Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, FTL, Final Fantasy VI and X-Com are some of the finest games ever made in ever
Xbox Live: Tubatic
Wii Console Code: 3554-2775-5012-0810
Tatsunoko Vs Capcom Code: 2107-0561-3043
Brawl Friend Code: 1762-2359-5359 "Tbatc"
Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).
-From the ESRB description of Scribblenauts
"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"
-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort
"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "
-Pendleton21 after listening to the disavowed Podtoid 94: So Baller
"question, did you play with controller or keyboard?
because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam
"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009
As someone that dabbles in writing about games, I have a great respect for reviewers and feature writers. Further still, as someone that dabbles as an artist, I would want nothing more than for every piece of work ever, to get its full scrutiny and appreciation as something that's been crafted for perusal. Even further under that, I'm an aspiring game maker and I hope that what ever work I do that merits a review will get its fair shake from what ever reviewing entity decides to stamp their opinion onto my wares.
Even with all that under consideration, the first thing I look for in a review is a score. Plain and simple.
I could blame Game Spot for being so about the score, at least 10 years ago when I was really into them for reviews. Maybe even blame GamePro and EGM, for assigning scores to game reviews in the first place. But for whatever reason, honestly and truthfully, the score is the first and biggest indicator of what a publication or writer thinks about a game, and its a value that I allow to have a lot of sway on how I perceive a game and its place in the social mindscape.
But who really cares about all that? Apparently a bunch of people, considering how much of a funk was mustered up about not only Jim Sterling's reviews in general, but about reviewer responsibility. Maybe its my old manitude coming through, but seeing so much time spent on the rhetoric of reviews, from ethics to fairness to how many negative descriptors per paragraph Jim Sterling used in a string of tweets about a review he was thinking about writing after a bad breakfast... Are we really spending so much time worrying about how video games reviews are affecting the world of a righteously diggable hobby like video games? What is going on?!
In caution of becoming hypocritical, I think there isn't much more I can reasonably write on the topic that hasn't been said. Find your preferred voice and method, whether as a writer or consumer of that writing, and apply your own filters. History will sort out a thing's place in history. If not, then it probably wasn't worthy of history. But consumers or games writers calling for official and non-official opinions, or watchdogging a writer for questionable content: Well as ManaSteel88 has writ well Its ridiculous for you to do so. As evidenced by the low accuracy of even the most celebrated of games industry analysts, nobody really knows anything about how the games industry works.