There are plenty of games coming out this Fall that are undoubtedly already installed into your theoretical year end gaming budget. Scribblenauts, Brutal Legend, Mass Effect 2 and Night Goggles + Modern Warfare will probably be enough to fill most of your game cards through to November alone. However, I must advise you to clear an extra $50 for the most low-key blockbuster set to hit at the tail end of this year.
Way of the Samurai 3 is coming to North America on Xbox360 (trom UFO Interactive) and Playstation3 (via Agetec), and you need to get in on this.
I've no access to provide a genuine hands on preview. However, I've gone ahead and hobbled together some details about this game that you should consider before writing off this niche import.
Stick to the Code
Aside from a heaping handful of changes and improvements, this looks to be the same Way of Samurai that players experienced in 2 prior iterations, and that's phenominal. You're still a ronin Samurai without any especially magical powers. You still find your way to a regional conflict between two warring samurai factions. And there's still a group of villagers caught in the middle.
Further, you're still following a "morality" scoring system that rewards you for following the virtues of Bushido as you cut whatever path you see fit through the game's branching story system. WOTS3 is built around the idea that you will play through multiple times, and will have around 20 different endings depending both on the path you've chosen, as well as how respected or honorable your ronin has been. If you've ever had any interest in the code of Bushido, Way of the Samurai puts your adherence to the code to task in a Japan beginning to touch with feudal and isolationist values.
What, Then, is Time?
Unlike previous entries to the series, WOTS3 moves to a continuous time clock. Where before, events and actions were set into distinct Morning/Noon/Afternoon/Nighttime epochs, the storyline runs at 1 in game minute per real life second. This promises to provide a more steady access to the story, and hopefully, adds to the immersive nature of playing through the world. Further, the events of this game are not limited to a set number of days. A play through could take days or weeks of in game time. Its up to you now.
OK, so open world games have been doing this for a while. But in the context of Way of the Samurai, this opens up the flow of things. Instead of waiting for that ultimate evening event that always happens on the third day, you are able to access "quest givers" and key events at your own pace, over any number of days in a single playthrough. While the game will lose some of its "Groundhog Day" quality, this could potentially streamline the play experience. Since every subsequent play through of Way of the Samurai allows you to retain the weapons and skills from previous runs, you're now open to farm weapons and weapon parts.
This is My Katana. There are Many Like it, but This One is Mine.
Yep, weapon parts. In an exciting new feature, players can now collect blades, handles, handguards, caps and other parts to create your very own custom blade. You can then assign moves and give your sword a name. There will be around 200 unique parts and more than 750 moves to assign.
Yes. This is really happening.
While the battle system generally relies on unlocking moves from swords that you collect from defeated opponents. you will now be allowed to set your own moves and design a personalized blade. I had to re-write this fact because, as a Star Wars and Samurai fan, I can't let you read through this article and not understand that you can assemble your own blade, from cap to blade.
Can. Not. Wait.
Buddy System
Also, to make your way a little less lonely, you can now hire a partner to fight by your side. Most are women, and one of them happens to be a ghostly widow. But that doesn't matter really. You get to have this guy as your companion.
Yes. Dona Dona. The gaijin samurai from Way of the Samurai 1.
I needn't say anymore. You're sold. I know.
The Original Publisher says so.
Look here. This is the greatest samurai game every made.
Its on the internet. Believe it.
Trailers, it has them.
Revel in the epic mediocrity! Its not the prettiest game. They never have been. But if you can shush your inner graphics whore, you will be rewarded with gaming bliss.
Where do I sign up?
Way of the Samurai 3 is set to drop sometime in October for 360 and PS3. What's still unclear to me is how the localization process is going to work out. While Agetec and UFO Interactive are subs of the same distribution company, its unclear whether or not there's collaboration on the re-dub, or if the two console versions will have different localization teams. The release is split between the two companies as neither studio has both a PS3 and 360 license.
Also, the 360 version in Japan contained DLC, including new, wacky costumes, like cardboard box armor. There have been no details on if this DLC will make it to the ports, or if it will remain specific to the Xbox release.
You've got your guns. You've got your axes. You'll have spaceships and scribbles in infinite supply. Isn't it time you took up the sword and walked the path of the samurai?
Wikipedia played a large role in informing this article.
congrats tubatic, this is now on my want list, never played a way of the samurai game but i was sold before you mentioned the possibility of dlc cardboard box armor
I was just browsing through upcoming releases last night and I saw this. It was the first I've ever heard of it, and now I have to admit I'm pretty interested in it.
Hell yeah, I've only played Way of the Samurai 2 but the amount of sheer suprise and joy that game yielded is quite unmatched. It's a very special series of games and I can't wait to get my hands on the 360 version. I hope it's import friendly.
OH. SHIT. I had no idea that they were even making a WOTS 3, but now I hear it is so and it is also being released on the 360!
Fuck yes. You just made my day.
These games are priceless in the way they tell their story. This one just sounds like it will be all improvements too. I like the idea of not being herded through the events as the day passes. That was the biggest problem I had with the other game. Even though the world wasn't really big enough to explore much anyway, it felt like they forced you into too much.
If I can open just two eyes to the existence of this game, I've done a good job!
Realism? Well no magic powers, save for, i'll reckon, a few wacky/overpowered moves (Think a guy twirling a naginata like a helicopter blade with one hand). That's most certainly the exception and not the norm for this series.
No limb damage or anything like that either. If its like Wots2, there'll be an insta kill by countering an off-balance minion opponent.
The fighting works on life bars, and can maybe feel a little arcadey. However, the fighting system works on the idea that you have to not only block an attack, but apply the appropriate push or pull to an incoming strike to knock your opponent off balance, or to avoid getting thrown off yourself. Easy to learn, hard to master. And, at least in the first game, you're able to access special moves by blocking an opponent's move at the *very* last second. I never mastered that, but still have thoroughly enjoyed the series.
So it doesn't take itself *too* seriously, but you can still manage to lose yourself in the setting. This third installment looks too match that pretty well.
This just seriously moved up on my priorities list.
For a LONG time, I've envisioned a game where you craft your own blade and assign it your own custom moves. OH GOD YES!
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about me
I've beaten all the properly numbered original Mega Man games.
Mrs. Tubatic is a Sims player, and played a mean game of Harvest Moon back in the day.
Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Final Fantasy VI and X-Com are some of the finest games ever made in ever
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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).
-From the ESRB description of Scribblenauts
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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"
-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort
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"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "
-Pendleton21 after listening to the disavowed Podtoid 94: So Baller
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HarassmentPanda: @pantslessyoda1
Was "pantslessyoda" really taken already?
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"question, did you play with controller or keyboard?
because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam
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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009
Well [InsertBloggerNameHere], I'm personally indifferent about you, which is ok.
But, the posting regulars at the site will generally get a little twisty about such frequent, light on content posts. Since everything you post in a C-Blog (Community, Blog) hits the front page immediately, people like to see things there of substance (Longer reviews, different from normal opinions, pretty pictures). Otherwise, the effect is that your light-on-content post pushes down posts of people that put lots and lots of effort into a high quality blog post.
Atheistium, ThisYearsPink, Yoj1mb0, Thefil (sort of), and the early works of Conrad Zimmerman are examples of posters that clearly put a good amount of effort into their posts, and contribute interesting stuff to the site through the C-Blogs.
Soooo, its not because you're ten, specifically.
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Ashimura painstakingly ripped the Chun Li sprite.
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Nominees for Trailer of the Year 2009:
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But Fallout 3 is getting its PC GOTY edition in October!
congrats tubatic, this is now on my want list, never played a way of the samurai game but i was sold before you mentioned the possibility of dlc cardboard box armor
When Tubatic says jump, you say "How high?"
When Tubatic says to play this game, you say "Bring it on, October."
I missed out on all of the other ones, so I'll be interested to see what you've been raving about.
@Victor
It matters not! You need to play the greatest samurai game every made.
It also has at least 17 more endings than Fallout 3. Why pay more for fewer endings?!
First a Valkyria Chronicles 2 announcement, now Way of the Samurai 3?! Oh happy days!
Sweet.
Its actually really released here? No shit. The first two suck you in in such a way that I can't really talk about well.
I want more of these. I may pick this up.
This sounds very interesting to me from the description. But seeing the game in action - oof, kinda looks like a PS2 game.
I was just browsing through upcoming releases last night and I saw this. It was the first I've ever heard of it, and now I have to admit I'm pretty interested in it.
I'm interested.
Hell yeah, I've only played Way of the Samurai 2 but the amount of sheer suprise and joy that game yielded is quite unmatched. It's a very special series of games and I can't wait to get my hands on the 360 version. I hope it's import friendly.
@Tubatic
Have they opened preorders yet? Speaking of which, do you have links to the announcement?
@Unangbangkay
The Agetec site is surprisingly hush about the game. But, here's a report on it from PS3Extreme
That report also notes that the extra content from the 360 will be available on the North American PS3 release as well, which I hadn't noticed before!
OH whoa what? This is coming out here? And for 360 too? FUCK YEEEEEEEEAH.
You made this look so damn cool. I will get it.
"Way of the Samurai 3 is coming to North America on ... Playstation3 (via Agetec)"
T_T *sniff*. You have no idea how happy you just made me. I remember hearing about the 360 version, but then no news on a PS3 version.
Umm...*dashes out to pre-order.
I will rent. *Speculates* ;)
OH. SHIT. I had no idea that they were even making a WOTS 3, but now I hear it is so and it is also being released on the 360!
Fuck yes. You just made my day.
These games are priceless in the way they tell their story. This one just sounds like it will be all improvements too. I like the idea of not being herded through the events as the day passes. That was the biggest problem I had with the other game. Even though the world wasn't really big enough to explore much anyway, it felt like they forced you into too much.
I am all over this one.
I didn't know that the others Way of The Samurai existed.
And now i'm getting hyped by a game that i didn't even know that existed.
Tubemaster, how real is the game?
Since i read Musashi, ninjas are a thing from the past, now i'm all about samurais.
If I can open just two eyes to the existence of this game, I've done a good job!
Realism? Well no magic powers, save for, i'll reckon, a few wacky/overpowered moves (Think a guy twirling a naginata like a helicopter blade with one hand). That's most certainly the exception and not the norm for this series.
No limb damage or anything like that either. If its like Wots2, there'll be an insta kill by countering an off-balance minion opponent.
The fighting works on life bars, and can maybe feel a little arcadey. However, the fighting system works on the idea that you have to not only block an attack, but apply the appropriate push or pull to an incoming strike to knock your opponent off balance, or to avoid getting thrown off yourself. Easy to learn, hard to master. And, at least in the first game, you're able to access special moves by blocking an opponent's move at the *very* last second. I never mastered that, but still have thoroughly enjoyed the series.
So it doesn't take itself *too* seriously, but you can still manage to lose yourself in the setting. This third installment looks too match that pretty well.
This just seriously moved up on my priorities list.
For a LONG time, I've envisioned a game where you craft your own blade and assign it your own custom moves. OH GOD YES!
I'll probably pick up the first 2 games as well.