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Miyamoto's Zelda Quote
VGFreak1225 | 12:16 PM on 07.04.2009 19 comments



We've all become frustrated when Miyamoto said, in regards to the next console Zelda game, "No, I don't think it's going to be that radically different.", in the latest issue of Nintendo Power. I have the full quote here:

We've heard from a lot of people who are under the impression that the next console Zelda game is going to be something radically different from what we've seen in the past. Is that the case?

No, I don't think it's going to be that radically different. Accessible gameplay. Something that we're going to look at focusing on within that 3-D realm is really highlighting the things that are important within the Zelda franchise-the actions that Link can take. I think it's easy to maybe over think it because you're in the 3-D realm of all the different things yopu should be doing or try to be doing, and really what's important to understand is what's available to you, and just focus down on what's best suited for that rather than just ytrying to implement a whole bunch of different things.

That sounds very confusing, but I think he was pointing towards a Oblivion style approach to the questing, which, in my opinion, could help make the next game more refreshing. Now that we've seen the entire quote, what do you guys think?



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18 comments | showing # 1 to 18

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Monodi's Destructoid Blog
Well uhh it can't be bad news at all, Majora's Mask and Wind Waker were awesome and still used "the same formula"
JehutyFromHell's Destructoid Blog
Zelda has always been the same formula. But its what they o with the formula that can make it interesting. As long as its better than Twilight Princess.
VGFreak1225's Destructoid Blog
@Jehutyfromhell:
What's so bad about TP anyway? To me it wasn't as good as some of the other Zeldas, but it was still excellent.
Mirax's Destructoid Blog
I just want a interesting story and a orchestrated soundtrack. Level design and gameplay are always amazing in Zelda games, so nothing to worry about.
StevePharma's Destructoid Blog
@ Mirax: Orchestrated soundtrack seconded. After listening what Kondo produced for Galaxy, and listening to orchestrated re-arrangements of MIDI-music titles such as Layton and the Ace Attorney series makes me want a fully orchestrated Zelda even more.

I'm also a little disappointed that they didn't go for the Celda-look from Wind Waker and the DS-titles. I think the style fits the Wii well and ages a lot better. I played Wind waker a couple of weeks ago on a PC-emulator with the resolution upscaled to 720p, and OMG it looks good, and it makes me want this style in semi-HD on the Wii NAO ! (check one of those console-emulation threads on Neogaf, there's someone there who posted some Wind Waker pictures to show you what I'm talking about)
Cadtalfryn's Destructoid Blog
I don't really get all the hate Twilight Princess gets. It's easily one of my favorite Zelda games. I certainly think its a better game than Ocarina of Time. Is it as revolutionary for its time? Hell no.

I'm really not bothered much by this. The game will be good most assuredly. Will it be as good as Majora's Mask? Probably not...Nintendo isn't taking many big risks these days.
pedrovay2003's Destructoid Blog
I don't get why everyone hates Twilight Princess, either. I thought it was an excellent entry.

As for the quote, it's Zelda. It's pretty much guaranteed to be good.
SWE3tMadness's Destructoid Blog
[i]"I don't get why everyone hates Twilight Princess, either. I thought it was an excellent entry.

As for the quote, it's Zelda. It's pretty much guaranteed to be good"[/i]

Same here. What I think Miyamoto was going for is trying to make the gameplay focus only on a few elements, but elements that are polished and implemented well within the context of the game. This would be instead of putting in lots of different gameplay gimmicks that are only used once or twice.

It sounds good in theory, but it's still far too early to tell if it will actually work like Miyamoto and Nintendo hopes.
Daxelman's Destructoid Blog
Gimmie my Wind Waker WiiMake please...
FistfulOAwesome's Destructoid Blog
@SWE3T MADNESS
There is no theory. That has already been done. It's called Zelda 1, and it's still one of the better games in the series. A return to focus and grand adventure is what I get from that quote. I hope I'm right.
flabzilla's Destructoid Blog
With this being a proper Wii Zelda I really hope motion plus and the pointer adds some interesting puzzles and gameplay mechanics.
covah's Destructoid Blog
I really don't care if they don't change the Zelda formula. Zelda has gotten to the point that I've grown up with the series and quite honestly they can't do anything wrong with sticking to the main format.
Cadtalfryn's Destructoid Blog
@Daxelman
Why would you want a port of the worst game in the series next to Zelda 2?
10BobMarleys's Destructoid Blog
BREAKING NEWS: Miyamoto remakes same game for the millionth time! News at 11!
FistfulOAwesome's Destructoid Blog
@CadTakFryn
WHAAAAAAATTTTT? Zelda 2 and The Wind Waker are the most underrated games in the series (Wind Waker is also simultaneously overrated). Both took major chances with what Zelda meant and largely succeeded with only a few major gripes getting in the way of them receiving classic status.
Qraze's Destructoid Blog
hey, guess what? go fuck yourself. celebrate independence day you fucking coward. if you ain't in america, go fuck yourself even more. beer and fucking gunpowder.
10BobMarleys's Destructoid Blog
@ Qraze: WTF? Drunk much? hey Qraze, you'll love this.... FUCK AMERICA IN ITS DIRTY IMPERIALIST ASSHOLE. Heh heh.
Cadtalfryn's Destructoid Blog
@Fist
1. Zelda 2 is far too harsh with its player death mechanic. I've played unforgiving games but, damn dude.

2. I just really couldn't ever get into Wind Waker. Most people credit the Wii for dumbing down games so people can actually play it and I think thats what Windwaker did...eliminate the puzzle challenges that made Zelda something I love. Then it would go and do things like that Triforce Shards BS. Additionally the combat felt shallower than in previous titles. The game's length seemed to be extended only by traveling across the map for long periods of time.

I can see why some people like it, but for me it feels like a game with difficulty levels equal to that of a woman with awful mood swings that, in the end, just doesn't feel like a Zelda game.


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