Really liked these brief reviews. I mean, a more complex opinion is always welcome but your "quick to the point" execution is very well done and written.
Keep 'em coming Mr. Tubatic.
Keep 'em coming Mr. Tubatic.
I like them. "To the point" reviews are rare, and the attitude of looking at it from a consumer "money's tight" point of view is something I share.
Games aren't movies. You can catch a matinee flick for $5 or less at some places. Games are $60 a pop, sometimes for less than 5 hours of gameplay. IMO value plays a huge part in recommending a purchase.
::clap::
Games aren't movies. You can catch a matinee flick for $5 or less at some places. Games are $60 a pop, sometimes for less than 5 hours of gameplay. IMO value plays a huge part in recommending a purchase.
::clap::
STRONGLY DISAGREE
but I'm in the minority on that.
My issue is in technical score receiving a perfect 5/5. In my game, the section after your in the building full of lab reports and all that where you and your comrade open a door to a big expanse with a tree and a truck. My AI compatriot got stuck behind the door after telling me to go ahead. So for about half an hour (that isn't an exaggeration) I'm jumping around and trying to find doors to open and things to do...and there he was sitting right next to the door that he opened staring at me. Finally I went back inside and started pressing on things and went up to him to talk to him...bam he starts moving and telling me to move out.
This killed any immersion I had for the game. Nothing seemed to surpass Bioshock (which is easily a comparison) in any way and I just felt like the game was mediocre for what it attempted. It just didn't offer anything to overcome that waste of time.
But, I had a bug ruin the game for me.
On the format, I'd do the images as place cards for the three sections you set up. So above I'd have one image added and set underneath the gameflown score. Then the other two placed above presentation and overall respectfully.
but I'm in the minority on that.
My issue is in technical score receiving a perfect 5/5. In my game, the section after your in the building full of lab reports and all that where you and your comrade open a door to a big expanse with a tree and a truck. My AI compatriot got stuck behind the door after telling me to go ahead. So for about half an hour (that isn't an exaggeration) I'm jumping around and trying to find doors to open and things to do...and there he was sitting right next to the door that he opened staring at me. Finally I went back inside and started pressing on things and went up to him to talk to him...bam he starts moving and telling me to move out.
This killed any immersion I had for the game. Nothing seemed to surpass Bioshock (which is easily a comparison) in any way and I just felt like the game was mediocre for what it attempted. It just didn't offer anything to overcome that waste of time.
But, I had a bug ruin the game for me.
On the format, I'd do the images as place cards for the three sections you set up. So above I'd have one image added and set underneath the gameflown score. Then the other two placed above presentation and overall respectfully.
Nice, I like this shorter (to the point) format design specifically to address the "should I rent it" question!
@manasteel
Oh Snap! :(
Whoa, that's a nasty one! Really glad you brought it up! I can definitely see where that busted the experience.
I'll consider that picture placement crit. I kind of like spacing the page regardless of breaks, for flow. But I can see some strength to heading the sections proper. Thanks!
Glad to see the format and length seems to work! I'll stick with it and try to sharpen it up.
Oh Snap! :(
Whoa, that's a nasty one! Really glad you brought it up! I can definitely see where that busted the experience.
I'll consider that picture placement crit. I kind of like spacing the page regardless of breaks, for flow. But I can see some strength to heading the sections proper. Thanks!
Glad to see the format and length seems to work! I'll stick with it and try to sharpen it up.
I like this format and I think your writing style fits it well. I knew as soon as I read the launch reviews for Singularity that it would make a great rental or in my case, bargin bin game. I feel that way about any game with a strong single player component and no multiplayer modes that I care about, Black Ops is another good example of that for me.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers





















