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Favorite Games, as well as pretty much anything I think has defined or contributed to my taste as a gamer over the years.

Adventure (atari)
Aeon Flux (xbox)
Alien 3 (snes)
Aliens vs Predator (arcade), AVP 2 (pc)
Amazon Trail (pc)
Area 51 (arcade)
Armored Core, AC 2, AC 3, AC Nexus, AC 4
Assassin's Creed
Asteroids (atari)
Atlantis (atari)
Bad Dudes
Banjo-Kazooie, BK: Nuts & Bolts
Battle Chess
Battle Unit Zeoth (gb)
Bayonetta
Beneath a Steel Sky
Bioshock
Blacksite: Area 51
BloodRayne 1 & 2
Borderlands
Breakout (atari)
Brutal Legend
Bubble Bobble
Buffy the Vampire Slayer (xbox)
Bushido Blade 1 & 2
Bust-a-Move
Call of Duty 4, Modern Warfare 2
Captain Commando
Castlevania: CotM, OoE, SotN
Centipede (atari)
Chrono Trigger
Colony Wars (ps1)
Combat (atari)
Conker's Bad Fur Day
Counter-Strike
Crystal Castles (atari)
Dead or Alive 3, Ultimate, 2 Hardcore, 4
Defender (atari)
Deja Vu
Deus Ex, Invisible War
DinoPark Tycoon (pc)
Doom I & II
Donkey Kong
Donkey Kong Country 1 & 2
Double Dragon (nes), Double Dragon II (gb)
Duke Nukem 3D & Time to Kill
Earth Defense Force 2017
Earthbound
Ehrgeiz
Elder Scrolls III & IV
Eternal Champions
Evil Genius
Excitebike (nes)
Fallout 3
Final Fantasy I, IV, VI, VII, & XII
Flashback: The Quest for Identity (snes)
Fortified Zone (gb)
Freespace 2
Frogger (atari)
Future Cop: LAPD (ps1)
Gex: Enter the Gecko
Ghost Recon: AW 1 & 2
Ghosts 'n Goblins, Ghouls 'n Ghosts
Goldeneye (64)
Grand Theft Auto, GTA2, III, VC, SA, IV
Guild Wars
Gun
Half-life , Opposing Force, Blue Shift, 2, Ep 1 & 2
Halo
Haunted House (atari)
Hitman: Codename 47, Hitman: Blood Money
Ice Hockey (atari)
Ico
Iron Man (360)
Jade Empire
James Bond 007 (gb)
Jedi Knight, Jedi Academy
Jet Moto (ps1)
Joust (atari)
Jungle Hunt (atari)
Jurassic Park (snes), (arcade)
Kirby's Dream Land
Knights of the Old Republic
Left 4 Dead
Legacy of Kain (all)
Legend of Zelda, LttP, Twilight Princess
Maniac Mansion (nes)
Marvel Super Heroes, VS series
Mass Effect 1 & 2
Max Payne
Max Payne 2
Medal of Honor (ps1)
Mega Man: Legends
Mercenaries
Metal Gear, Metal Gear 2
Metal Gear Solid 1, 2, 3 & Twin Snakes
Metal Slug (all)
Metroid II, Super Metroid, Metroid Prime
Mirror's Edge
Missile Command (atari)
Mission: Impossible (ps1)
Moon Patrol (atari)
Mortal Kombat, II, 3, UMK3, 4, Deadly Alliance, Deception, Armageddon
Mortal Kombat Mythologies: Sub-Zero, MK: Special Forces, MK: Shaolin Monks
Moto Racer (ps1)
N+ (ds)
Night Driver (atari)
Number Munchers (apple II)
Oddworld: Abe's Exoddus, Stranger's Wrath
Oregon Trail
Otogi 1 & 2 (xbox)
Outlaw (atari)
Perfect Dark
Phoenix Wright: Ace Attorney (all)
Pirates: The Legend of Black Kat
Pitfall (atari)
Pokemon Yellow
Pole Position (atari)
Portal
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Pressure Cooker (atari)
Primal (ps2)
Quake II (ps1), Quake III Arena (dc)
Quantum of Solace (360)
Rainbow Six, Rogue Spear
Rampage (arcade)
RC Pro AM (nes)
Red Faction (pc)
Resident Evil 1, 2 & 4
Return to Castle Wolfenstein
River Raid (atari)
Rock Band 2
Rusn'n Attack (nes)
Saboteur, the
Saints Row 2
Samurai Showdown
Seaquest (atari)
Shadow of the Colossus
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SimCity, 3000
Simpsons, the (arcade)
Sims 2, Urbz: Sims in the City
Solstice (nes)
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Splinter Cell (all)
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Stranglehold
Street Fighter II, SSFII: Turbo, Alpha 3, III: TS, IV
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Syphon Filter 1, 2 & 3
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They Hunger (half-life mod)
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Wet
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X-Men (arcade)
Yars' Revenge (atari)
Zen: Intergalactic Ninja (gb)

I Hated It But I Eventually Learned To Master It Anyway, Then Lost My Skills and Hated It Again
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Test Drive: Off Road (ps1)

Most Despised Games That Are Quite Popular - >:(
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Far Cry 2
Fable series
Gears of War series

Games I'm Not Mad At, Just Disappointed -_-
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Mercenaries 2: Vehicle Hijack QTE of Destruction
Assassin's Creed II: Sassy Madam
Metal Gear Solid 2: Sequel of Libelty
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Terrible To The Point Of Being Obscene: Fable II
Ubersuntzu | 8:39 PM on 10.08.2009 14 comments


The game has been out for about a year, so I've had a lot of time to ponder whether or not I should really be offended by this game, or if it's merely disappointing. I've finally decided that, yes, this game is so unnecessarily horrible that it actually offends me.

Now, I want to clarify that. I wouldn't be saying it if my only problem with the game was that I didn't have fun, or because I felt ripped off. There are lots of games I don't enjoy, but most of those games have reasons for being bad. They had a tiny budget, creative differences with the publisher, schedule limitations, inexperienced developers, all the above...whatever. But Fable and its sequel had the backing of Microsoft, and because his name is a brand, Molyneux was given free reign to make pretty much whatever game he wanted.

And apparently what he wanted to make was a game where distractions like making your character have implied sex, buying real estate and making funny faces at little kids are more entertaining than ACTUALLY PLAYING THE GAME.

Now to be fair, the distractions are all very well made. Social interaction is all designed to be very cute and charming, and it mostly succeeds at this. The dog is very endearing. Buying property is a nice and easy way to make the player feel like they're getting somewhere, even if it's only superficial. The art design of the whole world feels very cozy.

Which would all be well and good if there was any actual game to attach this fluff to. To begin with, it's described as an action RPG, but there's no role playing to be found in the game. All the character upgrades for combat are so absolutely necessary and linear that the only way you could possibly make a unique character is if you specifically went out of your way to avoid upgrading anything just to make the game more challenging.

The action is barely there, because while I suppose you could use a variety of strategies, you'll never actually HAVE to use anything beyond tapping the gun button to fire from afar, backing up as more enemies approach, and shooting some more. Tap that Y button until it jams. Occasionally you'll have to stop just to absorb all the experience you'll be racking up. (Way to go guys, make something that should be done automatically by the game into a chore. That's innovation for you.) If you're completely surrounded you might have to use a health potion, but the previously mentioned property system will be providing you with so much gold that you'd have to be a complete moron to ever run out of health. Not that a strategy would even help in those cases, since the only time the game ever tries to challenge you is when it's just throwing wave after wave of respawning enemies at you. But just keep tapping Y, maybe throw in a tap of the X button here and there for a melee attack to spice things up, but why bother?

Beyond the art design, the environments are so linear you might as well be playing in a hallway. No matter how big the environment there's always basically one entrance and one exit with a few boring grind fests in the middle. Maybe a better analogy would be...a 2D beat-em-up. Except I think Captain Commando and Alien VS Predator might have had more depth. Landing attacks in those games actually feels like you're landing blows, providing at least a superficial satisfaction to the combat. In Fable your sword just kind of swishes right through people until they fall down. The only time you'll get any real visual feedback for attacking is when the bad guys decide to block.

There's also the really tedious and annoying job system that basically amounts to a single mini-game. It's really repetitive, but you'll only have to deal with it for about an hour or two before you start buying shops and houses so that the game will give you heaps of gold every ten minutes anyway, so...

What else is there? Oh yeah, the fluff. The only stuff Molyneux put any effort into. Once you get bored of actually playing the game (which you WILL), you can get married, have little virtual sex, catch little virtual STDs, and have little virtual babies. Slap random people on the street and they'll get mad at you. You can toss a ball and your dog will chase it. Except...why would you even bother? There's no reward or punishment for any of these things, but apparently you're supposed to be awed by the sheer novelty of it.

And this is where the bulk of the creative energy got put in the game! An entire big budget, super-hyped, well marketed exclusive was developed for the sole purpose of allowing Peter Molyneux to screw around and make a game where you can sleep with hookers and a little stat in one of the menus will say you caught an STD. REVOLUTIONARY!

I've also heard some people claim the story is one of the draws of the game, which I can't figure out to save my life. It's your standard revenge story, except it's so compressed and bare bones that all of the dialogue in the entire game would probably only take 30 minutes to listen to. I don't know, maybe an hour. Either way, it's not exactly deep stuff we're dealing with here. Bad guy kills big sister, bad guy tries to take over the world, kid grows up and kills bad guy. There are also 3 or 4 support characters that have about a paragraphs worth of lines each. Which in retrospective is actually kind of a lot for a game as short as Fable II is.

There's no excuse for this! This didn't happen because Lionhead is a small company with budget limitations. It didn't happen because they HAD a real game planned, but then they had to scrap a lot to meet a deadline. It didn't happen because they had a big concept that they had trouble executing, because this is a sequel where they had every opportunity to add everything they couldn't include before. It didn't happen because the publisher thought the original concept was too risky. It happened because Molyneux is an asshole that spends more time thinking about what sort of novelty bullshit would be neat to say he's crammed into a game the next time he goes to E3 than he does thinking about what would make his game worth playing. Real games with real quality and real innovation fall by the wayside due to a lack of consumer awareness while this guy sticks his thumb up his butt and gets a paycheck for it.

The highest praise I can give the game is that it contains one of most powerful and honest metaphors that speaks to the heart of the human condition that I've ever seen in a video game.

The game opens with a video of the main character being crapped on by a bird. This is an even more effective use of the main character as a metaphor for the relationship between the game designer and the player since Kojima used Raiden to tell people to quit wasting their time pretending to be Snake and go live their lives in the real world. Except in this case the metaphor is that Molyneux just took a crap on you, because you're wasting time playing his game.

This game is downright obscene. PERIOD.



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13 comments | showing # 1 to 13
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vexed alex's Avatar - Comment posted on 10/09/2009 02:20
vexed alex
This post had a lot of words but none of them meant anything.
SuitcoatAvenger's Avatar - Comment posted on 10/09/2009 07:04
SuitcoatAvenger
wall-o-text-alert.

But for seriousness, I can't get into Fable II either. I bought the game, traded it in before completing it, read some essays about it the extolled the best elements of the game, figured I didn't give it a fare enough shake, bought it again. Still find it extremely hard to play. The game just doesn't jive with me. I love the art design and personality, but everything you do feels very arbitrary and hollow. That might fly in, say, Oblivion where you are a passive element to a larger world, but since Fable is all about you, I was expecting to have a stronger attachment to my character. Alas, poor design mechanics and conceptual decisions cut that root before it could grow.
AgentMOO's Avatar - Comment posted on 10/09/2009 09:20
AgentMOO
I think you're reading way too much into a game that wasn't to your liking. I hadn't played the first Fable game, but I played all the way through Fable 2 and enjoyed it a lot. Surprisingly enough, I became more attached to that damn dog than many other human characters in games I've played in recent history.
Tubatic's Avatar - Comment posted on 10/09/2009 09:49
Tubatic
If you played Fable II to follow the trail, get max stats and beat the game, I dare say you did it wrong.

Or at the very least, you clearly would prefer some other game that is about stat maxing and battle complexity.

If you feel some games are not getting their fair due, write a blog about THAT game! Spending this much time... sorry... CRYING about a game that you didn't like, doesn't properly convince me to try a game that's worth a damn in your opinion.

You have this unimaginable blogging powah! Stop wasting your time, and tell us what gems we're missing, instead of advertising Fable II.

I love you. Welcome to Destructoid.
Tubatic's Avatar - Comment posted on 10/09/2009 10:13
Tubatic
I would love for you to sell me on WET. I played the demo and I'm on the fence. Why should I bother with it?
Steel Squirrel's Avatar - Comment posted on 10/09/2009 10:31
Steel Squirrel
This is odd coming from someone who has WET as their banner image...
Steel Squirrel's Avatar - Comment posted on 10/09/2009 10:35
Steel Squirrel
Also... what did you expect to happen when you got an STD? Did you expect a close up picture of your character's genitals?
SuitcoatAvenger's Avatar - Comment posted on 10/09/2009 11:04
SuitcoatAvenger
I didn't even notice the Wet banner when I commented initially. Maybe... maybe this game isn't for you?

Also, Steel Squirrel just stumbled onto what would make Fable III a day-one purchase for me.
Tubatic's Avatar - Comment posted on 10/09/2009 11:11
Tubatic
@Suitcoat

Hey, and it'll probably have Natal functionality.

Molynuex's high concept imagineering just got real. He always wanted us to feel something...
Ubersuntzu's Avatar - Comment posted on 10/09/2009 18:31
Ubersuntzu
@Tubatic

I don't normally get this upset at games I don't like. Like I said in the intro, it's more the fact that with the kind of resources and talent this game had it should have been so much better. The wasted potential is what offends me more than anything. If it weren't for that than the worst I could call the game is mediocre, because in the few areas where it tries to excel...it does!

And I think I'll get started on a blog to sell you on Wet.

@Steel Squirrel

I don't care that there isn't depth to the STD system, I care that so much love and attention was put into all the silly novelty stuff (to the point of including an STD system) that it was to the detriment of the actual game those novelties were attached to.
TheRealist871's Avatar - Comment posted on 10/11/2009 17:20
TheRealist871
My impression after one hour of WET was that the game thinks it invented bullet-time, AND didn't know how and when to use it. I just felt like I was forced to use it while I was fighting an easy battle like killing 3 guys in a closet.

But that's just me! :)
dwolfwood's Avatar - Comment posted on 10/11/2009 17:42
dwolfwood
Interesting read. I never played the game and have heard completely mixed receptions on it that have led me to believe that the picture in my head is probably good enough.

Rpg related, I'm pretty offended that Lost Odyssey and Blue Dragon weren't as great as they could have been. I don't even own a 360, but I really think the developers could have had serious gems on their hands.

Okay granted I haven't played those games, but I just expected to read overwhelming great reviews, blogs, and opinions on them. I would have easily bought a 360 had I been under the impression that Blue Dragon, Lost Odyssey, and Fable 2 were the generation must-haves that they could have been.
dj-anon's Avatar - Comment posted on 10/16/2009 06:41
dj-anon
Pretty much what Yahtzee said.
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