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8:14 AM on 01.21.2009

We want Winter on the Wii!

Oh boy, lots of "w" there! But seriously, there's a problem that needs everybody's attention here.

As a Wii owner, I was very happy for receiving lots of great titles, such as Metroid Prime 3, Resident Evil 4 Wii edition, Brawl plus some unexpected hits like Tatsunoko vs Capcom (if you can play import, buy it!!). There are lots of other games I enjoy in the Wii library that aren't necessairly hardcore, as a matter of fact i still play Wii Sports a lot, because in the end a good game is a good game, core or casual or whatever it is. But it's undeniable that there's an awful lot of shovelware on the system, and that the latter lacks in particular genres i.e. driving simulation. And no, even though Mario Kart Wii is fantastically funny, particularly in multiplayer, it's not a driving simulation...unless you drive like that in real life, and that's your own problem :P

In general we can say that there are very few "adult-themed" games on the Wii, and that's true. Like it's true that thankfully help is on the way. 2009 will finally the year when games like Deadly Creatures (Rainbow Studios/THQ), The Conduit (High Voltage Software/Sega) and Madworld (Platinum Games/Sega) will hit store shelves, and we have more to look forward to, like the promising Cursed Mountain (Sproing Interactive/Deep Silver). So just when we finally start to get more mature games on our little white box of joy, and hope starts to flow like a river in our hearts, we get a news piece that says "look, there's this game, it looks great and it's a horror game with a very good atmosphere. It's from N-space and it's called Winter. But guess what? Nobody wants to publish it!".

That's right, they say justice isn't something of this world and they're f-ing right, since garbage like Cruis'n gets easily published by Midway (and someone still wonders why they're in trouble) and what could be a very solid game like Winter gets the same old excuse: "there isn't a market for that on the Wii".
Yeah, infact Resident Evil 4 Wii edition and Umbrella Chronicles becoming million sellers on the system, despite being respectively an updated port of a GC game and a light-gun shooter: that's not to detract from them, they were both well developed titles and all, but I want to underline the fact that if they had success a full fledged, new horror adventure game could do even better than that. Even if it's not called "resident evil".

So, this shameful news has of course gathered the attention of important gaming media such as Gonintendo and IGN. There's the usual online petition you can sign but more importantly there are people who can make their voice heard and it's you and me. Of course, other guys like RMC and Matt Cassamassina are good intelligent people whose voice can be more loud and be heard more clearly by the publilshers, but if it is just them it's not going to be enough. I for one am glad to be a twenty-five years old Wii gamer, that can enjoy titles from the casual or the core market (because it's just that, a matter or markets, not gamers), and I know what I like. I've seen the pictures, I've seen the video and I'd definitely pick this one up on day one, if it manages to make it to the shelves of my local Gamestop. Hell, I'd even buy it online ;)

So take a look at the pics and video and decide yourself if you'd want it or not. But if you do, please join us and let's once again get our voice heard. When we did, we got great stuff, like Megaman 9 and we're about to get Street Fighter IV. We are the gamers, we don't stand still waiting for things to drop from the sky, we are smart people who think with their head and make their call.

Screenshots, videos and developer interview at IGN Wii

PS: If there are errors, typos etc please let me know in the comments so I can correct them. I'm kind of an impulse writer hehe!   read

3:59 PM on 10.02.2008

PES 2009 PC demo - quick impressions

Hey guys, welcome back to what it seems to be the footy days. That's right, because FIFA 09 is launching across all platforms, plus the PES 2009 demo has come out so lots of things to talk about. First of all let me tell you that if you're looking for info about these two games you're in the right place, because I have the chance to try the PC, DS and PSP versions of FIFA 09 and PES 2009 so I'll be posting about these. Yesterday I tried the PC FIFA 09 demo, soon I'll write about the full game, hoping that it will be better than what I've seen so far. Then it'll be the turn of the handheld versions. So stay tuned, more to come!

But let's talk about today's topic: PES 2009 (DEMO).

We all remember last year's edition of Pro Evo with a mixture of disappointment and sadness. The game was a big step backwards compared to PES 6, in graphics style and mostly gameplay. Well, this year Konami seems to have adressed many of our concerns because the demo is pretty good and better than 2008.

For starters, the new menus and interface are clear and good looking and functional. There is all the traditional stuff but of course this demo only features the exhibition mode with four clubs (Liverpool and European Champions Manchester United from EPL, Barçelona and Real Madrid from la Liga) and two national teams (France and World Champions Italy) to choose from. I went straight to a rematch of 2006 World Cup final Italy vs France, but you can obviously mix nationals and clubs and have, for example, Italy vs Man U or Barçelona vs France.

The options were already set in the demo, so I'll go straight to the formation menu, which featured the same options as 2008 so players familiar with the series feel right at home and know exactly how to choose the 11 men, place them in the pitch and give them positions and tactics. The new interface is made with white and bright colours and I found it better looking than the dark one of last year.

Enough with menus does this game play?

I had several matches today trying the different teams and using different formations and tactics and thus far it seems very good and definitely a step in a good direction.

Aesthetically, the style is a bit more realistic which is a very nice choice. Even though I'm running it ad medium details, because I only have shaders 2.0, the game looks pretty good: the jerseys are precisely like the real ones and made with very good textures, animations are smooth and there are no slowdowns during crowded actions like corner kicks etc.
Pitch, stadium and crowd looked pretty good, and I'm sure they'd look better setting the gfx quality to high. The sounds were nothing special, in particular the ref's whistle and the ball (when it gets kicked) sounded not so good but after a couple of matches you completely forget about them. The "pang" of the ball hitting the post or the crossbar is very realistic, but doesn't make you feel better for the missed goal opportunity :P

The gameplay is pretty solid, the pace is well balanced and you can have a good realistic-feeling footy match while still being able to perform quick 1-2 passes and first touches. The AI has been improved, so you can often see both your teammates and your opponents trying to intercept a pass with the tip of their shoe and using their physical strenght to protect the ball or hit a header; goalkeepers will react more quickly and they'll be tougher to beat; your team will better respect the positions you set when doing the formation and react in a more intelligent way in both defence and offence actions; there will be more real life-like situations, as intercepted passes, failed attempt at doing so which end up favouring your opponent, 4 or 5 mixed players battling for the ball possession near the box line and so on.
Shooting seems to be a bit more difficult, in particular because of the better AI that will try to block you or close your way to the net or force you to go more towards the side, so even if you have a great scorer like Benzema or Toni it'll happen that the last defender will slide and intercept your shot sending the ball in corner. It feels quite natural, you'll have to work to score but if you're good and have a good strategy you'll score several goals with relative simplicity. The free kick shooting mechanics seem to be the usual ones with similar refinements as the normal shooting system.
The referee has been improved too, he doesn't punish every small contact but will not go easy on the bad fouls and will also use the advantage rule when it's the case. Please note though that during one of the match I played the ref failed at applying this rule and didn't validate a goal I scored so there is the possibility of him screwing up on the advantage rule and I hope it'll be fixed in the full game.

In the end, I really enjoyed this demo and I really looking forward to the full game. Konami seem to have done the right choices after the 3/4 of a disaster that was PES 2008. Plus the addition of Champions League is a very nice touch and I'm eager to find out about the new "be a legend" mode.

I'll wait for the full games to come out to give a final judgement, but from what I have seen in the demo versions PES 2009 is clearly superior to FIFA 09 on the PC.

that's all for now, sorry if there are typos but it's late and I need sleep :)
if you want to know something in particular, please leave a comment! And stay tuned because very soon I'll post about the full FIFA 09 pc version.   read

9:11 AM on 10.01.2008

FIFA 09 PC demo - quick impressions

First of all, hello my European fellows, nice to see you here! I'm saying this because being this an article about a football game it's almost certain that if you're reading it you're European. You know, the people playing the real football, not the American version where you don't even use your feet =P
Jokes aside, I used to love FIFA back in the day...94 was a very solid game for its time, a step forward from sensible soccer and kick-off with improved visual, isometric perspective and a huge selection of teams to choose. FIFA 96 raised the bar and set the standard for future football games with 3d players and an even bigger amount of national teams and clubs, it was a new experience in a time when PC still could offer something console could not. The 2000 version was very good too, I played it to death with my friends, it's the version I liked the most.
Then I discovered a little other game called PES (Pro Evolution Soccer).

Despite the use of the hated s-word it was a huge leap in terms of team tactics, ball physics etc and even if it didn't have original players names and licensed teams it made me completely forget about the EA sports game.

After the disaster that was, in my opinion, last year's PES 2008 I started looking again at FIFA hoping that I could find there something new and exciting to save the day. The 360 version was pretty good, I played it several times at a friend's house and I had fun with it. I liked how the matches were more like real matches, with a slower pace that favoured teamwork and strategy instead of superpowered famous players running 70 metres with the ball dribbling everything that moves (ref and coaches included) and then scoring with 120KM/H shots in the upper corner of the net.

Because in modern football games doesn't matter if you're really good...if you're famous, like Ronaldinho, you have to be an extraterrestrial compared to normal players.

I tried the PC version demo last year and it sucked a*s. Plain and simple. Later I discovered it was made by the same team which made the psp version...well, let's say the psp version was a tiny bit better that the pc one. You get the idea.
It was with a small hope that I learned that this year they would go all-out on pc doing a specific version for it with improved graphics, gameplay innovations making it closer to the PS360 version. So I gave it another chance and downloaded the 09 demo yesterday.

They got me again.
On a graphics standpoint, I didn't see that big of a difference, I mean there was a bit more polish but really looked a lot more PS2 than PS3/360. Now, my pc isn't powerful and I don't have shaders 3.0 so maybe it's my hardware's fault (even though I set all the gfx to the max) or just the demo was limited or something like that.
Anyway the gameplay was far from 08 on HD consoles. The ball looks strange (in proportion I think it's too big, and looks goofy for this) and behaves a bit funny sometimes, feeling too light. The quick match I played was chelsea vs real madrid and it was boring as hell, with an arcade feeling that made me sad. It wasn't arcade good like the old virtua strikers, it was arcade bad like a simulation that doesn't do its job well. The only real improvement I saw was the new interface and the integration of widgets, which are small windows that give you news and other stuff when you're online with your profile.
Like last year, controller settings were a nightmare: I was playing with a ps2 controller with a Smart Joy usb adaptor, like I always play PES for example. It was perfectly set-up (checked 3 times) and the triangle button (button 1 for the pc) worked properly in the menus, but in the controller settings it was impossible to se tit, or every other button, to the "through pass" option. Like it was impossible to save my other input settings so I had to play with the analog stick even if I chose digital pad.

I'm waiting to try the full game, if I'll have the chance, because if there's one thing that's certain is that I won't buy this game. Maybe if these very bad impressions the demo gave me are completely washed away by a wonderful full version of the game I could buy it of course, but at this time it just seems unlikely.

They say PES 2009 has improved from last year. I hope it's true (and that it won't require shaders 3.0 to run), because if FIFA is the better footy game on PC this year we're screwed.   read

4:31 PM on 09.29.2008

Megaman 9 is THAT good!

Hello there, Dtoiders, nice to see you again after this long break I had to take (serious personal stuff, sadly...) and what better topic to come back here than Megaman 9. Since we are on Destructoid, "the hardcore gamer community", this game needs no introduction to you and infact you're reading this while taking a break from playing it after falling in one of Tornado Man's stage pits for the 19th time in a row. Damn you, spinning platforms!

I was ecstatic when it was announced, and whilst a lot of people complained about the 8-bit style I couldn't be happier...heck, I can't even count the number of times I had to stop a conversation because I was tired of people whining about the game's retro looks. I personally like the NES-style waaaaaaaaay more than the SNES one so maybe Capcom could release a new 16-bit Megaman in the future but MM9 is really what I've always wanted. Plus, I played Megaman powered up on the PSP and even though it's a very nice game and the ability to play as the master robots is really cool I just couldn't relate to the new cute-cartoonish look the way I related to the classic 80s and early 90s titles.

So it is finally out now and it's the first game in a long time that had me really rush home to play it...not even brawl made me feel this way. And it was well worth it! I immediately started with Splash Woman's stage because finally there's a female robot master: even if her stage isn't that great I think this is something Capcom should have done years ago, to add some freshness when the bosses started becoming pretty lame.
My favourite game in the series is MM3 so I'm sad to see the sliding isn't available, but I'm glad the charged shot isn't aswell...for me it kind of ruined the classic strategy or "run and gun", so to speak, making it "charge run and gun". I always tried to have my blaster fully charged all the time to fire a more powerful beam and it became distracting and useless. Of course, it's basically my fault and I admit it, but I feel better not having it altogether for some reason :P Maybe is also because when I was a child I only played 1 2 and 3 so the charged shot, which was first introduced in MM4, isn't as familiar to me as the old manoeuvers.

I bought the game on Saturday, and I've been playing it pretty much every day, around a couple of hours each day. I'm trying not to overdo it because on one hand I'm an experienced player who knows that dying time and time again is just what leads you to better knowledge of the levels and enemies, therefore to victory; on the other hand, dying so many times for ill-timed jumps, twirling platform, strong wind and that damned flaming dragon more often leads you to make your own compilation of the most awful swearing and profanities, register it in mp3 format tracks, burn them on multiple CDs and play them while you play just to remember you've got to beat this game because it was made by satan himself and it must be defeated at the cost of your own life. The real one. The one where E-tanks don't exist.

I've beaten the 8 robot masters and I'm at Wily's castle stage 1, without having used one single E-tank (not even the one I got in Plug Man's stage). Remeber, E-tanks are for pussies! Kids, stay in school and don't do E-tanks! LOL
Seriously, thre's nothing wrong in using them, but if you need them before Wily's Castle you should practice more. And you're a pussy.
As you already know, the game is hard, but the first 8 stages aren't by any mean impossible, they just require some hard work. Tornado Man's one was pretty difficult to beat, Hornet Man's and Plug Man's gave me some troubles but nothing really exceeded what I was expecting from this sucker. Now that I'm at Wily's I think I'll encounter the brutal levels, as it usually is...I remember the new bosses in MM3, when you had to go through the more difficult versions of 4 levels and fight the 8 robots from the previous game, then fight Break Man and THEN going to Wily's castle. In this sense Megaman 9 seems even a bit short, but I bet it'll take me some time before I'll get to Dr. Wily himself :)

For what I've played thus far, this game kicks every kind of ass there is to kick, and I really hope its success starts a trend. Now that we have WiiWare, XBLA and PSN we should see titles like this more often not just as fanservice for us "old timers", but mostly to remind everyone that great games aren't defined by tech and gfx only, on the contrary it's not rare to see titles where the awesome techical side covers the big defects in critical areas such as gameplay. Megaman 9 isn't that good because of fancy graphics but manages to be a great game with a 20 years old style technology...I'd love to see how many other games coud do that!

I'm out for now, and by the way check out my three "Games I'd love to see pull a Megaman 9" articles here (part 1), here (part 2) and here (part 3) because the last two entries are coming and they're very good games. Oh, are they good!

PS: Can't wait to get the Proto Man DLC :)   read

5:18 AM on 09.02.2008

OFFICIAL:Disaster DoC in Europe on 24/10/08

That's right my friends...I was talking about this in my last post and BAM here it is the official confirmation that indeed the rumours were true. Disaster day of crisis IS coming, and it's coming in Europe on the 28th of October of this year. We don't know about an American release date yet, but I'm sure we'll hear about it soon, like it happened with MarioRPG on the Virtual Console (everybody complaining but in the end the game arrived just one week later).
It's not my job to post press releases, but if you want you can check it out here.

So, how do you feel about it?

Personally, I'm half happy and half pissed off. Because I can't believe Nintendo isn't hyping this game like crazy, especially after the lacklustre E3 they had. Since then everybody started talking about the lack of "hardcore" games on the Wii (even me, to some extent) so if I was in Nintendo's shoes I'd take Disaster and shove it in our faces saying "see? we ARE giving you more hardcore titles, stop whining b*tches!". Instead, the news comes out by itself...first the rating comes out, then rumours start flowing around and then the confirmation via press release.

What's wrong with you guys? Is somebody in your marketing department sick at home, so you can do just the bare minimum until he/she comes back?

I can understand a strategy of creating hype on a short term, that can be good for many games but for Heavens'sake guys you can't just whisper the news that you should trumpet all around the globe! First Pikmin 3, now this. What's next, a 30 minutes teaser on Animal Crossing and then somebody says "ohbythewayzeldawithmotionplusin2009" with a quick, whispering voice so none of the 3 or 4 people not yet asleep can wonder "what the f*ck did he say?"

Now I know your strategy, in the latest years, have always seemed crazy and have always worked wonderfully. I wish you this one works aswell. But now we need A LOT of info about Disaster because we don't know much about the game. And by info I mean give the damn preview code to the most important reviewers out there (in particular Dtoid :) ) so I can read something in detail about how the game plays.

You know what to do Ninty, and the countdown has started. 24/10/08 here we come.   read

4:37 AM on 08.28.2008

To Disaster day of Crisis: please, hang on!

Everyone here knows Disaster day of Crisis for the Nintendo Wii. It was one of the very first titles not only announced but even shown at E3 2006 when we got to see the first games footage for the just renamed Wii platform. Well here we are more than two years later, still waiting for it. Worse, we are wondering if it will ever make its way to the shelves. Yes because in these two years Disaster's status was never in doubt, we were sure it was coming and we knew there was already a confirmed Japanese date.
Then what?
Out of nowhere, a tragedy hits asia and apparently Nintendo thinks it's not appropriate to release a date about natural disasters when a real natural disaster has caused so much pain and suffering in a place near you. Ok, that's fine, I mean I can totally in the West we're still removing the Hitler face from Bionic Commando 60 years after the World War II so we should know a thing or two about being respectful of tragedies.
So ok, the game's released is pushed back due to the timing not being right, fair enough, we'll probably learn more about the game, and in particular about its western release, at the upcoming E3 which by the way it's going to be AWESOME!!


We all know what happened there. And of course no Disaster info whatsoever.

The game is unofficially in a limbo and people say it's been canned, Project H.A.M.M.E.R. style.
By the way, I think that game was canned because it was a pain to write, with the capitals and especially friggin' dots. Anyway, we're now sure that work on Disaster has stopped and it's uncertain if it's just a temporary pause or the kind of temporary break you have with your girlfriend when you realize you have some important issues to solve (which obviously means "it's over and she's been in another guy's bed for two months already). We all fear the latter.

Now our friends down under give us a little hope, with their (stupid) board of games classification being request a rating for Disaster by Nintendo themselves. Way to go, Aussies!
Then we had an official confirmation that the game is "still in development". Oh joy!
Since then, rumours are floating around, and now there's one particularly strong suggesting that not only Disaster is coming soon, but it will hit Europe on 24th October of this year.
Source: our friends at GoNintendo

I, for one, am really skeptical about this. After all that happened, it would be strange to see a game we know so few about coming this soon. I know Nintendo's strategy now is to hype games just a couple of months before their release but, c'mon what we have known about disaster is all in those 5-6 seconds of footage shown two years ago.

How do you feel about it, Dtoid? Do you think this would be a sign Nintendo is still thinking about the hardcore (unless Disaster has puppies minigamez in it), or you simply don't care anymore at this point?
Comment, comment, comment!   read

4:59 AM on 08.25.2008

3 games I'd love to see "pull a Megaman 9" - part three

Here we go, finally part three! Sorry for the break (read my previous post for info) but with all these news coming out of Leipzig and the anticipation for the upcoming PAX I'm sure everyone has already lots of interesting stuff to read, yours truly included :)

Before going on, you can check part one and two in case you've missed them!

Well I hope to offer you a nice feature for a quick relaxing read between one big news and another. Today's game is something probably something few of you could expect, even if you could tell just from my nickname....that's right, I'm talking about

Number 1: TYRIAN

In the cosmic space a little spaceship travels alone...loaded with tons of weapons!

When the SNES days were coming to an end, it wasn't either the Nintendo 64 or the brand new Playstation that caught my attention, instead I got hooked to the PC, which offered me new experiences like Quake, Civilization II (man, how many days and nights I spent on it!) and a wealth of awesome 2D games like Earthworm Jim (waiting for the sequel!!) and this little gem of a shmup, Tyrian. The game featured great graphics for the time, clear, colourful and with a great level of polish and detail; the music by Alexander Brandon is still one of my favourites gaming soundtrack, in part for the nostalgia factor (I admit it!) but also because it fitted so well the athmosphere of the title. Both gfx and sound made it one of the best 2D games of wonder it was published bu Epic Megagames, today known as Epic Games the creator of the Unreal Engine. A curiosity:on Tyrian's credits you can find the Mr. Mark Rein, currently Vice President of Epic, whom we all know from articles and interviews on gaming sites (Dtoid FTW!!).

The plot is set in the year 20.031 and you, Trent Hawkins, are a pilote whose job is to scout newly formed planets and check if they're habitable or not. Your next stop is planet Tyrian which (long story short) is the only planet to have a special mineral called Gravitium, so is the target of an evil mega corporation who wants to control this mineral and use it to create an unstoppable army.
The evil company is called "Microsol"...every reference to a real Redmond-based one is purely casual...LOL

The message of the game?Blast "Microsol" stuff!I guess Trent was a Sony fanboy =P

As for the gameplay, which is always the primary aspect, the game absolutely rocks! The controls are responsive and fully customizable via keyboard or mouse or gamepad; the action is crazy with an adjustable level of difficulty and game speed: in each level you'll face lots of enemies and even more bullets, you'll fight not only ships but also ground-based stations and other elements, like rocks, floating asteroids, bubbles and every kind of barriers trying to block you.And of course, giant bosses await you on each stage! Secret levels abound, and you'll have a hard time finding all of them hiding within a certain enemy or a particular spot (i.e. under a rock) of the planets.

What I like most is the upgrade/customization section: between each stage you can buy various weapons, upgrades and ship parts spending your hard-earned points/money you got kicking alien's butt around the cosmos. There are primary and secondary weapons, which often have two different firing modes you can change on the fly, plus left and right sidekicks to add different types of special firepower, shields to enhance your defense, a better generator to power up all this stuff (otherwise your power meter will run low and you won't be able to do pretty much anything)...hell, you can even buy new ships, with better resistance, speed and different appearance! With a good work of customization you can become nearly unstoppable...til you reach next chapter, that is.

Why it's on the list: it was one of the first pc games I played, and I still really love it. But mostly in this period of time when classic and new shmups find new life on XBLA, WiiWare and PSN I think Tyrian could really resurrect from the shadows of time and shine again. The frenetic action, the style and sound, everything is well suited for the year 2008 like it was for the 1995, maybe a "retro sequel" this time should allow just a better resolution to run smoothly on today's big monitors and TVs but aside from this just making new levels and a bigger parts shop would make a great new game. The original already featured several game modes like full story, arcade, various special arcade modes, an awesome two player mode where the two players could also combine their ships into one and even an online mode (there weren't many online games 13 years ago but Tyrian was one of them). Just retaining these and update the online section to meet today's standards would be more than enough.
You can experience Tyrian for free since it was released to the public, and can be found at theTyrian Page@WorldTreeGames, also you can find the open source code and build for several platforms (including Windows, NDS, PSP and Wii) here at the Open Tyrian page .

That's all for now, thanks for reading and see you soon on Dtoid!   read

1:42 PM on 08.22.2008

Hey I'm back+Viva la Leipzig!

Hi all, I just wanted to tell you that I'm back and I'll be writing new posts very soon. Sorry for the absence, which was due to personal stuff that took my time 100%, plus in the middle of August it's just normal to be more lazy than usual he he!
Luckily we got some very interesting stuff when it comes down to gaming, with lots of goodness from the Leipzig Game Convention: first of all I'm very happy that the German convention is growing and is becoming a more and more important spot on the gamers'radar, especially now that E3 is basically less than the shadow of the awesomeness festival it was just some years ago. It's great to see a European event growing this much, plus I really like Germany, the people is hard-working and nice and if there's someone able to pull off a great gaming event it's them and they're showing it to everyone.

About the stuff that got announced or detailed, it's nice to see that the Wii still has some "hardcore" stuff coming, despite we all feared hardcore to be doomed on Nintendo platforms after their poor (to say the least) E3. Oh, by the way, Nintendo itself told us they were disappointed by their own's a bit odd because they are the ones who chose what to talk about on stage and everything but hey, at least they seem to have realized what's going on. It would've been terrible if they had declared to be satisfied with their past E3.
Anyway this whole "hardkorez are teh d00med on Nint3nd0!1!ELEVEN!!" thing reminds me of the other "Nint3nd0 iz teh d00med" thing back in the Gamecube era and I think it'll end pretty much the same way.

As for the games, Madworld looks better and better. I'm usually not a fan of violence, at least not of violence for its own sake, and the gore in Madworld is so over the top and detached from the real world perspective that not only are ok with me but look incredibly funny, with that black and white, comic-like style.
Sega and Headstrong (formerly named Kuju, the guys who developed the "meh" battallion wars) are giving us another reason to hate and kill zombies with House of the Dead: Overkill.
If you haven't seen the trailer, go watch it now! That b-movie athmosphere really made me smile and even if lightgun-like games aren't exactly my cup of tea it's definitely something to keep an eye on.
Finally I wanted to name a newly announced game named Cursed Mountain...despite being apparently not to far in development the concept looks amazing and if the developers put some good effort into this project we might get a creepy, deep and fun adventure game on our white little box named Wii.

Before I go I want to spend a quick word about the supposedly real and supposedly leaked "footage" of the supposedly not-vaporware Sadness by the Polish supposedly-developers Nibris: guys, the gaming world doesn't take you seriously and you can't blame them (me included I think). When someone needs to use so many time the word "supposedly" in a sentence referring to you it means you did something wrong. At this point show your cards, either demonstrate once and for all you are a real developer working on a real game or just tell us it was all a big joke and we'll laugh together and forget about the incindent.

I'm out now, see you tomorrow with the third part of the "games I'd like to see pull a megaman 9" articles. I'm really enjoying writing those and I'm glad to see you like reading them too.

Ciao!   read

8:27 AM on 08.09.2008

Why Nintendo consoles don't have good racing sims?

I was thinking about some of the games I'm missing having just one console (the Wii). You see, even though I'm still ok with having just the white box of joy, I'm always open to eventually buy another platform if I feel it's the case. So what am I missing on the Wii? One of the games I'd like to have is a good racing simulator like Gran Turismo or Forza Motorsport, and looking back I wonder: why have Nintendo platforms been always lacking those kind of games?
Because it's not just the Wii, Nintendo home consoles in general seem to rely only on Mario Kart as a racing game, plus some arcade games from third parties which usually aren't that good either. Ok, Mario Kart Wii has been a tremendous success with more than 6 million copies sold thus far, but I'm not a fan of Mario Kart! I like playing it every now and then on my DS, and I think that's a well developed game, but I haven't even bothered trying the Wii version. That "more of the same" feeling added to my indifference towards online gaming keeps me from doing that.
Anyway that game isn't anything like a realistic racing sim.

What else do we have? There are several other "racing" titles on the platform, like GT Pro series, Excite Truck, Need for Speed Carbon and Pro Street: again, no GT or Forza counterpart here. And if you're thinking "wait a minute, Gt Pro series is a sim, it like totally has tuningz and all that stuff": well, good sir, I can't help but say that the game sucks and you suck too.

Oh, I forgot to add an historical game: CRUIS'N! The game that made the N64 look good again, and redefined the concept of "ugly" and "worthless".

Wow, nice graphics! Take that PSX! You envious? Of course you are! Oh wait, that's not N64? F*CK!

The Gamecube library wasn't that richer in this particular genre too, with no honourable mentions in the category. Auto Modellista by Capcom and the Japan-Only GT Cube were nice attempts, but in the end they failed to delivery a solid and deep racing experience like other titles on other platforms.

So what has changed over the years? Have Nintendo consoles got something better to fill this hole?







It's probably part of the bigger problems that Nintendo has had for years, for example with third party support: first because of the GC failure and now because for their own admission devs weren't betting a cent on the Wii and some of them aren't too willing to work for the platform even now that it's the no.1 worldwide and in each territory. Of course as we all know Nintendo has never been interested in developing these kind of games, now less than ever with their focus completely put on the casual gamer.
But in the end it's odd to see that this particular genre has always been something missing on the Nintendo side and I'd really like to know why racing simulators in particular tend to not appear on Nintendo consoles, at least in a good form.

So, what do you think, Dtoiders, what's keeping Nintendo and racing games apart? What kind of racing game would you like to see on Wii and how would you use the controls?
Or are you good with just Mario Kart? Let me know what your point of view is.   read

4:46 AM on 08.07.2008

3 games I'd love to see "pull a Megaman 9" - part two

Hi Dtoiders, welcome back for part two of my own list of games I'd love to see getting a sequel in their classic old style. First of all, I wanted to thank all the people who read and commented part one, I got a great response and I hope you keep enjoying this!
Of course, don't forget that the opinions stated here are mine and I'm sure some of you will disagree but that's cool and you know you can always write your own views and share it with us all.

ok, now we're all set to go on with...


Weapons come in handy in many occasions. C'mon,you Andre the Giant look-alike!

Back in the day, the whole sidescrolling beat 'em up genre was kicking and there were lots of fantastic titles to enjoy, like Knights of the Round, Cadillacs and Dinosaurs and many more. But Final Fight really stands up as the classic, the one that brought this genre one step forward Double Dragon and introduced us to all the great arcade titles that dominated in the early 90s. The plot revolves around a kidnapped girl (oh, how original!)named Jessica and three men: first is Cody, Jessica's boyfriend, then we have Guy who's a ninja and a friend of Cody's and suspiciously agrees to go fight the bad guys to save his friend's fiancee...I smell some three-way romance complications here! Finally we have Haggar the Mayor of Metro City. Lame you say? Well, maybe you're thinking about today's politicians: Haggar is a former pro-wrestler, big, muscular, powerful and since Jessica is his daughter he is also really pissed off!
You can play as one of these three guys and you'll start from the streets of Metro City with the best investigation method there is: kick ass and take names! Beside the basic actions, like walk, jump and attack, there are some nice special attacks you can unleash pressing both buttons together at the same time but be careful as they take some of your energy away. Each carachter has his own moves and there are some very nice ones, like Haggar's piledriver, which are really powerful and fun to perform.

Here's a little treat for you: with all the fuss going on about Mr. Destructoid being removed from some game, I envisioned him in a Final Fight "retro sequel". Please note that it's just a quick copy and paste made by a guy who barely knows the basics of Photoshop, so no complaints!

Mr. Destructoid is in a great game!And he seems quite happy too!

Why it's on the list: the whole genre is now practically gone sadly, but I still love these kind of games. Final Fight would be a great choice for a retro sequel with enhanced gameplay techniques, more stages and (something every old title would need) a decent save system. Weapons and movesets should be improved too and I'd like to see more interaction with the environment: why just smash barrels when you could grab a guy and slam him on that door on the baground, breaking it - and probably him too - ? Capcom production studio 8 tried to make a sequel in 2007 (2006 in the US) named Final Fight Streetwise for Xbox and PS2 but they made it in 3D and, as you may guess, it sucks! They should know by now that the transition from 2D to 3D isn't easy and sometimes it just doesn't work. So this time do it Capcom, and do it the right way!   read

4:40 AM on 08.05.2008

3 games I'd love to see "pull a Megaman 9" - part one

I started gaming in the arcades nearly 20 years ago. Since I was very young I played one of the first forms of what is today called "co-op": playing Space Invaders with my cousin, she moved the ship and I operated the weapons :) When I got my NES a love story was begun: being able to play right in front of my tv without having to shell out coin after coin was like a dream coming true to me at that time. And did I mention Super Mario Bros.? Man, that was incredible! And what's even more incredible is the joy I felt when I got the Super NES, which took this affair to the next level. Street Fighter II, Final Fantasy...all in your very house? F-YEAH! If you were gaming in those days, you know what I mean :) By the way, do you remember what was on PC at that time? Alone in the dark wasn't the half-assed attempt to a great game that it is today, Quake was rocking and Duke Nukem wasn't waiting "forever" to kick the next alien arse (man, he was't waiting at all, he was in the middle of the action!).

So now that Megaman 9 is taking the blue bomber back to his roots, here's a list of the three games I'd like to see revisited in their "classic" style in a whole new game.

Ready? Insert the Konami code for 30 lives and hit start!

Number 3: FAXANADU

Who said NES was colourful?This game is gothic and hardcore!

A sidescroller action-rpg released on the NES in 1990 in Europe (1989 in the US). You are a traveler with no name who comes back to Eolis, his hometown, just to find it in ruins and full of monsters. What do you do?

a) cry like a little baby and run (you whiny pussy)
b) enter abandoned houses, steal items and rape women (you sick bastard)
c) start kicking some monster ass

Way to go, my friend, you chose c! Well, at least I hope so. If you chose b, cops should be at your front and backdoor by now. ;-)

Anyway our traveler goes for option c, and that means going to the King who tells him what happened: Dwarves and Elves were living together peacefully until a meteorite fell from the sky. From it the Evil One reached the land and turned all Dwarves into monsters, making them start a war with Elves against their own will. So you're asked to go on another journey, this time not for pleasure but for getting rid of said monsters and restore peace again. The story, while pretty simple by today's standards, is full of references to legends, mythology and religion: the Wolrd Tree, Elves and Dwarves, Evil coming from outer space and the "mantra" codes given you by Gurus are just few examples. During your trip you will climb ladders, fight with your sword and magic spells, collect money to buy new items in shops, talk with NPCs populating towns, make your way through dungeons with creepy names (Town of Suffer...should I really add anything?), retrieve legendary items, fly through the sky with winged boots to find a lost city and make magical fountains spring again...this game has them all! It's a wonderful adventure full of those nice touches we all love...for example the various stages of the World Tree were built to reflect the part of the tree they represented: first the roots, with fungi-greenish platforms, then the interior of the trunk, where the air is poisoned by a deadly mist and finally the branches spreading through the cloudy sky.

The last fight with the Evil One in its dark glory. Pretty evil, isn't it?!

Why it's on the list: the game was a wonderful mix of platforming, sidescroller fighting, rpg and exploring. The atmosphere was dark and moody, and the 8-bit graphics enhanced the sense of darkness and mistery of the fantasy World the game is played in, helped by the haunting background music. There were many interesting ideas but sometimes they weren't developed enough into gameplay elements, i.e. many dungeons are just too short and simplistic, as is the quest for retrieving the magical artifacts in the World Tree, and the "rank" system was a quite primitive form of levelling up. A new Faxanadu made with those flaws ironed out, with more depth and still retaining the awesome classic style would be a fantastic gaming experience, reaching what the original title wasn't able to achieve!   read

4:51 PM on 07.30.2008

We're turning into spoiled brats.

We are. Let's admit it.
I was thinking about this the other day, now I've found this article over the UK ONM Blog (LINK) and I just felt like posting what I though about this whole situation.
After E3, like all of you, I was disappointed. I even wrote about that and you can check my older posts to read what I thought, but you know what? After realizing that my disappontment was the result of my stupid high hopes for the Nintendo show I relaxed, looked at what's coming from the third parties (The Conduit and Madworld just to name the two I always have in mind) and most of all I looked back at what I received in the last two years on Wii and DS.
That is probably something not everyone has done yet, and the author of that ONM article sums up what Nintendo gave us:

" A new 3D Mario game (Super Mario Galaxy)
A new side-scrolling Mario game (New Super Mario Bros)
A new Paper Mario game (Super Paper Mario)
A new Mario Kart game (Mario Kart Wii)
A new 3D Zelda game (Twilight Princess)
A new handheld Zelda game (Phantom Hourglass)
A new Metroid game (Metroid Prime 3)
A new StarFox game (StarFox Command)
A new Smash Bros game (Super Smash Bros Brawl)
A new Pokémon game (Pokémon Diamond/Pearl)
A Pokémon Ranger game, with another on the way
A new Kirby game (Kirby Mouse Attack)
A new Yoshi's Island (Yoshi's Island DS)
A new Advance Wars (Advance Wars: Days Of Ruin)
A new Fire Emblem (Radiant Dawn)
Two new Mario sports games (Mario Strikers Charged Football, Mario Slam Basketball)"

Those are just first party titles, and even if you didn't like every entry of that list you can't deny it is a heck of a lot of content. Basically every Nintendo franchise is there and we had this "core" stuff in a pretty short period of time especially considering what appeared on the Wii in less than two years. If you add that there were awesome third party games for both the Wii and DS, because thank God there's not just shovelware on Wii and DS, and you have something that probably has never been done before on a home console - on the Wii side - and something that is boosting the DS to be one of - if not the - most successful console of all time period. So probably we've become like spoiled little brats, always looking for the next thing, forgetting about what was new and exciting just not too long ago. Whilst looking forward is a good thing, one should never forget what happened before.
I include myself in the spoiled brats category and now that I realized I am there I'll try to get out and look at things in a different way. Hell, if no games would come out for the next year I'd have my hands full of titles I haven't beat or even started yet, on Wii, DS, PSP and PC. I have no problems for this holiday season, the end of the fiscal year and well beyond. And since we know for a fact the so-called "core" (or better "traditional") games are being developed for the Nintendo platforms I think I'll have no problem for my gaming needs without having to buy a new console. Because I don't want to be a spoiled brat anymore, hence I don't whine to have the new toy but I enjoy the ones I have, spend more time with the ones I couldn't spend too much time with and while I do that the new toys will come out anyway. But I'll have saved myself the months of speculation, rants and painful, painful waiting.   read

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