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UglyDuck
5 Reasons Why That BG&E Trailer Could Be In-Engine
UglyDuck | 1:38 PM on 05.09.2009 24 comments




It would be naive to assume that this is in-game footage. Aside from the obviously scripted camera, the animation looks a little too smooth, the physics a tad too realistic and the vistas a bit too gorgeous. But scripted events can still be rendered in-engine; they don’t necessarily require a ray tracer. In this complete waste-of-time blog, I hope to provide support for the theory that this footage could be in engine after all.

1. Shaders


Using a raytracer method of shading, you will always have a perfect, flawless finish, unless the raytracer in question is shit. With that in mind, take a look at the screenshot above. Note the bread-knife serrated edge of that shader, something that you would not find in any pre-rendered cinematic, but is highly likely to be found in the typical pixel shader of any recent release you care to mention.

2. Shadows

It isn’t very clear as a screenshot, so if you want, look at this moment during the trailer. The shadow against the wall is somewhat odd for a video game engine, wouldn’t you say? It seems to be a radiosity shadow, something thus far unique to pre-rendered CG, more or less anyway. However, if you look at detail, you’ll notice that it is, in fact, just one silhouette shadow multiplied a few times, which if I might observe, is fucking clever. Though this may subconsciously contribute to your belief that this is pre-rendered, it is entirely possible in a real-time engine.

3. Assets


The plant in this picture is a bit jaggy. Look, shut up for a second. Pre-rendered trailers don’t use low poly objects - so this is likely an in game asset. Occasionally, pre-rendered trailers will use in game objects and meshes, such as the Left 4 Dead opening scene, but these rare. You can count on something external from the game engine to look far more defined.

4. Look to the ubidays trailer


The trailer at Ubidays was revealed by Ubisoft to be entirely in-engine. There is a similar style and graphical prowess between the footage we saw over a year ago and the video leaked yesterday. Also, notice the presence of all the things I mentioned above in the debut trailer, the shading techniques and the very noticeable vertices in certain areas. I even remember a similar debate over this back then, before we knew that it was in engine.

5. You wouldn’t question it otherwise


If this was CG, you’d know it. Developers spending the money on CG want to make the most out of it; they will make it look far more cinematic and complex. Rendered trailers are approached from an entirely different angle because of their vastly broader potential.

All I'm trying to do here is put across the possibilities and the evidence so that you don't feel quite so stupid when it turns out you were wrong. It will probably turn out that it is pre-rendered and this entire post will have been complete and utter bullshit. At which point, I, as well as everyone else who tried to legitimately defend it, will look like unintelligible reactionary husks and any of us with a sense of dignity will be forced to commit sepuku to get over it. Or possibly just humbly admit fault, but you never know with the kind of psychos that comprise the BG&E fan community.



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23 comments | showing # 1 to 23
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viralhunter's Avatar - Comment posted on 05/09/2009 13:51
viralhunter
I can dig it.
Justice's Avatar - Comment posted on 05/09/2009 13:55
Justice
Nice write-up man, I hope you're right.
UglyDuck's Avatar - Comment posted on 05/09/2009 13:57
UglyDuck
Ah ha ha. I guess it's my job now to say "Fair Enough", like such a witty motherfucker. Perhaps a few Dolphins? Maybe a little "Who the Fuck is Jim Sterling"? Let's rub some "I'm A SHARK" into the wound, huh?

You pervert.
viralhunter's Avatar - Comment posted on 05/09/2009 13:59
viralhunter
or you can do what you just did and actually do a good job.

IDK, either one is good.
UglyDuck's Avatar - Comment posted on 05/09/2009 14:11
UglyDuck
Look, I drink Cloudy Lemonade.
viralhunter's Avatar - Comment posted on 05/09/2009 14:22
viralhunter
am i in an argument right now and not realizing it?
UglyDuck's Avatar - Comment posted on 05/09/2009 14:42
UglyDuck
No, not at all. I thought it was going pretty well :).
viralhunter's Avatar - Comment posted on 05/09/2009 14:52
viralhunter
SHIT YEAH! I love turtles in time
DJP3DRO's Avatar - Comment posted on 05/09/2009 15:05
DJP3DRO
Plus, as I pointed out in the comments on the original article, a lot of Jade's animations repeat, such as her quick hops to the left and right, and her running.
Davram's Avatar - Comment posted on 05/09/2009 15:20
Davram
Yeah, the way she rebounds off a wall in exactly the same manner multiple times shows it to be non cinematic imo. She has...animations that repeat themselves, something that have to put in game but something people cinematographers would avoid.
grafkhun's Avatar - Comment posted on 05/09/2009 15:34
grafkhun
You had me at radiosity shadows, I'm convinced, even though I don't even know what that means.
SpilledMilk's Avatar - Comment posted on 05/09/2009 15:54
SpilledMilk
Let's just hope that the game is better than the first. Not to say that the first was shit, but ...you know what I mean.
EternalDeathSlayer's Avatar - Comment posted on 05/09/2009 16:00
EternalDeathSlayer
If that is in-game footage, it is now my most wanted game.
CWal37's Avatar - Comment posted on 05/09/2009 17:13
CWal37
Really awesome dissection. I had just dismissed it out of hand, but you forced me to take a more critical in-depth look at it. Nice work.
Naim Master's Avatar - Comment posted on 05/09/2009 17:47
Naim Master
If it's in-game footage , it'll be in-game footage .
TheCleaningGuy's Avatar - Comment posted on 05/09/2009 17:54
TheCleaningGuy
Wow. It looks very pretty. If that is, in fact, in-game engine footage, I might have to pick it up.
UglyDuck's Avatar - Comment posted on 05/09/2009 17:59
UglyDuck
Thats... true.
perri's Avatar - Comment posted on 05/09/2009 19:01
perri
Nicely done. I really hope it looks like that. I NEED to play this game. On NeoGAF they recently did this with that leaked Red Steel trailer, this is much more convincing...Probably because is much more thorough and intelligently put.
fetusmilk's Avatar - Comment posted on 05/09/2009 19:29
fetusmilk
i can agree with your statements.
only thing is, its probably an uncontrollable in game action cut scene clip event thing.

like you get to an certain point and this in game cut scene activates and plays through and then your in the next section.
so i agree this is in game footage. but i doubt this is how you play the game.

but it looks freakin awesome so far. i never did play the first one. maybe i'll try and find it.
ZServ's Avatar - Comment posted on 05/09/2009 20:11
ZServ
damn. youre smart.
10BobMarleys's Avatar - Comment posted on 05/09/2009 21:16
10BobMarleys
Imagine if they put this in the game as a QTE. I'd kill myself immediately.
Visc's Avatar - Comment posted on 05/10/2009 06:37
Visc
Yeah, the radiosity shadows were the thing that was throwing me off, too. Also, i wouldn't put it past them to use games assets like the jaggy plants in a prerender to save time modelling new, high-poly ones!

I doubt that this is in-game. That said, i would fucking love it if it was.

Nice post!
UglyDuck's Avatar - Comment posted on 05/10/2009 11:29
UglyDuck
I mean, I see what you're saying. It hangs on whether this was designed as footage for public consumption or whether it is an internal concept video. If the later, then yes, I don't see why they wouldn't do that to save time. Hell, I'd be surprised that they made it look as good as it does if it was just internal use.

If the former, however, then it is a different issue. Like I said, pre-rendered content is generally approached from a very, very different angle than this. It doesn't try to adopt the look of 'gameplay' - that is what the game is for. No, pre-rendered content is designed to make use of the things that games can't do. It uses lighting effects and physics and animations and details that could not possibly be achieved in-game.

I know it's nothing more than a jaggy leaf, but it's what that leaf represents dammit!
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