-Super Meat Boy regarding Super Meat Boy
Hey. Follow me on Twitter! I'll tweet about games! Promise!
Twitter -
TubaticPrime
Highlights from my blog include:
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2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
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Keep It Complicated, Stupid
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What Wii Gaming is Like for Me*Promoted Blog
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I, The Author: How I Stole the Declaration of Independance*Promoted blog
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Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, Final Fantasy VI and X-Com are some of the finest games ever made in ever
Xbox Live: Tubatic
PSN: Tubatic
Wii Console Code: 3554-2775-5012-0810
Tatsunoko Vs Capcom Code: 2107-0561-3043
Brawl Friend Code: 1762-2359-5359 "Tbatc"
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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).
-From the ESRB description of
Scribblenauts
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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"
-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort
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"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "
-Pendleton21 after listening to the disavowed Podtoid 94: So Baller
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"question, did you play with controller or keyboard?
because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam
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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009
Well that's the thing though: Aside from being completely bootleg and B-List in presentation, that mission actually worked as a game element. If I was working, I'd bug it for assets, but functionally, it still executes.
For what its worth, I've been reading that there's a "one hit kill" difficulty mode that gets unlocked in this one, thought I haven't gotten it for myself yet. No But, the game has a sense for the "depth" of a hit I'll let you know what's up when I get there!
What the hell am I typing about...
No limb specific damage, I reckon but the game seems to have a sense for the "depth" of a hit. There's a thing where you can slash a woman just slightly to shorten the length of her kimono. I'll blog about one hit when I get it.
I think it's ok. It's buggier than the original, but it has it's moments. DEFINITELY a niche game, though. I should have a review up in a few days to keep that one by IGN company on Metacritic.
I'll agree that's MAD niche. If someone's looking for shiny and accessible, this probably won't be their bag. Looking forward to your review: the one from IGN is kind of a mess, I feel.
Aside from janky asset stuff like the above, I don't think there's anything that's game breaking. I'm not sure what issues Magnalon's seeing (and not disputing that they exist, either!), but I think a patch from Agetec or UFO for anything will be highly unlikely, since its a port of what's already out in Japan for 1-2 years now.
@T-Rav
Yeah, launch for this game has been a hot mess. Everyone should have their copies this coming week, I gather.
Its got more of the job-giver structure that WotS2 does, but the pacing is better than that game. Also, they make it very clear on the map where you need to go to trigger story events, if you get lost.
They're not major issues at all: just some clipping and stuff. Honestly, I didn't come across many things wrong with the first game.
You're buying Way of the Samurai 3 over Demon's Souls! WHYYYYY!