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The sad part of this blog's title is that the people who truly didn't like the first game probably still won't be awed by this one, but it will be more accessible.
The game is too finely polished for me to say it's a bad game, (in fact if I were judging by the gameplay alone, it would be above average) but it certainly won't stick with me as one of my favorites like the first one did. In fact, if I were to pinpoint all my problems with the game down to one cause, it would be that the sequel is overproduced. That goes for everything. From the graphics, to the plot, characters, presentation, atmosphere...everything. Too be fair, if you're one of those people that got really put off by the Desmond sections of the first game, or didn't like the repeating recon missions, so much so that you didn't care about how much fun it was to climb buildings or to watch the story unfold, you'll probably really like this game. But I can't help feeling that the first game was something that was really special if you were willing to accept it for what it was, whereas this game feels like a bit of fluff that everyone can enjoy once before they forget about it. For starters, graphically speaking, everything is too shiny and pretty. So much so that nothing ever feels real, despite there not being anything that feels overwhelmingly wrong, either. It looks a moderately realistic city blended with a colorful Disney cartoon, but then faded just enough to try and trick you into thinking it's still attempting to be realistic. Despite the fact that for plot purposes you're always pretty aware of being in a simulation (in both games), the world of the first game looked and felt the way I expected it to. It wasn't afraid to be dirty when it had to be (which was most of the time), and everything felt lived in. The same can't be said for the sequel. At no point did I ever really feel immersed, and that's coming from someone that really enjoys the the Animus aspect of both games. It's not that I'm unwilling to suspend my disbelief, it's that the game is trying so hard to be pretty that it never allows me to forget that it's a fraud, especially since as in so many cases with this sequel, I still have the first game to compare it to. This cartoony aspect doesn't just effect the graphics, either. It totally dominates the plot and characters as well. In fact it's worse in these cases, because they play a much bigger part of why I can't respect the game. In the original game, the main character starts out as basically an arrogant jerk, but through the course of the game learns to respect what it means to take a life, and who also respects his enemies and their goals, even if he disagrees with the way they plan to achieve them. In the sequel, the main character starts out as a smarmy ladies man, and ends as a smarmy ladies man. He still has these token scenes with the assassination targets where he goes through the motions of pretending to be a messenger of death or something, but it's never believable because that's just not who he is as a character. He's a happy-go-lucky sort of character, and he's taking part in a happy-go-lucky sort of story. The fact that your enemies want to take over the world never has any weight to it, because they're all cut from the same thin cardboard as the new main character. To drive home this fact, one might point to the fact that they all have pale skin and dark baggy eyes. SERIOUSLY. And as far as I can tell they don't have any real motivation for taking over the world other than that they're descended from people that wanted to take over the world. SERIOUSLY. And beyond the revenge motivation for the first couple hours, there's never really much motivation for stopping them, either. It's basically "Well kid, you're descended from assassins. Go assassinate bad guys. They're the ones with baggy eyes." If you could actually respect the bad guys long enough to take them seriously as a threat, (if not as people, at least as characters) this wouldn't be an issue. In the first game you didn't at first have much reason to kill beyond the fact that it's your job, but it made sense because the people you were killing actually felt like they were trying to dominate the land, because you could tell they actually wanted to achieve their goals. The villains here just randomly kill their own henchmen for failing them, because, hey, that's what bad guys do. At least that's what they do if you can't write to save your life. And that's basically what you have to look forward to for plot and characters. There's a "big twist" at the end, but if you don't care about the rest of the game, then like me you won't care much about the ending either. The cutscenes also really detract from the experience for me. In the first game the camera almost never left your control, and when it did it still felt very much tied to the playable character. The camera work here isn't any worse than in most other games, but the fact that they didn't have to do this in the original because the story was dramatic enough on its own just made it feel like one more area where they cut quality for accessibility. Mainly to gain access to an audience that probably won't care any more than they did the first time around. If I could sum the story up into a single idea, it would be to say that if you ignore all the blood, it's basically a dumbed down, kid friendly coming of age story, except with extra knives where there should be some kind of character arc. In fact the entire story could be told relatively unchanged without it involving any kind of conspiracy or assassin/templar backstory at all. If you REALLY like knives, I won't lie. It might still be really appealing to you. Parrying someone's sword and moving in for your own kill is as entertaining here as it is in any other game with similar mechanics. The side missions have a lot more variety to them, but that mostly doesn't matter because you no longer need to do them to progress to the story missions. On the upside, some of them are worth playing just because they're fun. Stalking a target and dropping down on them from above, or chasing a thief across rooftops takes a long time to get old. Like I said earlier, if you're here just for the gameplay, it's all pretty solid. I have some other gripes about the presentation and atmosphere, like the fact that enemies are never a threat because you now carry health packs that'll get you through every fight you could possibly get yourself into. Or that the factions you can hire don't feel like a part of the world they're in at all, and stand out as even worse caricatures in a cartoon world. How about the fact that the player's costume is way too busy and out of this world and doesn't look at all like a badass assassin, except compared to something even more unbelievable, like Optimus Prime or Daffy Duck? I could go on, but these are just more symptoms to a larger problem I've already described over and over again. This game tried so hard (and might have succeeded) to be a big blockbuster, that it forgot to try to be worth your time. If you can ignore everything I just described, or if these things actually make you like the game more, then you should definitely check this out. The free running is even better in this game than it was in the first, and it was already good then. For a lot of gamers just being fun to play will be enough. But if you're one of those people that has to respect what you're playing, there's a good chance it won't live up to what you might have expected considering the original isn't that far out of memory.
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Buy the first one for 10$ and save yourself this atrocity.
Bummer.
I'd recommend at least renting, if not buying this, regardless of whether or not you hated/loved the first game (I loved it).
Regarding villains: it pisses me off when you can't take villains seriously, for whatever reason. The antagonist should always be the driving force in a story, always one step ahead of the hero, always ready to do something dastardly to advance his/her goals.
Apparently this game has the unfortunate "We are taking over the world so that you can try to stop us! Oh no you have stopped us!" variety of villains.
That would make it better. You'll definitely be able to have fun for a while and and it could make a good rental, especially if the mechanics are all still new and fresh to you. Just don't expect something that'll stay with you for a while after you beat it.
You still have to use viewpoints if you want to open more side-missions but they are simply kept, and rightly so, as side mission. Now, granted, you can just blow through the story missions and miss well over half of a game here, but (and this part is very important) unlike Assassin's Creed 1 the sequel actually has INCENTIVE to go find all of those hard to reach feathers, statues, symbols, and complete the side mission. Whether it be through money or item upgrades there is a benefit to actually taking your time to go through everything. Whereas the first game just forced you to do everything but had hardly any incentive to care why you were doing it other than chasing down the next cut-scene.
As for everything being too shiny? Eh, I think your nitpicking quite a bit there. Assassin's Creed 2 looks far more polished than it's predecessor and, lets not forget now, NO GLITCHES. Well, I won't say -no- glitches but until I see twin Ezio's battling each other or have the game drop to a abhorrent 5 frames per second (like the first one would do) I think that the sequels in a far better place than its predecessor.
It sounds like they fixed some of the stuff I didn't care for in the first one, but honestly, it's too bad they listened to all the complaints and tried to craft the sequel to be perfect. Just because they did that I don't want to give them my money.
Also, did I mention you can swim now? Yes, you can swim instead of instantly dying when falling in the water.
Ah well, the new stealth options and tweaks seems pretty neat. And I already knew about the swimming. But what about direct combat? It was almost impossible to die in the first game. Difficulty options?
Also, many enemies can counter your attacks as well and many will block survive your counter attacks and you wont just automatically kill them. You have to use medicine to survive in AC2 and I've had to use it quite a bit to keep from dying.
"but honestly, it's too bad they listened to all the complaints and tried to craft the sequel to be perfect. Just because they did that I don't want to give them my money."
huh? you don't want to give them money because listening to user base? Explain? I'm curious.
It felt like they were trying to go somewhere at the end of the first, so I'm willing to run through this one and see how its going.
I don't agree, but your make some interesting arguments.
I wouldn't use the first on to wipe up Dog Cum.
I actually like this one.
@Aurvantoid
I wasn't complaining about the lack of necessary side quests as a completion junkie. I'm pretty much the opposite of a completionist. It's that by making them non-essential, by definition they removed most of the point of doing them.
Although you've brought up another point that I didn't really elaborate on as well as I could have, since there was so much to cover.
In the first game, the side missions were main missions in themselves. They were recon missions that actually gave you real information about your targets, both so that you could track them down to kill them, and also to better get to know them as characters.
In the sequel there's pretty much no reason to ever do a sidequest, not even for money. Within a couple hours of unlocking the town/mansion I had already fully upgraded, providing me with massive amounts of free money for the rest of the game.
I don't know how to respond to your point about the story being approachable with more freedom, because it's entirely linear the whole way through. The side missions no longer have anything to do with the story at all. Either you're playing through the story missions or you're not, but you can't approach them from anything but the sequential order they force you to play them in.
I also disagree with your assertion that the game gives incentives to get the collectibles through the economy. The town gives you money, which you use to upgrade the town, and then the town gives you more money. Repeat that a couple times and there's no longer anything to spend money on. I didn't even realize you got money from the feathers because I never went out of my way to get them, nor did I notice the increase in cash. Regardless, the collectibles had nothing to do with my opinion on either game, since collecting glorified pac-man dots is completely parallel to any reason I've ever enjoyed any game...ever.
The viewpoints, well, that's actually something I wish they got rid of. Now that the side missions are no longer there to underscore the fact that you need to get a lay of the land and collect recon, I no longer see the point in them. All they do now is force me to feel the monotony that was felt by anybody turned off by the first game.
As for your rebuttle to things being too shiny, I don't think you understood what I meant. I don't mean the textures are literally too shiny the way too much bump mapping was in the last console generation, I mean the world looks like the cover to a cheesy romance novel.
You're right that they improved on the actual gameplay, but only in making every aspect easier. When it comes to free running, I appreciate the changes. The combat I'm split on. I like the fact that fighting is easier, yet parrying and healing are so simple now, and the armor is so overdone, that the game lacks pretty much any sense of danger or urgency. Even the blinking "low health" system seems pacifying in the sequel, whereas it always managed to genuinely scare me before because I knew there was no easy way to get it back besides hiding.
@themizarkshow
I can only assume that last sentence is sarcasm. Which seems kind of strange considering my entire point is that you'll like it more if you hated the original. Why be sarcastic if you're just going to agree with me?
@D-roy
Yeah, see...pretty much any form of "optional" story is removed. The closest they come to it is some collectible scrolls that allow you to read some text that tries to justify all the new gameplay mechanics being based on ideas Altair came up with. It's basically the developers speaking directly to you through the avatar of Altair, and what they're saying is stuff like "cutting off fingers was silly, so we decided to not do that anymore." It's the kind of stuff that would normally make it's way into an instruction manual, if anybody made real instruction manuals anymore.
Actually now that I think about it there are these hidden videos that add a little bit to the ending, but each one lasts only a second or less, so you have to collect all 20 for it to make any sense. I'd complain about being forced to go through a collect-a-thon to get to the story, but honestly it's probably the most interesting part of the whole game.
As for challenge, this game doesn't have a whole lot of that. There aren't any difficulty levels. What you COULD do is force yourself to only use the worst armor and weapons. Leather armor and swords that don't have a very good parry rating. You'd also have to force yourself to never buy health packs and only heal with vendors once you evade guards. The game doesn't force itself to be way too easy, but you would have to restrain yourself from just buying all the best stuff.
@Monodi
I think I read your blog right before I posted this because I searched to see if anybody else had already made something like this. I can understand your technical frustrations and I'm not going to apologize for buggy software. Like with a lot of "AAA" developers, I would never trust anything Ubisoft releases on the PC.
@Tubatic
If you liked ending of the first game, you're going to have to wait until the ending of the second game to get anything that ties together in any meaningful way. And you already know my opinion on everything in between.
@copilotlindy
See, it's like we're talking about the same stuff but seeing it in different ways. To me it's like they took Assassin's Creed and made it into Saints Creed Row. And it's not even like there are that many more side missions. In fact there are basically the same amount when you consider the stuff they took out. It's just that now you can choose to not do them, or to keep doing them over and over again, and none of it has anything to with...anything.
They took something that was attempting to be more than just a kids toy, even if only just a little bit, but then decided that wasn't going to score a big enough audience and they went back to making toys. And I love Saints Row, but that doesn't mean I want every game to be afraid to take itself seriously.
And this is the first sequel they've made. It really took them a while to water down their other big franchises. This time they just skipped right to the encore.