-Super Meat Boy regarding Super Meat Boy
Hey. Follow me on Twitter! I'll tweet about games! Promise!
Twitter -
TubaticPrime
Highlights from my blog include:
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2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
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Keep It Complicated, Stupid
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What Wii Gaming is Like for Me*Promoted Blog
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I, The Author: How I Stole the Declaration of Independance*Promoted blog
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Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, Final Fantasy VI and X-Com are some of the finest games ever made in ever
Xbox Live: Tubatic
PSN: Tubatic
Wii Console Code: 3554-2775-5012-0810
Tatsunoko Vs Capcom Code: 2107-0561-3043
Brawl Friend Code: 1762-2359-5359 "Tbatc"
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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).
-From the ESRB description of
Scribblenauts
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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"
-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort
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"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "
-Pendleton21 after listening to the disavowed Podtoid 94: So Baller
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"question, did you play with controller or keyboard?
because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam
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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009
<3 your posts Tubatic!
I usually start games on Normal and eventually, if I get to it and if the game is worthy, challenge myself to the more difficult setting.
It's also too bad the game is designed in this fashion... Most people start and end on Normal and may never, ever see the beauty of the game's design. That's unfortunate.
I hate myself.
Maybe I will when I start the second story. Still, it doesn't feel button mashy; I spend most of my time trying to get the biggest combos I can by knocking people around and trying to lead my character and enemies through an optimal path.
One very nice feature, though, is the game's acknowledgement that you may not be feeling up for a challenge at any given moment. Whenever you start up your saved game, you're given the choice to swap difficulty (Which is also available in gameplay as a setting). If Muramasa has that super hard midsection... there's an easy out if you want it.
I'm the same way though! I've had Ikaruga for more than a year, and I still haven't seen level 5. But I keep going back!
In my opinion, it the modes mean Casual, Hardcore, and then 1HP/Maniacs. There is no true "normal" mode.
Question, though: why do my items sometimes have a red X over them and are unusable? Is this related to the fullness bar? I'm still trying to figure out the mechanics of the item use system.