's two most painful words, simply because I know the agony of losing an important save.

Imagine playing through the original Final Fantasy Tactics in order to learn Ultima, grab Cloud, and essentially spending more than 120 hours of gameplay making some distinctly powerful characters you can be proud of. I certainly was when I had them.

And then imagine missing the data... almost literally, in fact.

Back then, I had a penchant for keeping the memory card safely tucked into its case, which meant repeated instances of inserting and then removing the memory card when I was done. It seemed like a safe bet, only I was mistaken, because one day the data refused to load on the memory card. That was the day when I had tasked myself with actuall completing the final battle of the game.

I spent a good ten minutes figuring out what had happened, and decided to compare my two memory cards. It was then that I spotted the problem. Apparently, I'd inserted and removed the memory card so often that the connectors on the card just fell off and went missing. To this day, I suspect the data is still somewhere inside the PS1 i used...

Sad moment, really, but now that I have a PSP, I intend to make good on a promise to finish the game... barring any unintended corruptions of my data once again.
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a rant about working... (Video game related, strangely enough)
by Victor Stillwater on 04.09.2008 11 comments




One of the main problems I have with writing on Destructoid is that there are a bunch of things I can't talk about. Sure, I can talk about death, or Baroque, or piracy, but there are some things I can only really talk about if I place them in a different contextual background.

I'm going to step into my imaginary time machine and go back to a frame of mind where I'm still in college, for the sake of being able to rant. The basic premise is the same, of course.

I'm supposed to write a very informative article on PSP custom firmware. Namely, installing the latest custom firmware on a pristine PSP Slim, with pictures and whatnot so as to make it very simple for other people to follow.

It seems simple enough, except for the fact that I was only the proud owner of a PSP seven days ago, and while I know how to install homebrew, I know next to nothing about installing a PSP's custom firmware.

The main burden on me is the fact that, should I make a mistake in this lengthy and detailed tutorial, I can essentially brick the PSPs of other people. I don't have a Pandora Battery, and I doubt a complete newbie would know how to make one either, so if I screw up, I'm going to lose my PSP too.

I really hate how the responsibility got thrust upon me, but there's not much else I can do. I have a time limit, and I have to learn pronto.

Now I need to look for extremely helpful tutorials of my own so I can teach others, but it sounds stupid because it's almost like the blind leading the blind here. I'm not sure how to go about it.
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Why I'm eager to get my hands on Baroque for the Wii, but not too eager.
by Victor Stillwater on 04.09.2008 5 comments


1. People are describing the game as a Rogue-type game, which is fun in good amounts.

2. You start off with, apparently, the wait of an already-destroyed world on your shoulders, which leads me to believe you started the apocalypse.

3. I'm eager to try this game out because it's a mature action game with the usual bit of post-apocalyptic bit of weirdness, and there seems to be a certain dearth of those games these days.

4. An angel tells you to go kill something... a total moment of WTFery that could either be epic or fail in epic proportions depending on how well it's presented.

5. Dying is part of the game mechanic, like one of my favorite games which I never finished: Breath of Fire V- Dragon Quarter.

---

In any event, I have a relative visiting the US next week, and he'll be back after three, so that gives me a month or so to finish Crisis Core and Final Fantasy Tactics: the War of the Lions. :)
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Words have power, or why using the word "gamer" shouldn't matter
by Victor Stillwater on 04.03.2008 14 comments


Etelmik recently posted a blog entry about why we shouldn't use the word "gamer" anymore, and while this isn't a counterpoint or rebuttal per se, I opted to share some thoughts about the power of words.

First off, if there's one thing that college has taught me about words, it's that words have power. With a single word, you can captivate an audience (the word "Penis."), negatively encapsulate an entire social stratum (the "poor"), or hurt someone emotionally (insert insult here).

That being said, we use words everyday to signify different things, and chances are, some of the words we use have preset value judgments created as a result of social, economic, and political factors. For instance, the word Mormon may have a negative connotation in America, depending on where you are, but in the Philippines, Mormon is just shorthand for "Person who is a member of the Church of the Latter Day Saints," with no existing negative connotation.

The word "gamer" in itself, I will admit, has some mild negative connotations just on the basis of semantics. For one thing, there's the connotation of irresponsibility, as evidenced by the use of the term, "Responsible Gaming." Furthermore, the word "gamer" connotes particular images, mostly of frivolity resulting from the base verb usage, "to game."

There is the common misconception that, if a word is not used, it loses its power, its grip over the people it describes or envelops. We could all stop using the word "gamer," but the word, along with definition and associations will still exist. An apt, though potentially imprecise, analogy would be how we've outlawed the use of a word such as "Nigger" because of its meaning, but the word still exists and holds its power.

In the same way, the word "gamer," even if left unused, will still hold its power, will remain a defining term for the subset of people in the world who play games, and will still carry its own inborn connotations.

What can be done, however, is not to remove the word from our vocabulary, but to change its definition and connotations entirely through our actions.

In Japan, the word "otaku" is usually seen as a badge of shame by many, referring to people who have an unhealthy obsession with a particular hobby or pasttime. In America, the word is seen with more openness, usually referring to people who have a healthy pasttime related to anime.

It bears mentioning, however, that the word still carries some of the negative connotations associated with it, these are downplayed with some of the more positive aspects of the word, such as dedication and perseverance (I've never met a cosplaying otaku who doesn't have at least a tad bit of perserverance).

What does that have to with being a "gamer?" Well, If we as gamers, by our collective actions, exhibit more of the positive traits that come with being a gamer, then the definition and connotations of "gamer" might change. In that sense, "responsibility" and "gamer" might become somewhat synonymous, if the definition and connotations can be changed.

Of course, that isn't easy. You'd essentially need at least a countrywide action that makes each and every member of the gaming populace act like a superbly nice human being for an extended period of time. If you can act like a superbly nice, reponsible human being, however, then at the very least, you might be able to change the notion of what a gamer is in your home, and home's always a good place to start.

In any event, there's nothing to stop us from using a word like gamer, but there is something that stop us from being a irresponsible gamer. How we use the word, and how we empower the word are always good things to keep in mind.
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So I caved in and bought a PSP today...
by Victor Stillwater on 04.03.2008 17 comments


Despite my usual spendthrift self, I went out and bought a PSP, simply because of the two words I mentioned the day before.

Crisis Core. Yup... the two biggest words in PSP land at present.

That being said, I now have some solid RPGs I can spend my time on, such as the aforementioned Crisis Core, FF Tactics: The War of the Lions, Jeanne D'Arc, Brave Story: New Traveller, Puzzle Quest (yes, it's RPG-ish), and Tales of the World: Radiant Mythology.

Tell me... are there any non-RPG games I should save up for, besides Patapon, that is? I'm thinking Tekken: Dark Resurrection or Monster Hunter Freedom 2 might be a good acquisition, but I know little about those two games.
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Victor Stillwater | profile
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Victor
25.
Gamer from the Philippines.

Uses a main journal on LiveJournal and posts here because Destructoid rocks...

Enjoys writing posts about different gaming related things, and enjoys comments from people who read his blog, good or bad (but preferably good).

Owns:
PS1
PS2
PSP
DS
Wii
mid-end Gaming PC.

Happens to have, but does not own:
A Nintendo 64 with one game, The Legend of Zelda: Ocarina of Time.

Would like to have:
a lot of RPGs on different consoles.
World peace.
An end to world hunger.