A'aight guys and gals,i've made some research of my own(in fact i searched my ass off) and i've found some interesting games for all the consoles (except ps1,like some said,please sell your ps1 to e-bay!)Below the games are listed from the least good to the best,for u guys who love parkour and video games as well.
#1 Marc Ecko's Getting Up: Contents Under Pressure
This game is mostly about graffiti,but it has a lot of parkour as well
'Marc Eckô's Getting Up: Contents Under Pressure is a video game released on February 14, 2006. It was developed by The Collective, Inc. and published by Atari under license by Marc Ecko. There were two editions of the game, one being a limited edition and the other being the normal release.
The game focuses on an amateur graffiti artist known as Trane who uses graffiti and tagging as a way to protest against the corrupt Dystopic city of New Radius, in a future world where freedom of expression is suppressed by a tyrannical, Orwellian city government. The "Contents Under Pressure" title refers to the warning found on most aerosol spray paint cans.
The gameplay is set up like a non-linear fighting game; the story progresses in a linear fashion, without the player needing to complete side missions, as in Grand Theft Auto III, but a certain amount of freedom and open-endedness is available to the player as they complete "Tag Wars" in the first part of the game.
The musical score for the game was produced by underground hip hop artist RJD2.
#2 Mirro'rs Edge
Now this a game for both boys and girls,since the main character is an asian gal who kills people while climbing up buildings!It's for pc,ps3 and Xbox 360 users.Here's some info:
In gameplay, the character's momentum becomes an asset. The player must attempt to conserve it through fluidity of physical actions, encouraging the creation of chains of moves.If Faith does not have the momentum required to traverse an object, she will fall off or short of it.Controls are simplified by being context-sensitive; the "up" button will cause Faith to traverse an obstacle by passing over it (i.e., by jumping, vaulting, climbing, or grabbing set pieces like zip lines) while the "down" button will cause her to perform other manoeuvres like sliding, rolling, or crouching.To assist the player in creating these chains of moves, the game employs a system called "Runner Vision", which emphasises environmental pieces useful for progression. Certain pipes, ramps, and doors are highlighted in red as Faith approaches, allowing the player to instantly recognise paths and escape routes.Further along in the game, the number of these visual hints is reduced to only the end goal, and the player can opt to turn off this hint system entirely.It is also used to create puzzles in which the player must figure out how to combine the highlighted set pieces into a chain of moves in order to reach the target.Another means of assistance to the player is a system called "Reaction Time", a form of bullet time activated by the player, slowing down time and allowing the player to plan and time their next move without losing momentum or tactical advantage.
#3 Assassin's Creed 1+2
Of course these 2 assasin's creed games couldn't be missing from my parkour games list!
These are for Ps3,pc and xbox 360.
So,assassin's creed 1 is about an assassin called Altair,and his scion a mere barman,who is forced to remember things his assassin ancestor did.The second game is about Ezio,another assassin,friend of leonardo da vinci,but it only differs from the first assassin's creed in the story plot,ass the time and place are different(i'm not saying that's not a big difference)
#4 [PROTOTYPE]
OWWEEE!A fucking great game bitches and gentlemen!It's for ps3 xbox and pc and there is a lot of slicing and piercing and shooting and... whatever you'll see for yourself
Prototype (typeset as [PROTOTYPE]) is an action-adventure game published by Activision and developed by Radical Entertainment. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.
The game is set in New York City, where a virulent plague is spreading through Manhattan. Those infected are mutated into hideous monsters. The United States Marine Corps, under the command of the black ops organization BlackWatch, is dispatched to contain it, putting the entire island under quarantine. At the center of it is the protagonist, Alex Mercer, a shapeshifter with no memory of his past. Alex has the ability to absorb other individuals, taking on their biomass, memories, experiences, and physical forms. Through this process, Alex comes to remember his own past and the secret behind the virus infecting Manhattan and him. Alex can also shapeshift into more specialized forms for attack, defense or sensory enhancement. All of these together are intended to give players multiple ways to complete their objectives. Parallel to the game's storyline is the ability to play the game as a sandbox-style video game giving the player freedom to roam Manhattan.
#5 InFamous
Well,this is a hell of a game as well.Now be careful guys it's a ps3 exclusive no other console.
You control an electric charged guy who fries anyone on sight!Now to avoid any misunderstanding,i put InFamous to a better palace than [PROTOTYPE] because its more real,and because of it's better story and graphics,but for me both games are equally good.
Infamous is a sandbox-style video game for the PlayStation 3 video game console. It was developed by Sucker Punch Productions and published by Sony Computer Entertainment. The game was released internationally in May and June 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the epicenter of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of the story.
Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series of stealth-based games, but using a similar comic book-inspired origin story to help the player become more connected with Cole. The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. The desolate urban atmosphere was inspired by comics such as DMZ and No Man's Land. Amon Tobin was among the artists that helped to compile its soundtrack, which aimed to reflect the environment.
The game was well received by the gaming press. It was praised for many of its elements, including the implementation of Cole's powers and climbing agility, and the game's content and mission structure, as well as the sum of these elements that makes the game very alluring. Reviewers commented on the repetitive nature of combat and enemies, limitations of the Karma system, and technical aspects in the graphical display. Infamous was also compared to and contrasted with Radical Entertainment's Prototype, a video game released the following month which had many elements similar to Infamous, including exploration of an open world-style city in despair by a protagonist with developing superpowers.

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