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Me? I'm just a simple fella, came here from the snowy pastures of Siberia with an appetite for wickedness. I've been stalking, er... investigating Dtoid for more than a year before deciding to officially join this wonderful community full of twisted perverts like myself. I sincerely hope we'll get along just well and have a bloody good time together.

Here is some freaky stuff I find interesting, as well as general facts about yours truly:

As long as I remember, mysteries have always been my grand obsession. I've been scooby-doing stuff all my childhood. I still do, kinda.

I always thought cats were bloodthirsty jerks. Each and every night, as I kept looking into my furry fiend's enormous eyeballs, filled with devious cuteness, I knew - this butt is up to something. I still love it, though.

I am "grindhouse fan".
'Duh!' - you exclaim after a quick look at my blog. But, seriously: finding some good grindhouse flicks sounds like Christmas to me. And I love Christmas. That's why I celebrate it almost every week. Well, this and the fact that where I live winter literally screws everything up and stays for three additional months.

I am sucker for entertainment.
Always was, always will be. I can't get enough of anything. Movies, games, cartoons, anime, tv shows, comics, literature, you name it! I love those things. Some more than others, of course, but in the end it made me a person I am today: open-minded friendly fella who likes having fun and always tries to find something good in every little thing. Or was it a creepy paranoid nerd with no social life whatsoever?.. Eh, whatever!

Anyway, here is some other stuff I adore. Hope you'll enjoy it, too.

Following (4)  

Uncle Terror
10:12 AM on 09.15.2014

In the world, there are many DPs I find irresistibly captivating. However, this one takes the cake for being the most candid and humane out of bunch. Of course, I'm talking about...

Okay, not so humane, but still sincere in its intentions, right? Wrong. This is the game that takes some sadisticly delicious pleasure in frustrating your self-esteem and confusing your brain more succesfully than any confuse-a-cat before.

You have probably heard all those songs of praise and symphonies of cacophonic horror Deadly Premonition has received. And, despite what your favourite game-critic / friend / mom said, it's all ephemeral until you experience it on your own.

So, here it is, my personal experience with DP. Not a review, not a “been there-shat pants”, but an opinion. A subjective piece of intimate malarkey.

When you meet a strange sort of fella, it's highly doubtable you'll remember him/her as more than a “phew, that was one fancy block I saw” after the first meeting. Yet, you feel that inexplicable desire to get together later and learn more. Mysterious things always attract. That's like, some private ancient law.

However, as you find more about the stuff you previously considered inconceivable, your look at it changes. It ain't so incomprehensible anymore. Furthermore, as you keep trying to reason with it, your looking also affects it, even changes it at some point. Looking at something changes it. Them fancy folks call it “The Uncertainty Principle”. So why did I smarty-pants about it?

Well, Deadly Premonition always was quite a polarizing experience. For some, it was a work of genius, for others – utter crapfest. As persons, each with different experiences and opinions, we cannot be “objective” in any true sense of this word. Ever. But that's why I love Deadly Premonition. It just doesn't give two roughly-edged (yet delicately spiced) shits about what you think.

Deadly Premonition lives its own life (as close as someone could say that about any videogame). Every NPC even has his own week schedule. You could stay under their windows for hours, peeping as they cook dinner, watch TV, drink beer and workout. Why on Earth would one even do that? Hell, if I know, but it certainly ups the game's independent spirit.

And while it doesn't really care about your opinion, it strangely wouldn't mind becoming your friend. Even more, it quite actively longs to be closer to you. From the first moments and until the very end of the game, main protagonist is speaking with someone named Zach. You know you aren't Zach, right? (in case, you are, remember: I deeply envy you) So why does he keep adressing you? These whole between-missions rides feel like hanging out with your little nutty (though, incredibly lovable) grandpa. He may be implausibly awkward for most of the times, yet you don't mind spending an hour or two just listening to his amazingly weird stories (and oh, boy, he sure does have a couple!).


Here lies a beauty of Deadly Premonition: regardless of its loony antics and demented nature, it's natural. It may look oh-so-wacky on the outside, but dig deeper and you could find a story about lost souls seeking for a way out of their torturous daily lives. Or a schizophrenically bizzare tale of friendship and retribution. It's not because the game is ingenious in its storytelling techniques or innovative message (*spoilers* it isn't). No. Deadly Premonition is natural, because it appreciates its insanity.

You may judge its clunky controls, as you ride to the other end of town listening to the sweet, ear-bursting sounds of your car's never-shuttin-up engine. You may drop a huge criticizing bomb on its shooting mechanics and bland level designs. But it can't be different, it can't be easier or “more comfortable”. Your usual blockbusters may treat you like a favourite customer, but not Deadly Premonition.

Deadly Premonition respects you not only as a player, but as a person. It doesn't run itself into an infinite mystery-solving circle to the point when you're forced to believe that Scooby-Doo did it; it's not going to fool you like Heavy Rain did. In fact, you would be pleasantly surprised, when you'll watch its "whodunit" carefully unfolding. It's unpredictable, yet totally sane in its twisted logic. And surprisingly confident at that. Like an old clown, whom nobody takes seriously, may astonish you with all the knowledge he collected for years of getting his face hit with a cake.

That said, I can't recommend it to you. Neither can I advise you to totally dismiss it. In the end, it all comes to an old, worn-out question, “Why do we play videogames?

For addictive gameplay? Story? Unique worlds created by somebody's wild imagination? Or for making us appreciate every
single moment of our lives spent with people close to our hearts?

There's no right answer. The same goes for Deadly Premonition.

Hate it.

Love it.

dazed. Be confused.

Isn't it the joy of life?

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Commercials. We hate them. And yet we love them.


Well, there's a perfectly reasonable explanation...

But seriously, there's no much mystery to that. We love commercials because sometimes they're honestly trying to sell us ordinary products by using extraordinary means. And when they also attempt to be creative while doing it, you can't help but feel sympathetic.

"Then what is the purpose of the topic?", one could ask. Stop asking for purpose everywhere, you existential creep! Enjoy the ride with good-ol' fashioned fun! Just imagine like you're watching TV, and then bam!

Here goes this thing!


Or that other... stuff!

Here's your personal Dr. Pepper for appropriate scenery!

We'll begin our wonderful voyage into the depths of this mad, mad, mad, mad (and totally bonkers!) world of commercial tomfoolery by counting down "Top 10 (and beyond!) of the most wacky and affecting TV videogame ads to ever hit the small screen!"

Number 10. SEGA Being Jerks.

What's more healthy way to win the competition than sleazy crushing your opponent right there, on TV? By doing it in style, of course. Clockwork Orange style!

Number 9. That Moment COD Was Being Suddenly Cool.

Bombastic commercial done right. The weird part: it has elegantly captured the sheer joy of playing games for fun; just fooling around and blowing stuff up, you know. Plus, there's Jonah Hill and AC/DC. What's not to like?

Number 8. It's a Sony.

It's only does everything. Especially, scaring you shitless. On a serious note, you could find something mysteriously captivating in this PS2 commercial created by Bjork's collaborator, Chris Cunningham. Just don't look her in the eyes. Seriously, I warned you.

Number 7. Nintendo Being Nintendo.

You probably have already seen these ones, as they're widely popular. So here's a quick rundown. There are sights of Mario beating the living crap outta Yoshi; Link dancing to the sounds of funky 90's j-pop; and Kirby being fingered around. You know, the usual.

Number 6. Sweet, sweet memories.

Nintendo loves going nuts now and then. But sometimes, they show their soft side. And it's as soft as Robin Williams' bushy beard. His magical personality and his daughter's irresistable cuteness both works wonderfully in this ad. May his soul rest in peace for all those enchanting moments he endowed us with his presence.

Number 5. The Hero We Deserve.

Have you ever wondered how Sony came up with an idea for Kevin Butler, a man of infinite confidence (you can't deny his badassery). Then send your regards to the Main Man - Segata Sanshiro! Being Sega Saturn's mascot, he not only had enough charisma to handle the ad campaign, but also managed to become the legend in the meantime.

Number 4. Island of Broken Dreams.

Yep. As a huge fan of LOST, I had improbable hopes for Dead Island after I've seen this trailer. It was emotional. It was masterfully crafted. With music as the definite highlight, it had me anticipating this game so blindly, I didn't even noticed how hard it punched me in the guts after it came out. It still hurts (thank God they went with more believable tone in another great trailer, though).

Number 3. Nintendo vs. Sega. Round Two!

Personally, I am torn amidst these two. It's like choosing between unapologetically loony and equally delicious perverted cakes. Shame Sega hid their marketing division deep down their arse after Dreamcast's failure.

Number 2. An Angel with Gun in Her Hand.

Perfect synthesis of form and sound. Twisted black humor. Lovely (and somewhat melodramatic) song. It's an original way to sell any game, right? And, of course, it didn't help to increase the sales. But as I look at that guy's delighted grin, I understand one important thing - a true love can blew anyone away.

Number 1. I have lived...

Just watch it. Then you'll see I had absolutely fair reasons to put it way up here. It's gracefully balancing the line between being too ambitious for its own good and just plain flatulent. And it feels natural. A sincere "Ode to Joy" for gamers. For any person, for that matter, as it helps us to identify ourselves and understand that "no matter who we are, we are closer to each other than you could possibly think". The true joy of gaming.

Thank you all for reading thus far. Be well and love games.


   “Because that's how I like it!”
–  my friend exclaimed once, when I was acting suspiciously curious about why he spends an enormous amount of time in Dota 2.

   Why did I even ask him that? I knew the guy. We grew up together. I always was aware he had a thing for multiplayer, tactics and, apparently, role-playing experiences. A simple math kinda explains why he loved the darn thing, doesn't it? So, why on Earth did I come up with this question? To tease? Nah, it would be a cruel thing for me to do, knowing how much it's close to his heart. However, I couldn't find a perfectly reasonable explanation at that moment. Though, I knew I would. Eventually, I would...

For my friend, this wonderful view was (and always will be) an orgasmic eye candy.

   [Three months later] I finally sat up to experience a game I was longing to play for a long time, Deadly Premonition. I was looking out for it ever since it was called Rainy Woods. Maybe because I adore Naomi Watts, I dunno. Jim Sterling's complimentary review only warmed my anticipation. And I knew I loved it from the first moments I've spent in. Somehow, I fancied everything about this irresistible beast: its clunkiness, surprisingly weird nature, annoying but utterly entrancing music. But that's also when I started questioning my love, “Why have I been enjoying it so much?” I knew that was a bad sign.

Me too, mate. Me too...

   My journey to understand Deadly Premonition's charm ended nowhere. I loved the game for what it was. That's it. End of story. But I wasn't satisfied. The answer was found too easy, it certainly wasn't the one I expected. In the meantime, I experienced some frustration with my brother. He kept playing Guild Wars 2 all day long for a whole month straight. Guild Wars 2. I had nothing against the particular game. I heard it was great MMO, and my brother always adored RPGs. However, as he kept spending more and more time on the game alone, it was extremely hard to go through without any answers.

   “Why do you spend so much time on this stuff?”, I asked him, craving for a reasonable explanation.
   “Because that's how I like it,” I heard in response.

   This sentence stuck with me like a sense of dampness on a rainy day. And then, the lightning stroke; I knew I heard it somewhere before! And I knew where. For a weird reason, I remembered DP (not that one). You know that messed-up type of thinking, when you hear “Sirat” and start imagining how great it would be to live in a world full of cybernetic, sociopathic, saber-wielding rats? (seriously, though, I had a dream about it once)

But seriously... You don't wanna know how this ended up here.

   So, I started backtracking which games I genuinely adored before.
2012. Lollipop Chainsaw. 2011. Shadows of the Damned. 2010. Undead Nightmare. 2009. House of the Dead: Overkill. I went deeper. 2005. Resident Evil 4. Destroy All Humans! Stubbs the Zombie. 2004. Wait. Does it really matter? I know where this is going. I know I love games with b-movie feel to them. But when did it begin? There is always a beginning, isn't it? So, it does matter, after all...

   Back to 2004. My brother is buying our second console, Playstation 2. The game that's coming with it, our first PS2 game, is Monster Attack. I played it. I adored it. I loved it.

I guess, I have no need to explain why it was so freaking awesome.

   2000. I'm just a little kid, sneaking early morning to sweep the dust off my dear-old Mega Drive and have a good time. Ecco the Dolphin. General Chaos. Beyond Oasis. But there was one game I never touched that morning. The one game I was always putting deep inside my heart, but far, far away on the shelf. Zombies Ate My Neighbors. I played it with my brother through 30 levels or so. We both loved it, we both played the hell outta of it, we both never finished it.

Well, this one kinda speaks for itself, too. Right?

   Nah, I wasn't afraid of the game. It sure was creepy, but campy at the same time. No, I was afraid to finally complete it. They say, love can be a blessing, as well as a curse. In my case, it was a bit of both. I finally found a source of my love. I got tired. I needed to distract myself, so I started developing thought I came up with earlier. What b-movie games could I have possibly missed? There sure were some. I started digging. Google. Wikipedia. Related links. It became my obsession.

   Obsession... What an interesting word. We love to use it, when we couldn't find an explanation for our actions. So, I started my research. I searched for hours, days, weeks maybe. I squeezed every little bit of information I could find from different websites. I slept 4 hours a day. I rarely went to hang out with friends. I didn't need to sleep. I didn't need no strolls. I didn't need friends.
   I wasn't even playing games at that time. It wasn't necessary. As time was flowing by, went a month since I began. I felt weaker, exhausted even. Soon enough, I reached a point of no return. I searched through everything twice at least, I saw the same games on the same lists, gathered information I didn't even need to know. Shadow Warrior was coming out soon. I knew I wanted to play it. I needed to play it. But I could't. It wasn't about games anymore. My obsession absorbed me.

That was me, basically. Miserably going through.

   I finally forced myself to turn off the laptop. My eyes froze on Deadly Premonition's cover laying near. Suddenly, irresistible desire to play it came over me. I loaded the last save and spent some time just fooling around town. At some point, main hero said, “We are going to leave, but you're welcome to stay, if you need anything.” He didn't really try to pace me. But he did acknowledged that everything ends at some point. Somehow, this thought comforted me.
   I embraced the fact that I didn't finish Zombies. I downloaded an emulator, then the game. It wasn't a tough find, after all. My brother saw me playing and joyfully jumped in. It was a delight to play. Like we are those same little fellas again. That bittersweet moment of reflection.

   We never finished it, of course. But that didn't matter to me anymore. I had fun. Fun distracted me from my obsession. It made me realise how I turned my hobby into a crucial procedure. Fun cured me. I still like searching for “grindhouse games” sometimes. Though, not as compulsive as before. As I stay late at night, sometimes I keep recalling “b-movie games” I liked and imagining those I might have missed. All that, until I become tired and lose myself in a sweet feverish dream.

   Because that's how I like it.

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Good day, Destructoid! (although, it certainly is night in my parts) It may look mysterious or just plain stupid to you (depends on perspective), but that's right – it's my introduction after popping out a blog before. “Well, that's no crime”, you say. Hotdamn, it is! I spent almost two weeks without even introducing myself to this marvelous community full of twisted perverts and dickjokers (there is a word, I guess).

So, I figured; there's no better way to start than listing my Top 10 Fetishes, while blurting out a thing or two about yours truly. Thanks Gajknight for launching and Dreamweaver for oiling this demented machine of distorted fantasies.

Well, three mississippi we go!

     10. Armor bras
     Armor bra is our ancient future. It may seem cold at first, but don't let it fool you, as it's hotter than John Malkovich caressing his own bossoms. It's comfortable. It's sexy. It's presumably warm and fuzzy. Most importantly, it's safe, right?

     9. Mullatos
     I am a sucker for mullatos. Nothing turns me on better than a dark-skinned hot-blooded independent individual. I guarded my Yuko and Fressia like one soft-hearted pimp. And Dudley, for that matter. Seriously, though, look at this fancy butt!

     8. Rear penetration
     I love getting my ass impaled from behind. In these precious moments, life literally flashes before my eyes. The best part is how unrelentlessly hard and unforgiving it feels every time, even when you saw it coming.

     7. SS

    Sinner's Sandwich is my passion. It may be a “self-inflicted punishment to atone for past sins”. But I like sins. And I am always up for some punishment.

     Either way,
     You should try this wonderful lunch.
     It’s more than a delicious, tasty crunch.

     So says Mr. Stewart.

     6. Sidekicks destined to die
     I'm wise-cracking short Russian guy. At first, that may sound like some cute sidekick for both Yoshi and Zangief. However, in reality it's more of a combination of Miles Tails and Arse. That said, I obviously have a soft spot for sidekicks. And I hope that sometime they'll all get an opportunity to shove pineapples up theirs so-called friends' butts. Yep, just like that.

  5. Prinnies
     These doods! Sure, they are whimsical wimps, but they can get in (and out) of anything. And they're always down to party.

     4. Four hands are good, but one machine gun prosthesis is better

     “Would you stop crying over fucking spilt milk?”
    - “I have NO LEG!”
    But seriously, Robert Rodriguez's Planet Terror was an epitome of grindhouse fans' wet dream. You may yell all you want about how sexy Sheeva/Goro is (there's no accounting for fetishes), but smoky smell of recently fired hot-tempered carbine leg is my kind of perfume.

     3. Merchant, just Merchant
     There's something undeniably voluptuous in the way he calls me “stranger” every time we meet. He may behave like it's a senseless business deal; he needs my guns, I'm here to stack 'em. But you can't fool me, no, sir! There's a tension between us you can't deny. There's a reason he keeps following me. One day, I'll melt this stone-cold heart of his. Until then, I'll let him get my stuff at a “high price”.

     2. Demon-possessed girlfriends

     So horny. Cause they are possessed... and stuff.

     1. Final Countdown

    This song is a pure celebration of epicness and should be playing at every moment of your life. You know why? Because... It's the Final Countdown! dadadumdum dadadumdumdumdumdumdum


     By the way, if you noticed any presumably gay jokes, you clearly misinterepreted what I wrote. And if you did, please, keep it to yourself. No need bothering a fella. Because where I came from – you shoot first, clean mess later; and even though I'm an enduring fella, there is certainly an amount of what I can swallow.

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     We could bite each other's butts off while arguing if «Games are Art and Last of Us/ Journey/    _ _ _ _ _ _ (insert game you like here) is their Messiah». However, in the wake of latter global whorification of gaming industry, resulted in swarms of generic shooters (c'mon, don't be shy, Quantum Theory), milking of once promising franchises (poor, poor Kevin Spacey) and other nasty things worth forgetting, why don't we focus on that little something we call FUN?

     Fun, fun, fun, fun, fun, fun. Fun. How many times would I repeat 'fun'? Here. Fun. But seriously, fun is one distinctive beast. It could crawl inside anything in various forms, like some games are fun because they're so good, others are "so bad that they're good", and, of course, there are pearls "so good at trying to be bad, at the same time being so good that you lose yourself in existential onanism for the rest of you life". However, I am in no position to tell you what's good and what's not. Everyone should decide it for themselves. As well as I am not trying to uncover mystery of "hate out of ten" or "what's happening inside that head inside that mouth inside that head".

     Instead, let's take a look at “fun factor”. As a matter of fact, I am quite acquainted with such breed of video games where fun and self-awareness alone can make it a helluva satisfying experience, as well as enthusiastically bury game alive sixty feet under. Let's call 'em "grindhouse games".


[It's History Time, folks! It's kinda important. Although, you could be a smarty-pants and skip it.]

     Originally, grindhouse was a name for movie theaters that mainly showed exploitation films. Lately, Rodriguez/Tarantino double-billed movie of the same name attracted a new wave of attention to the subject. Not so long after, many video game developers decided to join this twisted carnaval of perversion, bad taste, sex and gore. That's where House of the Dead: Overkill, Shadows of the Damned, Deadly Premonition and many others came in. Though, it would be wrong to think that there wasn't anything else like this before. No, B-movie blood stimulatively pulsates in video games since early 90's. There were inspired gems (like Day of the Tentacle), classic attractions (Blood, Shadow Warrior) and adorable cult crapfests (Phantasmagoria, Harvester) alike. Over the years b-movies' charm, irresistable stupidity and sincere honesty have found themselves in many projects, big and small (see Resident Evil, Wolfenstein, Destroy All Humans! and Suda51's joints). Even now (with recent Outlast, Shadow Warrior remake and upcoming Evil Within), they are still spreading and having a pretty good time overall. So let's wish them luck in their terrifying journey of getting into teenagers' minds, hearts and other legal places.

[History Lesson is over! You endured it, boys and girls! Drinks on me!]


     After dealing with a bunch of introductory malarkey, we finally made it to the meat of the story. So, what makes good grindhouse game? Where lies that golden line between having genuine fun and acting plain stupid? In my humble opinion, there are six main ingredients, each one bringing something exceptional to serve up the experience. Let's discuss them individually.

     Or soul. Or personality – whichever you prefer to call it, is a crucial element. Given its b-movie ethnics, games of this type are usually quite light on plot. In order to make them memorable, developers got to add that special something that keeps you immersed. Something that have natural sense of fun about it. York's in-car conversations in Deadly Premonition is one such thing. The moments like when he tells you his opinion on first two Superman movies (*spoilers* he does think they're better than first two Star Wars) and how he likes to hum Superman theme but it constantly transforms into Star Wars theme somewhere along the way, in these exact moments you forget that he is a game character. He becomes your friend. Deadly Premonition's plot in a nutshell is a schizophrenically bizzare story of friendship and retribution. And yet it doesn't look like a bloated mess, because it really doesn't try too hard to be in-your-face unique. It's natural.

     Humor is a subjective thing, we all know that. However, "grindhouse games" as exercises in bad taste need to understand exactly how to handle their humor. It may be offensive, dumb and exhausting but never bland. No matter how utterly interesting characters look and/or sound, they would present quite depressive picture, if dialogues aren't charming enough. Just look at how joyfully dick jokes transcend into pure poetry in Shadow Warrior (and its remake's review for that matter) and how pathetic they look like in recent Yaiba. Why so? The main difference lies in how creators approach their subjects. If they try to calculate humor by throwing offensiveness in the air, it doesn't work. But if they are clearly having fun with it, you feel that, too. That's where your stupid, yet satysfyingly gleeful grin shows up.

        Appreciation of Unexpected
     In Lamberto Bava's cult horror flick “Demons” there is a scene, in which main heroes find out that they're trapped inside cinema's grand hall while fighting hordes of bloodthirsty, well, demons. Suddenly, ceiling is starting to crack and an empty helicopter tumbles right under our heroes' noses. I don't know if it's intentional or not, but their faces are kinda unimpressed with what they witnessed a mere moments ago (Helicopter? I hardly knew her!). Can't say the same about us.
     Videogames captures that so-called “wtf-factor” in its glorious entirety pretty good. From demon-crow boss screaming “Fuuuuuuuuuuuuck Youuuuu!” of Shadows of the Damned to Deadly Premonition's ingenious coffee fortune-telling it all makes us wonder what crazy twisted perversions game developers' minds will come up with next. And I don't know about you, but that's fine in my book.
     Oh, and did I mention how those poor fellas managed to defend themselves while waiting for that utterly convenient rescue? No? Why, by slicing through every damn thing using display motorcycle and sword props, of course. Duh!

     In gameplay, that is. You think I may sound crazy for a moment here, but I DO like all those minigames and sudden gameplay changes this type of games has to offer. Yes, at some point they're frustrating (like Lollipop Chainsaw's zombetball) and you may wonder why developers decided to include them in the first place. Of course, they could be better. Of course, they are mostly out of place. But they also add that sheer sense of individuality and uniqueness most games try to achieve but without doing enormously ambitious stuff. Seriously, what possibly could match the joy of beating police captain in the totally bonkers dance-off to the funky covers of “Mr. Sandman” and other 50's hits while playing as a brain-eating travelling salesman?

     Last years undoubtedly reassured people that graphics aren't everything. Success of indie darlings like Hotline Miami and The Binding of Isaac, as well as studio projects like Telltale's Walking Dead showed that people could enjoy good games without the pretty 10k picture and seven simultaneous Oculuses. As for "grindhouse games", they always carved their own way into our hearts. Most of them are projects of passion that pay homages to things most precious to their creators. That's why they have this strange, but somewhat familiar and lovingly crafted style. It's not just some artsy-fartsy stuff. It's people's beloved treasures projected onto the other stuff they love the most – videogames.

     As it's closely connected to the aforementioned homages, music in such games is often underrated. Most gamers think of it as an “assault on all senses” or “that cool guitar riff in the background”, as in reality, music adds quite a lot of depth to the overall experience. At important moments, it may be tender, mysterious, horrifying or just plain disgusting. It helps game underline the expressions it honestly wants to evoke in us, without screaming out loud. Just look at Shadow Warrior's finale. Game itself may look like an untamed beast hungry for bloody massacre as you slice through hundreds of enemies, but inside you may found sensitive puppy that only afraid of one thing – loneliness.
     Whew! It sure was quite a ride, ain't it? As you can tell, I am a sucker for such games. Yes, I love them. Love them for their whimsical nature, simple, yet affectionately honest stories, their passionate tomfoolery and unadulterated sense of fun. Love them for staying true to their individuality and being broken and perfect at the same time. You may not feel about them the way I feel, but please, be thankful to them. For they deserve it.

     Thank you for reading thus far. Be well and love games.

     Also, fun. Or cocks. Or whatever.