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-Super Meat Boy regarding Super Meat Boy

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Highlights from my blog include:

-2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
-Keep It Complicated, Stupid
-What Wii Gaming is Like for Me*Promoted Blog
-I, The Author: How I Stole the Declaration of Independance*Promoted blog




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Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, Final Fantasy VI and X-Com are some of the finest games ever made in ever

Xbox Live: Tubatic
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Wii Console Code: 3554-2775-5012-0810
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Brawl Friend Code: 1762-2359-5359 "Tbatc"

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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).

-From the ESRB description of Scribblenauts

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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"

-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort

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"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "

-Pendleton21 after listening to the disavowed Podtoid 94: So Baller

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"question, did you play with controller or keyboard?

because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam

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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009

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Play My Game! Rubber Duck Zerocraft sees the light of day
Tubatic | 12:26 AM on 08.07.2011 13 comments



Hello Destructoid, it feels like we haven't hung out in forever. You look well. Have you lost weight?

Part of the reason I haven't been musing out like a bandit on the c-blogs lately is that I've been tinkering with the idea of maybe designing and making my own games for the past few months. I don't actually have much to show for it, except this game right here!

Rubber Duck Zerocraft, First Version for Other People!

Fair Warning: It *should* be just as easy as unzipping the .exe and running the .exe. It shouldn't cause any problems. If it does, I'm sorry: I've no idea where to even begin troubleshooting it, and honestly, it may not be worth the effort to. You probably have much better games to get running on PC than this prototype.

I highly recommend playing this with a controller. Grab JoyToKey (its free) and give yourself a button for Shift and a button for Space.



There isn't too much to it, really. I wanted to get a good grip on how GameMaker works, so I more or less built this game out of the tutorial for 2D shmups on the GameMaker Tutorial page. I mainly wanted to try creating a shmup without projectile attacks. The focus is on defense and avoidance. My main concession is that I can't do art especially well. If you pretend, in that regard, that I am 5 years old, this may be acceptable. I'll eventually pick up the full version of GameMaker and add some sweet particle effects, but for now, that's what's up.

It doesn't necessarily need more priming than that, so I'd love for you to give it a shot and give me your opinions on it Any of it. I want to call my self effectively done with this incarnation of the game, so any feedback will help me improve my gamecraft and possibly make a better, more involved version 2/ sequel in the future. I've got a few other neat ideas I want to scratch out, which I hope to produce much more efficiently than this one!

Have fun and let me know what you think!



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12 comments | showing # 1 to 12
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Kaggen's Avatar - Comment posted on 08/07/2011 05:06
Kaggen
Haha I like the concept, I've been fiddeling around with gamemaker with a friend earlier this year and we made some fun stuff, nothing advanced or deep but we enjoyed it's simplicity. Keep on trying !
Chris Carter's Avatar - Comment posted on 08/07/2011 07:07
Chris Carter
Awesome! I'll have to try it.
meteorscrap's Avatar - Comment posted on 08/07/2011 10:52
meteorscrap
Not bad. It's an interesting mechanic, at least, though there's a balance issue in regards to keeping the duck near the top of the screen. Because the enemies don't fire immediately (and because the sub-boss can be defeated by tapping Shift and running into him), if you hang out near the top you can breeze through the enemies pretty quickly.

But it's a damned good effort and I look forward to seeing what you can do with some more time spent on a game.
Son of Makuta's Avatar - Comment posted on 08/07/2011 11:02
Son of Makuta
Nicely made! I didn't get particularly far; scored about 45k on my first try, I think. I suck at games like this :P
DaedHead8's Avatar - Comment posted on 08/07/2011 13:39
DaedHead8
What an awesome concept! I've messed around with GameMaker myself and I have my own 2D shooter in the works, with art comparable to your own (which I don't think is bad at all, you're too hard on yourself). The game itself is fun, but I'm curious, is there a traditional shoot button or is it just the shield and pulse? If there is no shoot button than I applaud your efforts to do something new in the genre! I think meteorscrap hit the nail on the head with his comment too. But besides those slight balance issues I think you show some serious promise as a game designer. Let me know if you ever want to colaborate on some epic Dtoid game some time!
Tubatic's Avatar - Comment posted on 08/07/2011 15:53
Tubatic
Awesome! Thanks a bunch for the feedback guys! Definitely revising this game for a sequel / expansion of the mechanic

@meteorscrap

Oh wow. Nice catch! I wanted that sub boss to be a good reason to use the full field of play, but I can definitely see how getting up near the top breaks the mechanic a bit. Last thing I did was make him a more obvious superficial threat (made him bigger, made his shots more distinctive with size and sound), but I didn't make him that much of an energy/damage threat to take out.

That also points out that the waves are mostly a matter of breaking through the line when it comes. I considered having another sub boss that just rams straight down with no shots. Will have to throw him into the mix, for sure. Along with rebalancing damage values across the board

@Son of Makuta

Not a bad run, actually! UNder

@DaedHead

Lack of player projectiles is 100% intentional! I've seen shields come into play in a few shmups. Jamestown has a really cool implementation of a similar pulse mechanic mixed in with traditional shooter arsenal. But the idea of having nothing you could do offensively at range seemed like a fun challenge to take on. I've got a couple platformer ideas that play with a similar defense-first setup, too.

Definitely down to contribute and collaborate at some point!
Tubatic's Avatar - Comment posted on 08/07/2011 15:55
Tubatic
@son of makuta

Meant to say there that I averaged around there on my last few test runs.
Kyle MacGregor's Avatar - Comment posted on 08/07/2011 18:16
Kyle MacGregor
I think it's a solid concept, but some music and a strong art direction would do wonders to carry the gameplay.
Tubatic's Avatar - Comment posted on 08/07/2011 18:55
Tubatic
@cadtalfryn

Definitely agreed. I added sound to the game just this weekend, and that alone makes it pop significantly by comparison. While I was working on this, I imagined something like the first stage music to UN Squadron.

If any of these projects really start to cook, I'll probably troll for artists to help kick it up several notches.
Mr Andy Dixon's Avatar - Comment posted on 08/08/2011 15:24
Mr Andy Dixon
Awesome, dude!
manasteel88's Avatar - Comment posted on 08/08/2011 20:06
manasteel88
Where have you been? We be needing more Tuba blogs around here.

Also, that start menu needs some work for multiple playthroughs. Each time I start a game I have to click ok 3 times.

Interesting concept, if I was better at Shmups I could better tell you how to better design the shmup.
Tubatic's Avatar - Comment posted on 08/08/2011 23:20
Tubatic
@Mr. Andy Dixon

Thanks, and thanks for the retweet!

@Alpha Deus

I may take you up on that! Thanks for the offer!

@manasteel88

Yeah, tutorial was extremely last minute and needs some fixin. When I realized I couldn't just hand my wife the controller and let her rock it, I threw that in for primer. I like that its there the first time, but it is pretty lame for repeated playthrough (and the timing is nasty) Happens to clear with SPACE, but def. not a cool implementation.

I've got a few blogs "on deck" :) I definitely miss participating in the community, but it looks like the clogs have become super active since December, which is awesome!
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