games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Been playing Need For Speed Nitro
VVVGamer | 5:46 AM on 08.26.2009 4 comments


This year we've seen a significant stage in the evolution of the Need For Speed franchise, its now grown to such a level that one game simply can't please all and so the decision was made to break the franchise up enabling a wider range of experiences. This also gave the opportunity to focus those experiences to directly suit the target customer. Barring that in mind the decision was taken to separate the Wii version from the other NFS titles, aimed at a slightly younger audience this will represent yet another new step into virgin territory.

Kicking off with a brief presentation we went straight into a hands-on session and graphically the title is very nicely presented, sharp and bold while running at an impressive 60fps, backed up with a fantastic feeling of speed. The first thing that strikes you about Need For Speed Nitro is its striking artistic approach, combining a well implemented fusion of design, colour and general feel. Cars are all based on real models but altered to fit this slightly surreal racing universe. Featuring a comprehensive car design garage, the colours and designs painted on the car actually alter the environment around you, so whenever a player takes the lead the environment changes to match the colour of that car. You also design your own design / graffiti style which literally paints the town as you drive along. Its a great effect and really makes it worth while when you take the lead and begin overwriting the previous race leader, giving a real urge for competitive racing.


Note how the players car colour and design are reflected in the local environments.

As for handling the game is a complete arcade racer, with car control being basic but effective, simply drive fast, turn in and hit the brake with the car gliding in a very Ridge Racer esque on rails style. So no realism here though there is a car damage system, which racing damage will affect the performance of your car so keep an eye out for the giant floating spanner pick-ups dotted around the course, these are vital to your survival. The other pick-ups you'll see are giant police badges, grab one of these and you can redirect the heat on to a competitor, so while the cops bash them about and damage their car in the process you'll be able to make a few places, of course that swings both ways to prepare for a bumpy rides and some very aggressive cop action. Of course the distinctive art style leads on well to the games many environments, all based in major cities around the world but with a Nitro twist, we look forward to seeing more in the final release including more details on the many vehicles available.



The Wii remote has two forms of implementation, you can either race one-handed then twist the remote from side to side or use the nun chuck to steer, suffice to say I did better with the latter, being rubbish at the twisting motion and feeling like I was straining my admittedly powerful wrists. The game also features some fun 2 player split screen modes, demoed was the Eliminator mode. With the car in last place turning into a cop car and then chasing the field, every 30 seconds another player would become a cop until it all became too much for the front runner, always an exciting mode but the cop element that players always had something to achieve despite being eliminated.

Overall the game looks solid enough, great graphics combined with gameplay carefully tailored to the Wii audience means that this new direction could be the best way forward and demonstrates the quality of EA's support of Nintendo. The length or depth of the game could be its only true weaknesses but as ever EA tend to have these things worked out and Nitro looks like it has the potential to be another Wii winner this Christmas season, Nitro is due out in November with a full review in due course.



  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4

prev next

ZServ's Destructoid Blog
shit looks like ps2. wtfux
flabzilla's Destructoid Blog
Looks pretty decent to me I like the graffiti aspect, why no online mode though :(
Retrofraction's Destructoid Blog
2 things

needs online

needs wii motion plus support
flabzilla's Destructoid Blog
motion plus? wtf would that add?


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Automotive Gaming

All round gaming fan, still working on this but building my own site at www.VVVGamer.com the site is aimed both at the motor racing enthusiast and the gamer, we'll strive to cover every racing title on every format both past and present in unrivaled depth supported with both guides and analysis. So if you're a gamer or a motor enthusiast new to gaming, everyone is welcome to get stuck into the community and share the passion be it 2 wheels or 4. VVVGamer will be following all key racing titles through their release and beyond maintaining the community and aiding developers with feedback and support. This will combine with news on all of the major racing, a monthly round up of notable news in both cars and bikes while focusing on major events surrounding both industries, we'll also be cherry picking the best from the world general gaming. Offering news, in-depth features and interviews with major players from both the motor and games industries asking the questions you want answered and putting real gamers and motor enthusiasts in front of the new products rather than just journalists who have no real passion at ground level.

The site http://www.VVVGamer.com

Our Gallery

Find us on VVV Gamer Facebook

As us to Twitter

 xbox 360 gamertag
 friends' updates
VVVGamer's Profile VVVGamer
Can Forza 3 make you a better driver?


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006