Eh, I think that what it lacked in originality, it made up for with perfection. The level design was almost flawless, and it improved on its predecessor in nearly every way. I don't see why it's a bad thing that they redid a few levels from previous games. The SMG-ified SM64 theme was one of my favorite parts of the game. In my opinion, it was a fantastic sequel.
I only played SMG1, (since I haven't had a Wii in a few years,) but from what you say it sounds like number 2 did fail to add any new innovations. While that is unfortunate, at least it lived up to the previous game in terms of gameplay; many sequels fail to even recapture that.
I think this is spot on. I really liked sunshine, and a large part of my enjoyment was because it gave me an entirely different way to platform than Mario 64, but retained all the stuff I liked about 64 with a different approach to control. Problem is, everyone blasted the game because of it. There was an uproar about having mario 64 again, and when nintendo saw the success of galaxy, I think they were scared to innovate beyond refining the platforming for galaxy 2. I don't know what they could have done differently with galaxy 2, but I definitely had some second thoughts, even though I loved every second of the platforming they gave me. Definitely felt like a sequel, though, not a new game.
I am full of words today and can't take in anymore, so how about this - I'll fap now and read for real tomorrow.
Don't let me down VG. I'm trusting you.
Don't let me down VG. I'm trusting you.
Your review is part of this well balanced breakfast. However, what you're describing is the Mario sequel formula. Take what was great about the last game, make it shinier, tweak what people love, add some new themes, a new gameplay concept, and a couple of power-ups.
That's it.
That's every Mario sequel except SMB2 and 64. The former is so different that it still looks and feels out of place in the lineup, and the latter is the one game that changed everything, not only with 3D control, but with level design (multiple goals per level) and gameplay (Mario's new moveset).
So in my mind, having literally grown up with this series, SMG2 feels like the jump from SMB3 to Word. Not new, really, but improved.
I think the fact that its a sequel on the same hardware might diminish its impact in retrospect. Such a thing hasn't happened since the NES. Since 3, every new Mario has debuted on a new console, wowing us with its unexplored power. I could be wrong, but I think the Galaxies came out so close together and on the same machine is probably affecting your perception as well.
That's it.
That's every Mario sequel except SMB2 and 64. The former is so different that it still looks and feels out of place in the lineup, and the latter is the one game that changed everything, not only with 3D control, but with level design (multiple goals per level) and gameplay (Mario's new moveset).
So in my mind, having literally grown up with this series, SMG2 feels like the jump from SMB3 to Word. Not new, really, but improved.
I think the fact that its a sequel on the same hardware might diminish its impact in retrospect. Such a thing hasn't happened since the NES. Since 3, every new Mario has debuted on a new console, wowing us with its unexplored power. I could be wrong, but I think the Galaxies came out so close together and on the same machine is probably affecting your perception as well.
I rented SMG2, but only ended up playing a few levels before turning it back in. It just didn't grab me the same way the first one did.

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