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Here's some epicness for you guys to spaz out on.

Also, someone please post this trailer on the main page!

I'll go through the video and categorize my analysis by video sections. Enjoy!




1:09:

Shiki mentions "I'd be in serious trouble if I were made to return, though..."

What does this mean? Are all the TWEWY characters aware of their home world (TWEWY universe), like Joshua is, in comparing the two?

THEORIES: The TWEWY world is included in DDD, and the characters are somehow put into Traverse Town, which would explain why both Shiki and Joshua are aware of multiple worlds.


2:05:

Mickey doesn't know Sora, but knows of Keyblades, and mentions that he's also infiltrated the world for a reason (for minnie, probably, but also perhaps for Donald and Goofy). Are worlds crossing time, as well as space? How can Sora visit a world from the past? Can two different Mickeys co-exist if all of the RoS worlds are restored to the RoL?

THEORIES: This also indicates that Musketeer Mickey isn't originally from this world at all, which must point toward being King Mickey in the past...


2:39:

Neku yells out to the Cloaked figure "This isn't what we promised!" and then proceeds to jump up and tackle/arm-lock the hooded figure. At that time, Sora falls asleep at the sight of Neku confronting the hooded figure, apparently just standing there, not attacking Neku or Sora.

THEORIES: Neku met the hooded figure before meeting Sora, and made a deal with him. If TWEWY's world is included in DDD, then perhaps the hooded figure transported the TWEWY characters to Traverse Town, and promised Neku he would return after meeting a certain condition. Or if not that, then perhaps he promised Neku something else entirely.


4:16:

Riku goes into some sort of special mode and puts on dark claws/boots.

THEORIES: Perhaps it's connected to fusing with the Dream Eaters?


5:18:

The Riku/Sora/Mickey vs MX fight at the KG looks symbolic of BBS's fight, following the same pattern of MX elevating the ground and conjuring the same orb of darkness that he later shoots into the clouds in BBS.

THEORIES: Some people say that this is foreshadowing to the future, but I rather think that it's simple symbolism: Riku representing Terra, Sora representing Ven, and Mickey representing.....Aqua?

6:09:

Joshua confronts Neku, and Neku reacts in a negative way (gauging from Neku's stance, facing away from Joshua), which leads me to believe that Neku is mad at Joshua for something, or he's just trying to avoid what Joshua is saying. Joshua is accusing him of giving up on the world, or their goals/objectives revolving around the world.

THEORIES: Perhaps Neku gave up on trying to help the people in Traverse Town. Or perhaps, after the events of 2:39 in the video, during the confrontation with the hooded figure, the hooded figure tells Neku that the "promise" won't be upheld, discouraging Neku to the point of giving up.


6:20:

If you notice, Lea is looking directly at, and talking to, the drawing on the wall during the entirety of his sentence (of the heart with the notations written around it).

THEORIES: Lea wasn't looking for Ienzo at all, but rather at whatever the drawing of the heart is depicting on the wall. The "icky job" Lea's referring to, therefore, must involve the depiction on the wall.

If this is in the present, then what does that mean for Ienzo? Is he revived as well? His lab coat is suspicious, because it would conflict with the theory that revived somebodies keep their clothes/memories from their nobodies (skip to 7:21 for my revival theory), which Lea is apparently demonstrating. This could possibly indicate that Ienzo in this room is an illusion, and Ienzo is actually the small child he once was before dying, with an older mind from the memories of being a nobody, similar to the events in Inception.


6:32:

Riku mentions Mickey, Donald, and Goofy always being together.

THEORIES: First of all, there are LOTS of questions revolving around the "Country of the Musketeers":
1. Is this world a manifestation of the past, or is it an entirely separate world consisting of characters who could co-exist in the present?
2. Is the Musketeer Mickey an entirely different Mickey, or is he a King Mickey from the past?
3. Is this Musketeer Mickey a manifestation of some of King Mickey's memories, sent into the RoS, that King Mickey will later re-obtain after the world is liberated?
4. If this is Past King Mickey, then is this where Present King Mickey meets, and recruits, Present Donald and Goofy?
5. IF Country of the Musketeers is an illusion of the past, could any RoS world, or its contents, potentially be an illusion?


7:00:

Sora tells Joshua that his feelings will stay connected to his lost friend.

THEORIES: Joshua's lost friend must be Neku. BUT, this conflicts with the timeline of Sora previously being with Neku. If Sora met Neku as soon as he entered Traverse Town, then Sora either fails to mention Neku's whereabouts to Joshua, OR Sora loses Neku's tail when he finally wakes up after collapsing at 2:39 in the video. If the latter is correct, then Sora must meet up with Joshua after waking up, which explains why Neku isn't in the scenes with Joshua/Sora.


7:09:

Cloaked Riku unveils his face to be Riku.

THEORIES: This image of Riku reminds me of the ending to CoM, when Riku is walking with Mickey with the Organization cloak on. If it truly is Replica Riku, wouldn't he be wearing the suit of darkness that he was wearing in CoM? Also, what was Data Riku wearing? An Organization Cloak?

If anything, I think it could be an illusion of Riku's past self (if my above theories are correct that some worlds displays illusions of the past). Although, I'm not sure what the past Riku could possibly educate the present Riku about...


7:12:

Xemnas is questioning the seemingly impossible existence of hearts within people like Nobodies.

THEORIES: This could possibly be referring to Xemnas questioning the existence of Terra within himself, but I think he's more so referring to someone like Roxas.

Also, the fact that Sora tells Xemnas he thought hearts reside in the nobodies/anybody at 7:18 makes me question the order that Sora visits the different worlds. If this confrontation is indeed happening at Prankster's Paradise, I'm thinking that this world happens before Notre Dame's. Otherwise, I think Sora would be acting differently to Xemnas if he had learned the things heard from YX at Notre Dame previously. Prankster's Paradise Sora sounds more ignorant, if you ask me.

Although, it's possible that Sora's confrontation with YX at Notre Dame wasn't anymore enlightening than simply hinting towards harboring extra hearts.


7:21:

Pause right at 7:21, and study the outfits. This is quite confusing to me. It appears that Mickey is wearing the KH2 outfit, but I don't recognize Goofy's outfit. This also puts the entire Disney Castle Confrontation's timeline into question: Is it in the present, post-KH2? If so, how is Lea revived, displaying Axel's clothes and weapons?

THEORIES: In BBS, Braig uses differently styled weapons than Xigbar's, so I imagine Lea normally uses different weapons than Axel's. If this is the case, how is this Lea, if he's using Axel's weapons and clothing?


We obviously have no clue what happens when a Somebody is revived after having both their Nobody and Heartless destroyed. If so, then when was Lea's heartless destroyed? Does a character destroy Lea's heartless during the course of DDD?

When a Sombody is revived in this way, perhaps he keeps the memories/powers of his Nobody's/Heartless'. This would have grave implications for Xehanort once he's revived, gaining all of his Heartless'/Nobody's powers on top of his own once he's revived... This would possibly triple Xehanort's powers, combining all three "final bosses" into one nearly unstoppable force by KH3.


7:33:

Watch carefully how YX reveals himself in front of Riku at TRAVERSE TOWN, and then confronts Sora at NOTRE DAME, while Sora says "you're the guy from before!" at 7:44, indicating that YX has confronted Sora before, probably at Traverse Town.

THEORIES: This leads to question the timeline of world visitation. Sora's reaction to YX indicates their SECOND confrontation (Sora says "from before," meaning only one other time).

YX is probably the hooded figure at 2:39 in the video, and is also probably orchestrating the events between Neku and Joshua, also probably inciting the tension between the two at 6:09 in the video.

This also leads me to believe that YX is the mastermind behind most of the events in the RoS, posing as the ultimate threat in the entire game.


7:48:

I'm not even gonna go there... SO confusing. Vanitas is obviously wearing the suit of darkness though. They mention hearts not your own, so they're mentioning multiple hearts, obviously. When Vanitas/YX say together "hearts not your own," are they making a point that their hearts aren't the hearts inside Sora, or is it the opposite, and they're both implying that their hearts are both the hearts Sora is harboring?

THEORIES: Vanitas doesn't appear until the camera cuts to a side view of Sora running up to YX, which before that time, YX was standing alone. Perhaps Vanitas appears as a manifestation of Ven inside Sora's heart, and perhaps something similar will happen to Riku: a conjuration of a connection to Terra will appear next to YX.







Ulicies
10:59 PM on 05.26.2011

My first successful quest in Monster Hunter was with "The Claw." But let's go back a bit further.

My friend had told me about this cool game on the PSP that contained swords and monsters and quests, with amazing graphics to boot. And I was a bit skeptical. But then I saw some footage, and was immediately hooked.

The game play looked great, the weapons were impressive, and the monsters breathed fresh air into my then closed off exposure to video games. I was extremely excited to pick up the game for myself, and dive into this interesting new world of beasts and brawls. There was one thing I hadn't considered before buying the game: the controls.

Before my time with Monster Hunter, I had sporadic experience with Phantasy Star Online for the Gamecube. I'd go to my friend's house, boot up the Cubic system, and hunker down for the afternoon, shooting and slashing sci-fi aliens with guns and sabers. When I played Monster Hunter Freedom one, my first impressions struck a similar chord as Phantasy Star. I briefly tried to manually switch the camera forward with the L button every few seconds, like in PSO, but I quickly realized that there was something strikingly different. It was harder: much harder.

My time with PSO spoiled me. Shooting those cybernetic terrestrials with the lock-on system was such fun. I'd run through the halls, blasting away, watching those experience points slowly beef my character up into a maddening warrior, eventually being able to tear through the levels with ease. But there was one thing you never had to do in PSO. You never had to aim.

I realized this when I shot my first bullet with a Bowgun. It flew over the shoulder of the nearest Velociprey, slowly disappearing out of sight. Frustrated, I rearranged my character and tried again. This time it hit the Prey squarely in the chest. The Velociprey responded by leaping high in the air, landing with a thud on my leather plate, sending me reeling. Angrily I got back up and started wailing into him with my Normal S lv1 ammo. But the Prey wasn't dying. And more started spawning. They quickly teamed me, sending me running. After enjoying the show, watching me flee in despair, my friend belatedly informed me about the R button.

Burned by my horrible encounter with the smallest of enemies, I quickly switched to a Great Sword. Ah, now here was a ferocious weapon to possess! Oozing with newfound confidence, I brandished my Bone Blade into battle, running back to the pack of Prey with a vengeance. I easily disposed of three Velociprey, gleefully gazing upon their corpses, when their leader ran up behind me. After calling in for his calvary, The Velocidrome started running around me. Confused, I quickly tried to change the camera view with my left thumb, attempting to get a better view on this agile assailant. And then it did something unexpected. After I had turned the camera all the way around to finally gaze once more on the creature, the Velocidrome jumped clear over my head, landing behind me. By this time, the other Prey had circled me and started chomping me to bits, so once again I had to retreat.

It was after that when I finally discovered "The Claw." Hooking your index finger on top of the Directional Buttons, I had finally gained proper control of my character. After mastering this technique, my hand-eye coordination was on par to deliver the future Rathian body parts back to the village with ease. I was finally Head Honcho; the top dog. But then something I had been eagerly anticipating for a very long time happened. Monster Hunter Tri was released.

Words couldn't quite describe what I was thinking when I first set foot in the Sandy Plains of MH Tri. The series finally felt like a console game. After all that time on the PSP, the feeling of sheer grandeur was matched with the palpable feeling of solid controls. I had fond memories of playing RPG's like Kingdom Hearts II and Mass Effect. For the first time in my hands, the Monster Hunter series finally FELT like a true game.

And that, my friends, is why I cannot voluntarily go back to "The Claw." If MH: Portable 3rd (Freedom 3) is released for the PSP and the PSP only, then I will play it, and I will have that same feeling as I did back in Freedom one and two. But if there is even a slight chance that I can have the same experience as I did with Tri on a handheld platform, then, my friends, I don't think I will ever be able to return to "The Claw."








One reason why people complain about all of these different non-numbered titles (and the series in general) is that they're so scattered throughout many different platforms (PS2, GBA, DS, 3DS, PSP, Possibly PS3/PSP2). Now, I own every single platform mentioned above (minus PS3/PSP2, I'm getting 3DS at launch), but to the majority of people out there, it's very difficult to cultivate every single platform just for a single IP. And frankly, the story is starting to get a bit confusing, what with multiple Xehanorts running around, and scattered hearts finding homes in confusing places, like inside other hearts (no joke; I'm pretty sure Master Eraqus's heart is currently residing inside Terra's heart, which is subsequently inside either Xehanort's or Riku's heart. Sound familiar? [read: Inception]).

I think a compilation of the Xehanort Saga should be made on a single future title either during or right before/after the release of Kingdom Hearts 3. This wouldn't be a smart thing to do right now, but it is a possibility for the future, and I'll tell you why.

All of these non-numbered games (the technical word, albeit a very cynical one, would be Spin-offs) that are slowly unraveling the Xehanort saga are just releasing. Everybody is currently purchasing them, and certainly wouldn't be willing to buy them again within a year, or even two. But let's take a look at what's realistic for the future of Kingdom Hearts down the road. The latest game is KH:3D for the 3DS, coming out presumably this year, 2011. Now BBS Vol2 could very well be released around 2011-2012, but Kingdom Hearts 3 isn't coming out until after VersusXIII is all said and done. This will be at the earliest 2012. So once Versus comes out, Kingdom Hearts 3 will take around 2 years to make (granted that they keep the same vision moving forward, unlike Versus, where they kicked around some game play and story ideas for 2-3 years before actually sticking to a single goal). So in reality, we won't get KH3 until around 2013-2015. Let's not forget Square Enix's infamous habit of perpetually stalling and changing release dates. Any other company would have the pressure of releasing their game within a timely manner, depending on how much they've overexposed the game to the public, but Squenix seems to be a bit unique at the moment.

What in the world will we do until 2014 and beyond? Well, we have BBS FM and Drop Distance this year, with perhaps BBSVol2 out in 2012. But unless Nomura keeps pumping out portable titles like he's giving birth to quadruplets, that seems like a considerable gap between then and when Kingdom Hearts 3 finally comes out. (Assuming that Versus comes out in 2012, and also assuming that KH3 takes two to three years to make)

Here's where the compilation comes into play. I'm talking about every KH game that's come out for anything on gaming's most powerful console; the PS3. The beauty of the Kingdom Hearts IP is that every game is important to the storyline, no matter the platform or the size. The Playstation games would be easy to port or slightly revamped for an HD collection, but the only problem would be the Nintendo-owned games (Days, Coded, and 3D). Unfortunately, unless Square Enix makes significant deals with the Big N, I don't see us getting pure ports onto a Playstation platform.

But what I can see across many different websites, reviewers, and comments, spanning weeks and months, is that there is general hate or dislike toward Re:Coded and 358 Day; considered hollow fillers to the masses, without substantial gameplay, other than a few cut scenes here and there that are good for the storyline, seemingly only the hardcore fan gets into these oddball titles. Even I failed to buy Coded, and resorted to KH13's dedicated video library to get the sense of the storyline. But that's what this HD collection could do. It could leave the gameplay to the main entries, and turn the Nintendo titles into movies. In other words, the sense of the two story lines can easily be met just by watching the online videos. So what Square Enix does is turn the Nintendo-owned games into 10 minute or so movies in between everything else, in chronological order. Then, there won't be any question about how to reformat the controls for those oddball titles. Furthermore, the people who complained about those will be happy because they won't have to trudge through every single handheld title just to find out the storyline of those titles.

To be honest, I wouldn't mind that either. In the long run, I would find having to trudge through 20-30 or so levels of Days/Coded just to see maybe 10-15 worthwhile cut scenes would be a bit daunting, granted that everyone has already beaten these games years ago (remember, the compilation would come out a couple of years after all of the non-numbered titles).

I think condensing the Nintendo titles into cut scenes would not only give the game itself a more smooth transition between the main entries (BBS Vol1-2, KH1-2), but also it would free up more space, time, and investment in the production to focus more on revamping the main entries, rather than cramming every single full-fledged title into one game.

I don't know about you, but I can hardly wait for Kingdom Hearts 3. The series itself may be a bit complicated (some would even say convoluted), but a condensed HD collection of what we've been through so far on a single platform would certainly help not only the newcomers and the people treading new waters, but also give the hardcore fan base a substantial, all-in-one package in preparation for the final chapter.








Instead of mindlessly gushing all over this trailer, I'll just post it:

http://www.youtube.com/watch?v=YiIx9VJWSl8&feature=feedu

The cut scenes look absolutely breathtaking. The gameplay looks really crisp and neat in HD as well.