-Super Meat Boy regarding Super Meat Boy
Hey. Follow me on Twitter! I'll tweet about games! Promise!
Twitter -
TubaticPrime
Highlights from my blog include:
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2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
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Keep It Complicated, Stupid
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What Wii Gaming is Like for Me*Promoted Blog
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I, The Author: How I Stole the Declaration of Independance*Promoted blog
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Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, Final Fantasy VI and X-Com are some of the finest games ever made in ever
Xbox Live: Tubatic
PSN: Tubatic
Wii Console Code: 3554-2775-5012-0810
Tatsunoko Vs Capcom Code: 2107-0561-3043
Brawl Friend Code: 1762-2359-5359 "Tbatc"
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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).
-From the ESRB description of
Scribblenauts
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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"
-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort
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"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "
-Pendleton21 after listening to the disavowed Podtoid 94: So Baller
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"question, did you play with controller or keyboard?
because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam
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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009
Wow. That's a wonderful thought: They could franchise "My Life as a King" . . .
HA! That could work so well!
- Ivalice: MLAAK - add a political/militaristic aspect to it, mix in the zodiac aspects, develop rival explorer guilds as well as military forces
- FF7: MLAAK - Expand the concept to an uberscale, and make it about the rebuilding of Midgar, or the colonization of Yuffie's home continent
- FF6: MLAAK - Cyan the King. Supernatural ghost residents. Cameos by other heroes rebuilding their kingdoms. Get a Doom Train station as a high level building
mmmm . . .
But yeah, the game could totally work on the portable level. :)
enh, not quite "no fighting". What you don't get in SimCity is the adventurer aspect of the game, which happens to be linked into what you build. Think Actraiser, but you don't control or see the action of the levels.
Which sounds lame. :) But you do get to control some key things, around the action,
- your adventurer's gear depends on how much you invest in research. You can't make them buy better gear, or handle their equipment, but you can make the good gear available to them.
- every adventurer, who at the moment is also a resident of the town, starts as a warrior, but you can put up a bulletin to recruit interested adventurers into a different class
- You have some degree of interaction, I think, with the make up of parties that go out on adventures. This depends on building a structure to open up the options
- You get ludicrously detailed, but easy to skim, reports on the action that you don't see. The literally show you each turn your character took against any given enemy, if they got poisoned, if they missed their attack and if they stopped to eat lunch.
- When your characters do well, you can reward them with padded stats in teh form of "medals"
Also, the fact that you can walk around and interact with your people on an intimate level (You can learn, for instance, that Christina doesn't think highly of her adventurer daughter). Taken just as a SimCity: FF, its does alot of unique things that expand on city building gameplay in a clean, but not over casualized way