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About

-Super Meat Boy regarding Super Meat Boy

Hey. Follow me on Twitter! I'll tweet about games! Promise!
Twitter - TubaticPrime

Highlights from my blog include:

-2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
-Keep It Complicated, Stupid
-What Wii Gaming is Like for Me*Promoted Blog
-I, The Author: How I Stole the Declaration of Independance*Promoted blog



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Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, FTL, Final Fantasy VI and X-Com are some of the finest games ever made in ever

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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).

-From the ESRB description of Scribblenauts

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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"

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because controller is unplayable"
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-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009

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In Destructoid's recent review of Backbreaker, Samit Sarkar makes a fair and accurate review of Backbreaker as a football video game that is not Madden in a Madden dominated landscape. While he briefly lauds the game's presentation and use of physics modeling in the times that he enjoyed the game, the many differences from the finely crafted presentation and overall gameplay scheme of Madden (or other modern football offerings) made this game frustrating and, in essence, an un-fun experience.

Backbreaker is by no means a perfectly executed venture, and Mr. Sarkar is most certainly of a reasonable mind in the evaluation of sports video games. He'll call a dog a dog when he sees it (See NBA Ballers: Chosen One , a 3.5 stinker of a title), and in Backbreaker, he's seen a dog. Kudos to him for holding true to Destructoid's Brutally Honest review practices.

And yet, I disagree... or maybe more appropriately, I am at odds... with this review and its verdict. If you take nothing away from this article, please at least realize that there's most certainly different ways to process the factual meat of what a game gives you, and, as always, different ways to approach a game as complex as a sports title.



Its in the game?

To start with the obvious, it bears stating: Backbreaker is not Madden football. While not a full re-invention of football gaming (You're still picking plays from horizontal panels, you still open up an audible menu by a key trigger, there's still a meter for kicking, etc), there's alot that has been thrown out in favor of new or otherwise different systems. Where Madden is a game squarely about controlling the team as a functional unit, Backbreaker is a game about individual control. In Madden, you're controlling the action from on high, with a "full court" view, while in Backbreaker, the emphasis is on the execution of the individual. In taking on Backbreaker, half of what you know is wrong, regarding how video game football is played. Or, at least, how you play has been changed.

Spending a few minutes with the tutorial mode, you start to get a feel for what's important here: controlling the individual. On running plays, the pre-snap view is skewed to set you on your play path. To start a run is to launch your halfback forward on that path, with the expectation that you'll be responding to the onslaught of defenders by following successful blocks, or dealing with successful defensive penetration. However, the nature of what's going around you is all chaos and noise. You're on the field now, kid. Deal with it.

Sure, NFL2K tried first person football a number of years ago, and it was an utter mess. absolutely no field awareness what so ever, and the bobble and view change on that mode was enough to make you sick. This is absolutely not the case in Backbreakers pretty smart execution. What you're not hearing about this pulled in viewpoint is the ability to glean a wealth of info from the on field action.



You can't coach that

Take the position of quarterback. While your passer does have to scan the field with the right analog, precision in passing comes from your left trigger: your "focus" button. With focus, your over the shoulder view homes in on your receiver, and you're given an increased chance at pass completion. What you lose, though, is the mobility and field view in unfocused mode. Thanks to physics modeling, your QB does actually have a chance of shaking off or otherwise evading oncoming tacklers. You want to actually sidestep a defender barreling in from your side, step into the pocket, set and throw? It could work, and I've seen it work! The view is tight, the challenge is present, but the snap-on-by-proximity-tackle is not.

Consider also ball carriers. While for sure, you cannot swivel your camera view around or out to look down an incoming threat as you make your sprint for the endzone, you don't really need to. Subtle enough, the ball carrier will turn his head, while in stride, toward an incoming tackler that is still off screen. While you can't plan for the exact move, you know there's danger about, and that you need to have you man react soon. The pulled in view is different, yes. But, for all the fun I've managed to have in it, I can't take it as a full on negative.

Lack of field view, I feel, has been a fair trade for greater control of your ball carrier. Now that the actual movement and momentum of your player matters, the results of your control mean so much more. I was sprinting full ahead, but did I get jostled by a diving CB, or was I rocked by a very large linebacker? At the end of my run, did I lower my shoulder and rattle into the endzone or did I change direction just enough to twist my way to a touchdown? There's a reason that Backbreaker potentially shows you a replay after every play. When the rules are agreeable to your play, the result of your yardage is determined by realistic placement. Every play is just a little different, and that keeps things interesting!



We must protect this hoouuuse!

Does Backbreaker require some suspension of disbelief and NFL/NCAA football rule and play conventions? A little, sure. No normal league play that I know of has this many sacks or interceptions, doesn't have play challenging at any level, or no injuries what so ever. Fine, concession granted. Beyond the ample room for rule deviation niggling, there's a fine and fun football game running on the fields of Backbreaker.

I haven't even mentioned the really savvy work in the defensive game. Playing defensively as an individual player has never been this fun or viable. With a combination of a focus mechanic (like the QB focus trigger, but on the ball for defenders) and arcade mode's highlighting and play overlays, the actual roles of defense start to make even more sense than they may have in other football games. Despite its specific penalty issues, as noted in the Destructoid review, this is an excellent way for football novices to start to understand how the game works on a strategic level. What may have taken me years of Madden play to really functionally understand, a new-to-football Backbreaker player can probably assimilate in just a few games.

If you're approaching Backbreaker for the full on, authentic NFL experience, I'm sorry to say, you can't quite find it here. The world of Backbreaker builds on an implied lore and alternate world, where players wear what looks like spaceage-hard shell vests instead of jerseys, and everyone wears a visor helmet. Honolulu might actually have a team and California could very well have about 8 different teams. There are no superstars and no legacies until you make them. If you're the type of football fan that can sit down and enjoy a good game of football (like the last few Super Bowls) without following a season's worth of drama or caring about the teams, Backbreaker could very well be just the game you're looking for.

And from there, I really have to recommend that everyone even remotely curious about football as a game should try to get their hands on Backbreaker. While its admittedly hard to recommend at full price to anyone but a die-hard game-of-football fan, its a game that should be tried as a rental, or otherwise snatched up when it inevitably hits under $20 status. Save for the most unwavering of committed NFL league fans, Backbreaker is in no way a "Forget it" title, and deserves at least a rental status on any core gamer's play-list.
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I haven't bought a Madden game since '07, and I've been playing them since the Genesis days. The gameplay just hasn't evolved enough to hold my interest. I mean, I can still run the same money-plays I ran on the PSX. I think EA having an exclusive NFL license has really stifled the franchise in terms of innovation.

At least Backbreaker is trying something new, I'll give them credit for that. The only EA sports franchise I still play with any regularity is the NHL series which just seems to keep getting better.

I'll probably check out Backbreaker when I can pick it up on the cheap, thanks for your take on it.
I have an aversion to anything sports-related when it comes to videogames. That being said, your writing is engaging enough that I read through an entire blog about a subject I have zero interest in and actually enjoyed it. You win a fap!
I respectfully disagree. I didn't dislike Backbreaker because it isn't Madden; I understand that the game is trying to be an alternative, not a competitor, to EA's juggernaut. But you can't develop games in a vacuum, and Backbreaker commits a sin of omission by leaving out too many features that are considered standard in football games. (And the instant replay thing is just unforgivable.)

I would say that you don't have any more control of your runner in Backbreaker than you do in Madden; in fact, moves in this game (jukes, spins, etc.) seem less responsive, like there's a slight delay between your input and the on-screen action. And what I didn't mention in the review was the ridiculously inaccurate QB on my created team. His "focus" was in the low 70s, but I never completed more than, like, 20% percent of my passes because the ball would go nowhere near the intended target. That's why I gave up on the passing game and stuck to rushing.

Again, my dislike of this game has nothing to do with Madden or the NFL; I used the quote from The Wire because even though Backbreaker isn't meant as a competitor to Madden, it still competes with that game for mind share, since it's also a simulation football game. And that's the main problem: Backbreaker purports to be a football sim, but it's absolutely terrible at that ... except when it comes to players coming into contact with each other.

Would I recommend trying this game for $20 instead of its $50 retail price? Maybe...although I'd suggest playing the demo or just renting it. Either way, hat's not exactly a ringing endorsement, now is it?
@Samit

It seemed to me that much of what didn't work for you were the parts that were most unlike Madden/other modern football games (camera philosophy in gameplay, passing design). Considering the immensity of Madden as a thing, I don't think anyone that's played a football game in the past 10 years can look at Backbreaker without drawing the comparison, directly or otherwise. Our language/compass for football in video games pretty much *is* Madden! :)

As far as ringing endorsements, I can concede, its hard to give one when the "best practices" items from modern football games (Full control replays!, injury systems, robust season/franchise mode features) are missing from this iteration. in addition to a bunch of quirks and irks (BOOM, roughing the kicker calls, loose defensive interference rules, the "backbreaker rules"/wrong definition of a fumble) which you did mention in your review.

Personally, I can't count the passing game as a definite negative. Mainly because I've had a handful of games where it absolutely clicked and my QB was on fire. It feels like something that can be mastered, or at least improved, by the user. Similar, perhaps, to the execution delay on jukes. Feels like a part of the system, rather than a bug.

As a sim of players on a field, its pretty ace, which I think is why I'm enjoying the experience inspite of the rule and behavior quirks. Considering that, I wouldn't call it am absolutely terrible sim, or a complete success.

Its kind of like the XFL, yeah? Not perfect football, but still palatable.
You have be interested but not necessarily sold. Sure, I watch the Super Bowl and will watch a game if my friends have it on. I haven't picked up a football game since NFL Blitz on the N64. However, this game looks interesting and really different from the boring and tedious grind of evolutionary improvement reports we see from EA annually.
Hmm, interesting. The whole non-simulation aspect is actually more of a turn on for me. I have never been particularly interested in football games, but my interest level has decreased over the years as the games have gotten more and more like actual football.
I'm not really into football sims as they have only marginally improved the fundamental gameplay since NFL2K1 on the Dreamcast.

This game does look a little intriguing, but also a bit too gimmicky.
I agree with you Tubatic, I played the demo and while this is no Madden it was still an enjoyable game, especially for a fan of football. This is an easy recommendation (once it goes down in price of course) for anyone who is a fan of the game.

You may not find the exact details and small intricacies of the Madden franchise but you will find a fun game with a LOT of hard hits.
I would never pay full price for this game, but I will definitely buy it for a lower price.I liked what it tried to do and how it did so it gets my money, at least to support it. Also, it's an awesome tech demo, and seriously, I did not expect anything more than that when I first heard about this game.


P.S: I have hopes that EA will pick up on what this game did right (physics) and implement on Madden some day, I love American Football but I do not stand the engine of Madden, that's why I don't actually play the game, I only play the Franchise mode.
@Ramalho

After years of playing on the Madden engine, and after playing Backbreaker, I think I actually burned out on the Madden engine right around the 25th anniversary edition. Its solid and fun if you haven't played nearly 300 games of it. I can still competently lose at Madden against the CPU, but its all kind of rote. I know, more or less, how a game or a play is going to run its course. Seeing the code, ya know?

Backbreaker isn't that, at least not yet. It plays well enough to be interesting on just about every play.

Wether Madden buys the engine or 505 keeps investing in this game's development, I really would like to see this become a demanded standard.
I think I'd like this Backbreaker game. After reading this ill probably pick it up when the price drops a few 10's.

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