WTF Wednesday is a weekly look at those shining pillars of the gaming community - forum posts, gadgets, articles and personalities - that just make you wonder "What the fu...?"
---------
Anyone that has taken a college-level lit class knows that people can – and will – read far too much into any given topic. People have long seen connections between
Super Mario Brothers and socialism. The Bible and
Star Wars have been seen as parallel stories. But one of the greatest examples I have seen recently comes from Joe McNeilly of
gamesradar. His article
Portal is the most subversive game ever distinguishes
Portal as “feminist critique of the FPS genre.” You know you're in for a treat by the disclaimer that begins the article.
[Warning: The text you are about to read contains heady intellectual discourse and is not recommended for anyone made queasy by the discussion of feminist film theory or psychoanalytical signifiers.]
The four pages that follow delve into gender politics and feminist theory, discussing the meaning of everything in the game from the portals to the beloved Companion Cube. For people that don't want to take the time to read the article, here are the bullet points.
Guns in most FPS games: Penises. Guns are “... a phallic symbol of masculine agency, through which power is won and maintained,” something that is reinforced by the perspective of the player and the position of the “gun.” Every time you kill someone in CoD, you're actually destroying them with a cock.
GLaDOS: Your mom. A “maternal construct who administers the experiments,” GLaDOS represents “man's attempt to construct an idealized mother figure.” Makes you feel a little worse about [SPOILERS] destroying her, doesn't it? As a mother, GLaDOS is predictably cold, emotionally manipulative and kinda crazy.
Turrets: Men. The turrets “reintroduce the traditional masculine themes of guns and control,” and can be outsmarted by a capable woman who makes sixty cents for every dollar they earn at Aperture. Like most guys, they are incredibly threatening and easily outsmarted. Probably because they were distracted by the portals, which are ...
Portals: Vaginas. That's right, big quivering vaginas just waiting to be
fingerbanged into submission by Chad Concelmo. Of course, the “oval-shaped openings [are] ... an image of the female sex organs: oval and receptive.” Mr. McNeilly goes on to compare the portals to birth canals, through which (and I am not making this up) “the protagonist is constantly being born into new trials.”
Companion Cube: Male Identity. Did you know your beloved Companion Cube was a dude? Like most of us males, the cube is “burdensome despite its usefulness” and must be carried by the female Chell. It is strictly utilitarian, and is basically around to hold down buttons and
never ask for directions when it gets lost, even though its been driving around for hours. The eventual incineration of the Companion Cube represents “a mental unburdening from the need for approval from a father figure.” This very “Rule 34” (and probably NSFW) picture further suggests that the Cube represents a man.
Of course, overanalysis can be applied to any game. To his credit, Joe wrote an interesting and compelling article that challenges the way you may look Portal the next time you load it up. Or it is total psychobabble. Either way, enjoy.
Further reading can be found at
Heroine Sheik's's
Portal is for Lesbians, which includes the awesome quote “Vaginas you, a female character, have to enter/exit to solve puzzles. I don’t say this often, and almost never with so much support and enthusiasm, but that is
so gay.”
(# 0) on 02/20/2008 18:41
(# 1) on 02/20/2008 18:41
(# 2) on 02/20/2008 18:42
(# 3) on 02/20/2008 18:44
The eventual incineration of the Companion Cube represents “a mental unburdening from the need for approval from a father figure.”
Uh, what? Yeah, sure, whatever. Remember, kids; psychobabble bullshit means you're smart.
(# 4) on 02/20/2008 18:44
(# 5) on 02/20/2008 18:45
That's rule 34 for you.
(# 6) on 02/20/2008 18:46
Unfortunately, Rule 34 knows no bounds. I used the tamest picture I could from EncyclopediaDramatica's Portal page.
(# 7) on 02/20/2008 18:59
(# 8) on 02/20/2008 19:02
(# 9) on 02/20/2008 19:02
(# 10) on 02/20/2008 19:07
From my personal experience of playing the game, the only thing I could think of doing after I finished it (other than eating delicious cake, of course) was how utterly attracted I was to Glad0s. I mean, I can't say that many adroid game personalities have spoken so intimately with my bathing suit parts before.
(# 11) on 02/20/2008 19:10
That is a seriously EPIC quote right there.
(# 12) on 02/20/2008 19:26
Of course, I don't mean to question the legitimacy of the article. As I said, Joe wrote a compelling, interesting piece that challenges the way you look at Portal while playing it. That being said, discussions of Mario as a socialist or Half-Life 2 as semi-sexual adolescent wish fulfillment are legitimate and often well-reasoned. All can incredibly entertaining as well as thought-provoking.
(# 13) on 02/20/2008 19:37
(# 14) on 02/20/2008 19:45
(# 15) on 02/20/2008 19:53
Thar be irnony in that Portal EPD page.
(# 16) on 02/20/2008 21:52
(# 17) on 02/21/2008 00:07
Like you said, the article was just a shining example of someone with a degree having too much time on their hands :)
Nice dissection though :)
(# 18) on 02/22/2008 03:24
@ceark
Some people would say it doesn't matter if, while designing/writing the story, they meant it like that or not because it transcended their psyche and it's a representation of what they think.Yeah, it was something like that.