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Nintendo's motivation behind the DS and the Wii wasn't something as short-sighted as "profits" from "casuals", but more along the lines of them seeking to secure longterm survival in a global economy that is facing serious upheaval. Nintendo has existed for over a hundred years, and a company that old doesn't get to be that old by routinely making bad business decisions in the longterm, or thinking that selling a product for a loss is a an awesome business strategy.
Speaking of business strategies, let's talk about Sega for a moment. Sega had the luxury of making games and game consoles during a period of economic growth. Yet they still exited the console business, despite the Dreamcast being well-received and to this day looked back upon fondly by gamers. So why did Sega leave the console business when they seemed to be getting their second wind with the Dreamcast? The answer is the Sega Saturn, the Sega CD, and the 32X. Sega blew so much time, money, and resources on these flops (the Saturn financially flopped), that by the time Sega made the Dreamcast, they had simply run out of money. They could no longer afford to be in the console business. So they bowed out and decided to make games for the companies left standing. Sega was a very good company that put out very good games, games that to this day many people consider classics. But this illustrates an important point: A game company can make good consoles and awesome games, but they still fail to be financially savvy, which ultimately winds up being their downfall sooner or later. But this hasn't happened to Nintendo yet, even in all it's years in the entertainment business. Why is that? Because as I illustrated in an earlier post, Nintendo understands business. And to understand business, you must understand your customers first, and know how to look at business in the longterm second. Up until recently, Nintendo was not interested by the fact that they were "losing the console wars." Never has Nintendo sold their consoles and handhelds for a loss ever since they entered the console business. While Sony and Microsoft hemorrhaged money with the Playstation 2 and Xbox (and now with the PS3 and 360), Nintendo was making money off their consoles, right from the get-go. They were perfectly content with "losing" the console wars, but then something seemed to light a fire under their ass. Before they talked about the "Revolution" and the Dual Screen, they were talking about "disruption" and "Blue Ocean Strategy" and expressing their concerns that the gaming industry as we know it might be facing serious decline. Nobody listened. Now of course the reason that Microsoft and Sony didn't seem to mind selling their consoles for a loss was because they aren't just in the games business. They do other things. They saw games as an opportunity to tap into a brand new revenue stream to help secure their companies' primary points of interest. What helped Sony with this was getting a great deal of third parties secured to make games for their platform, something Microsoft later replicated with the Xbox. What aided them in all this was the fact that the world was enjoying economic prosperity and population growth. It was a tidal wave of good fortune that they rode all the way to the bank. But neither Sony or Microsoft banked on that tidal wave crashing itself on the rocks and very quickly receding, leaving both of those companies dashed upon the jagged edges of financial ruin. When your products are too expensive for people who no longer have the luxury of economic growth to waste their money on, your high-cost-of-entry gaming becomes a liability to customers and to the industry itself. The values that brought the game industry alleged prosperity now becomes a burden that is slowly breaking the financial back of the game industry itself. If you want a contemporary example to liken the dilemma that the game industry now faces, then we needn't look any further than at the businesses that have come crawling to Washington asking for a bailout. These companies took the economic growth for granted, and instead of preparing for the day that the growth would recede, they blew their money on short-term products that would ultimately lose their longterm value to customers once money started to get tight once more. These companies have only themselves to blame for their short-sightedness, but yet have the gall to ask taxpayers to foot the bill for their ineptitude. Sega, like Nintendo, was only in the console business. Nintendo isn't run by a bunch of financial yokels. They very likely saw Sega's departure from the console business as a sobering reminder of the fact that you can be riding high, but still ultimately fail because of a few financial missteps. Because gaming is their primary source of revenue, they don't have the luxury of merely "throwing money at the problem" like Sony and Microsoft does. They were concerned about what would happen if that economic prosperity came to an end. They weren't interested in the "war" with the other consoles, seeing as the only war they were worried about winning was having the right to remain in the gaming business in the foreseeable future in the eyes of consumers. "But the game industry is doing just fine, they're still making profits! You're just crazy!" you might say. I'm sure that's what the business geniuses during the Atari 2600 era thought when they flooded the market with crappy games nobody wanted. They blew their financial load and the gaming industry as they knew it back then went completely tits up, until Nintendo took a defibrillator to it with the NES a few years later. And trust me, they had to try real hard. Like, "Ed Harris beating the shit out of Mary Elizabeth Mastrantonio in The Abyss to bring her back to life." The primary difference between the decline that the industry faces today and the collapse that destroyed the industry back then, is it happened almost instantaneously during the Atari Era. You could liken the demise of the game industry at the time as an accidentally self-inflicted gunshot to the head. They never knew what hit them. Today, the industry is suffering from being gutshot. It's very painful, but it's not immediately fatal. In fact, it doesn't have to be fatal. Microsoft and Sony and Nintendo are like three oil companies that are drilling in the same oil field, but have been oblivious to the fact that they are eventually going to run out of oil Nintendo, realizing this, has gone off to drill for oil elsewhere, where they are forced to use different methods to get at that oil, meaning that they have to change how they've been doing things and take risks they never took before. In the meantime, Sony and Microsoft have continued to drill in the same field, and finally they and the third parties are beginning to realize they have passed their peak oil production. There's nowhere else they can go now but down. But they seem to be in denial. They won't openly admit that the well is going dry. They try to spike their production numbers by charging their customers for downloadable content, charging them to play on Xbox Live, jacking up the price of their games, and nickel-and-diming tactics along with any other sorted means to try and make themselves look like they are financially better off than they really are. Even though they've spiked their revenue, it does not change the fact that they are now well into the declining end of their customer bell curve. Now Microsoft and Sony are ready to start drilling for oil with Nintendo, but unfortunately "drilling" isn't going to work with the audience that the Wii and DS are catering to. They don't care about HD graphics and processing power. They don't care about online gaming, and because Nintendo has their fingers' on the customers' collective pulse, they never put much effort into the Wii's online because playing games online is not something that the Expanded Market values. Nintendo didn't neglect their online because they were "lazy". They didn't bother with it because that's not what their customers care about. That's where focusing on your customers and looking at your business in the longterm has paid off for Nintendo and where it is going to utterly decimate Microsoft and Sony. They see what Nintendo's done, but they don't understand how they did it. Nintendo sees customers, whereas Microsoft and Sony see "casuals" as some kind of mythical "demographic" and a potential revenue stream to exploit. They begin trying to drill this market based off the notions of "power" and "graphics" "online capabilities" and "media hub", and doing motion controls "better" than Nintendo, when those things are not what attracted the Expanded Market to the Wii and DS in the first place. Right behind them are the third parties, ready to exploit the "casuals", only the Expanded Market isn't buying what they are selling. On the 360 and PS3 third parties could just throw money at graphics and being "edgy" and expect the money to roll in while stifling competition with the high-cost-of-entry. But the Wii and DS get their oil by using different techniques and methods. The Expanded Market isn't interested in photorealism and processing power. The third parties have done things the old way for so long that they are at a complete loss as to how to get money out of this new market. So when their games flop, they blame this market when the blame truly lies entirely on themselves. Even worse (for them), is that because they are forced to compete for this new market on different values, this means that their deep coffers of money are completely useless in the face of smaller third parties who are using these new values to make games that sell better than the games made by the third parties with more money and resources to throw around. They try to compete on production values when that's not what the Wii's audience values. So they make games that nobody on the platform values, and then cry about the fact that nobody understands them when it is in fact they that have failed to understand this new market and adapt to it. This is also why you continue to hear the third parties parrot about Nintendo making a "HD Wii." They don't actually like to compete with other companies. Also note: I said the reason that the game crash occurred during the Atari Era was because the market got flooded with crap games. Now let's look at current events. A lot of major titles and releases that were slated for the holiday season are getting pushed back all the way into next year. Why? If the game industry is really having all this "growth", then there should be plenty of customers around to buy all your games to recoup your development costs...unless that is in fact not the case. The truth is that the core gamers haven't been growing. That market has become stagnant and has been steadily declining. They are either leaving gaming or changing how they game due to real life and responsibilities, which very likely means what the Wii and DS offers them now becomes much more appealing than what the rest of the game industry offers. If the Core Gaming market was healthy, then there would be no need for developers to push back their games and avoid competing with each other. But they can't because there's not enough of those gamers (and their revenue) to go around for all of them. There are too many games with over-inflated budgets and not enough demand for them to recoup the costs. The Core Market is eventually going to collapse. Reality is eventually going to come back to bite them in the ass, no matter how hard they try to stick their fingers into their ears and ignore the train that is coming straight for them. But sadly, for the game industry anyway, what they want is not what the customers want. Nintendo understands this, hence their success. Either Sony, Microsoft, and the rest of the game industry adapts to the changes and challenges that now face this "industry" or they will go the way of Atari. It happened before, and it will happen again, unless they wise up. But something tells me that's not going to happen. edit: I keep forgetting that this site posts my blog from the time I started typing, not when I publish it, I'll try to keep that in the mind for the future.
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Which small Nintendo third parties and which "HD console" third parties?
July 2009
1 Wii Sports Resort w/ Wii MotionPlus (Wii) / Nintendo / 508,200
2 NCAA Football 10 (X360) / EA / 376,500
3 NCAA Football 10 (PS3) / EA / 237,400
4 Wii Fit w/ Balance Board (Wii) / Nintendo / 164,300
5 Mario Kart Wii w/ Wheel (Wii) / Nintendo / 156,600
6 Mario Kart DS (DS) / Nintendo / 132,200
7 Pokemon Platinum (DS) / Nintendo / 116,400
8 Fight Night Round 4 (X360) / EA / 116,400
9 New Super Mario Bros. (DS) / Nintendo / 101,800
10 EA Sports Active (Wii) / EA / 96,800
August 2009
1 Madden NFL 10 (360) / Electronic Arts / 928,000
2 Wii Sports Resort w/ Wii Motion Plus (Wii) / Nintendo / 754,000
3 Madden NFL 10 (PS3) / Electronic Arts/ 665,000
4 Batman: Arkham Asylum (360) / Square Enix (Eidos) / 303,000
5 Batman: Arkham Asylum (PS3) / Square Enix (Eidos) / 290,000
6 Madden NFL 10 (PS2) / Electronic Arts / 160,000
7 Dissidia: Final Fantasy (PSP) / Square Enix / 130,000
8 Wii Fit (Wii) / Nintendo / 128,000
9 Mario Kart w/ Wheel (Wii) / Nintendo / 120,000
10 Fossil Fighters (DS) / Nintendo / 92,000
Setpember 2009
1. Halo 3: ODST (360) / Microsoft / 1,520,000
2. Wii Sports Resort w/ Wii Motion Plus (Wii) / Nintendo / 442,900
3. Madden NFL 10 (360) / Electronic Arts / 289,600
4. Mario & Luigi: Bowser's Inside Story / Nintendo / 258,100
5. The Beatles: Rock Band (360) / MTV Games / 254,000
6. Madden NFL 10 (PS3) / Electronic Arts / 246,500
7. Marvel: Ultimate Alliance 2 (360) / Activision / 236,000
8. Batman: Arkham Asylum (PS3) / Square Enix (Eidos) / 212,500
9. Guitar Hero 5 (360) / Activision / 210,800
10. The Beatles: Rock Band (Wii) / MTV Games / 208,601
If anything, what Nintendo has done is allowed themselves to exist perpetually. I don't see how they're helping much of the rest of industry.
"E&D operating profit, however, nearly doubled, going from $159 million to $312 million during the quarter, which saw the launch of the already multiplatinum 360 shooter Halo 3: ODST. The game was the top US title for September, the same month which also saw the $300 Xbox 360 Elite price drop in full effect."
I think you've mostly said things that make sense... I think.
I can't help but wonder if this couldn't have been said with fewer words...
Anyway... "If the Core Gaming market was healthy, then there would be no need for developers to push back their games and avoid competing with each other."
That's an interesting concept, and one I don't agree with at face value. Are you saying that a healthy "industry" should be able to provide its consumers with all of its "bumper crop" at one time of the year? Would a healthier industry have a lower price point for these labor intensive, crafted experiences?
It seems to me that spreading out releases is one of the better moves the industry as a whole has executed, in theory. Your core gamer is willing to buy a release whenever it comes, given the cash, I reckon. I think that's as true now as it was back in 1999.
I also find it ironic that you mention the Atari Age collapse. Try working in a game store and observing your Wii wall constantly. You might see the precursor to another collapse for the Wii if you want to talk about extreme possibilities without real evidence.
I really think you lack objectivity.
I'm not really here to convince anybody here about anything. I'm here to take the sting out of the eventual decline of Core Gaming. When third parties start to file for bankruptcy and Microsoft and/or Sony eventually bow out of the console business, who is gonna be making all those core games for you? Aside from PC developers...probably no one. They may still make them for the DS and the Wii...but they'll mostly be making games for the new market, which will become the new Core Market.
The old core market will be marginalized. They will drift to Nintendo, to PC gaming, or various other alternatives, but eventually the old core market will cease to exist. Things change over time. Nintendo didn't always make videogames, and nor did Sony and Microsoft. Once upon a time Sega did make game consoles, but no longer. You might think that the Wii is a "fad" and that motion controls are a dead end. But think about it. How many years did it take for the graphics to come as far as they have?
I'm talking about Nintendo in terms of business because as viewed from the perspective of business, what they have done with the Wii and DS makes a lot more sense. It also shows how business "should" be done, the right way, which is to say that you focus on what your customers want. Viewed in that context, is the PSPgo something that customers want? Or digital distribution? Or DRM? What about the fact that most of the games on the PS3 and 360 are mostly just "casualized" PC games? Or is it such a shock that most multi-platform games all seem to see a release on the PC?
Nintendo has barely scratched the surface of motion controls. They will be working ceaselessly to outdo themselves, or someone will do so for them. Microsoft and Sony became complacent, just like the American automotive industry, and now Nintendo is having their lunch.
Where the hell is your backing? You may as well be giving us anecdotal evidence right now. There's no logical founding here.
What does major titles being pushed back have to do with a flood of crap games? Because it looks to me like you wrote that thing about the Atari crash, then realized that it actually accurately described what is currently going on with the Wii and its flood of shitware, so you decided to change the subject. I must also add, how is developers and publishers practicing good business like staggering releases a sign of the collapse of the core gaming market? It's almost like you live in your own little world where Microsoft and Sony somehow don't have enough money to continue funding their game divisions almost indefinitely and GTA IV didn't have over $500 million in sales its first week alone.
What doesn't make sense for me is your conclusion that core gaming as we know it is going to collapse or otherwise cease to exist. If anything, I think this console generation has proved that the core gamer, despite all the things that sap profits from the market (piracy, used games, economic crunch, et al), is still willing to shell out mad bucks for their hobby. The profit opportunities would blow the mind of John Atari Business Executive.
"So you're telling me they paid around $300 for a console, $50 for controllers, and an online subscription fee? They're actually buying extended digital content, which you're not even pressing for retail release? Those same guys are paying how much per song? You sold him a $50 cable, and hiked up hardrive costs? And these kids are buying and renting movies? How much are you charging for games? They're really spending around $300 a year on new games, and that's the cheapskates? And nobody's stopping you? WHAT!?!"
I'm sorry, I really don't see the bottom falling out of core gaming. While it may not be the largest market (which sure, Nintendo struck gold there), the buying power of the moderate to rabid core gamer will still feed console generations for years to come. Young guys are being born all the time, and I find it hard to believe that every new gamer is a casual, low intensity gamer.
I'm not sure I'm as doomy and gloomy towards Msoft and Sony as you, but a very solid write up. Needs images.
I think you making a lot of shots in the dark, son. While I agree that Nintendo know how to do business, Nintendo are actually very bad in giving customers what they want as you put it. I'll elaborate.
Customers (namely you and me, core gamers) have an idea of what they want, because we know games, consoles and computers and what is capable of with them, when pushed to a limit. Now by your logic, Nintendo would have given us a CD based N64, because that's what we wanted and where the technology that drives this industry was going. Did we get that? No, and why was N64 cart based when CD technology had been available since the 70s? Nintendo seeked to control technology instead of moving with it (CDs are dirt cheap to print), where they could sting publishers/devs with extortionate cart prices. Sure, it might seem like good business sense, but Nintendo's lack of investment in technology hurt them here like never before, and things never changed until Wii came out. The significant loss of Square Enix to Sony has plagued them ever since. I wouldn't call the whole Philips SNES CD business good business sense at all, which in turn led to this break up. Bad domino effect.
Back to the customers part, there are also those who largely do not know what they want, and are pretty much open to new experiences. We call them the casuals. These are the types that buy those casual games that plague Wii, but also buy a lot of other things on other consoles too. They'd even be open to online gaming. Nintendo are by no means any saints at all. By the time the GC came around, consoles were taking the DC route and beginning to get online, which would become a large part of gaming. Nintendo's contribution was dismal in response to Play Online and Xbox Live. Now sure, these are new areas for Nintendo, but had they pushed more and linked up with industry folk that know this side of things, GC could have been online for the majority of its life cycle, and in contrast Wii would be in better shape too. I guess the fear of lack of online control gave them nightmares or something, because heaven forbid, you can't trust your customers, can you?
Vanor, you spoke earlier of Nintendo not doing anything else but games, but you are shortsighted and need to do some research. The keys to Nintendo success of staying afloat are,
1: The birth of the Game Boy in 1989, and all its hand held successors, which built on its Game and Watch series of pocket games. I still own all of my Nintendo hand helds, they are just that good along with the games.
2: The creation of the Pocket Monster in 1996 of video games, card games, anime series, manga and much other merchandise besides. While Pokmon is pretty awesome in its own right (I also kind of hate it too), I've never purchased a Pokemon game yet. Many people love it and fairplay to that. Kerching bucks, yen n'pounds, Nintendo.
These aces in Nintendo's pack, made sure that they had a healthy extra income stream (like Sony and MS do, with consumer goods and PC op systems, respectively), and all of these still sell gangbusters at present. In a Disney like way, Pokemon sells to kids and adults across the planet. If you were to add up all the money Nintendo, have made from this series, its easy to understand why they are still here. I'd bet that even if Nintendo, had bowed out of home consoles, had the Wii failed, they would have fallen back on and focucsed on their hand held systems and Pokemon series. Since the two are also somewhat entwined in one another, it would make sense to keep them that way, as much as possible. Anyone in the games industry would love to work with them, so I doubt they'd be short of offers, in a similar way to how MS used ex Sega/DC staff to help develop Xbox/Xbox 360. Also remember, Sega never had this kind of support, since the arcade sector was their back up, which is nowhere near as profitable (correct if wrong here).
If you look closely at other japanese devs like Square, they have also adopted this kind of model, where outside of games, they also publish manga, make models kits and other merchandise. It all helps the core of their business, and to be honest, is a model more western developers should try to adopt. Sell me a copy of Bioshock 2, but also sell me some cool Bioshock models etc.
The Game Boy was a work of genius (god bless you, Gunpei Yokoi), and was the start of Nintendo providing cost effective yet outstanding and durable entertainment tech, and I guess they've built all their system in this kind of mould ever since. The DS cannibalising the N64's carcass, the Wii cannibalising the GC's carcass bring us to the present. So far, this has worked well for Nintendo, but I feel that they are going to wake up for the next round, and get serious on the tech front again.
The whispers of a DS2/GB2 have been rife for a while now, and the surprise incursion of the Apple's iPhone into the game industry (I'm suprised you never mentioned this Apple factor, Vanor), has shaken the foundations of what Nintendo have built, over the years in the hand held market. GB and DS have seen off many foes, that litter the highway of technology, but Apple are a formidable force and iPhone/iTouch awesome devices and worthy competition. Nintendo now have to get their game face on and at last smarten up the tech side, with iPhone out there already and Zune HD also out and looking possibly better than both iPhone and DS. If Nintendo rest on this, they stand to lose, or take vital damage to the support structure that holds their main business up, and such damage could leave them in a very Sega like position. This same kind of technology will also filter into home product evnetually too.
Now you know why DS2, is going to possibly play more of an important factor behind the secens than Wii is doing. The home console battle is won by Nintendo already, and just needs to tweak and adjust to the likes of voice chat, online play, hard drives, HD etc in time. This balls already rolling.
Sorry for the huge post, but to summarise, I feel that Nintendo know their arrogant mistakes will cost them, while in a japanese way, they'll have problems admitting them. It seems that they've stopped courting third parties, but the valuable lesson here is that, when creating a home console, specs that impress and keep them onboard are required from inception (Sony and MS know this well). This is why Nintendo got Silicon Graphics involved in the N64, because this side of things is still a mystery to them, and sometimes I get the impression this hasn't changed much, unlike Sony, MS or Apple. Its unfortunate that Nintendo don't invest in Nvidia or AMD etc, because they'd gain some valuable knowledge as a result, and still be able to give their tech that extra kick, it sometimes lacks. If Nintendo like to cannibalise tech to reuse, just think what could be done, with reengineered old PC chips, the kind many of us disguard regularly, when upgrading our PCs. Nice thought.
I believed in the DS possiblities (Wii too, as much as I love and hate it), and its still a prime part of my gaming. DS2 or whatever they have in mind, I hope it impresses and keeps Nintendo in the game, while also adopting new concepts of development, connectivity and games that iPhone has pioneered. Never hurts to loosen the reigns a bit, or learn a trick or two from the competition, Nintendo, always remember that.
<3
@thefil: What the third parties hoped with all three companies making Hi-Def consoles was to lockout lesser third parties with the high-cost of entry. These developers would ultimately be forced to make games consoles, lose money, and go bankrupt. Then the larger third parties would come in and try to rob their corpse of anything that might be of value to them. See: Sqeenix and Eidos.
Also, just because companies like EA and Activision are on top now, does not mean they always will be. Competitors always start out small. Always. Even those two companies started out small once upon a time. By locking out competition they lock out the possibility that someone else can grow into a potential game development juggernaut that may eventually usurp them. Remember, I keep talking about doing business in the *longterm*. EA and Activision don't see these smaller developers as smaller developers, but potential future EAs and Activisions themselves.
Now as for Xbox's operating profits...I kept talking about how Sony and Microsoft had no qualms about selling their consoles for a loss. So, after we factor in that, and then factor in them having to spend revenue on the RRoD, have they actually broke even with the Xbox and the 360 since they originally started? Because I thought they were still in the red. Is the Xbox brand actually bringing in revenue to Microsoft overall? Or is it costing them money from other sectors of their business to keep afloat?
Finally, Nintendo finally had a price cut because some of their recent business moves (trying to embrace UGC at the expense of more traditional first part games) has taken the wind out of their momentum. As for Super Mario Galaxy 2, well, that drove momentum over here in the States, but it didn't in Japan. New Super Mario Bros. Wii is launching next month. THAT will outsell everything else that has come out this year by a wide margin, and over time, and drive momentum for their console. And even with the price drop, the Wii has only lost 20% market value, whereas the PS3 and 360 have both gone down by half. And their price cuts haven't helped to fuel momentum for their consoles over the longterm.
@Wry Guy: So, are we looking at weekly and monthly sales figures? In the longterm, Nintendo has moved more hardware at ***it's full retail value*** for far longer than Microsoft and Sony have done. They've managed to keep their games at full retail value much longer than most HD third parties games. They've been making money on each console sold since the beginning. I think it's safe to assume that they are financially better off right now no matter how much their sales may slump in the short term.
Contrary to what you might think, cutting the price is not a sign that your hardware and software is doing good. If the market valued the 360 and PS3 at their original price points, then they wouldn't have had to cut their prices in the first place. Now, when we talk about consoles sales, we're talking about momentum. When Nintendo releases first party titles, they usually bust their asses on them because they use those games to sell their hardware. The reason they've seen a dip in their sales is because they haven't put out a lot of games in the last year or so. And I mean games that drive momentum for their console.
But for Nintendo, that dip is like a little bit of water sloshing out of a 1,000 gallon drum that's damn-near full. This slowdown in their revenue stream isn't hurting them. Not in the longterm.
Now, back to price cuts! So, we assume that once the 360 and the PS3 hit their ideal price points for mass consumption, people will rush out in droves and buy their hardware...okay, the 360 has an SKU that was cheaper than the Wii now. So, how close are they to overtaking the Wii's sales? The fact of the matter is that cutting your price will only fuel demand for your product if there was already a great demand for that product at a lower price. See: The Playstation 2. So both Sony and Microsoft cut their prices down to what many would view an acceptable level. So why are we seeing the price cuts driving momentum for those consoles over the longterm? Doesn't appear to be the case.
@sicknasty: I left plenty of clues and resources in my post. Go look up what Nintendo's recent business strategy and their motivation behind it. It's all over the internet, everywhere. Hell, Nintendo didn't even try to keep their strategy a secret. They told everyone. Like I said, nobody listened (and most people continue not to listen).
@Arkhon: What the Expanded Market values in their games is not what the Core Market values in their games, sorry. Besides, even the crap games have a broader appeal to people that are usually left out in the cold in Core Gaming. Besides, real crap games for the system don't sell as well for the Wii as you would think. Not when you consider the Expanded Market's size.
@Tascar: Well, I wasn't gonna parrot for him, but thanks anyways!
@Mr. Razack: I appreciate the comment, and in the future I'll try to work in images for my posts. It's just normally when I've tried to link images from other sites I've met with...less than stellar results. If I could put images on here from my computer it would be vastly easier for me but I guess that's not possible?
@Cowboy Top: Although Nintendo has never lost money in the console business, ever since the NES era they have been in slow and steady decline. Getting into the console wars with Sega ultimately made them less customer-focused, and that's what led up to the N64. The Wii and DS was them going back to having a greater customer focus and bringing in people who normally didn't game. They learned from their mistakes.
Now, as for the Wii's hardware...if not having any serious online ability, no HD, no high-end processing is seen as such weaknesses...then how do we explain the Wii's success, and the PS3 and Xbox's lack thereof in mainstream acceptance? Like I said, Nintendo's got their fingers on the pulse of their audience, and their audience currently ***does not value you those thing that core gamers do.*** If in the future the audience gradually trends towards those things, then Nintendo will give those things to them. You don't put features into your product that your user isn't gonna have any use for. If there becomes a demand for those things, ***then*** you put those features in, not before.
In Japan, the DS is the leading game platform. Just look at all the game companies releasing their flagship titles for the system. They didn't half-ass these games, either. They're taking them as seriously as their console releases. Hell, even Nintendo has had a hard time driving momentum for their console over there. They're having to go collaborate with third parties to drive momentum for the Wii (Capcom and Koei). What this shows is that in Japan context is valued more than processing power.
As for Apple. That's very interesting, and I'm sure Nintendo is probably concerned (probably might explain their DS Ware on the DSi), but right now the biggest appeal to the DS that sets it apart from say the iPhone and mobile gaming is that the DS has the standard controls to complement the touch screen. It offers more options and variety than simple touchscreen and mobile gaming. Although, Nintendo probably is keeping a close eye on that, and hell, considering how big a deal the DS is in Japan, you could very well be right on the nose if they make a "DS2". However, Nintendo has to make sure they disrupt themselves and no overshoot their users, or they'll wind up like Microsoft or Nintendo.
But do remember, technology doesn't change society. Technologies change to suit society's changing needs. Technology follows the customers, not the other way around. This is why Nintendo have performed better than Sony and Microsoft this gen.
BahamutZero: You confuse revenue with "growth." They are not one and the same. Whenever the game industry wants to parrot about their "growth" they conveniently roll in the Wii and DS to show how much "growth" of customers the game industry has seen. The fact is, Nintendo is pushing itself away from the game industry, because they know what's gonna happen in the near future. They're like a few guys on the Titanic that saw the iceberg coming before anybody else noticed, so they've preemptively took off in a boat to put distance between themselves before the boat winds up going under and dragging them down along with it.
The core market hasn't been growing. Like I said in my post, the "game industry" spikes their sales and trumpets about their revenue growth by charging more for their stuff and finding more ways to get revenue out of their customers. A healthy industry does not need to do this. If this kind of attitude was indicative of positive growth, then why hasn't Nintendo adopted this attitude? I've been trying to drive the point home that Nintendo is not stupid, and especially not financially stupid. They know what's coming.
I think the real question that needs to be answered is this: Sony likes to talk about all their growth of customers with the Playstation 2. Okay if we count up all the owners of the PS2, and then count up all the owners of the Wii, PS3, and 360 all come up shy compared to the PS2. Not everyone has traded up from their PS2s. If there is in fact "growth" in the industry (and remember we're not counting the "casuals"), then where are all those PS2 gamers? Why haven't we seen more sales for the PS3 or 360 if the trend is towards greater processing power and graphics?
Like I said, it's gonna be a slow and painful death for the industry, unless they try to turn things around. Trent Reznor remarked that the same kind of people that run the music industry are running the game industry. Suits that don't give a shit about gaming. That's why you hear them talk about "revenue" and not about growth. That's all they're interested in. But revenue only comes from customers, and Nintendo knows this, hence the Wii and DS.
We're beginning to see the same thing that happened to the music industry happen to the game industry: Over-inflated costs, DRM, condescending attitude towards customers, outright ignorance of their audience (focusing on "demographics" and ignoring older customers), flat out attacking their audience (suing Miss Susie Homemaker for downloading a song off Bittorrent for $30,000), trying to control their audience, and prevent them from actually owning their products, and now they've been marginalized.
And now look at the game industry. There's almost no distinction now, save for their products. The game industry will share the same fate as the music industry if they continue. It's that simple.
All the analysts, all the business geniuses have been completely wrong about how this generation would turn out. If the one company that has always turned a profit with their hardware, has stayed in business longer than anybody in this forum has been alive, and took an "underpowered console" and used their business strategy to turn it into a huge success, if that one company is saying that their entire motivation for success is because they are fearing for the future of the core gaming industry, I think I would be listening.
And while it's true that Microsoft entered the console market at a loss, there intention was always to build the Xbox brand until there came a time they could use that brand to make a profit. The Microsoft Entertainment division has been profitable every quarter since the fall of 2007. In fact, recently, the division has remained profitable even with the Zune still in it's early years, "bleeding money" to get the brand out there. Microsoft does not currently need it's outside holdings to keep Xbox afloat. They have grown year over year, and are successful on their own.
This is obviously not the case for Sony, whose proprietary technology and gigantic R&D dumps certainly better fit your descriptions of operating outside of the realm of consumer interest. But it's also important to factor in that Sony has always been an engineering company; much of the PlayStation Cell R&D was shared with other companies and that technology is now making it's way into commercial circles. Sony is still bleeding money on R&D, but PS3s have been making money since late 2008, and while the division still hasn't been profitable since the PS3 launch, things are looking up.
You also talk about a lack of sales for PS3 and 360. Might I direct you to this chart:
At least in North America (the largest territory for video game consumption, might I add) the HD consoles together present a larger potential market for gaming. If nobody wants this kind of gaming, then why have 22.4 million North Americans invested in the product? Why do, month to month, third party titles sell better on these consoles than on the Wii? Why do you insist that there is no market for new-gen gaming when all the evidence speaks to the contrary?
Nobody is arguing that Nintendo has made some excellent decisions recently. Selling a cheap product that expands the market was an excellent strategy and has served them well. But your argument that the old order market is no more is complete fallacy.
Where I think you are presenting some ignorance is in your assumption that the success of Nintendo expanding the market is somehow detrimental to the existing video game market.
The fact that Nintendo is separating themselves from the existing industry is entirely true, but I do not, like you, believe it to be an act of altruistic saviour-ism like you do. The fact that Nintendo expanded the market and then three years later say that they did it to escape a dying industry is exactly what it comes across as - the PR spin of an industry leader. If anything, Nintendo was escaping an overcrowded market where three competitors could no longer co-exist. So they opened a new market. They brought with them the people who were using their PS2s to play family friendly games.
The rest of the market moved on to the PS3 and 360, and are supporting it in spades. The new-gen consoles sport higher attach rates than the Wii, with people buying more esoteric and "hard-core" titles. For the publishers producing this content, the market continues to exist, grow, decline and fluctuate as normal. Certainly you're right in saying some of these gamers reached 40, decided they were tired of what was there and bought a Wii. But some of the market also reached 16, decided they didn't want to play Wii Sports and bought a 360.
What I'm trying to say is that the success of the Wii is not the end of the PS3 and 360. You've honestly been making the same argument yourself whenever you talk about the expanded market. And while Sony and Microsoft will probably fail spectacularly in trying to reach this expanded market, the core market will continue to support them, buying 8.5 games to go with their console, each purchase sending a shiny 10$ bill to the console producer along with it.
Does it occur to you that perhaps some businesses actually *give a damn about what they are in their business for?* Maybe they wanna stay in business in the future because actually like trying to please people? Nintendo doesn't give a shit about the game industry. It's not trying to save the game industry, only trying to keep gaming alive when the old industry eventually breaks under the looming economics strains. They wish to preserve gaming in order to stay in business. Forgive me, but what you say in those quotations are a bunch of internet cliches that has no bearing on anything regarding Nintendo.