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Community Discussion: Blog by Tubatic | Play My Game! Rubber Duck Zerocraft sees the light of dayDestructoid
Play My Game! Rubber Duck Zerocraft sees the light of day - Destructoid




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About

-Super Meat Boy regarding Super Meat Boy

Hey. Follow me on Twitter! I'll tweet about games! Promise!
Twitter - TubaticPrime

Highlights from my blog include:

-2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
-Keep It Complicated, Stupid
-What Wii Gaming is Like for Me*Promoted Blog
-I, The Author: How I Stole the Declaration of Independance*Promoted blog



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Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, FTL, Final Fantasy VI and X-Com are some of the finest games ever made in ever

Xbox Live: Tubatic
PSN: Tubatic
Wii Console Code: 3554-2775-5012-0810
Tatsunoko Vs Capcom Code: 2107-0561-3043
Brawl Friend Code: 1762-2359-5359 "Tbatc"

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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).

-From the ESRB description of Scribblenauts

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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"

-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort

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"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "

-Pendleton21 after listening to the disavowed Podtoid 94: So Baller

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"question, did you play with controller or keyboard?

because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam

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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009

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Hello Destructoid, it feels like we haven't hung out in forever. You look well. Have you lost weight?

Part of the reason I haven't been musing out like a bandit on the c-blogs lately is that I've been tinkering with the idea of maybe designing and making my own games for the past few months. I don't actually have much to show for it, except this game right here!

Rubber Duck Zerocraft, First Version for Other People!

Fair Warning: It *should* be just as easy as unzipping the .exe and running the .exe. It shouldn't cause any problems. If it does, I'm sorry: I've no idea where to even begin troubleshooting it, and honestly, it may not be worth the effort to. You probably have much better games to get running on PC than this prototype.

I highly recommend playing this with a controller. Grab JoyToKey (its free) and give yourself a button for Shift and a button for Space.



There isn't too much to it, really. I wanted to get a good grip on how GameMaker works, so I more or less built this game out of the tutorial for 2D shmups on the GameMaker Tutorial page. I mainly wanted to try creating a shmup without projectile attacks. The focus is on defense and avoidance. My main concession is that I can't do art especially well. If you pretend, in that regard, that I am 5 years old, this may be acceptable. I'll eventually pick up the full version of GameMaker and add some sweet particle effects, but for now, that's what's up.

It doesn't necessarily need more priming than that, so I'd love for you to give it a shot and give me your opinions on it Any of it. I want to call my self effectively done with this incarnation of the game, so any feedback will help me improve my gamecraft and possibly make a better, more involved version 2/ sequel in the future. I've got a few other neat ideas I want to scratch out, which I hope to produce much more efficiently than this one!

Have fun and let me know what you think!
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