
TubaticPrime
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Medusa Heads suck. Seriously, the Medusa Head and everything it represents adle me to no end. I love gaming old school, I love the games that have "Medusa Heads" but the things themselves are the incarnation of every definitions of FAIL. Were this a top ten list of most hated conventions, specific enemies or cheap moves in gaming, Medusa Heads would be half of them. Let me explain.
So, what's a Medusa Head? Literally, they're these little heads with snakes on them that float around in just about every Castlevania game. In the broader sense, they're any object that comes out of freaking nowhere, damages you on contact and, to add greater insult, usually knocks you into a bottomless pit and takes a life from you. "Medusa Heads" appear notably in their "Stupid Swoopy Birds" incarnation in Ninja Gaiden for NES and more recently and abstractly in Assasins Creed, in the form of rocks. Stupid fucking rocks. More on those later. Medusa Heads are characterized by a few key traits: 1) They have a predictable pattern of movement - The ones in Castlevania always move up and down. The birds in Ninja Gaiden swoop. There's no juke move they're pulling here. If you've seen one thing fly across the screen, you've seen every single one fly across the screen. 2) They move quickly - In Castlevania, the worst you had to deal with up to that point of first contact was the occassional flea man. Most things in that game moved at a snail's pace, and just primarily meant you had to play the aggressor. Not with Medusa Heads. They will catch you. Running is not an option! 3) By the time you figure out the pattern and what to do, its probably too late to react - Ok. Up, then down, cool, so if I jump hereSHHHHI-- Too. Freaking. Late. Noob. 4) They respawn notoriously. Standing still will not stay the onslaught. - Some things in games will just spawn and pass. There'll be a stop to the flood. Maybe you'll just wait it out right? No chance. Those guards aren't running out of rocks, and there is no shortage on swoopy birds. Handle it. 5) Once you know the pattern, where they come from, and how to avoid them, you feel like an idiot for getting caught by them. - You're better than the Medusa Head. You know that. We all know that. It doesn't think, it doesn't feel. Its practically a projectile. You *KNOW* its coming. The hit is inevitable though, and it still hurts your Hit Points AND your pride.
Feeling the Hate Its all well and good though. Any gamer worth her salt is going to figure out what to do, put her thing down and move on to the next section. We are gamers after all. But damned if they just don't show up again while you're trying to workout some impossible jump or quick move to progress. They're inevitable, incessant, and frankly, the bane of your existance when you're just trying to save the world from great evil. And there's where the hate comes in. For all the power one has, either as a ninja, demon slayer, or crazy cool Assassin man, the Medusa Head is hubris. Its smaller than you, its not more powerful than you, its less than you as a hero of your caliber. Yet its designed in just the right way to knock you down a couple pegs and keep you from thinking you're unstoppable. Medusa Heads show you how vulnerable you are, and ever have been. So that's why the rocks in Assassin's Creed are "Medusa Heads". Despite all your amazing moves and escape abilities, it just takes one stupid little rock to knock you off your game. They're always available, and they can't be reacted to in realtime. All you can do is know that they're coming, shimmy around accordingly, and have the good sense to react and recover once one of those jerks peg you.
But surely you can overcome this? Granted, they make you a better player, but require a disproportionate amount of mastery for the threat they logically pose. Low kicks in Soul Calibur are a Medusa Head. For all the slick tactics I've got worked out for Yeong Sung, some jerk spamming Talim's low kick laughs in the face of all my efforts to play the game in a fun, fighting type of way. I've got to learn either a quick rotating move, successfully pull off a block counter or back up far enough to jump in on that bugger. I've got all this compensation that I need to do, because some twat learned how to button mash. Right, right. Learn to Play but DANGIT! how is that even balanced? Medusa Heads aren't about being outsmarted or bested by greatness. They're cheap. They're insignificant. They're David to your Goliath if David decided to teabag after his Super Effective slingshot stunt. Screw Medusa Heads.
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I did read something somewhat similar several months ago, you might find it interesting. Embrace the sine wave.
Its almost as if the blue heads lull you into a sense of false security just as a yellow one sneaks up from the other direction. GAH!! Annoying little fuckers.
A great choice for this months musing, combined with a good post. Props for detailing them in a broader term as well.
I loathe the Medusa heads in SOTN.
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