
TubaticPrime
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I started to comment, but it went a little long. So here's what I've got. Let me say right up front that I dig what you do, Anthony Burch. I got something out of Runner, I like the way you frame games in terms of player agency (as a form of analysis), and I enjoy HAWP a whole bunch. I still think you're a really cool guy that does really cool things and I don' t need you to change a thing for me, or even engage this blog personally. That said, I'm not always a fan of your focus on what a given game *can be* over appreciating what a given game *actually is*. Take your Not-Review of Metro 2033. I would have tried the knife next. But then again, I work in QA. I get what's up here. Both from what you've written and how Sentry broke it down in the comments. On one hand, I can really appreciate the honesty of that decision to Not-Review. A game that puts a premium on the use of bullets and provides you with a situation that should reasonably result in the economic use of bullets should allow you to sneak up on a guy and bust him in the head with four shotgun rounds and move on. Instead, you get shot in the face for it and die. Frustrating, busted design when you think about it. Makes no sense. Sure. But, I'll go ahead and say that quitting on a game for a balance issue sounds like you're quitting on a game for not letting you win it your way. Games have rules that run throughout and that's just what you're up against. Even if its a bug or a busted mechanic... that's the rule. If not for rules, why have a game? Or to put it another way, a game is defined by its rules.
Consider Chess. Look, I think its stupid that the knight, riding the presumably most mobile thing for the era (a horse) can only move in these short, crooked movements, while the rook, whatever the heck that is, can move the entire length of the field. Does he have a teleporter? I dunno. But that's the evident rule of the board: Horses are retarded and Rooks have TARDIS's. You could say Chess is a game that denies its otherwise logical constructs of order and power. You could just as easily walk away from it unhappy with the rules. But you'll similarly be missing whatever someone that invests their time in the web of rules may see in the game. Do what you will, as you have, and make your honest point about effective/efficient/supportive rulesets. But I'd have to understand anyone willing to plainly call you out on walking off in a huff because a game isn't what you suspect it could be. 'Cuz, I've got to say, that's kinda what you're doing. If its busted, call it busted and score it. If you've made that determination without completing the game, sure, call it busted and score it. You can walk out on a movie and review it, I think that's fine for games too, right? If you feel compelled to see a game to its narrative end, sure, go for it. As someone very plainly stated in the comments 'bump it down to easy". I've done that as a consumer. But stopping short, and throwing your hands up? You might as well just follow procedure and add your lot to the local and global record of opinion. Your non-review has the same effect as a low score. It just doesn't hit meta critic. And if D-Toid is still pressing its edict of a true 10 point scale of opinion, I think its worth following through, one way or another, and adding your voice to this game's rap sheet.
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I think, maybe, that your analogy to chess was a little strained, considering the close a medium comes to depicting reality - the harder it is for us to accept plainly unrealistic situations, but it got the point across for me.
Perhaps Metro will never get a score here on Destructoid, considering it seems to have been passed off by Jim to begin with for maybe similar reasons, but we've had a lot of negative talk about it, as well as a good share of positive feedback. So it's not like we don't have a clue, even if we were limited to browsing only this site, if we should look into it. But after all this news, it would be nice to have a final say, from someone here, even if it's as condemning as Anthony's Not-Review.
If it was me, I would have just passed the review over to someone who could finish it enough to score it, though, and still posted my non-Review.
Now that I think of it, making it a RevRant would have been fucking brilliant, and garnered a TON more discussion than the Non-Review.
Then advertise in the Rant that the review is "coming soon" from someone else.
He really does have a tendency to seemingly rant on something seemingly completely off-topic. This particular time I don't think Burch did anything wrong, though. It's not like I would want the guy to torture himself for the sake of a game review. Still, he really does seem like the kind of guy who has things ruined for him easily.
Your mom. Rooks are where it's at son.
I didn't interpret the Metro non-review as Anthony raging against the horsie not moving how he wanted it to as much as him trying to play the piece without knowing what the expectation for it was and then having it slapped out of his hand if he didn't pick the right square. He didn't say that the game was impossible or unreasonable but that, as it was presented to him, he didn't have enough knowledge to successfully play it.
That's why I feel the lack of a score was justified. He wasn't claiming that the game was unplayable, only that he couldn't play it. And I don't think we can say whether or not he should have spent more time learning to play without knowing how much he'd already invested into it. If he felt this was something he'd never be qualified to do, then I can appreciate him being upfront about it.
Again, I haven't played the game. Maybe there's more to it.
That's a fucking ace line.
But I think the idea can be applied to any game
If, by some miracle of ballistics, a close range shotgun blast cannot drop a slight frame of flesh and bone, it can rightly be considered a removal from such immersion, severely compromising a key element of the game.
I don't think the chess analogy fits. Chess is a deliberately abstract turn-based strategy game. Metro 2033 aspires toward a believable, realistic future environ.
You can pretty much apply Anthony's criticism and frustration to Far Cry 2, which is a game we all know he praises (as do I). However, in that game, even on the lowest difficulty, and enemy will take 4-5 bullets straight to the chest and head area and NOT EVEN FLINCH. Was it frustrating? Sure - but I learnt to adapt and move on.
keep livin' the dream, rev.
The non review is still a review. Just with out a review score.
....
You're aaaaaaaalright!
If you're barely anywhere into the game and you've decided that you can't play it, don't form an entire review based off of what you've seen so far. It was better a choice to just say "You know what, I can't form a real conclusion based off of a small snippet of gameplay."
However, I do think that the review should be given to someone that actually can play Metro 2033. It's not like there are only two staff members on DToid.
The way it reads to me, its not a matter of being unable, but rather unwilling. Anthony's a very capable gamer: He's at the top of all my friend leaderboards. Which for sure is a valid response to a game.
But, if its a valid response that we can all take something away from, why not go ahead and stick that into the Destructoid scoring system, which prides itself both on using the full 10 points and doesn't restrict the reviewer from mincing words about their experience?
This is about as much review as I need to 1) not buy 2033 2) want to rent it to see what the fuzz is about, because I have a sense for how my opinions tend to line up with Anthony's.
With all that valid and good consumer affective stuff going on, it may as well be a scored and registered review.
your non-comment just made my head explode with its brilliance. maybe you should've thought that one through some more you dick because NOW I DON'T HAVE A HEAD.