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Zack and Wiki is a must buy! And, when you buy your copy, make sure to check the inside of the first Instruction Booklet page. It is so awesome! Really reminds me of Windwaker with the art style.... I want to list my initial impressions, but I have only gotten to the second set of puzzles so take this with a grain of salt. The game is really puzzle-focused, each little level is a big puzzle broken up into smaller puzzles and you need to figure out how to use your enemies in order to progress. What I just referred to is that Wiki (the flying golden monkey) can transform enemies into items. A centipede turns into a Centi-Saw, for example, and to transform the enemy you just shake the Wii-mote. Note that Wiki can change items back into enemies if need be. Then you have to figure out where and how to implement the item. This part is pretty simple. Put the worm on the hook. Use the Centi-Saw to cut the wooden barrier. Use the Slither Gripper to get the key. You simply walk over to the location and waggle the Wii-mote in a specific way to get the party started. For example: you hold the Wii Remote horizontally and make a throwing motion to throw a Frog bomb.
An interesting thing is that you don't use the Nunchuck for movement. If you point at a spot at the screen and hit A, Zack will walk to it. There are some minor fumbles when you try to go down multiple floors in one go, but otherwise movement is excellent. The B button allows you to look around the area immediately around Zack and there is a camera icon in the top-right corner that lets you zoom out to see the entire level at once. When you are looking at the level, you can press B to zoom in. You are scored on each individual part of the puzzle, based on how many times you failed to find the solution. There is a standard you have to reach to complete the level, and you can use hints if you are stuck. Hints have a cost, but as long as you check enough items you should have the dough. At the end of a level your score is lowered for each time you used a hint and each time you revived yourself due to failure.
Also, the multiplayer consists exclusively of the other players pointing at or encircling things that the first player should look at. It might be fun for a mother to play the second player to help out her son, but I can't see it being very popular. Hopefully, if the first game is successful, Capcom could make a sequel with some true Co-op play. And Voice Acting. And Online Leaderboards. And Downloadable Levels. And Replays. And one that ran at 60 FPS. Hey, this is a new IP...you have to start somewhere, right? Negatives: - Frame Rate bogs down at times and averages at 30 f/s - No Voice Acting - Weak Multiplayer - No Online Integration (Specifically: No Online Leaderboards and no plans for Downloadable Levels) Positives: - Puzzles well thought out, and fun! - Hints available for babies (you have to pay for them, though). - Excellent graphic style, the game looks great! - Super implementation of Wii-mote (very similar to Form Baton system in WarioWare Wii). - Medium replay value.
What do you guys think?
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BioShock had 0 online and it was GREAT.
Metroid Prime had 0 online and it was GREAT.
Metal Gear Solid had 0 online and it was GREAT.
Zack and Wiki not really doing it for me.
I am talking about online integration.
For example: in Zack and Wiki you are scored on each level, so why not make an online leaderboard with the high scores (time would be a factor as well)? Or Capcom could make levels specifically for the leaderboards, that are separate for the main game.
I hear the game is Medium-sized, so Downloadable Levels would not be bad either.
Don't be so closed-minded about this!
I could say the same about Metal Gear Squalid. and Metroid Prime.
I don't think we're being closed-minded, I think most of us are just happy having an old school-ish adventure game again, and those never ever had online. The game was all we needed, kind of like the way a good book is. Read it, enjoy it, go back and read it again. Plain and simple.
How old are you again? Just curious, I'm not looking for buttsecks.
I just want the most out of my games. I don't want a developer to say "But, but this hasn't been done before...I don't know if we should have online features in a puzzle game." That is not to say that Leaderboards have never been implemented in a puzzle game before, or that devs who enable them are special. It is not quite the same overall experience, but EXIT on XBLA has the leaderboards that Zack and Wiki lacks.
I'm just sorry that I want the most out of my games, and that you don't. Don't let developers off the hook for little things.
I want good games, and making the developeres think that extra online leaderboard features is something we all want might lower the quality of the title, since the focus isn't solely on the solo user experience.
Why take time and resources away from the core of the game to add half-assed extras that offer only a mild distraction in the end. A game like this should be enjoyed for what it is. Online competition is killing games in my opinion. What happened to playing games for fun?
I'm not knocking your opinon Variable, by any means. All gamers have different tastes and opinions and this just happens to be mine on this subject. I really feel like online is something a game should focus on entirely or not be included at all. Rarely do we see a great total package. The Bioshock developers thought this as well and the games quality stands out because of it.
Funny how you say I don't want the most out of my games. You ignorant. haha!
As RockVillian said, and I am going to use Metroid Prime example. I liked all three and loved the controls in the 3rd one, but the first one was the best. Not just cause how revolutionary it was but just the overall polish and the whole game. The only "extras" was a harder difficulty, original Metroid tagged on and a different suit for cut scenes. Echoes and Corruption had stuff tacked on and I felt it was rubbish and they should've spent that time on make the game harder/better.
So it might be "most out of my game" but I'd rather have a good game than stupid leaderboards to see if how many people spend all their time just redoing the same puzzle over and over to get the highest time.
I understand what everyone is saying, about focusing on the core game above all else. Obviously everyone here wants the best possible gaming experience, and sometimes less is more. Many games ignore this and fall into the trap of providing a boring experience that is augmented by unnecessary options and modes, but I don't think Zack and Wiki exhibits this at all. So far I really like the core game in Zack and Wiki, and I don't really know what could improve it. The puzzle design is top-notch and the atmosphere is amazing.
So then I consider what could be added in a sequel, if we are lucky enough to get one, and I immediately thought of the options I listed in my original post - including online integration.
I just hope we get lucky!
Look at this: Day of the Tentacle 2 for Wii...
...Wouldn't that be awesome? Hopefully you are right about the adventure revolution on the Revolu- uh, Wii. Thanks Zack and Wiki!