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[Editor's note: Tubatic takes a look at the Mega Man series and tells us how he would improve it as part of May's Monthly Musings theme. Adding Ikaruga to just about anything would make it ten times more awesome. -- CTZ] 

I love the Mega Man games, for pretty much all the reasons anyone could love Mega Man. The flow of gameplay, the higher difficulty, the style of it, the ridiculous and sometimes even heartfelt stories (see: Mega Man X). 

That said, lets talk about changing some things, using the core Mega Man series as a base model. Hit the jump to see how I would change this series. 



Weapon Combos

I'd say that Mega Man definitely has weapon stealing down to a science. Regardless of the enemy, and with apparently very little retro fitting, Mega Man
can adapt the special move of any boss that he's defeated. So,
lets just take that up a notch. For my first change, I want Mega Man to start combining his stolen abilities.

The result: awesome. What if this happened in Mega Man 2? Wood Man's Leaf
Shield, crossed with Air Man's Tornadoes? Maybe that's a vortex of sharp leaves
that sucks in enemies to get torn up in your shield! Metal Blade mixed with Crash Bombs? Eight directions of line-of-site Metal Blade Bombs! The possibilities are crazy, and numerous. 8 x 7 comes up to 56 different combos, given your usual eight robot master game scheme.

This wouldn't be without its unfortunate bad combinations. Flashman's weapon plus almost anything offensive might result in a barrage of hurt that Mega Man,
unfortunately, has to endure for the duration of the weapon. Or maybe Airman plus Bubble Shield would just result in a completely ineffective squirt of tiny bubbles. It's a trial and error process.

So resulting from that, Mega Man gets a mild shot of sci-fi stuck in his action
platforming. Levels could be retooled around making these combinations, or,
maybe there could be a "Danger Room" for Mega Man to go to and test out his new toys. You'd still have the old school platforming, but the act of using weapons
in combination becomes an exciting new game mechanic.



Weapon Switching

If we take that change into account, then we instantly have an amplification of an ever present, though fairly minor problem: the traditional methods of switching weapons is kind of broken. Mega Man's flow of gameplay has always been stilted by weapon selection.

This was especially glaring in end boss fights. Wily's phases would each rely on a different key weapon to hit his weak spot. As thrilling as that action is, it was somewhat disrupted by the need to either pull up the weapon menu, or use your shoulder buttons to cycle through until you found the weapon you need. While shoulder scrolling isn't too bad, it's still bound by being a linear list. And, throwing combinations into the mix, its going to be tricky cycling through and getting what you want.

The solution: analog sticks. All modern consoles have dual analog sticks, including the Wii's classic controller. (And frankly, why would you play a Mega Man game with anything less?) Analog sticks, unlike the D-pad, can hit the eight compass points fairly easily. We assign each robot master's weapon to a compass direction, and allow the player to press or flick in the direction that they want. For simplicity, maybe we make a shoulder or face button quick reset to default to the Buster Cannon, since pressing in on analog sticks can be tricky. This is important, since you won't be resting your thumbs on the sticks during gameplay.

For purists, lets keep the menu system in. That menu system will still be useful
under the new system too. Perhaps for a map screen, or configuring the weapon
selections for the analog sticks. But now, if you really don't want to tear away from the action to switch guns, you don't have to, and you can keep the action going!



Ready your Shield and unleash Hell

Now that we're mixing weapons and switching on the fly, what else is there? Lets
really press the genre and install a few new gameplay and level mechanics.

Since the very first game, our Blue Bomber has had to contend with some iteration of the shield-wielding opponent. Whether its been those guys on Flash Man's level, those skull-rocket things in 6 and 7, or his brother from a different lab table, Proto-Man, Mega Man has had the constant displeasure of having his regular attacks blocked and thwarted by guys with super amazing shield capability.

Why can't he steal that? Its precedented as an easter egg/special item of Mega Man 7, but the implementation there was very static. What I'm proposing is an
all new shielding mechanic for the Mega Man series. Sure Mega Man dodges fine
enough, but if he has a versatile shield, it can open the way to a complete level-up from current Mega Man gameplay. An implementation of mentality that's
had amazing results in another genre, and could be revolutionary in the side
scrolling platformer genre.

I'm talking about Bullet Hell. Ikaruga meets Mega Man. Rokuman no Danmaku, bitches. I'm running this train off the rails, so stick with me.

Wielding the shield completely overhauls the control scheme. Activating the shield will be a single button toggle (L trigger/shoulder). D-Pad is your movement as usual and there's no shooting while the shield's up. Since were not shooting here, we're going to take the right analog stick: no combos right out of shielding. With the shield up, you're controlling in eight directions and R trigger becomes your jump button. That's your basics.

From here, you're the target of a thousand guns. Bullets rain from above and from the side. Your shield deflects some bullets, and absorbs others. You don't get much chance to get aggressive in this mode: its all survival. While amped up difficulty is good, managing a simultaneous offensive while going into this defensive mode, there just aren't enough hands to really cover that! But what you end up with is sections of the normal Mega Man game, which is traditionally about dodging fire, wherein you go into tank mode.


Yeah, kinda like that.

And depending on smart level design, there'll still be advantage to going shieldless. You'll be able to cause massive damage out of shield-mode, and your
combo weapons are not readily available directly coming out of shields. If you're going to take on a boss, you've best off going without shield, for quickest win/highest rank/righteous bragging rights. Mega Man, at its heart, is really about finding ways to avoid damage. But it sets up the task of surviving a situation that, by all initial estimation, there's no way you think you'll be able to accomplish. Once you do, using the tools at your disposal, you'll frankly feel pretty badass. It's that sense of self accomplishment that retro gamers rave about when they talk about the good old days of hard games and limited lives. Its hard, its scary, but it's also a great experience that you'll likely remember well into the age of your children's next-gen gaming.

And taking the idea further, lets put some flight functionality on that shield! I love Rush as much as the next guy, but what if Mega Man just had something on the quick that he could jump onto and start flying with? Lets then take that down analog stick (because really, who blocks straight down?) as a mounting position of the shield. Hit the activation button, and you get full directional hover/fly, with a recharging "fuel" limit. Lets make that an advanced upgrade for the shield, and it would not necessarily have a role in the entire game. When needed, Mega Man would have this extra boost of mobility that at least a few people really enjoyed from the RushJet version in Mega Man 3.


Our Mega Mans, let me show you them

I'll admit, I've gone crazy. A lot of this doesn't make good sense and is far flung from the roots of our favorite robot hero. Would the purists accept this? Would the Battle Network kids become completely intimidated by the ramped up difficulty, let alone the fact that it's a side scroller? Can any normal human being aside from the Zentastic Topher Cantler even bring their mind in line with the Defender-esque controller dance I've laid out? I must concede, I'm asking a lot of a broad audience that definitely loves its franchise.

But what if it worked? The end result would be intensely gratifying. Imagine the satisfaction of pulling off the wild combo required to dodge, charge Buster, slide, then fire, flick into combo weapon, fire, slide, change weapons, fire more, activate shield, run the gauntlet, and end it all off with jumping our blue dude off of a cliff where we subsequently shield down, hit the jets, and blast off as the level starts to crumble in on itself.

Hell yeah.

Mega Man. I love it. Lets change it.

LAUNCH GALLERY (6 IMAGES)
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51 comments | showing # 1 to 50
prev next 50 comments

Conrad Zimmerman's Avatar - Comment posted on 05/20/2008 19:34
Conrad Zimmerman
I'm with you on the weapon combinations and the weapon switching mechanic. You haven't sold me on the shield. It's an interesting idea but it goes so far from the core element of attack dodging that I'm not sure I'd enjoy it as much.
Puppy Licks's Avatar - Comment posted on 05/20/2008 19:36
Puppy Licks
Megaman and Ikaruga as one game???
Have you gone mad man?!! It will kill us all!!!
Cataract's Avatar - Comment posted on 05/20/2008 19:41
Cataract
If they really want to make me love Megaman again, they need to release a full game explaining the downfall of Protoman.

I would cry if such a game was ever announced...
F Whipple's Avatar - Comment posted on 05/20/2008 19:50
F Whipple
The idea that the metal blades could be made even better is blowing my mind at this moment. Mega Man could use a retro revival such as this with some of your ideas. Make it wiiware and i'm sold.

Also new megaman legends
s0lesurviv0r's Avatar - Comment posted on 05/20/2008 20:11
s0lesurviv0r
Mega Man + Ikaruga? My god it would be glorious!
Magesx's Avatar - Comment posted on 05/20/2008 20:28
Magesx
You didn't hear? They made an updated and better version of Megaman a while ago. It's called Metal Slug.
4knuckleshuffle's Avatar - Comment posted on 05/20/2008 20:28
4knuckleshuffle
FRONTPAGE!
Dynamic Sheep's Avatar - Comment posted on 05/20/2008 20:35
Dynamic Sheep
Weapon Combos is fucking brilliant! My mind is boggling with the possibilities! You should also be able to combine any weapon with the Mega Buster that would cause that weapon to have a "charge" feature like the Mega Buster. Can you imagine "Mega Metal"? AWESOME!

The weapon switching idea is good, and I'm thinking that if you're going to be combining weapons, you should be able to assign specific combos to the right stick as well.

The shield sounds awesome as well. Imagine the mine cart section(s) from X, but in order to get through, you have to use your shield to block the bullets. Also, I loved the rush jet, so I'm all for the flying shield idea. I would buy 10 copies of this Mega Man and hold a contest to give them away to my fellow Dtoiders!

Finally: FRONT PAGE!
Respectable Gentleman's Avatar - Comment posted on 05/20/2008 20:35
Respectable Gentleman
This is some good stuff. In Kirby 64 they had a weapon combining system that allowed for some pretty cool powers. I can see the quick weapon change stuff being used like Fable did, only more than 3 presets. The shield would be fantastic! I imagine a sequence with no enemies but an upward scrolling platform jumper where every time you got onto a platform you would be bombarded with bullets. Or maybe a boss that jumped in the foreground and just shot at you. Any mechanic can be good if it's used with good level design. Just look at Mario Galaxy.
Nicholie's Avatar - Comment posted on 05/20/2008 20:38
Nicholie
I hate MegaMan. I wish I had something more to add, but if I did I might be letting ReapRar down.
Das Inchworm's Avatar - Comment posted on 05/20/2008 21:39
Das Inchworm
the weapons combo would be nothing short of amazing but im with conrad. Not too sure about the shield. Good Write up though. FRONTPAGE!
Tubatic's Avatar - Comment posted on 05/20/2008 22:47
Tubatic
Thanks guys!

@magesx
Enh, not so much. They're good and all. But they're no Mega Man :D
Dynamic Sheep's Avatar - Comment posted on 05/21/2008 00:26
Dynamic Sheep
Hip hip
HOORAY!

Hip hip
HOORAY!

Hip hip
HOORAY!
The GHost's Avatar - Comment posted on 05/21/2008 00:31
The GHost
Great stuff man, you've clearly put some serious thought into this, and it shows :D
Tubatic's Avatar - Comment posted on 05/21/2008 00:31
Tubatic
*awesome!* :D
Conrad Zimmerman's Avatar - Comment posted on 05/21/2008 00:42
Conrad Zimmerman
Mad front page props! Well earned.
Ogu's Avatar - Comment posted on 05/21/2008 00:45
Ogu
a friend and I are actually working on a megaman inspired game and we talked many of the things you mention here.

We plan to include the classic dash, crouch, sidestep, double jump movements but allow to combine them with each other and with "weapons".

We're still not sure about the motif of the game, but we're working on the physics and graphic engine (using SDL and box2d)

Megaman is an awesome series, I wish they improved on the classic stuff, the core of the game instead of making silly spinoffs.
sic62's Avatar - Comment posted on 05/21/2008 00:51
sic62
First idea amazing, shield meh, middle one I like but I'm thinking more of like the ratchet and clank system where its a combo of the 2. The action is paused but not really a pause screen and the stick can be used to pick the power.
braulio09's Avatar - Comment posted on 05/21/2008 01:15
braulio09
Yeah I think the whole shield thing is just too far from the Mega Man-ness. WHen would the 7 direction-blocking be used? special levels for that? That'd just make it strange and forced.

Weapon combination = sex, though.
D Sane's Avatar - Comment posted on 05/21/2008 01:25
D Sane
Sounds badass. Some one should write a ROM based around this instead of that stupid one that put Mario as the sprite for Megaman.
SyntaxError's Avatar - Comment posted on 05/21/2008 01:45
SyntaxError
I like the weapon-switching and combos. I'd want to see a Contra: Shattered Soldier-esque remake (3d graphics with 2d, sidescrolling goodness) on top of the ideas you had.
sexycommando's Avatar - Comment posted on 05/21/2008 01:56
sexycommando
Weapon combos would make the game too easy. Sounds cool but would ruin the gameplay.

Shield is more interesting to me because it can add some difficulty, when you have to decide in a split second if you should dodge fire or shield it.
MatCD's Avatar - Comment posted on 05/21/2008 02:36
MatCD
weapon combonation is just fun in gereral, GunStar Heroes and Kirby 64 did it and it was my favorite part of those games, just putting 2 things together to see what I get is really fun

I am very interested in your Shield idea, though it seems a lot like the game breaking Shadow Dash in Megaman Zero 3

But I still, even without the Shield or Shadow Dash I want my bullet hell run 'n gun.
amx70s's Avatar - Comment posted on 05/21/2008 04:24
amx70s
Ikaruga + MegaMan = Canon Spike on the Dreamcast. And yes, it was awesome. As for the sheilding mechanic, it was never implemented in the original MegaMan series, but in both X7 and X8 zero could at anytime use the z-saber to shield or deflect shots fired at him. Also X8 implemented a combo system for earning higher ranks. All I want is a nextgen MegaMan X or Original game.
Fading Star's Avatar - Comment posted on 05/21/2008 04:33
Fading Star
Megaman!
Harpuia's Avatar - Comment posted on 05/21/2008 06:45
Harpuia
Weapon Combos - ok

Weapon Switching - "The solution: analog sticks. All modern consoles have dual analog sticks, including the Wii's classic controller" , 2D MegaMan on home consoles. . . You can wish.

Shield - You can have it in MMZ4.
Demtor's Avatar - Comment posted on 05/21/2008 07:25
Demtor
Some interesting ideas. If they made it and marketed it as the Ikaruga meets Metal Slug game that it would be, I might just actually play it. Which would be the first Mega Man I'd have played in almost 10 years.
michiyoyoshiku's Avatar - Comment posted on 05/21/2008 07:55
michiyoyoshiku
Mega man is just a cash cow now they don't care about the fans like us who grew up with the Real mega. They just know card battle games are hot with the kiddies and churn them out adnausem.
kevinski's Avatar - Comment posted on 05/21/2008 07:56
kevinski
I always thought that it'd be cool to merge The Legend of Zelda (NES) with a Bullet Hell game along the lines of Psyvariar 2. The first dragon boss, for instance, would shoot a ridiculous number of fireballs in crazy-looking patterns, for instance.
B-Radicate's Avatar - Comment posted on 05/21/2008 07:59
B-Radicate
For the weapon/combo switching mechanic I'd offer up a similar system to the Ratchet & Clank games wherein you hold in a button to pause the action which brings up a spiral menu of weapon choices (with multiple layers for more weapons) and then flick the analog stick to the compass point to choose the weapon and then release the initial button to unpause the action and switch to your new weapon.

It would certainly keep things flowing rather smoothly if you're fast enough and inclined to choose quickly or, if under a ton of enemy fire, allows a nice respite wherein you have time to strategically plan what weapon you want and how to approach the battle you have found yourself in.

Sounds like a good combination to me. In fact, Mega Man games modeled off of R&C wouldn't be a bad idea in and of themselves. Then again, I love R&C.

Great read.
ZombiePlatypus's Avatar - Comment posted on 05/21/2008 08:35
ZombiePlatypus
I really dig the idea of mapping weapon swapping to the right stick, but how would you enact the combos that way? Customizing the stick with 8 different combos/boss weapons as the player wishes?

I'm not big on the shield idea though, taking away Mega Man's offensive powers, even for a little bit at the player's discretion, would just seem off. And when using the shield as a hover-jet you'd be wide open to attacks, unless you let the player use weapons with that shield set up. Then it might get overly complicated...

Great write up, I can go with most of your suggestions...
Tubatic's Avatar - Comment posted on 05/21/2008 08:51
Tubatic
@Torzelan

That's Amazing!!! I wonder if I can tate my monitor at work just to have that as my desktop . . .

@michiyoyoshiku
It feels like you're right. Aside from the ZX games keeping the original spirit and platform gameplay alive, he's been stuck in Battle Network for years now.

My desperate hope is that I'll one day be wealthy enough to go give Keiji Inafune a big sack of cash and tell him to make another Mega Man game. I think he'd be pretty cool about that.

Maybe with the lower publishing costs on digital distribution . . . dreamers will dream!
Kazooaloo's Avatar - Comment posted on 05/21/2008 08:54
Kazooaloo
So yeah, I'm one of those Battle Network kids you talk about and... I don't mind the difficulty and side scrolling madness. My favorite games in the series are MM2, X8, Legends 2, Zero 3, and ZX. Though seeing a Legends 3 wouldn't be too bad (the fact they would use the Dead Rising/Lost Planet engine now).

And technically they did do a Battle Network side scrolling game. Mega Man Network Transmission for the Gamecube. Although the graphics were not that great, it was insanely difficult near the beginning, not so much in the middle, and went back to being difficult near the end. Still, lotsa fun.

-Kazoo
Tubatic's Avatar - Comment posted on 05/21/2008 09:12
Tubatic
@ZombiePlatypus

Something like that. I'm thinking, if you really want all 8 ready for combo, map the weapons on both the left and right analog, keeping your D-pad as the main control. So in practice, you either take your thumb off the D-pad to hit both your sticks at the same time, or, if you're playing on a 360 or GC controller, you're bringing your index finger up from the left trigger to keep your movement going. With Wii Classic or the Playstation, you've got the meat of your thumb that can nudge your left stick full right for your most dire blade component.

Sounds like a pain when you see it written, but I think it would become very natural once you're in the spin of things. Aside from my Bullet Hell scheme, the games are usually good about giving at least second of breathing room in boss fights.
Char Aznable's Avatar - Comment posted on 05/21/2008 09:35
Char Aznable
You found a way to improve the mighty Metal Blades? Well done, sir.

I agree with Cataract in that there's plenty of room for more Protoman love. He was always the most fascinating character in the series for me.

I would blow my wad if Mega Man 2 got the full HD treatment like Super Street Fighter II. All-new graphics, remixes of the classic music, Protoman as a playable character, maybe throw in some new hidden stuff. Ahh, I would gladly pay $10-$20 on XBLA for that.
B5512's Avatar - Comment posted on 05/21/2008 09:39
B5512
Call me crazy, but I would LOVE to see a Metroidvania-esque sidescroller RPG reimagining of the Mega Man series. The weapon/energy tank upgrading system just seems made for it. Anyone with me?
Tug Your God Out's Avatar - Comment posted on 05/21/2008 09:55
Tug Your God Out
Eh I was in the middle of planning out one of these for the Battle Network games -- which aren't as bad as people tend to make them out to be. In fact it follows the same Mega Man pattern -- the first three are amazing but after that nothing's changed enough. They're still good but what's the point?

@ B5512

Well the Mega Man XZ games are Metroidvania in design. I suggest picking them up but I seem to be the only one that loves them. And there is some quick RPG elements.
ZombiePlatypus's Avatar - Comment posted on 05/21/2008 10:24
ZombiePlatypus
@Tug Your God Out-

You're not alone, I love the ZX games. I've some issues with 'em, but to me they're the best Mega Man series in a while...
Tubatic's Avatar - Comment posted on 05/21/2008 11:13
Tubatic
@Tug

I'm actually REALLY interested in reading a Love It/Change It for Battle Network!

I antagonize those games for being this whole opposite direction for the series, but I'd love to get a better feel of the series from someone that really enjoys them.
Canen's Avatar - Comment posted on 05/21/2008 11:21
Canen
Tubatic is the man, nuff said
B5512's Avatar - Comment posted on 05/21/2008 11:39
B5512
@Tug

Thanks for the recommendation--I've always been a bit on the fence about the ZX games. They look solid, but the saturday morning cartoon vibe was grating on me a bit. If I find one cheap I'll definitely snap it up, just not sure if the original or advent would be a better purchase.

I suppose a metroid-ey direction for the mm series would be a bit of a cop-out, as they have managed to keep the platformers in the series remarkably distinct from that other giant protagonist-with-a-gun-arm franchise. Plus, it is well known that these types of games are significantly less "hardcore" than straight metal slug or contra type games. To each his own i guess.

Hey, they could always make Dyson ecstatic and deliver an FPS Mega Man: Prime. ;-) Mega Man: Proto perhaps?
Tug Your God Out's Avatar - Comment posted on 05/21/2008 11:45
Tug Your God Out
@ Zombie

I actually didn't get either one of them until this past Christmas, but chomping for a third one. With a little more polish I think they could be amazing. Coupled with the Zero series, I can never understand why people seem to believe Mega Man's just stale and dead.

Granted I think they messed up the map horribly in Advent.

@ Tub

If I hadn't been so busy last month (and the first part of this month) I probably would have done them for the Guilty Pleasures idea. I can see why they aren't for everyone but I love the slight reimagining of the universe.

However this pretty much came out of me finally picking up Star Force back in March. Star Force is godawful and I wish I could play it for more than five minutes without just puting my DS into sleep mode and saying screw this. I seriously have to play it in small five minute bursts to get anywhere in it.

Really wish I was farther in it to give it a fair shake but the fact that I can't seem to do it is a bad enough sign.
Robert's Avatar - Comment posted on 05/21/2008 11:50
Robert
I like it!

I'm still wondering who all these new characters are. I haven't played a Mega Man since X3. :(
king3vbo's Avatar - Comment posted on 05/21/2008 12:04
king3vbo
Weapon Combo idea FTW
Tug Your God Out's Avatar - Comment posted on 05/21/2008 12:20
Tug Your God Out
@ B5512

Yeah I reccomend them but as someone might point out -- I like the BN games too so maybe my opinion is moot.

I definitely enjoyed them but I liked the first one much better in most cases. Though Advent felt a bit harder until you got to the end...and it kinda just...yeah it doesn't feel all that hard towards the end. Last boss is a bit of a letdown. Actually huge letdown.

The VA work in the second one is about as corny as your Saturday morning cartoons, yes. I believe all the VA, what litte there is, in the first one is in Japanese so that helps. Things sound much better when you haven't got a clue what they're babbling about.

And I think we got the first one on clearance for $10 at Christmas time and Advent for around $20 at the same time. Should be able to find used copies around that or cheaper I'd think.

@ Tub again

The weapon combo system is definitely a 'go' idea with me. I'd love to see it.

Like a few people the shield idea I'd have to see in action and I don't know how you'd be able to seamlessly fit it into the stages but that's why you do it once -- so you can polish it for the sequel.
welkstar's Avatar - Comment posted on 05/21/2008 15:10
welkstar
This article is gold!

Honestly, any change to Mega Man would be a good change at this point.
fidgetwidget's Avatar - Comment posted on 05/21/2008 17:55
fidgetwidget
There are some interesting ideas here, but honestly, nothing I think would make megaman good.

Megaman was at its best in legends.
My idea of the perfect megaman would be a metroidvania style game.

He only needs 4 or 5 weapons, each partnered with some new exploration mechanic (rush/beat) that grant him access to new parts of the overworld.

Keep the choose your direction elements of the original, and you will have the best metroidvania game ever made. (Yes I realize I am basically describing the Zero games, but they weren't megaman, and the weapons sucked :P)
keener's Avatar - Comment posted on 05/21/2008 18:58
keener
i love megaman (specifically the X series) and i like your ideas.

i also like the idea of a metroidvania megaman.

i very much dislike the non-linear "exploring" of the zero and ZX series on the handhelds, but if the whole game was setup like a metroidvania it would be much more palatable and not just a mindless waste of time between "stages"

the weapon comboing is genius. a shield could be cool too, but it could be tricky. especially if it involves deflecting AND charging. maybe just deflecting to start, and maybe limited use or stealing.

good ideas all around though, i hope to see them.
theestampede's Avatar - Comment posted on 05/21/2008 20:05
theestampede
That first image now makes me want all new mega man games to be drawn in a Cromarti High School art style lol.

Other than that though, I want to be able to freaking duck, I mean wtf he has knees why cant he freaking duck? Also I want customizable armor, Im tired of just stealing powers or getting completely new suits in zx, I want to be able to change certain parts individually like the helmet chest shoulders belt pants weapons and boots, and I want tons of those items not just a few items. maybe make the items rpgish and have the upgrades that are absolutely needed to be separate from clothing,FE double jump. I also want the big explorable metroidish world to continue. Also a new story would be nice
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