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I am a people, I am a college student, I am a gamer. I am also rather new at this blogging bit, and decided that Monthly Musings seemed like a not bad way to acclimate to writing things that people will read. I'll add more as it's relevant.
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Nothing is Sacred: Formula of Foul Play
Undeed | 4:01 PM on 10.25.2009 3 comments


I wasn't particularly motivated to do a image search on murder or it's synonyms, so this'll be pretty straight forward.

As people who play video games, we kill a lot of things. An amazing number of things. Ridiculous, outlandish, made up numbers of things. There's always a reason, someone has to be a bad enough dude to save the president, but the number of things we destroy is inordinate. Corollary: We never kill, incapacitate, or otherwise harm children. Technically that's wrong, because I used the word 'never' and I'm sure there are a few exceptions, but the exceptions prove the rule. There's a list of things it's okay to hurt and that it's not, and that's almost silly.

This doesn't represent their popularity in games, but rather how compelling the reason is. 'Self-Defense' ranks fairly weakly, 'Save the world' ranks fairly highly. The reason the designers give you to kill reflects how motivated they feel you should be to do the killing. The less motivation you require the more acceptable the victim, and vice-versa.The list I have in my head, from top to bottom most acceptable to least, runs like this:

Non-Humanoids: Demons, aliens, what have you- stuff with an obviously not-human shape to them.
Zombies: Used less often now because of realistic gore, but human shaped and unfeeling.
Robots: The only reason they rank lower than zombies is because most everyone can think of a sympathetic robot character. Plus, it's my list.
UnHumans: Human at some point but no longer, augmented by tech or magic or mutation. Usually some manner of boss.
Nazis, terrorists: Any enemy human really, becoming much more common than in ages past. Almost exclusively men, unless it's not.
Woomen: Get their own category simply due to their infrequency of appearance. More common in fantasy settings.
Children: Almost never a target.

Example:
You are the Wanderer, one of the few human survivors of a nuclear attack. What little humanity remains have mostly settled down, but here and there packs of bandits roam trying to profit from those foolish or desperate enough to wander the wastes. You are able to hold your own against these bandits and even free some prisoners, But wait! You come across a group of child bandits, far tougher than any adult because they're kids and you're not allowed to shoot them.

Wait, what?

I understand the external logic: It's not a very good idea to make the killing of children in any capacity a feature of your game. But internally it makes no sense: If those kids are out being raiders, you ought to be able to treat them as raiders. If they are neither friend nor foe, and not stage decoration in a town, why include them? And if they are random NPCs in a game world where I can shoot and kill damn near any person why exclude this particular group? Do I have a reason, some baby I lost and now have no idea what he looks like? Or is this to avoid recrimination? I'd rather the game exclude children entirely rather than make them a special case.

I'm not asking to be able to kill a baby, and I don't think many people would. I just think it's silly to create a situation where the only tool you're given is violence and then set restrictions on where you can use that tool. To mangle a quote: When the only tool you have is a gun every problem looks like a target. To set arbitrary restrictions on what is or isn't a target gets to be frustrating after a time. Make up an excuse: The children are kept safe in a special location until they are old enough to help with important tasks. We send our children away to a special school. Every child is taken away by the God-King so that he may find a suitable heir, the rest are trained from childhood to be citizens or soldiers. The children all ran off, and we don't know where they went. But they're not here, and you can't kill them.



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2 comments | showing # 1 to 2
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RBinator's Avatar - Comment posted on 10/25/2009 21:42
RBinator
From time to time I think about how killing or "defeating" enemies make up the vast majority of games. The old Nintendo games would try to dress it up, but I don't even think children were fooled. They expected us to believe that Mario doesn't kill a Goomba when he stomped on it and appeared crushed? Did the Goomba disappeared to some magically land where those that get hurt enough go to so they can live the rest of their days?

Child killing is one of the biggest taboos and I think most developers don't see it worth allowing such a feature since there would be little to gain compared to the very negative outburst they could get. It's already rare enough to see another child get killed by another person's hands. The only example I can think of off the top of my head is in Prey where you can witness a young boy get impaled. So they basically omit children altogether instead of including them and leading to strange cases where they somehow can’t die. It’s like in free roaming games, children are not allowed to leave the house till they turn 18. Schools and other stuff related to children don’t seem to exist as well. Even zombies tend to always be adults. Although zombies are a lot more acceptable to kill than humans, I guess the limited human factor of zombies still makes zombie children unacceptable

This reminds me of Fallout 3. Certain characters are marked as unkillable, usually not to break a quest. On the other hand, all children are marked as unkillable. The closest thing you can get to killing children in the un-modded version of the game is by nuking Megaton, which has two children living in it. I guess they didn’t decide to have them “somehow escape”. There’s even a “town” that is run by children who basically boss you around and act really mean toward you, but a shotgun blast to the face just means they get knocked out and recover moments later.
Undeed's Avatar - Comment posted on 10/25/2009 22:17
Undeed
But in some games they don't omit children, if only because a world without children isn't complete. I'm thinking specifically of Fable, where you can never harm a child but they are everywhere. I know there are children in Fallout, but I've never tried to hurt one and so can't say. This falls mainly within open world games, where they add kids to keep it realistic but then prevent them from coming to harm.
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