With the recent release of Avatar, I've been thinking about making a few blogs on all the licensed games I've played that really struck a chord with me, some of them even being my favorite games. There are a lot more than people give credit for, usually either because expectations are way out of whack or because they don't care about the license enough to appreciate them for what they are. Most people are capable of appreciating a game even if it doesn't revolutionize the entire industry as long as it uses its own established elements well, yet the bar ironically seems to be raised when it comes to licensed games. It's almost as though the stereotype is so entrenched in the minds of gamers across the world that nobody wants to admit one can be good unless it reinvents what it means to be a game.
To start off I'd like to showcase a game that would have been awesome without the license. So awesome that they didn't even need to put the director's name on the box or subtitle it with THE GAME. Most of that probably had to do with the fact that no director would have been caught dead putting their name on a game box in the mid 90s, though. >_>
I always loved SNES title screens. Even the crappy games usually had good titles. ;_;
Like most licensed games, Jurassic Park mostly builds upon ideas that were first innovated by other games, but it drew from multiple areas and used them to make something that stood on it's own as a unique and memorable experience. The simplest way to describe it would be to say that it was equal parts Zelda and Doom, but at the time I would have described it as survival horror if such a genre had been established yet.
Zelda influences the overworld by giving you a huge area to explore with multiple dungeons laid out across the map, and in order to progress you have to make you way through each one. The only flaw there was that unlike Link to the Past you basically had to figure out where you had to go on your own, but the dungeons made up for that. They're all first person shooter maps with multiple floors and basements that totally scared the shit out of me, and I think they probably still would even now. Part of this was achieved through using some of the best midi music of the era (at least among western games), and part of it was the fact that the dinosaurs were terrifying enough on their own. Regardless of which mode of exploration you were in, pretty much everything but the "compies" could kick your ass if you didn't know where threats would pop out from. Actually even those were a bit of trouble in the closed in maze portions.
The stuff nightmares are made from.
What made Jurassic Park feel like its own game instead of a Zelda clone was the top down shooter combat and the fact that just getting from one place to another was almost as much of a challenge as the dungeons themselves. Sometimes multiple packs of raptors would pop out as you crossed thresholds in the mazes and what would look like innocent clearings would instead end up being T-Rex territory. His running speed was set up so that you'd always get out by the skin of your teeth if you reacted fast enough, but that didn't make it any less scary every time he reared his ugly head. Everything would get...
why is it so qui-OH SHIT!!!!!
AAAAAAAAAAAHHHHHHHH!!!!!!!!!
Despite how scary the game was in tone you still had multiple lives and finding extra wasn't that big of a deal. The catch was that you had to complete the whole thing in one sitting. Not so small a feat if you didn't know where you were going or were running out of ammo.
I don't have a whole lot more to say about it, especially since I haven't actually played it in years, but I remember it as one of the best SNES games I ever owned. If you're a "retro" gamer and still haven't given it a chance then I would really recommend it. I don't think there were many genuine "Zelda" adventure/dungeon crawler style games back then, and there definitely weren't many good ones.