"I'm prepared to scour the Earth for that motherf*ck*r. If Butch goes to Indochina, I want a (dude) waiting in a bowl of rice ready to pop a cap in his *ss."
-Marcellus Wallace, Pulp Fiction
Looking past the way he says it, Marcellus Wallace expresses a poignant value of being the big man in charge. As a person in a position of power and leadership, Mr. Wallace can both request and expect the near impossible to happen at his very whim. While the concept of a man popping out of a rice bowl to exact revenge is farfetched and comical, the intent is serious and clear. By his command, Butch is not intended to get far, and Marcellus has the network and resources in place to facilitate the end of Butch, without laying a hand on him.
At the beginning of
Assassin's Creed: Brotherhood, we find Ezio Auditore on the cusp of knowing this same level of power and control. After spending much of his life fighting his own battles and gaining the respect of several certain powerful people in his world, the older and wiser Auditore sets about to execute both a personal and honor bound plan against the controlling faction in the city of Rome. To this end, Ezio revives the Assassin's Order, with himself as the leader. As he recruits and fills in the Order, we the players come to experience the fruit that preparedness and organization can bring, without ever having to consider the logistics of food based stakeouts.
Ezio can call in death on any target he chooses with just the bare minimum of preparation, simply by raising his fist. Wether near a river dock, the congested city, or the open fields, Ezio's assassin recruits will appear as if the strike had been planned for days. His agents of death will jump in over fences, ride in on horseback, or even emerge from blind corners that the couldn't have possibly know to hide in on such short notice. By whatever means available, the order will get it done. The sensation of it is pure satisfaction, and no less a power trip than stabbing the group of targets on your own.
What cements the feeling is the investment that the player puts into this team of death artisans. The game has you recruiting each member individually, saving them from the ruling Borgia family's aggression. From there, the player decides how each assassin improves, and even picks their initiate costume color. This is your team you're calling in, and they're as effective as you train them to be.
Mr. Wallace would approve of the training regimen here. The focus in the meta game of assassin order management is on sending out disciples to various locations around Europe and Western Asia to complete contract work, ranging from infiltrating Lavish parties to extracting friends of the order in dire need. Large missions describe far less covert battles against the Templar threat. You never see these events play out, but you're given Marcellus Wallace's point of view on the matter: I want this done, tell me you've done it. As each mission succeeds or fails, your charges earn the valuable XP needed to rise in rank, all the way up to a full fledged Leap of Faith taking induction ceremony as a capital "A" Assassino.
And with that full corp of deadly, trusted Assassins, your rule as "The Man" in Rome becomes absolute. From a gameplay perspective, there were few things that I enjoyed more last year than making the call and having a righteous "plan" come together. I'm hoping there's more of this in
Assassin's Creed Revelations, but if not, I highly recommend giving
Brotherhood a run to experience this unique gaming sensation.
Yeah... this was a fun part of Brotherhood and I rather liked the micromanagement of choosing missions, sending them out and not having them available.. it wasn't at all bothersome but added a lot to the game for those that wanted to do it, though the entire recruiting of your group was also optional for those that didn't want to do it.
Still the game seemed to warn me that my recruits' survival wasn't always guaranteed, but I never had a single one die. There was never any risk when I used them or sent them on missions. I only sent them when the odds of success were 95% or better. Does that mean I played it safe? Maybe, but it didn't take me too long to have 6 fully fledged Assassins at my beck and call.
I called in my team thinking we'd make short work of some Borgia guards deep in the city. Unfortunately, they called in some armor guards, who are actually really hard for your charges to kill on their own until they're pretty well trained. I tried to get everyone moving out, but one of those bands of street thugs also started in on us! Ack!
To make matters worse, it was one of my first two recruits! :( Started to play it pretty safe after that! Later on, I isolated two of those armor guards for practice purposes. Sure enough, one on one, my guys just have a really hard time taking them on solo! Hard lesson learned, and a super fun moment.
You're right though that losing a recruit can happen at any time, so it's always risk/reward when you use them!
You're definitely right - calling in assassins was the most satisfying part of the game. It was really empowering, being able to cause destruction and chaos from the shadows. Such a great addition! My favorite was the guy hiding in a bale of hay on the roof of a building - who would sit there for hours or days, lying in wait?!
I'm hoping that all the "team management" and dispatch mission stuff carries over to the next game, it added a lot of depth without being a nuisance.
Very awesome comparison!
I would like to see a fundamental change to the gameplay after AC:R. Enemies are still too easy to defeat and the concept of stealth is forced, not natural.