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Community Discussion: Blog by UsurpMyProse | Why am I excited for the Wii U? Shut the hell up, that's why.Destructoid
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Aspiring writer and 2010 Penn State Triwizard Champion. Sometimes I make funny lists.
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Being a Nintendo fan is a unique brand of insanity. As an owner of a Nintendo system through every generation of consoles, I’m someone who has been playing the same video games over and over again for the last 24 years. I've essentially been buying updated versions of Pokémon Red ever since I was 10, and I don’t know if it’s just some form of arrested development that makes me believe they’ve changed the Legend of Zelda formula in a meaningful enough way to justify shelling out money for Skyward Sword. But there’s no denying there’s some sort of mental deficiency at play whenever I’m excited to see they’ve given Mario a new flying rodent costume.

Though I don’t think anything exemplifies my issues as a Nintendo fan quite like my anticipation for the upcoming Wii U. As a (debatably) fully functioning adult with a (relatively) sound, rational mind, I should be regarding Nintendo’s new console about as seriously as people regard Carly Rae Jepsen as a musician. I mean, you all saw the same E3 I did, right? A useless touch screen add on that makes the Kinect look like the Monolith from 2001: A Space Odyssey? The only noteworthy launch title an overdue sequel to an eight-year-old game about micromanaging sentient plants? A social media system that is some combination of Twitter and the scrawled penises and racial epithets usually found in bathroom stalls? The Wii U isn’t a next-gen console, it’s Nintendo recreating the money burning scene from The Dark Knight.

And yet, despite everything indicating a colossal waste of a future paycheck, I know beyond a doubt I’ll have one sitting in my apartment one day.



I may not be elbowing the throat of some spoiled kid’s grandma to nab a box on release day, but I know somewhere down the line it’ll be sitting there in a Gamestop window, refurbished and significantly slashed in price. And like an alcoholic returning to his sweet boozey mistress, I won’t be able to help myself. I will buy a Wii U, its corresponding iteration of Smash Bros., and whatever steering wheel and inevitable Touch Screen Plus peripherals are needed to make the console semi-functional. Because if there’s one thing every Nintendo system since the Gamecube has taught me, it’s that I will happily fork over cash to wade through the company’s endlessly yawning shit swamp in search of the few gems they produce.

Take the DS, for instance. Touch screens have now become the norm in handheld gaming, but at the time Nintendo was introducing the usurper to the Gameboy line it seemed like they were touting technology that had been used by ATMs for years as revolutionary.The use of dual screens and touch controls really only appealed to Shigeru Miyamoto’s whimsical sense of childlike wonder, while everybody else just wanted games that didn’t try to awkwardly shoehorn them in. And confidence wasn’t exactly instilled by the DS’s starting lineup, which boasted repurposed Nintendo 64 games and a dog simulator that proved a hypo-allergenic alternative for people who could never know the love of a real pet.



Fortunately, as the DS winds its eight-year life to a close, we can now say with certainty that Nintendo’s grand experiment... wasn’t a totally unmitigated crash-and-burn failure? Look, the DS may very well go down as the last great handheld system, but a near decade later and poorly implemented touch controls are still screwing up the likes of Kid Icarus. And out of its bottomless wealth of cheap movie tie-ins and Bratz dress-up games, you’d be hard pressed to find a top 25 of titles that used the DS’s features to their full potential. Only a handful managed to take advantage of the touch screen to create something uniquely satisfying, while the vast majority used it for seemingly no other reason than to serve as evidence in a future class action lawsuit for inducing early onset arthritis. I look forward to my day in court, Geometry Wars: Galaxies.

Those titles that did figure out how to build a game around the DS, however, are unquestionable classics. See, it’s not entirely a sense of self-loathing and resignation that always brings me back to Nintendo. For all they’ve gotten wrong these past few years, the things they get right are the sort of brilliant games that bring you back to the days you spent inseparable from the end of an NES controller. When you weren’t such a jaded, cynical twentysomething, and you didn’t write angry blog posts about how the Zapper was an overblown and ultimately useless piece of hardware.

I’m talking about The World Ends With You, one of the few modern day JRPGs I managed to beat, because the fast paced swipe-and-tap battle system kept me from quitting out of sheer boredom. Elite Beat Agents and its Japense precursor Ouendan, which are still my all time favorite rhythm games and managed to save me a bundle on fake plastic instruments. And, of course, Kirby Canvas Curse, with which I spent more time playing with rainbows than an adult heterosexual male probably should.



And then there were those games that, while mostly shunting the touch controls off to the side, proved Nintendo’s other great strength. That is, as I said, convincing people to buy the same games they’ve played hundreds of times. I honestly can’t tell you what New Super Mario Bros. does differently than Super Mario Bros. 3 did in 1988, but that almost isn’t even the point. Nintendo has distilled the most standard genres – platforming, adventure, roleplaying – into their purest forms. Playing Spirit Tracks or Phantom Hourglass isn’t so much about experiencing something new as it is about getting a fix. The tried and true formula of dungeon crawling, light puzzle solving, and bosses with giant glowing weak points prone to boomerang shots are scientifically proven to hit all the right pleasure sensors. All the developers have to do is slap on a fresh layer of paint and they’ve got a best seller on their hands.

The Wii is an even greater example of this “diamond in the rough” phenomenon because motion control technology is gaming’s greatest monster. In fact, the entire console is an amalgam of short comings and inadequacies, and while I relate to that on a deeply personal level, it does not make for an enjoyable home entertainment system.

While Sony and Microsoft were busying exploring ways to deepen players’ online experiences, Nintendo clung to it archaic Friend Code system that was like the alt newsgroups of online multiplayer. Its library was a veritable breeding ground for low-res cash ins of more popular games that replaced everything fun with segments where you got to realistically turn a doorknob. And Reggie Fils-Aime should publicly shamed for any part he played in convincing the industry that the future of video games resided in virtual bowling.

The Wii’s legacy will forever be that of the puppy every family was excited to get for Christmas, only to be dropped back on to the steps of the SPCA two weeks later when they grew bored of it.

But its gimmicky trappings didn’t stop the system from releasing some seriously essential games. Waggle controls may never have transcended in quite the same way that the DS’s touch screen did, but the Mario Galaxy games are still the closest 3D platforming has come to perfection. Niche titles like Little King’s Story and Zack & Wiki provided the kind of cutesy all-ages fun that’s become rare now that developers are chasing graphic engines that most realistically render Lara Croft getting impaled on a rusty pipe. Donkey Kong Country Returns and Punch-Out!! were nostalgia-soaked security blankets.



And, again, it was Kirby that really figured the system out. Epic Yarn provided one of the rare motion controlled games that didn’t make players want to rend their Wiimote asunder. Why the pink blob has become the company’s chief innovator is beyond me, but it probably has something to do with having no established formula from which the slightest deviation would send fan boys into a frothy rage.

Okay, maybe I don’t have anything other than precedent to explain why I’m excited for the Wii U. Because, yes, dropping blocks into your friends’ Mario game sounds about as fun as jabbing them in the eye while they play, and half as useful. And, yeah, the recent stumbling of the 3DS proves the company can only go so long providing an inadequate package. And, I know, there’s still no denying the company is responsible for paying whatever backwoods ‘90s improv troupe created that Miiverse marketing atrocity.

But none of that matters. There will be a Legend of Zelda game for this system, and I am going to buy it. There will be a Smash Bros. game, and I will buy that. I don’t know what they have in store for Kirby, but it’s going to be revelatory. And I’ve already got my heart dead set on whatever insanity is going on in Project P-100.

So why am I excited for the Wii U? Shut the hell up, that’s why.



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I am looking forward to wii u as well
Sadly, I can't fap this from my phone, but know that I will when I get home.

" The Wii U isn’t a next-gen console, it’s Nintendo recreating the money burning scene from The Dark Knight. ". This line made my morning, thank you. And I love seeing love for "The World Ends With You," that and Radiant Historia are my favorite/most memorable games from the DS era (take note, Nintendo and devs, both are third party original IPs).

On your actual topic, I really, really want to be excited for the Wii U but then I see my poor Wii sitting and gathering dust and have to wonder if that's the future of the WiiU as well. Though of Ive learned one thing about the industry over the years is it tends to be a losing prospect to bet against Nintendo over the long run. It should be interesting to see what happens in any case.
I played the Wii more than any other platform this generation, because Nintendo has consistently made the best first-party games since I started playing games 24 years ago. So yes, as soon as I can preorder the Wii U, I will.
I'm looking forward to the WiiU also, but, like you, I won't be climbing over old people and children on launch day for it like I did with the Wii. I'll wait until Nintendo puts out their Smash Bros. and Zeldas and the console is probably discounted, and I don't think there is anything wrong with that.
Fantastic blog. I really can relate. I feel the same way about most of what you said, except I ended up seriously enjoying my Wii. I personally feel it ended up with the best library of exclusives, even though the majority of it was terrible.

Anyway, fap dis good blog.
I just got a Wii and have to smack myself for not getting one sooner. It is sad that so many good (and often quirky) games have gotten released on the system, but have been lost to the "causal" cloud that has surrounded and "marred" the Wii. I think it is a darn shame :/

Having the experience I have had with the Wii, I will definitely get a Wii U at some point. Hopefully sooner rather than later.
@mola Thanks! I'm glad I could be your ray of sunshine this morning. I loved Radiant Historia too, but that's one I haven't finished because I thought the battles dragged on a little long for how frequent they were. That or I was just terribad at the game, but I still thought it was one of the better RPGs on the DS.

@pedro I agree that Nintendo makes the best first party games, but I think that's by default, because their third party support is so terrible. I'd just like to see them compete with what Microsoft and Sony have, because I think that's one of the things that makes it impossible to have a Wii as your primary console. The games you're missing out on far outweigh the umpteenth iteration of Mario Kart.

@smurfee Thanks! And I did enjoy the Wii, and like I said, they do have some of the best first party games. But just the fact that they're buried in an avalanche of Carnival Games and other Wii Sports clones makes it so much harder to appreciate what's good about the system.

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