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Just Lunchin': Shouldn't playing Defense be fun, too?
Tubatic | 12:54 PM on 01.12.2009 12 comments




I've been thinking about defense and defensive tactics in games.

Being on offense, in most every game, is inherently more fun. Madden defense is like a whack-a-mole sim, blocking in RPGs is a pretty bland affair, and its a rare moment that I'd go for block in Castle Crashers. Things die better when you atack them, and extermination is wicked fun.

But what about defensive capabilities as a main game mechanic? Its trivial and incidental, but I think its an area of gaming the could use some exploration and expansion.

RPGS make a great use of defensive ideas. I think Cover, the Final Fantasy spell, was one of my earliest memories of blocking really meaning something. When the paladin character was using Cover on a team member, he would snap on top of that team member to absorb the damage. Aside from helping to prolong a difficult encounter, it also worked to shape that character's personality and role in the party. He's the protector of the group, at the expense of his own life.




Looking more recently, Lost Odyssey has built its fighting system very heavily around the idea of maintaining a defense. This is almost jarring at first, as it became clear early on to me that I would spend alot of time blocking to maintain my party's Guardian rating. The effect of this compliments the characterization of the main players in the game. Kaim is depicted in many ways as a gentle yet calculating soul, listening to and absorbing the experiences of those around him, rather then interjecting himself into the world. Compared to other characters in RPGs, it feels very right for him to have to balance out his battles between defense and offense.

Most genre, however, don't put the act of damage mitigation into great pivotal use. In more FPS, its a matter of avoiding fire, rather than taking it in. Looking to the old side scrollers, the implication from design puts a greater focus on avoidance than taking in damage. Those side scrollers, like Castlevania, allowed for a certain amount of endurance in a player, but more often than not, encounters were designed around the ideal of avoiding hits for greatest success.



I think it would be interesting to build a game around the idea of taking hits. Considering the tenants of Aikido, a game expanding on the idea of taking and re-using the force behind an enemy's attach could be a transcendant sort of experience. Kirby and Yoshi follow something close to this idea: absorbing and transferring some matter, and expelling it back out. But even the absorbing is a kind of an aggressor move. What if a character had to take the brunt of an onslaught before ANY aggressive force could be used? Maybe taking the "bullet time"-like mechanic from XNA Community Game "Weapon of Choice" and using that to pull off an absorbing block combo.

What do you think, Destructoid? Would you want to put the shield before the sword? Is there any other example of excellence in defensive gameplay?



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11 comments | showing # 1 to 11
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galagabug 's Avatar - Comment posted on 01/12/2009 13:13
galagabug
defense in the fight night series was always a good time imo.. but i think you make a good point.
Justin Villasenor's Avatar - Comment posted on 01/12/2009 13:15
Justin Villasenor
Strategy games are a genre where defense is much more often a viable tactic. Granted, you usually can't go full defensive and hope to win -- it takes a good mixture of offense and defensive units, buildings, and strategies -- but at the very least it's something that you can't ignore. Unless you want your base blown up.
SilverDragon1979's Avatar - Comment posted on 01/12/2009 13:16
SilverDragon1979
I personally think that Team Fortress 2 is a great example of a game in which defense is fun. What's even better is that it's not difficult to play defensively in the game. Many classes, such as the, heavy, medic, and pyro, are all setup to be just as powerful on defense as they are on offense. Then you have the entire engineer class practically dedicated to defense.

I personally love a good defense and think more games just strive for it to be a more important part of their gameplay experience.
randombullseye's Avatar - Comment posted on 01/12/2009 13:35
randombullseye
The recent Conan game had me doing nothing but blocking. You block, until an enemy strikes, then you can do a parry move which will one hit kill regular enemies in a crazay over the top murder. I'm sure you tube would have some videos or another similar search site.
ShawnKelfonne's Avatar - Comment posted on 01/12/2009 13:49
ShawnKelfonne
Blue Magic.
Gen Eric Gui's Avatar - Comment posted on 01/12/2009 17:01
Gen Eric Gui
There's a character in Castle of Shikigami 3 like this. Actually, there was on in CoS2 as well. Her special power was that she had to hold the attack button and actually run INTO and absorb enemy bullets to charge her special shot, and then release them to inflict damage. Of course, you had to absorb them in a certain area in front of her; if you got hit from behind or the sides you got hit.
Gen Eric Gui's Avatar - Comment posted on 01/12/2009 17:01
Gen Eric Gui
There's a character in Castle of Shikigami 3 like this. Actually, there was on in CoS2 as well. Her special power was that she had to hold the attack button and actually run INTO and absorb enemy bullets to charge her special shot, and then release them to inflict damage. Of course, you had to absorb them in a certain area in front of her; if you got hit from behind or the sides you got hit.
Aaron Mxy Yost's Avatar - Comment posted on 01/12/2009 20:10
Aaron Mxy Yost
I actually tend to turtle in games where the blocking is effective. Randombullseye's mention of Conan is a good example.
JRisJunior's Avatar - Comment posted on 01/12/2009 20:21
JRisJunior
Ikaruga is a great game where the defensive can be helpful. Absorbing shots to power up your missles can fix you in a pinch.
Tubatic's Avatar - Comment posted on 01/12/2009 20:46
Tubatic
@Gen Eric

Aaaand I'm adding that game to my GameFly Q. Thanks!

I was kind of thinking of MMOs later in the day, too. Forgot about tanks, who as an archetype are all sorts of damage mitagation and absorbtion.

And WoW beckons me again . . .
gingerbreadben's Avatar - Comment posted on 01/13/2009 01:33
gingerbreadben
Yeah, the whole idea of defensive strategies comes into play in WoW alot. Like, what Tubatic said, "tanks" gear up to gain stats to reduce the amount of damage taken, and also to increase different avoidance stats (like dodge, block, and parry.) Even some of the end raid bosses are completely designed on a defensive strategy. They're basically just there so no one else will take damage. It's a very deep and interesting take on defensive ideas in a game.
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