I haven't bought a Madden game since '07, and I've been playing them since the Genesis days. The gameplay just hasn't evolved enough to hold my interest. I mean, I can still run the same money-plays I ran on the PSX. I think EA having an exclusive NFL license has really stifled the franchise in terms of innovation.
At least Backbreaker is trying something new, I'll give them credit for that. The only EA sports franchise I still play with any regularity is the NHL series which just seems to keep getting better.
I'll probably check out Backbreaker when I can pick it up on the cheap, thanks for your take on it.
At least Backbreaker is trying something new, I'll give them credit for that. The only EA sports franchise I still play with any regularity is the NHL series which just seems to keep getting better.
I'll probably check out Backbreaker when I can pick it up on the cheap, thanks for your take on it.
I have an aversion to anything sports-related when it comes to videogames. That being said, your writing is engaging enough that I read through an entire blog about a subject I have zero interest in and actually enjoyed it. You win a fap!
I respectfully disagree. I didn't dislike Backbreaker because it isn't Madden; I understand that the game is trying to be an alternative, not a competitor, to EA's juggernaut. But you can't develop games in a vacuum, and Backbreaker commits a sin of omission by leaving out too many features that are considered standard in football games. (And the instant replay thing is just unforgivable.)
I would say that you don't have any more control of your runner in Backbreaker than you do in Madden; in fact, moves in this game (jukes, spins, etc.) seem less responsive, like there's a slight delay between your input and the on-screen action. And what I didn't mention in the review was the ridiculously inaccurate QB on my created team. His "focus" was in the low 70s, but I never completed more than, like, 20% percent of my passes because the ball would go nowhere near the intended target. That's why I gave up on the passing game and stuck to rushing.
Again, my dislike of this game has nothing to do with Madden or the NFL; I used the quote from The Wire because even though Backbreaker isn't meant as a competitor to Madden, it still competes with that game for mind share, since it's also a simulation football game. And that's the main problem: Backbreaker purports to be a football sim, but it's absolutely terrible at that ... except when it comes to players coming into contact with each other.
Would I recommend trying this game for $20 instead of its $50 retail price? Maybe...although I'd suggest playing the demo or just renting it. Either way, hat's not exactly a ringing endorsement, now is it?
I would say that you don't have any more control of your runner in Backbreaker than you do in Madden; in fact, moves in this game (jukes, spins, etc.) seem less responsive, like there's a slight delay between your input and the on-screen action. And what I didn't mention in the review was the ridiculously inaccurate QB on my created team. His "focus" was in the low 70s, but I never completed more than, like, 20% percent of my passes because the ball would go nowhere near the intended target. That's why I gave up on the passing game and stuck to rushing.
Again, my dislike of this game has nothing to do with Madden or the NFL; I used the quote from The Wire because even though Backbreaker isn't meant as a competitor to Madden, it still competes with that game for mind share, since it's also a simulation football game. And that's the main problem: Backbreaker purports to be a football sim, but it's absolutely terrible at that ... except when it comes to players coming into contact with each other.
Would I recommend trying this game for $20 instead of its $50 retail price? Maybe...although I'd suggest playing the demo or just renting it. Either way, hat's not exactly a ringing endorsement, now is it?
@Samit
It seemed to me that much of what didn't work for you were the parts that were most unlike Madden/other modern football games (camera philosophy in gameplay, passing design). Considering the immensity of Madden as a thing, I don't think anyone that's played a football game in the past 10 years can look at Backbreaker without drawing the comparison, directly or otherwise. Our language/compass for football in video games pretty much *is* Madden! :)
As far as ringing endorsements, I can concede, its hard to give one when the "best practices" items from modern football games (Full control replays!, injury systems, robust season/franchise mode features) are missing from this iteration. in addition to a bunch of quirks and irks (BOOM, roughing the kicker calls, loose defensive interference rules, the "backbreaker rules"/wrong definition of a fumble) which you did mention in your review.
Personally, I can't count the passing game as a definite negative. Mainly because I've had a handful of games where it absolutely clicked and my QB was on fire. It feels like something that can be mastered, or at least improved, by the user. Similar, perhaps, to the execution delay on jukes. Feels like a part of the system, rather than a bug.
As a sim of players on a field, its pretty ace, which I think is why I'm enjoying the experience inspite of the rule and behavior quirks. Considering that, I wouldn't call it am absolutely terrible sim, or a complete success.
Its kind of like the XFL, yeah? Not perfect football, but still palatable.
It seemed to me that much of what didn't work for you were the parts that were most unlike Madden/other modern football games (camera philosophy in gameplay, passing design). Considering the immensity of Madden as a thing, I don't think anyone that's played a football game in the past 10 years can look at Backbreaker without drawing the comparison, directly or otherwise. Our language/compass for football in video games pretty much *is* Madden! :)
As far as ringing endorsements, I can concede, its hard to give one when the "best practices" items from modern football games (Full control replays!, injury systems, robust season/franchise mode features) are missing from this iteration. in addition to a bunch of quirks and irks (BOOM, roughing the kicker calls, loose defensive interference rules, the "backbreaker rules"/wrong definition of a fumble) which you did mention in your review.
Personally, I can't count the passing game as a definite negative. Mainly because I've had a handful of games where it absolutely clicked and my QB was on fire. It feels like something that can be mastered, or at least improved, by the user. Similar, perhaps, to the execution delay on jukes. Feels like a part of the system, rather than a bug.
As a sim of players on a field, its pretty ace, which I think is why I'm enjoying the experience inspite of the rule and behavior quirks. Considering that, I wouldn't call it am absolutely terrible sim, or a complete success.
Its kind of like the XFL, yeah? Not perfect football, but still palatable.
You have be interested but not necessarily sold. Sure, I watch the Super Bowl and will watch a game if my friends have it on. I haven't picked up a football game since NFL Blitz on the N64. However, this game looks interesting and really different from the boring and tedious grind of evolutionary improvement reports we see from EA annually.
Hmm, interesting. The whole non-simulation aspect is actually more of a turn on for me. I have never been particularly interested in football games, but my interest level has decreased over the years as the games have gotten more and more like actual football.
I'm not really into football sims as they have only marginally improved the fundamental gameplay since NFL2K1 on the Dreamcast.
This game does look a little intriguing, but also a bit too gimmicky.
This game does look a little intriguing, but also a bit too gimmicky.
I agree with you Tubatic, I played the demo and while this is no Madden it was still an enjoyable game, especially for a fan of football. This is an easy recommendation (once it goes down in price of course) for anyone who is a fan of the game.
You may not find the exact details and small intricacies of the Madden franchise but you will find a fun game with a LOT of hard hits.
You may not find the exact details and small intricacies of the Madden franchise but you will find a fun game with a LOT of hard hits.
I would never pay full price for this game, but I will definitely buy it for a lower price.I liked what it tried to do and how it did so it gets my money, at least to support it. Also, it's an awesome tech demo, and seriously, I did not expect anything more than that when I first heard about this game.
P.S: I have hopes that EA will pick up on what this game did right (physics) and implement on Madden some day, I love American Football but I do not stand the engine of Madden, that's why I don't actually play the game, I only play the Franchise mode.
P.S: I have hopes that EA will pick up on what this game did right (physics) and implement on Madden some day, I love American Football but I do not stand the engine of Madden, that's why I don't actually play the game, I only play the Franchise mode.
@Ramalho
After years of playing on the Madden engine, and after playing Backbreaker, I think I actually burned out on the Madden engine right around the 25th anniversary edition. Its solid and fun if you haven't played nearly 300 games of it. I can still competently lose at Madden against the CPU, but its all kind of rote. I know, more or less, how a game or a play is going to run its course. Seeing the code, ya know?
Backbreaker isn't that, at least not yet. It plays well enough to be interesting on just about every play.
Wether Madden buys the engine or 505 keeps investing in this game's development, I really would like to see this become a demanded standard.
After years of playing on the Madden engine, and after playing Backbreaker, I think I actually burned out on the Madden engine right around the 25th anniversary edition. Its solid and fun if you haven't played nearly 300 games of it. I can still competently lose at Madden against the CPU, but its all kind of rote. I know, more or less, how a game or a play is going to run its course. Seeing the code, ya know?
Backbreaker isn't that, at least not yet. It plays well enough to be interesting on just about every play.
Wether Madden buys the engine or 505 keeps investing in this game's development, I really would like to see this become a demanded standard.

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