SLOWPOKE uses SPOILERS! Its super ineffective . . .
Hey, I got my Wii a year ago in April, I play a lot of WoW and I had to pickup and play
Prime3, Galaxy, NMH and Brawl. Get off my back.
The thing that's at once awesome and frustrating about the Zelda series is its ability to
bring it all home by the end of the game, connecting the Legend back around to itself.
Twilight Princess does a decent job of stating the validity of its presence in the "canon" lore
of Zelda during the end sequences. The principal players end up in a room again. There's
a stand off, there's rounds of final battle, and the action at the end of the game proves to
be pretty exciting and memorably dramatic.
The frustration comes in playing through the whole game to get to that end point. Its not
that i didn't enjoy the game a lot. However, for as much fun as I had, there was nearly as
much a feeling of wanting to speed through the very standard puzzle progression in the
game.
I kind of wish i could have a Zelda game that takes a very Shadow of the Colossus
approach to the lore. We've done so many puzzles already, lets just get Link into waves of
exciting boss fights. Skip the vegetables and go straight to the desert. That's really where
these games have excelled recently, and it would be just pure satisfying hedonism to get a
gluttonous, Link vs Evil boss-fest.
About 12 hours of this will be fine, please.
The other thing I'd want, is a Zelda game that crosses multiple eras in a single game.
Eternal Darkness did this, and I've loved it because of it. We get the point by now that this
is the same legend, being played out in different eras each game. Why not go all out, and
have a a single game that show's different generations connecting to fight the ever present
evil of Ganon? How about a reluctant Link, or a magic using Link that carries the sword for
its magical properties. Maybe a female Link existing in a world that refuses to accept a girl
as the chosen one?
Find this in somebody's bargain bin and play it.
There's so much potential with that universe that hasn't been tapped.
Ah well. I'll look forward to the next one, even if it is more of the same . . . I guess . . .
Also, as someone who has never played a Zelda game, I had NO idea that each game was supposed to be a different generation's take on the same story. No wonder they all always sound so damn similar, haha.
Your not the only one, a friend of mine still has his copy of TP shrink wrapped sitting on top of his tv
but as for phantom hourglass, i've hardly played 2 hours into it.
And B-Radicate, you should keep the GC version in the shrinkwrap. In about 2 years that will be worth about as much as FFVII is now ($300+). Don't believe me? Then ask yourself why a free pre-order disk now costs $40.
Yep, its something they did through allusions early in the series (using similar names for characters, having the Master Sword reside in nearly the same sort of monument, etc), but made more and more pronounced ever since Ocarina of Time. Its actually a pretty slick running storyline and plays very well into the concept of this story being a legend.
The downside being the repetition of themes, assets, and dungeon structure :(
@F Whipple
Hells yeah.
I'd jump all over a slice-em-up Zelda game full of SotC style boss fights. Or one that linked all the stories together, or took a new spin on the same ol' (tired) legend.
-1 for water temple
-1 for wolf form
-1 for not being cyberpunk yet
+3 for being what it is, a zelda game.
I'm really amazed that so many other people hadn't finished it either! Crazy coincidence, though!
I'll probably have a similar post for Metroid Prime 3 by the end of the week :p