Hi there, I'm Tyrian3 from Italy and I'll write whatever comes to my mind about gaming. I'm a 25 year old guy, gamer since I was 5: I'm mainly a Nintendo games lover but I always look to every game with the same passion, then just play what best suits my gaming needs. I hope to offer you a different point of view, since I consider myself an experienced gamer with unusual tastes: I love Metal Gear Solid and Resident Evil as well as Pokemon and Nintendogs. Is this strange? I don't know, but I hope you'll find my posts interesting. Thanks for reading and please comment my posts! Constructive criticism is always welcome! Friends are even more welcome :) PS: If all goes well I'll make my blog less ugly...have patience :P
Favourite games of all time: Super Mario World, Super Mario Bros 3, Zelda ALttP, Resident Evil 4, Final Fantasy Tactics Advance, Metal Gear Solid, Command&Conquer Red Alert-Tiberian Sun, Civilization 2-Civilization 3, Phoenix Wright AA: Trials and Tribulations,Winning Eleven 6 Final Evolution, Metroid Prime,Quake, Tyrian, Grand Theft Auto (yes, the very first one, before you could do hookers and then kill them).
What I don't like: Halo, Gears of War, Final Fantasy X-2 (list will be updated)
Oh boy, lots of "w" there! But seriously, there's a problem that needs everybody's attention here.
As a Wii owner, I was very happy for receiving lots of great titles, such as Metroid Prime 3, Resident Evil 4 Wii edition, Brawl plus some unexpected hits like Tatsunoko vs Capcom (if you can play import, buy it!!). There are lots of other games I enjoy in the Wii library that aren't necessairly hardcore, as a matter of fact i still play Wii Sports a lot, because in the end a good game is a good game, core or casual or whatever it is. But it's undeniable that there's an awful lot of shovelware on the system, and that the latter lacks in particular genres i.e. driving simulation. And no, even though Mario Kart Wii is fantastically funny, particularly in multiplayer, it's not a driving simulation...unless you drive like that in real life, and that's your own problem :P
In general we can say that there are very few "adult-themed" games on the Wii, and that's true. Like it's true that thankfully help is on the way. 2009 will finally the year when games like Deadly Creatures (Rainbow Studios/THQ), The Conduit (High Voltage Software/Sega) and Madworld (Platinum Games/Sega) will hit store shelves, and we have more to look forward to, like the promising Cursed Mountain (Sproing Interactive/Deep Silver). So just when we finally start to get more mature games on our little white box of joy, and hope starts to flow like a river in our hearts, we get a news piece that says "look, there's this game, it looks great and it's a horror game with a very good atmosphere. It's from N-space and it's called Winter. But guess what? Nobody wants to publish it!".
That's right, they say justice isn't something of this world and they're f-ing right, since garbage like Cruis'n gets easily published by Midway (and someone still wonders why they're in trouble) and what could be a very solid game like Winter gets the same old excuse: "there isn't a market for that on the Wii".
Yeah, infact Resident Evil 4 Wii edition and Umbrella Chronicles becoming million sellers on the system, despite being respectively an updated port of a GC game and a light-gun shooter: that's not to detract from them, they were both well developed titles and all, but I want to underline the fact that if they had success a full fledged, new horror adventure game could do even better than that. Even if it's not called "resident evil".
So, this shameful news has of course gathered the attention of important gaming media such as Gonintendo and IGN. There's the usual online petition you can sign but more importantly there are people who can make their voice heard and it's you and me. Of course, other guys like RMC and Matt Cassamassina are good intelligent people whose voice can be more loud and be heard more clearly by the publilshers, but if it is just them it's not going to be enough. I for one am glad to be a twenty-five years old Wii gamer, that can enjoy titles from the casual or the core market (because it's just that, a matter or markets, not gamers), and I know what I like. I've seen the pictures, I've seen the video and I'd definitely pick this one up on day one, if it manages to make it to the shelves of my local Gamestop. Hell, I'd even buy it online ;)
So take a look at the pics and video and decide yourself if you'd want it or not. But if you do, please join us and let's once again get our voice heard. When we did, we got great stuff, like Megaman 9 and we're about to get Street Fighter IV. We are the gamers, we don't stand still waiting for things to drop from the sky, we are smart people who think with their head and make their call.
Screenshots, videos and developer interview at IGN Wii
PS: If there are errors, typos etc please let me know in the comments so I can correct them. I'm kind of an impulse writer hehe!
Hey guys, welcome back to what it seems to be the footy days. That's right, because FIFA 09 is launching across all platforms, plus the PES 2009 demo has come out so lots of things to talk about. First of all let me tell you that if you're looking for info about these two games you're in the right place, because I have the chance to try the PC, DS and PSP versions of FIFA 09 and PES 2009 so I'll be posting about these. Yesterday I tried the PC FIFA 09 demo, soon I'll write about the full game, hoping that it will be better than what I've seen so far. Then it'll be the turn of the handheld versions. So stay tuned, more to come!
But let's talk about today's topic: PES 2009 (DEMO).
We all remember last year's edition of Pro Evo with a mixture of disappointment and sadness. The game was a big step backwards compared to PES 6, in graphics style and mostly gameplay. Well, this year Konami seems to have adressed many of our concerns because the demo is pretty good and better than 2008.
For starters, the new menus and interface are clear and good looking and functional. There is all the traditional stuff but of course this demo only features the exhibition mode with four clubs (Liverpool and European Champions Manchester United from EPL, Barçelona and Real Madrid from la Liga) and two national teams (France and World Champions Italy) to choose from. I went straight to a rematch of 2006 World Cup final Italy vs France, but you can obviously mix nationals and clubs and have, for example, Italy vs Man U or Barçelona vs France.
The options were already set in the demo, so I'll go straight to the formation menu, which featured the same options as 2008 so players familiar with the series feel right at home and know exactly how to choose the 11 men, place them in the pitch and give them positions and tactics. The new interface is made with white and bright colours and I found it better looking than the dark one of last year.
Enough with menus now...how does this game play?
I had several matches today trying the different teams and using different formations and tactics and thus far it seems very good and definitely a step in a good direction.
Aesthetically, the style is a bit more realistic which is a very nice choice. Even though I'm running it ad medium details, because I only have shaders 2.0, the game looks pretty good: the jerseys are precisely like the real ones and made with very good textures, animations are smooth and there are no slowdowns during crowded actions like corner kicks etc.
Pitch, stadium and crowd looked pretty good, and I'm sure they'd look better setting the gfx quality to high. The sounds were nothing special, in particular the ref's whistle and the ball (when it gets kicked) sounded not so good but after a couple of matches you completely forget about them. The "pang" of the ball hitting the post or the crossbar is very realistic, but doesn't make you feel better for the missed goal opportunity :P
The gameplay is pretty solid, the pace is well balanced and you can have a good realistic-feeling footy match while still being able to perform quick 1-2 passes and first touches. The AI has been improved, so you can often see both your teammates and your opponents trying to intercept a pass with the tip of their shoe and using their physical strenght to protect the ball or hit a header; goalkeepers will react more quickly and they'll be tougher to beat; your team will better respect the positions you set when doing the formation and react in a more intelligent way in both defence and offence actions; there will be more real life-like situations, as intercepted passes, failed attempt at doing so which end up favouring your opponent, 4 or 5 mixed players battling for the ball possession near the box line and so on.
Shooting seems to be a bit more difficult, in particular because of the better AI that will try to block you or close your way to the net or force you to go more towards the side, so even if you have a great scorer like Benzema or Toni it'll happen that the last defender will slide and intercept your shot sending the ball in corner. It feels quite natural, you'll have to work to score but if you're good and have a good strategy you'll score several goals with relative simplicity. The free kick shooting mechanics seem to be the usual ones with similar refinements as the normal shooting system.
The referee has been improved too, he doesn't punish every small contact but will not go easy on the bad fouls and will also use the advantage rule when it's the case. Please note though that during one of the match I played the ref failed at applying this rule and didn't validate a goal I scored so there is the possibility of him screwing up on the advantage rule and I hope it'll be fixed in the full game.
In the end, I really enjoyed this demo and I really looking forward to the full game. Konami seem to have done the right choices after the 3/4 of a disaster that was PES 2008. Plus the addition of Champions League is a very nice touch and I'm eager to find out about the new "be a legend" mode.
I'll wait for the full games to come out to give a final judgement, but from what I have seen in the demo versions PES 2009 is clearly superior to FIFA 09 on the PC.
that's all for now, sorry if there are typos but it's late and I need sleep :)
if you want to know something in particular, please leave a comment! And stay tuned because very soon I'll post about the full FIFA 09 pc version.
First of all, hello my European fellows, nice to see you here! I'm saying this because being this an article about a football game it's almost certain that if you're reading it you're European. You know, the people playing the real football, not the American version where you don't even use your feet =P
Jokes aside, I used to love FIFA back in the day...94 was a very solid game for its time, a step forward from sensible soccer and kick-off with improved visual, isometric perspective and a huge selection of teams to choose. FIFA 96 raised the bar and set the standard for future football games with 3d players and an even bigger amount of national teams and clubs, it was a new experience in a time when PC still could offer something console could not. The 2000 version was very good too, I played it to death with my friends, it's the version I liked the most.
Then I discovered a little other game called PES (Pro Evolution Soccer).
Despite the use of the hated s-word it was a huge leap in terms of team tactics, ball physics etc and even if it didn't have original players names and licensed teams it made me completely forget about the EA sports game.
After the disaster that was, in my opinion, last year's PES 2008 I started looking again at FIFA hoping that I could find there something new and exciting to save the day. The 360 version was pretty good, I played it several times at a friend's house and I had fun with it. I liked how the matches were more like real matches, with a slower pace that favoured teamwork and strategy instead of superpowered famous players running 70 metres with the ball dribbling everything that moves (ref and coaches included) and then scoring with 120KM/H shots in the upper corner of the net.
Because in modern football games doesn't matter if you're really good...if you're famous, like Ronaldinho, you have to be an extraterrestrial compared to normal players.
I tried the PC version demo last year and it sucked a*s. Plain and simple. Later I discovered it was made by the same team which made the psp version...well, let's say the psp version was a tiny bit better that the pc one. You get the idea.
It was with a small hope that I learned that this year they would go all-out on pc doing a specific version for it with improved graphics, gameplay innovations making it closer to the PS360 version. So I gave it another chance and downloaded the 09 demo yesterday.
They got me again.
On a graphics standpoint, I didn't see that big of a difference, I mean there was a bit more polish but really looked a lot more PS2 than PS3/360. Now, my pc isn't powerful and I don't have shaders 3.0 so maybe it's my hardware's fault (even though I set all the gfx to the max) or just the demo was limited or something like that.
Anyway the gameplay was far from 08 on HD consoles. The ball looks strange (in proportion I think it's too big, and looks goofy for this) and behaves a bit funny sometimes, feeling too light. The quick match I played was chelsea vs real madrid and it was boring as hell, with an arcade feeling that made me sad. It wasn't arcade good like the old virtua strikers, it was arcade bad like a simulation that doesn't do its job well. The only real improvement I saw was the new interface and the integration of widgets, which are small windows that give you news and other stuff when you're online with your profile.
Like last year, controller settings were a nightmare: I was playing with a ps2 controller with a Smart Joy usb adaptor, like I always play PES for example. It was perfectly set-up (checked 3 times) and the triangle button (button 1 for the pc) worked properly in the menus, but in the controller settings it was impossible to se tit, or every other button, to the "through pass" option. Like it was impossible to save my other input settings so I had to play with the analog stick even if I chose digital pad.
I'm waiting to try the full game, if I'll have the chance, because if there's one thing that's certain is that I won't buy this game. Maybe if these very bad impressions the demo gave me are completely washed away by a wonderful full version of the game I could buy it of course, but at this time it just seems unlikely.
They say PES 2009 has improved from last year. I hope it's true (and that it won't require shaders 3.0 to run), because if FIFA is the better footy game on PC this year we're screwed.
Hello there, Dtoiders, nice to see you again after this long break I had to take (serious personal stuff, sadly...) and what better topic to come back here than Megaman 9. Since we are on Destructoid, "the hardcore gamer community", this game needs no introduction to you and infact you're reading this while taking a break from playing it after falling in one of Tornado Man's stage pits for the 19th time in a row. Damn you, spinning platforms!
I was ecstatic when it was announced, and whilst a lot of people complained about the 8-bit style I couldn't be happier...heck, I can't even count the number of times I had to stop a conversation because I was tired of people whining about the game's retro looks. I personally like the NES-style waaaaaaaaay more than the SNES one so maybe Capcom could release a new 16-bit Megaman in the future but MM9 is really what I've always wanted. Plus, I played Megaman powered up on the PSP and even though it's a very nice game and the ability to play as the master robots is really cool I just couldn't relate to the new cute-cartoonish look the way I related to the classic 80s and early 90s titles.
So it is finally out now and it's the first game in a long time that had me really rush home to play it...not even brawl made me feel this way. And it was well worth it! I immediately started with Splash Woman's stage because finally there's a female robot master: even if her stage isn't that great I think this is something Capcom should have done years ago, to add some freshness when the bosses started becoming pretty lame.
My favourite game in the series is MM3 so I'm sad to see the sliding isn't available, but I'm glad the charged shot isn't aswell...for me it kind of ruined the classic strategy or "run and gun", so to speak, making it "charge run and gun". I always tried to have my blaster fully charged all the time to fire a more powerful beam and it became distracting and useless. Of course, it's basically my fault and I admit it, but I feel better not having it altogether for some reason :P Maybe is also because when I was a child I only played 1 2 and 3 so the charged shot, which was first introduced in MM4, isn't as familiar to me as the old manoeuvers.
I bought the game on Saturday, and I've been playing it pretty much every day, around a couple of hours each day. I'm trying not to overdo it because on one hand I'm an experienced player who knows that dying time and time again is just what leads you to better knowledge of the levels and enemies, therefore to victory; on the other hand, dying so many times for ill-timed jumps, twirling platform, strong wind and that damned flaming dragon more often leads you to make your own compilation of the most awful swearing and profanities, register it in mp3 format tracks, burn them on multiple CDs and play them while you play just to remember you've got to beat this game because it was made by satan himself and it must be defeated at the cost of your own life. The real one. The one where E-tanks don't exist.
I've beaten the 8 robot masters and I'm at Wily's castle stage 1, without having used one single E-tank (not even the one I got in Plug Man's stage). Remeber, E-tanks are for pussies! Kids, stay in school and don't do E-tanks! LOL
Seriously, thre's nothing wrong in using them, but if you need them before Wily's Castle you should practice more. And you're a pussy.
As you already know, the game is hard, but the first 8 stages aren't by any mean impossible, they just require some hard work. Tornado Man's one was pretty difficult to beat, Hornet Man's and Plug Man's gave me some troubles but nothing really exceeded what I was expecting from this sucker. Now that I'm at Wily's I think I'll encounter the brutal levels, as it usually is...I remember the new bosses in MM3, when you had to go through the more difficult versions of 4 levels and fight the 8 robots from the previous game, then fight Break Man and THEN going to Wily's castle. In this sense Megaman 9 seems even a bit short, but I bet it'll take me some time before I'll get to Dr. Wily himself :)
For what I've played thus far, this game kicks every kind of ass there is to kick, and I really hope its success starts a trend. Now that we have WiiWare, XBLA and PSN we should see titles like this more often not just as fanservice for us "old timers", but mostly to remind everyone that great games aren't defined by tech and gfx only, on the contrary it's not rare to see titles where the awesome techical side covers the big defects in critical areas such as gameplay. Megaman 9 isn't that good because of fancy graphics but manages to be a great game with a 20 years old style technology...I'd love to see how many other games coud do that!
I'm out for now, and by the way check out my three "Games I'd love to see pull a Megaman 9" articles here (part 1), here (part 2) and here (part 3) because the last two entries are coming and they're very good games. Oh, are they good!
That's right my friends...I was talking about this in my last post and BAM here it is the official confirmation that indeed the rumours were true. Disaster day of crisis IS coming, and it's coming in Europe on the 28th of October of this year. We don't know about an American release date yet, but I'm sure we'll hear about it soon, like it happened with MarioRPG on the Virtual Console (everybody complaining but in the end the game arrived just one week later).
It's not my job to post press releases, but if you want you can check it out here.
So, how do you feel about it?
Personally, I'm half happy and half pissed off. Because I can't believe Nintendo isn't hyping this game like crazy, especially after the lacklustre E3 they had. Since then everybody started talking about the lack of "hardcore" games on the Wii (even me, to some extent) so if I was in Nintendo's shoes I'd take Disaster and shove it in our faces saying "see? we ARE giving you more hardcore titles, stop whining b*tches!". Instead, the news comes out by itself...first the rating comes out, then rumours start flowing around and then the confirmation via press release.
What's wrong with you guys? Is somebody in your marketing department sick at home, so you can do just the bare minimum until he/she comes back?
I can understand a strategy of creating hype on a short term, that can be good for many games but for Heavens'sake guys you can't just whisper the news that you should trumpet all around the globe! First Pikmin 3, now this. What's next, a 30 minutes teaser on Animal Crossing and then somebody says "ohbythewayzeldawithmotionplusin2009" with a quick, whispering voice so none of the 3 or 4 people not yet asleep can wonder "what the f*ck did he say?"
Now I know your strategy, in the latest years, have always seemed crazy and have always worked wonderfully. I wish you this one works aswell. But now we need A LOT of info about Disaster because we don't know much about the game. And by info I mean give the damn preview code to the most important reviewers out there (in particular Dtoid :) ) so I can read something in detail about how the game plays.
You know what to do Ninty, and the countdown has started. 24/10/08 here we come.
Everyone here knows Disaster day of Crisis for the Nintendo Wii. It was one of the very first titles not only announced but even shown at E3 2006 when we got to see the first games footage for the just renamed Wii platform. Well here we are more than two years later, still waiting for it. Worse, we are wondering if it will ever make its way to the shelves. Yes because in these two years Disaster's status was never in doubt, we were sure it was coming and we knew there was already a confirmed Japanese date.
Out of nowhere, a tragedy hits asia and apparently Nintendo thinks it's not appropriate to release a date about natural disasters when a real natural disaster has caused so much pain and suffering in a place near you. Ok, that's fine, I mean I can totally understand...here in the West we're still removing the Hitler face from Bionic Commando 60 years after the World War II so we should know a thing or two about being respectful of tragedies.
So ok, the game's released is pushed back due to the timing not being right, fair enough, we'll probably learn more about the game, and in particular about its western release, at the upcoming E3 which by the way it's going to be AWESOME!!
We all know what happened there. And of course no Disaster info whatsoever.
The game is unofficially in a limbo and people say it's been canned, Project H.A.M.M.E.R. style.
By the way, I think that game was canned because it was a pain to write, with the capitals and especially friggin' dots. Anyway, we're now sure that work on Disaster has stopped and it's uncertain if it's just a temporary pause or the kind of temporary break you have with your girlfriend when you realize you have some important issues to solve (which obviously means "it's over and she's been in another guy's bed for two months already). We all fear the latter.
Now our friends down under give us a little hope, with their (stupid) board of games classification being request a rating for Disaster by Nintendo themselves. Way to go, Aussies!
Then we had an official confirmation that the game is "still in development". Oh joy!
Since then, rumours are floating around, and now there's one particularly strong suggesting that not only Disaster is coming soon, but it will hit Europe on 24th October of this year.
Source: our friends at GoNintendo
I, for one, am really skeptical about this. After all that happened, it would be strange to see a game we know so few about coming this soon. I know Nintendo's strategy now is to hype games just a couple of months before their release but, c'mon what we have known about disaster is all in those 5-6 seconds of footage shown two years ago.
How do you feel about it, Dtoid? Do you think this would be a sign Nintendo is still thinking about the hardcore (unless Disaster has puppies minigamez in it), or you simply don't care anymore at this point?
Comment, comment, comment!