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Tubatic says:

Read Quickly About Why Super Meat Boy is a Triumph

// Submitted @ 11:38 PM on 10.25.2010



Super Meat Boy is out now for the Xbox360, and it is glorious.

Never before have I played a game that does so many things right, purely, as a game.  I was considering a heady piece on how Super Meat Boy is the true Citizen Kane of gaming, but forget that.  Meat Boy wouldn't want it that way.  Instead, let me rattle on real quick about what makes the game stand out as just a really fine piece of work.

Easy to Learn, Hard to Master

Its key to any great game, and bam, there it is.  Super Meat Boy explains itself in a few quick, textless signs that give you the very essence of what the next bunch of hours of your life in play are going to be about.  In short, things kill Meat Boy, Meat Boy wins when you get to Bandage Girl (his Girl) and you can jump a variable heights. Go.

Those basic truths  are all you need, all you get, and doesn't need to be labored upon to comprehend.  Basics over, you go play now.  Bu
Super Meat Boy is out now for the Xbox360, and it is glorious.

Never before have I played a game that does so many things right, purely, as a game.  I was considering a heady piece on how Super Meat Boy is the true Citizen Kane of gaming, but forget that.  Meat Boy wouldn't want it that way.  Instead, let me rattle on real quick about what makes the game stand out as just a really fine piece of work.

Easy to Learn, Hard to Master

Its key to any great game, and bam, there it is.  Super Meat Boy explains itself in a few quick, textless signs that give you the very essence of what the next bunch of hours of your life in play are going to be about.  In short, things kill Meat Boy, Meat Boy wins when you get to Bandage Girl (his Girl) and you can jump a variable heights. Go.

Those basic truths  are all you need, all you get, and doesn't need to be labored upon to comprehend.  Basics over, you go play now.  But by no means do you have  all the knowledge and skill needed to finish the last level.  That comes with, you know, playing the actual game.

To Play is to Learn, to Learn is to Progress

So that first part isn't easy.  Few games can actually just give you the basics and let that be that.  What even more impressive, and probably should be bog standard in the industry, is that the levels progress in such a way that the skills you need to defeat harder levels are asked of you in the early levels.  The crazy wall jumps you need for a theoretical level 83 are laid out, in basic principal, some where in level 14, 23, 25, etc, way before you need to do that hard part.  Its a matter of giving you progressively harder situations, teaching you how those advanced moves work.

Its still tricky of course, but you're learning.

 




Put your bacon on the line and you get breakfast

Risk/Reward.  It has it.  Masterfully so.  Basically, there's collectables that corrolate with upgrades.  Hard to get, but, worth it.  SMB rewards your collecting efforts with real tangible rewards.  There are several unlockable characters, each from their own indie game appearance, with their own special moves.  This basically unlocks new ways to play, which, for sure, are absolutely worth the risk.  You're rewarded for your successful and risky play attempts. Go for that faster time, open new levels, earn more goodies.  You want them, you keep playing.  Which is fine, because you're actually having fun.

Pobody's Fother Mreaking Nerfect!

Contrary to most gamer's perception of hard games, perfection is NOT a requirement for most of what you're trying to do in Meat Boy.  In fact, there's a prettty wide margin for error.  Meat Boy is so small that tight jump patterns actually give you room to flub the trajectory.  Further, if you're clever, you can find one of those unlockable characters to complete the puzzle in a very different way!  As you'll see by your replay videos, there's plenty of variation in how you can get through the level.  This keeps the game fresh and fun.  You're not matching a perfect run.  You're playing.  Its a game, right?


Shiny Next Gen Console, Pushing Tons of Pixels

Super Meat Boy isn't a juggernaut of visual chaos or hi res textures, but it uses the medium masterfully.  Sound design is top notch, providing satisfying responsive noises.  Graphically, the art style comes off super smooth.  Never is there slowdown.  Not for a second.

Story, it has a good one, and its not in your way

Boy goes on a journey to save girl.  Classic.  Simple. Satisfying.  As rapid fire as the rest of the game, the story arc in Super Meat Boy doesn't muck up the works, nor does it fall flat.  There's character in these characters, and its a joy to see them interact and emote their way to the thrilling conclusion, epilouge and "real ending" that I haven't even seen yet.  Anoher reward?  Yep. You got it.


No Really, You Don't Have Time for Tears

The levels are short.  Deaths are often.  You spend pratically no time being dead.  Any time you spend being angry is just time keeping you for continuing your play.  N+ did this.  SMB does it harder.  To quote Ashley Davis's Twitter:


"How to be ace at Super Meat Boy: never hesitate. Be reckless."


So what if you just messed up.  Do it again.  Fearless.  So what if you die again.  What was what, 20 seconds ending in failure.  Big deal.  Go.  Again.

Its fun.  You Beat it.  There's still stuff to do.  You Win.

Talk about a generous package.  300 something levels, with only about less than half of that required to "beat' the game's story mode.  There's alot unlock, with a light world, a dark world, an epilouge world, and a special world "Teh Internets" feeding you updated DLC extra levels for the Meat Boy to tackle.  Back in the core game, there's retro themed levels, even more characters to unlock as you go, and, by the way, you probably won't get tired of the music, because its excellent.

and because of all these things, Super Meat Boy is one of the greatest games ever created

Its a blue print for what every game should aspire to.  Players should enjoy themselves on all fronts, and feel like they're getting something out of the experience on top of that.  Always a reward.  Some of it personally, but alot of it built in.  Minimize penalty, make death harsh but fair.  Make failure fleeting.  Encourage play over perfection.  Be simple, and teach mastery.

What the heck:

That is why Super Meat Boy is the Citizen Kane of gaming.

Deal with it.



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