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Community Discussion: Blog by VGFreak1225 | Darksiders post-second dungeon impressionsDestructoid
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About
So, you've found me. Welcome to my residence on our fair site. I'm your local ADD/Asperger's Syndrome-affected former Nintendo fanboy. Computer Science student (major pending) and adamandant Wii supporter. (Not that I don't love my other consoles)

(There'll be a photo of me here at some point.)

Franchises I love:
Mario
The Legend of Zelda
Metroid
Kirby
Professor Layton
Pokemon
Gears of War
Half-Life
Left 4 Dead
Team Fortress
Portal

Games I'm playing now (Several of them on and off):
Tatsunoko VS. Capcom: Ultimate All-Stars
Deadly Premonition
Ikaruga
Left 4 Dead 2
Team Fortress 2
Mega Man 2,9
Cave Story
Bit.Trip Beat
Golden Sun: The Lost Age
Lost Odyssey
New Super Mario Bros. Wii
Fallout 3

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About a week ago I picked up Darksiders from Gamestop. I realize that I'm several months late to the party, but I had heard some mixed feelings about the game and decided to wait until the price went down. Plus the game had been selling pretty well so I wasn't worried about the developers not getting proper support. Anyway, it was on sale for $20 so I decided to strike. This morning I finished the second dungeon, so I felt that it was time to put my impressions down on paper.



First of all, the art style is fairly appealing. There's a good variety of different areas, colors, and textures as well as a fair job of continually introducing new demons to turn into mince meat. Along with that, the storyline is fairly deep, or as deep as it needs to be at the very least. I will however say that some of the character design is overwrought. War in particular looks way too detailed and half of the items on his outfit serve no purpose other than to try and make him look cool (Which it doesn't, to be honest). His personality feels a little boring as well. He's supposed to be the embodiment of violence, yet he's spent most of the game scowling full of angst.



The combat feels a little shallow. So far the game has done a decent job of introducing new weapons on a regular basis. Chaoseater and the Scythe work fairly enough as a light and hard attack, and there's a good variety of moves you can purchase using the souls you collect. Plus the enemies have decent variety and the quick-time event finishers are fairly well implemented. But why is it that all the combos can be counted on both hands? All you can do is hit one of the buttons, and after three hits the combo ends, and you can't work in the other weapons into your combos as well. It gets repetitive really fast. I'm not a huge fan of the dodge mechanic either. It isn't as effective as I'd like it to be, and holding down the right bumper then flicking the stick just feels weird, although I guess it feels better than using the right stick. Although part of my frustration might have to do with the fact that I played Bayonetta when it came out; there were a crapton of combos in that game and the dodge mechanic was fantastic.



As for the dungeon crawling, it is Zelda to a "T". Collect four life shards to increase your health meter (Pieces of Heart), check. Do puzzles that involve pushing blocks and hitting switches, check. Collect an inventory item that will be used to solve puzzles and defeat the boss at the end, check. To be totally honest, it's really getting close to ripoff territory. The very first item you get is a boomerang, and considering the fact that there's a hookshot later in the game, I'm guessing that it won't do a whole lot to differentiate itself.

But for all it's flaws, I'm only two dungeons in, and I'm willing to keep an open mind. The combat may be flawed, but it doesn't bother me too much (I really enjoyed Madworld, so repetition in beat-em ups doesn't bother me horribly) and the dungeon crawiling, while derivative, is still entertaining and fun. Besides, as I said earlier I waited for the price to go down for a reason, and so far the experience has been worth $20. So we'll see. If anything the game should satisfy my Zelda fanboyism until Skyward Sword comes out.



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Legacy Comments (will be imported soon)


Just wait, it rips off portal as well.
Once you get more items you can begin to use them during combat as well. I thought the dungeons were fairly clever even if the game is following the Zelda formula. I would appreciate more Zelda rip-offs honestly.
Hey, as it is said in Tony's off-brand articles, it's hard to make a bad Zelda imitator.
I'm a couple more dungeons past you, and kind of in a slump to continue. Maybe I'll pick it back up soon. I couldn't really say why I don't feel like it.

I'd also like to point out that I always pronounce the sword's name as "Chao Seater".
Eh, maybe if I had been 18 when I played it then I would've loved it but between repetitive combat, meh story and art that hasn't struck such a chord with me since the cover art for Limp Bizkit's Significant Other, I just couldn't enjoy this game.
The game looks ok. It seems like it would have benafited more by leaning towards a god of war clone rather than the Zelda clone.
I actually liked it. The combat is only as repetitive as you want it to be.
I plan to get to Darksiders someday. As of now, my backlog is still was too deep.

If you liked it though, I probably will too.
@NateT: I don't understand that statement.
I'm going to get around to buying this game at some point now that it's cheaper. I still need to get Demon's Souls too. I'm always stuck playing catch up on games.

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