Quantcast
Community Discussion: Blog by Tubatic | GameFlown: A Brief Review of Singularity (Single Player Campaign)Destructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About

-Super Meat Boy regarding Super Meat Boy

Hey. Follow me on Twitter! I'll tweet about games! Promise!
Twitter - TubaticPrime

Highlights from my blog include:

-2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
-Keep It Complicated, Stupid
-What Wii Gaming is Like for Me*Promoted Blog
-I, The Author: How I Stole the Declaration of Independance*Promoted blog



```````````````
Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, FTL, Final Fantasy VI and X-Com are some of the finest games ever made in ever

Xbox Live: Tubatic
PSN: Tubatic
Wii Console Code: 3554-2775-5012-0810
Tatsunoko Vs Capcom Code: 2107-0561-3043
Brawl Friend Code: 1762-2359-5359 "Tbatc"

`````````````````
Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).

-From the ESRB description of Scribblenauts

`````````````````
"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"

-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort

`````````````````
"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "

-Pendleton21 after listening to the disavowed Podtoid 94: So Baller

`````````````````
"question, did you play with controller or keyboard?

because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam

``````````````````

"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009

Player Profile
Follow me:
Tubatic's sites
Badges
Following (58)  




Money's tight, GameFly queues are long, and you don't have alot of time for games. Seriously. So this is GameFlown: Brief reviews / recommendations for the renting/used gaming enthusiast. So, lets take this format for a test drive.

Singularity (360 Reviewed)
Raven Software
GameFly Status: Available Now

The "Art" Score - 4/5 "Really fun, easy to like"

Singularity centers around a mysterious island ravaged by soviet energy and weapon research gone horribly wrong. The game follows a really nice pace, basically starting you off in an orientation center to give you the lay of the land, and proceeds from there fly through a timebending storyline that ranks right up there with choice episodes of TV Shows Sliders and Dr.Who. As with any good time travel fiction, the idea of bad things resulting from messing with the timeline holds true to satisfying results.

The pace of the game is pretty textbook, which by no means should be considered a knock against it. You start out weak enough to feel threatened and end the game feeling adequately equipped to show some finesse with the battle system as you bring the story to a close. Fans and students of Half Life 2 will see the influence all through out as the game deals out escalating threats with new powers and well placed item and weapon pickups. While some parts can bring on a bit of frustration, the intensity breaks to reveal fun, less demanding events and story drops. You'll come to hate those pesky little exploding "ticks", but passing them pretty much frees you up for a great ending third of the game.



At first glance, fans of thick time travel fiction may be off put by how shallow the time manipulation play actually is. The elevator pitch power, to rewind or fast forward the time of a thing or enemy, seems to play out as just problem solving mechanism and a missed opportunity to push time travel gameplay. But, as of fan of that sort of fiction, the story telling doesn't disappoint. Any good time-travel story gets a little tricky to follow at some points, but the game does a skilled job of not overwhelming you with backstory and timetwists. By the end of the game, you're presented with a closing sequence the should be able to satisfy most sci-fi fans.

Technical Score - 5/5 "Excellence in execution!"

Viewing the credits roll of the game one finds at least half a dozen different teams contributing QA hours to the production of this game, and the polish is evident. Not as immediately flashy as a 60 fps juggernaut like the Call of Duty games, Singularity presents a solidly stitched together world to play through. Each environment works both as a back drop to the story and the action. Environments are setup well for their intended mobs and little details support the narrative delivered through audio logs and text notes.

Through out the entire single player campaign, the world held together and did its part to maintain the fiction. Even situations that surely could have glitched, like decomposing a bridge I was standing on, held stable and found a way to resolve. It admittedly feels a bit silly to commend a game for holding together and presenting clean code, but the level to which this game overcomes expectations as a sub AAA shooter is a welcome surprise.



There were just a few times where the good design practices managed to elude me. There was at least one instance where I just didn't see the much needed pickup in the area to defeat the next set piece. Chalk that up, though, to my overall inexperience with first person shooters. For your time, Singularity manages not to waste it on unmanaged difficulty and design.

Overall - 9/10 "Easily Recommended!"

For sci-fi fans and anyone with at least a passing interest in First Person Shooters, I've got to recommend checking out Singularity and its single player campaign. As a rental, it'll take you roughly a weekend and the pacing really lets you run it straight through without much shooter fatigue. Also, as gamecraft goes, there's nothing to worry about here. Rock solid execution backs up a really enjoyable play experience.
Photo Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


Feedback requested, yall. Reviews are admittedly not my strong point, I think.
Really liked these brief reviews. I mean, a more complex opinion is always welcome but your "quick to the point" execution is very well done and written.
Keep 'em coming Mr. Tubatic.
I like them. "To the point" reviews are rare, and the attitude of looking at it from a consumer "money's tight" point of view is something I share.

Games aren't movies. You can catch a matinee flick for $5 or less at some places. Games are $60 a pop, sometimes for less than 5 hours of gameplay. IMO value plays a huge part in recommending a purchase.

::clap::
STRONGLY DISAGREE

but I'm in the minority on that.

My issue is in technical score receiving a perfect 5/5. In my game, the section after your in the building full of lab reports and all that where you and your comrade open a door to a big expanse with a tree and a truck. My AI compatriot got stuck behind the door after telling me to go ahead. So for about half an hour (that isn't an exaggeration) I'm jumping around and trying to find doors to open and things to do...and there he was sitting right next to the door that he opened staring at me. Finally I went back inside and started pressing on things and went up to him to talk to him...bam he starts moving and telling me to move out.

This killed any immersion I had for the game. Nothing seemed to surpass Bioshock (which is easily a comparison) in any way and I just felt like the game was mediocre for what it attempted. It just didn't offer anything to overcome that waste of time.

But, I had a bug ruin the game for me.

On the format, I'd do the images as place cards for the three sections you set up. So above I'd have one image added and set underneath the gameflown score. Then the other two placed above presentation and overall respectfully.
Nice, I like this shorter (to the point) format design specifically to address the "should I rent it" question!
@manasteel

Oh Snap! :(

Whoa, that's a nasty one! Really glad you brought it up! I can definitely see where that busted the experience.

I'll consider that picture placement crit. I kind of like spacing the page regardless of breaks, for flow. But I can see some strength to heading the sections proper. Thanks!

Glad to see the format and length seems to work! I'll stick with it and try to sharpen it up.
I like this format and I think your writing style fits it well. I knew as soon as I read the launch reviews for Singularity that it would make a great rental or in my case, bargin bin game. I feel that way about any game with a strong single player component and no multiplayer modes that I care about, Black Ops is another good example of that for me.
Short and straight to the point, your a straight shooter and I admire that about you. So much so that that I would gladly pay $9.99 for a brand new copy of this game!

Oh wait I did, yesterday!

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more