NES: Zelda 1, Zelda 2, SMB3, Castlevania 1-3, California Games, Totally Rad, Excite Bike, Punch Out, Earthbound, Faxanadu, Wizards and Warriors, Jaws, Little Nemo the Dream Master
SNES: Super Mario World, Turtles in Time, Adventures of Link, Secret of Mana, Illusion of Gaia, Final Fantasy: Mystic Quest, Final Fantasy 2(4), Final Fantasy 3(6), F-Zero, Zombies at my Neighbors, Donkey Kong Kountry 1+2, Killer Instinct, Starfox, Mario Kart, Chrono Trigger, Super Star Wars
Sega: Sonic 1-3, Slaughterhouse, Dune: The battle for Arakis, Comic Zone, Aladin (it was awesome ok), Mutant League Football
N64: Mario 64, Bond, Castlevania, Starfox 64, Mario Kart 64, Pokemon Stadium, Smash Brothers, 1080, Zelda: Ocarina of Time
PSOne: Coolboarders 1-4, Final Fantasy 7+9, Twisted Metal, Chrono Cross
PS2: Final Fantasy X+X2+12, Devil May Cry 2+3, Maximo,
Guitar Hero, Ratchet and Clank, GTA Vice City
360: Guitar Hero 2, Gears of War, Crackdown, Shadowrun, Halo 2(b/w compat), Bioshock, Darkness
PC: Dune RTS, Halflife, Halflife 2, Quake, Doom 1+2+3, C&C's, Lords of the Realm 2, Sam and Max, Day of the Tentacle, Indiana Jones and the Lost City of Atlantis, Secret of Monkey Island, Ultima Online, Dark Age of Camelot, Star Wars Galaxies, WoW, Warcraft II+III+xpax, Anarchy Online, Overlord, Worms Armageddon, Counterstrike, Fable: Lost Chapters
It's rare that a game can bring you in and make you feel like an actual part of the action. Metroid Prime Corruption does this in fantastic fashion with it's innovative Wiimote layout and aiming. At first glance, the game seemed to be just another Wii title that attempts to use the "form batton" in a few new ways. This title actually innovates the way fps' are played on the Wii.
At first I found myself running around blasting and everything in sight without paying much attention to aiming. Needless to say that the game on Veteran was a bit tougher than I anticipated because of the new control scheme, but soon I found myself aiming, locking on and just plain pwning every little baddie that came my way. There is also something to be said about using the doors in metroid which involves pulling, turning, and pushing a lever. Also, the first time that I encountered a shielded enemy, I immediately went into the grapple movement to pull the shield away... somehow I just knew that it would work and the game didn't have to give me any hint to do it. This was one of those points where I realized that I had just mimicd the exact movement that I wanted to make in a game, and the game followed my movements. That's freakin mind boggling to me. If you have come up to me when I was playing Super Mario Brothers 3 on NES and said, "In 10 years, you'll be able to control your on screen character by simply doing what you want them to do," I would have kicked you in the head for promising such interaction between player and video game. Truth is though, that this kind of control is available... today... on wii... and Metroid is one of the first true sucesses for my little trapazoidal white box.
It's still early in this "next generation" of video games, but what could possibly come in the "next next generation" is beyond me...