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Tubatic Reviews: Way of the Samurai 3
Tubatic | 1:54 AM on 10.20.2009 19 comments




Picture, if you will, the timeless Bill Murray classic Groundhog Day, wherein Murray portrays weatherman Phil Connors, re-living the same day with no reasonable end insight. He soon learns the rules of his plight, wherein, regardless of death or incarceration, he will begin the day anew in his bed equipped with the knowledge acquired from the previous day. We follow him as he explores the limits of his humanity as a man with nothing to lose, delving into all manner of human experience.

We experience his humor and his depression. His lusts and gluttony. The depth of his selfish cunning and the limits of his capacity to give of himself. By the end of his glimpse into divine-like omniscience, we see a man that has used his time to better himself through practice and wise decision making, guided by learned skill and an understanding of the world he lives in.

Now, imagine playing Bill Murray's role, change Phil from a weatherman to a samurai, and shift the setting from modern day Punxetawny, Pennsylvania to Sengoku Era Japan.

Welcome to the the world of Way of the Samurai 3.

Way of the Samurai 3 (XBOX360 and PS3-reviewed)
Developer: Acquire
Publisher: UFO Interactive (360), Agetec (PS3)
Released: October 15th to 20ish (long story)
Priced: $40-$50 new



The flow of Samurai 3, like the games before it, takes you through a series of events set against the culture and social structure of feudal Japan. The rules of the world are nearly as simple as Phil Connors': When your HP reaches zero, or when you complete the full run of a story branch, you are lead to begin your day from your first moments in Amana. The way is a bit more forgiving this time around, as the Rogue-like "You die and lose everything" penalty system is all but gone. Upon death you retain all possessions, swords, yen and acquired skill. The result is a world that runs more akin to an easy-going Dead Rising than the punitive Baroque or the original Rogue. This makes running through repeated, dangerous scenarios a bit less frustrating, though the sting of progression loss still gives your life some value.

In this third installment, the player progresses through the world over any number of days, addressing story events as they please. Unlike the strict time and location story events of the original, some events will occur regardless of time, allowing the player freedom to tinker and progress as they please.



Well what if there is no tomorrow? There wasn't one today!

And tinker you may! Way 3 has a wide range of distractions and side missions that you can sink into as you insert yourself into the tenuous societal fabric of Amana region. Your ronin can find ways to attract a primarily female cast of Partner characters to join up with him for adventuring. Though some are not terribly helpful, a number of them provide access to things that would normally require a visit to your wanderer's village home. Its a little clunky, but a nice addition. Other distractions range from delivering messages and helping old ladies across the village, to sparring at the dojo or weapon creation, to more dangerous tasks such as tracking down a murderous highwayman and chopping vegetables.

Make no mistake: danger rests at the edge of any action. Even in the game's mini-games, the rules still apply. If you die in the mini-game or on a mission, you're dead. While chopping vegetables seems safe enough, the villagers see some need to toss harmful stone lanterns into the mix, to keep you on your toes. No matter where you are, your HP matters.

Its easy enough to say this series is built on the "Choose your own adventure" tradition of branched story telling. However, its much more accurate to note that Way of the Samurai is a game about consequential intricacy. Much like Phil Connors, your path in the world does not merely form by the places you go to during the day. The nature of your interaction plays a role in the shaping of the Amana region. Its not enough that you merely show up for en event. Your actions, from unsheathing your blade mid conversation, to stern admonishment, to simply walking away, form the details of the game's outcome. Beyond the choice of a "good" mission or a "bad" mission, you're presented with a situation, and are allowed to react with a solid subset of responses.



Sweet Vermuth on the rocks, with a twist...

Similarities to Groundhog Day don't merely stop at flow and iteration. To look at either the film or this game, dated technique and quality of visuals are evident and sometime glaring. You won't find the most crisp visuals or the newest tricks in visual artisanship in the medium here. Way of the Samurai 3, as a two year old, sub-major release, has a number of visual and technical concessions to scope limitation. Somewhat bland textures and few noticeable quick-skin techniques are used in conjunction with a solid sense of cinematic presentation and deft shot composition. While one can groan at the poorly modeled and skinned feet of your default samurai body during the opening sequence, you'll also notice the extra care taken to give reasonable life to the often stern faces of the major players. Its this mixed bag that helps creates a pulp masterpiece that's one part low budget samurai popcorn flick and two parts epic samurai drama.

Not to assert so much that the visuals are designed for total kitch or ironic value. The graphic elements are by no means this item's strong suit. But to discount the work for its technical merits in graphics alone would do a great disservice to the game's success of creating an adequate play space for the proceedings. The art direction of the game, though at times spartan beyond reasoning, is commendable. The sprawling and regal Castle Amana stands in stark comparison to ramshackle Ouka Stronghold. The dead battle field of Kuchihagahara comprises a different world and mood from "The Road", a nature filled temple passage set adjacent to a waterfall vista. Stopping for a moment to reflect, tree branches sway in the breeze and lighting motifs are executed adequately. The world is crafted and alive, regardless of the lacking texture complexity and asset clipping.

Sound plays a large role in the experience as well. The music of this series has always been a mash up of modern and traditional styles, and the latest iteration is no exception. As strange as it is to feel a cool, dub-style bass thump mixed against japanese flute shrills, the end result meshes well with the lively ambient sound of tree insects and local rivers. When battle flares, its a frenetic mix of folk guitar twangs, melody/theme runs and the clash of swords. Aside from an english dub that registers anywhere from flick-dub melodramatic to flashes of sincerity, the sound lays the ground work for the action perfectly..



Now don't go saying you don't remember me because I sure as heckfire remember you!

Oh yeah, there's a fighting game built in here to boot! The fighting itself is a solid mix of straight up beat'em-up fightan and Bushido Blade-esque, sequence timing tactics. Street Fighter III and Devil May Cry fans alike may find themselves right at home with the surprisingly nuanced battle gameplay. Attacks can be simply blocked or, for the more technical fighter, precisely parried using a well timed block button tap at the point of impact. Mastery of the parry skill leads to instant kills and chain kills. Unlike the second installment of the series, merely pulling or pushing your opponent off balance will not insure an instant kill. For those players willing to explore the depths of the system, you will be rewarded with what I gather to be an especially satisfying mash up of QTE and actual skill based gameplay. I've yet to master it myself, but it seems like a pretty righteous method.

True to form, the breadth of variety in sword stance and style returns to this installment. Improvements include a dual wielding with any two single blades, improved spear stance (no longer an imitation of side stance), and the inclusion of open palm fighting. While bare-hand fighting can only parry attacks (you can't block a sword with your hand), and can only be expanded through scrolls, its an exciting addition to the series' purely weapon based tradition.



You know I was waiting for midnight!

To round things out, the game holds a treasure trove of unlockables that can both be purchased in game, as well as unlocked by increasing your "Samurai Points" that are awarded based on how honorable and true your actions were to the code of bushido. Avoiding death and preserving life yields positive results to this effect. Notable unlocks include a futuristic powersuit, instant kill difficulty (one hit to you or your opponent results in death) and playing as any NPC that you've defeated with your blunt strikes (Kenshin style).

All told, Way of the Samurai 3 is a unique statement in the lexicon of game experiences. Too easygoing to be a straight beat'em-up. Too twtichy to be an RPG. Too low-budget to warrant cutting edge graphic work and major release advertisement and hype. And perhaps, just too janky to reasonably award a "10", despite having logged 20 thoroughly enjoyed hours of it. But for my money and time, Way of the Samurai 3 provides one of the most uniquely realized and satisfying gameplay events in the paradigms of samurai genre fandom, existential repetition and good old fashioned Japanese quirkiness. Under the pretense that you're even considering this niche title, you'll do right to pick this game up and add it to your collection.



I'm *A* god, I'm not *the* God

Available for $40 to $50 new, and, frankly, possibly available used for $20 to $30 very quickly.

- If you dig samurai genre fiction, and japanese quirk: 9 -- must buy!
- If you're at all curious about what lies under the surface of mainstream gaming: Gamefly at position 1!
- On the Destructoid Scoring Scale: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)



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19 comments | showing # 1 to 19

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Krow's Destructoid Blog
I have to go watch Groundhog Day now. Thanks for that, I guess.

Also, I've got yobackbro.
garison's Destructoid Blog
God Bill Murray is so hot.
Y0j1mb0's Destructoid Blog
Bill Murray needs to be a secret character in the game.

Good review. I was going to be pick it up anyway due to my samurai fetish. Glad to see it's an enjoyable and quirky romp.
KaL YoshiKa's Destructoid Blog
Good to hear it's a worthy follow up to the first 2.
Tubatic's Destructoid Blog
@Krow-Thanks bro!

@garison-damn right he is!

@Y0J1mb0-Agreed! There's always DLC...
kauza's Destructoid Blog
Glad to see that you enjoyed it, and thanks for the passionate review. I'll have to get my hands on it at some point.
Magnalon's Destructoid Blog
Awesome Tubatic! I love the hilariousness of this review, and I love Groundhog Day. Additionally, I just reviewed it, and it should be on Metacritic shortly. Using our site's scoring system, I gave it a 7.5.

Honestly, that IGN review was shit (the only other review up at the moment, it seems). Not only did the writer have a terrible grasp on the English language, but he actually used the word "meh", and a few incomplete sentences to describe various facets of the game that really needed to be fleshed out.
Tubatic's Destructoid Blog
@Magnalon- Thanks man! Excellent review, by the way!

Yeah, IGN's had a long standing tradition, IIRC, with comparing this series to GTA, which I feel is a major misstep. Good to know there'll be at least one competent review to play next to that one.
fetusmilk's Destructoid Blog
NED RYERSON!?!

also just saw zombieland, best cameo ever!
still want to get this, but to many games are out.
TheCleaningGuy's Destructoid Blog
This is one of those titles that I'm interested in, but lack of cash is keeping me away.
Chocobo Knight's Destructoid Blog
I was waiting to see your review after reading all the previous Way of the Samurai 3 blogs you've posted and I wasn't disappointed. Using Groundhog Day as a parallel to this game is a good way to write this review and I thoroughly enjoyed reading it through. Great review!

I can't wait for my copy to show up on Friday!!
Bulkmailer's Destructoid Blog
good review.
T-rav's Destructoid Blog
This is a really excellent review, Tubatic. You summed up the world of beauty through imperfection that is Way of the Samurai stunningly! Good stuff. I just got my copy in the mail today, and man, I'm loving every second of it. Good stuff all around!
DaedHead8's Destructoid Blog
Whelp, you've convinced me. I'll check this out as soon as I can track down a copy.
Jonathan Holmes's Destructoid Blog
Great review!

This is the game that I will fire up my 360 for, as soon as I'm done with my huge backlog of reviews and editorials.

:(
pendelton21's Destructoid Blog
Congrats on getting Topsauce in today's Cblog Recap!

Best. Movie. Ever. I MUST try this game out sometime.
Magnalon's Destructoid Blog
Hey Tubatic: I sent you a forum PM :D
manasteel88's Destructoid Blog
I just picked up a copy of Way of the Samurai the original to check it out and its a freaking Blue PS2 disc. My old phatty PS2 doesn't play it.
manasteel88's Destructoid Blog
also, if this game was all about Ned Ryerson getting punched in the face it would be a million seller. somebody should make it happen, am I right or am I right? Or am I right? Am I right?


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 about me

I've beaten all the properly numbered original Mega Man games.

Mrs. Tubatic is a Sims player, and played a mean game of Harvest Moon back in the day.

Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Final Fantasy VI and X-Com are some of the finest games ever made in ever

PSN: Tubatic
Brawl Friend Code: 1762-2359-5359 "Tbatc"


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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).

-From the ESRB description of Scribblenauts

`````````````````
"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"

-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort

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-Pendleton21 after listening to the disavowed Podtoid 94: So Baller
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HarassmentPanda: @pantslessyoda1

Was "pantslessyoda" really taken already?

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"question, did you play with controller or keyboard?

because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam

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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009

Well [InsertBloggerNameHere], I'm personally indifferent about you, which is ok.

But, the posting regulars at the site will generally get a little twisty about such frequent, light on content posts. Since everything you post in a C-Blog (Community, Blog) hits the front page immediately, people like to see things there of substance (Longer reviews, different from normal opinions, pretty pictures). Otherwise, the effect is that your light-on-content post pushes down posts of people that put lots and lots of effort into a high quality blog post.

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Soooo, its not because you're ten, specifically.
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Ashimura painstakingly ripped the Chun Li sprite.
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Nominees for Trailer of the Year 2009:

Behemoth Game #3 - Oh the humanity!
http://www.youtube.com/watch?v=v99Ennvgh1M

No More Heroes: Desperate Struggle - "This isn't a battle anymore, its a motherf**king WAR!"
http://www.youtube.com/watch?v=yuhS_dfLW6o

Left for Dead 2 - "Pray harder, cuz it ain't workin!"
http://www.youtube.com/watch?v=EPQF0gVOXEs



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