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About
Hey what's up guys my name is Michael Troina. Future GameInformer or IGN editor
I am a hardcore avid video game player, I love watching anime and reading manga.
My full walkthrough/playthrough's are found on my youtube account here
Youtube page
I am also an athlete I play baseball, basketball, and football; I appear sometimes on my friends college sports radio show
I also blog a LOT (I'll put the links below) ranging from myIGN video game blog to my just Kingdom Hearts blog.
The systems I own are: SNES, N64, Gameboy-GBA, DS lite, PSP, Wii, Xbox 360, Dreamcast, GameGear, SEGA Genesis, PS1-3, Gamecube.
My favorite series/games are: Legend of Zelda, Super Mario (Bros 3 is the best but all the games), Sonic the Hedgehog, Final Fantasy IX, Uncharted, Marvel vs Capcom 2, Banjo-Tooie, Phoenix Wright, and Kingdom Hearts
Favorite animes: Code Geass, Gundam SEED, Durarara!!, Fairy Tail, Bleach, DragonBall Z
Here is my live stream video game account:
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Here are my other blogs:
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KH Tumblr
IGN blog
Twitter

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Xbox LIVE:AWESOMETroy7
PSN ID:troyspm7
Raptr ID:http://raptr.com/troyfullbuster/wall
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*note I don't mean to offend anyone with this blog

I must have missed the letter that Indie Games are the new big deal because apparently that's all people want these days. PS4 and Xbox One claims they will support indies, even going so far to make public announcements about them? The PS Vita has so many good indies; the Wii U doesn't? But, honestly the question is: Does it really matter? I've always enjoyed reading news or looking at some concept art or screenshots regarding Indie games though I've never felt the urge to buy one. And yet, I see in the comment sections how people can't wait to get this game etc; though sales numbers usually are pretty low (in overall terms not budget vs net gain value).

I consider myself a pretty big gamer, I go out and buy many games, play many games be it 1st, 2nd, 3rd party, AAA, etc. and of course beat these games all the way through (even force my way through sometimes). I enjoy the luxury of all the systems out (with the exception of X1 and PS4 for now, but more due to lack of desire vs want) and I don't find myself EVER wanting to buy an Indie game. The problem I see is first of all, Indie games are too much of a risk and offer little to no reward. To clarify, you spend usually $10-$15 on this game, with no proven history, and obviously come out with the outcome of the game being good or not good. From there on, the game will have no continuation (most likely) and/or once the game is done it is done. Other issues may be the games length or the most important issue: It isn't fun!



Now, this rule does apply to all games and there are tons of shitty high budget first/second party games. To throw a few off the list: Okami, Legend of Zelda: Skyward Sword, Tales of Symphonia, etc. however, the risk in indies lie in the fact they are essentially gaming "food". What I mean by this is that food is a substance we use once, we consume it and that's it. Now, depending if the food was good or not we decide if we want to continue eating or going back to that food. With popular AAA games, there are games that make mistakes (Skyward Sword), but you know that they could do great things (Ocarina of Time) and have room for error to fix for the next title. With indies, you think of restaurant you had a bad experience at, the chances are you are never ever going back there, even at the begging of friends and family members who love the place and say you just had ONE bad time.

That's it though! It only takes one bad indie for most indies to be labeled terrible in the eyes of myself and many others. Why am I going to throw $10-$15 dollars for every little gamble when I know A- there are tons of well perceived games on the markets by trusted developers and B- there are series and games in which I enjoy and haven't played them all or want to replay them? This may be considered "playing it safe" but we are dealing with a consumer's finances and it is the worst feeling to go out and buy a game and have it be the worst thing you have ever played (looking at you: The Last of Us and Sonic Lost World). I own a Playstation Vita and you know how many "indie games" I own? ONE. PixelJunk Shooter, and that was because it was free and I wasn't ready to play P4G yet. Why would I play an indie game when I have great titles like: Uncharted, Persona 4 Golden, Tearaway, Y's Memories of Celceta, and overrated Dangan Ronpa. Does that mean I am using my Vita wrong? No, but if you look at the Vita and its low quality title library, you can see that indies are overrated and A- don't sell systems B- are in abundance on the PS Store C- aren't enticing enough.

I love cheap games and some of the indie titles come out pretty well, but we as the people and media have to stop overrating Indies like they are these hidden gems that everyone is missing out on, and promoting it more so than regular 2nd & 3rd party games. Every time I go on game sites I can see a ridiculous amount of coverage for some Indie title. Games like Mighty Number 9 and Child of Light, are not indie, their backing is huge and are developed behind famous studios and developers. Shovel Knight is a true Indie, in which I give my rare cap to, but it's a golden egg and more likely an aberration that a standing point.

Now, Colin from IGN wrote an article dismissing those who dismiss Indies (inception right there). I thought the piece was fantastic....well the beginning anyway where he tries to find what is the definition of an Indie. No one knows this and I had a discussion with a friend about an Indie is. You can't name it but you know what it is. That is the best and worst answer I can give; there are just games out there and you know its indie. These are mainly thrown into cheap $5-$20 games are by no-name developers, but simply put, in a joking manner, an indie is a Free PS+ game.

What bothers me about the article is his assertion of quantity over quality (though he use that argument in the reverse v. AAA games). He mentions it twice throughout the article and claims there are more quality indie titles than there are regular titles. At the end of his article Colin says, "people like me who have lost hundreds of hours to downloadable-only games on the console over the last eight months" only asserts his claim even more. While games may be free on PS4 (which right now is basically an IndieStation vs NetFliXbox) due to the PS4 having mandatory PS+ and you not actually spending money for the games being played, do not act like you bought and are supporting these indies which were basically included with your PS4. While for 2014 I cannot refute that claim of there being more quality indies vs games in a quantity standpoint, considering the low amount of releases that aren't DKCTF, Mario Kart 8, South Park, and a few others; the games I listed have a greater effect and overall quality standpoint than any indie.



Also, there is one thing that is not included in the bundles of indies everyone is playing. What about trophy percentage fanatics like myself? I don't have all the time in the world to play games, even though I play many 60+ hour JRPG's and these Free-To-Play and Indie games ruin a trophy percentage. I'm not saying everyone is like that (basically nuts like myself) but we don't want to play all these indies because then WE HAVE TO COMPLETE IT. I know there are many gamers who can just play a game and either just leave it be not beaten or not 90+ percentage in their games. Like, I cannot do that and I don't want to play 50 indies and lower my percentage rate and then devote myself full time to it.

How I really feel a little more...

The last paragraph you just read is also part of my true opinion, but this is more of the unorganized rant section. You want to know what I think about Indies? I hate them. Honestly, I will play them if someone got if for me as a gift and I can't say all of them are terrible but I hate the Indie genre and what is has done to gaming, it has become the App Store of games and I hate anything mobile. I FREAKING hate it . Blame the media, blame every mainstream-er, blame every non-gamer claiming they are, blame every 40 year old mom playing Candy Crush, it is just the way the genre has become exposed has left a sour taste in my mouth. Indies aren't like the new thing and the coolest thing, but it is literally being shoved down our throat. You go any comment and people are like "you don't play indies? You're missing out." In fact I am not, in a way I don't want to play a game inspired by a form of game I have already played in my past, with one little new twist! Look at GameInformer, their magazine only dedicates a page or two to indies, which I think is great and keeps me on top of them, although I skim them. I want an Indie like HyperLight Drifter but in no way no how am I saying they are worth spending your money more than other games on a market, that you like, missed, or want to try.

EDIT:

I think people are missing the point where it is not I hate all indie games, I just hate the way Indies are perceived by the media and the gaming market in general. You can read up to 5 articles providing information on a short indie game, and yet you can find no information on a game like Disgaea, One Piece, or non-Dynasty Warrior Gundam games. These middle ground games still exist and are in fact tons of fun to play and provide more value than most indies. The problem is, with no news coverage, these games do not sell well and then are not localized and I (along with other gamers) are affected. Look at Phoenix Wright 5 and Ace Attorney v. Professor Layton, due to poor sales we aren't even getting a boxed version, excluding the fact of Miles Edgeworth 2 never making it here. Indies are fine and all, but not the attention they receive or games worthy of attention; and food for thought although people "love" franchises I'm sure they haven't played all the games in a franchise, which provide DIFFERENT gameplay. So go out and buy the Mario Land games or Mega Man X or Mega Man Zero games and realize how much you missed playing home console only.

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








That's right I said I love something FFXIII related. That's not only internet blasphemy, it also is classic JRPG fan blasphemy. One person is not allowed to like FFXIII and let me get this straight though

I FREAKING HATE Final Fantasy XIII and Lightning...actually everything about that series.


But, you know as much Square-Enix doesn't like to listen, and as they continuously kept pumping out more terrible iterations of Lightning and her team of terrible friends; something good came out of it.

To tell you the truth, I bought a PS3 because of Final Fantasy, Naughty Dog, and Kingdom Hearts (this didn't pan out that well) and I've always loved all my Playstation systems...a little less than my Nintendo systems. Now, when FFXIII was announced I crapped my pants, pre-ordered, bought the game, and nearly punched my Playstation 3 upon completion of the game (the gorgeous soundtrack is what saved me). It was terrible, a torture to play, the voice acting stunk, the characters/cast were uninteresting, the story not only confusing but dull once you finally figured out what was actually going on, and the ruination of JRPG mechanics and Final Fantasy. I told myself, I'm done, which turned out to be an obvious lie because I love Final Fantasy.



In turn we jump to 2012, and we get the release of Final Fantasy XIII-2, and although Lightning is on the front cover for a terrible sales/media reasons, the game doesn't focus on her and in fact you only use her for the tutorial. I still had my doubts and for good reason! This game claims to fix all the problems, towns would exist, you can actually max out before the final boss, you can be all classes, JUMPING, exploration, etc. 

Once again, I pre-ordered the game and went home and played it. I have to say, the second I hit New Bodhum and started playing as Noel (who is Max from Goofy Movie!) and Serah (Laura Bailey/Rise Kujikawa waifu), and heard that beautiful New Bodhum theme, I was hooked. I think it was the jump button, or the no Lightning, but something about the game felt different but most importantly, fun.

Now, I know people hate on the Final Fantasy XIII series and dislike FFXIII-2 for being just that, or having any relation to Final Fantasy XIII (because no one wanted a sequel); but honestly this is the only game in the series they should play. The game has a complex story that actually is quite simple, yet entrancing from the get go. To top it off, if you play the game rather than read it, it just is relayed perfectly. Time paradox's are not always done well, but FFXIII-2 does them right! In addition, Noel is just a fantastic character on his own and really brings that kind of Final Fantasy protagonist feel to the gamer. Serah and Noel have a great connection throughout the story, you really learn of their backstory, as well what happened to the former cast, so you aren't left wondering in a unfulfilled manner. 



The gameplay, while similar to the first, is actually totally different and actually makes you feel like your decision matter; rather than the good ol' X-spam auto battle of Final Fantasy XIII. Yes, that option exists, but relying on it solely will get you killed as party/paradigm shifts play a huge role! Having a bad set up can lead to impossible to win fights. The exploration is fantastic and while the worlds aren't too big, they are large enough to have a player occupied running through the different time periods. Let's not forget the fact it has multiple endings and allows you to control the time of each time period you travel across!

The problem with Final Fantasy XIII is the sour taste the first and then the last game, Lightning Returns: Final Fantasy XIII leaves on its players and fans, as these things are shoved down our throat and we clearly don't want them! Because of it, the FFXIII series is, rightfully so, looked down upon but that should exempt FFXIII-2!  Look, I've played all three games in that series, even platniuming Lightning Returns and FFXIII-2 (which I enjoyed), and I have to say I enjoyed FFXIII-2 more than the I did the entire PS2 Final Fantasy catalog (FFXFFXII).



I understand that LR:FFXIII's a snooze-fest with monotonous gameplay that thinks it is an action-rpg game but it's really is boring story with few options and I understand FFXIII is just a movie, and an extremely bad one, where you just hold forward and press X; but FFXIII-2 is actually a game and really is a joy to play. 

I do understand you though, "but it's a Final Fantasy XIII game" or "it has Lightning" don't worry, Square-Enix knew and limited their time on camera and made the game fun and has so much replay-value it had you wondering if it was Chrono Trigger (ok that's a stretch). So, give it a shot and play it...even for it's beautiful soundtrack! The game is cheap, basically recaps (and provides you with) all of Final Fantasy XIII for people who wanted to know the previous story and get integrated with the old cast. 

I hate many things people love like The Last of Us, Fire Emblem: Awakening, GTA, but I'm telling you on the opposite end of the spectrum you can't go wrong this game! 

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








The Legend of Zelda: Link Between Worlds is Link's first adventure on the 3DS, a return to his 2D over-the-top ways, and lastly, a direct sequel to the acclaimed Legend of Zelda: A Link to the Past. The game was released on November 2013, along side with Super Mario 3D World in Nintendo's attempt to dominate the holiday rush with AAA title games. Small tidbits to this game is it is a return to Link being left-handed, as well, his first handheld game since Minish Cap! The game, being a sequel to Link to the Past, puts you back in the same world, with the same map as Link to the Past, to appease the older audience excited for the game!



The story has to do with you, Link and your awakening to a greater destiny. You start off working for a Blacksmith (note: this is not the same Link from LttP), and are on a delivery to Hyrule Caste to drop off a sword for the Captain. There you have your destined/fabled meeting with Princess Zelda, which in turn brings the story to life, filling in the gap of what happened in Link to the Past and your role. Unfortunately, the meeting is interrupted by an evil force who raids the castle named Yuga, who kidnaps Princess Zelda turning her into a painting and seizing Hyrule Castle. After losing, you are found by a mysterious merchant named Ravio, who helps you out through your quest, and gives you a magical bracelet, which gives you the power to turn into a painting*. As you journey all across Hyrule, you learn of a greater force and another land that is corrupted by evil, Lorule, and vow to not only help Princess Zelda but Princess Hilda as well, in your quest to save the two worlds from one tyrant!

Gameplay

The gameplay of a Link Between Worlds plays similarly to that of the old 2D Zelda games; you control Link in a top down camera view and can travel in 8 (well 4 back then) directions. If you've played any 2D Zelda before you would know that your shield and sword are auto-equipped, the faster you press the button the faster you swing, and that the Pegasus Boots exist (insert laugher here). What Link Between Worlds does is brings their own element of gameplay into this classic design and that focus has to do with the ability of being a painting. Your game, no the entire world of Link Between Worlds, is built off the fact that you can become this drawing on a wall and use it to your advantage. There are no terrible gimmicks like a Stamina Bar or limit of pot-breaking, it's just Zelda with a simple twist. Dungeons and the over-world are even built for areas to be inaccessible unless you use newfound ability and traverse across far distances or drop from dangerous heights, only available to those with this power.

Two things that make this Zelda game different and a lot easier than elder entries is, one, you can rent all the items from the start of the game, rather than having to collect them at certain dungeons as the treasure of the level. And second, they give you the compass and Map of every single dungeon you go in. One thing that was aimed for in Link Between Worlds was a semi-open world kind of free-to-choose style, where dungeon order did not matter, as long as you accomplished the mission. While the later idea is pretty cool, this severely limits the gameplay of what we have known from Legend of Zelda games *.

As with everything in this game, you use a magic bar, be it if you are a painting or if you're even planting a bomb. This magic bar serves as your limit, for using too much of one thing and creates an even balance of item to regular combat for the player. Firing more than 3 arrows will probably drain all your magic, or staying in paint mode to hide from your enemies will not last forever. Fortunately, the magic bar is auto-replenishing, so do not search high-and-low for a magic bottle in the grass like this was a good Zelda game!

Like Link to the Past, there are many fun things to do around the world which include minigames like Cuccoo dodging and baseball, and of course the hidden juicy secrets like 5!! (wtf) bottles, level 4 sword, and the new Maiamai's which upgrade all your weapons a la Great Fairy in Link to the Past. The world given to you is vast, but easy to travel, and in that way you feel like you are always right there instead of trekking for what seems like hours! In 2D Zelda games, there is also not really any under-water gameplay as we have seen from 3D Zelda's; water is only used to travel and occasionally dive for treasure.



The Legend of Zelda: A Link Between Worlds boasts another great soundtrack and you will have blast listening to some old tunes and new tunes while you are adventuring Hyrule and Lorule. The graphics in Link Between Worlds are outstanding and the game runs so smoothly, it just makes it an even greater joy to play. Replay-value in the game is also very good, as not only do you have all the extra collectibles you search for, as well as the minigames, but Hero Mode makes a return, though the Hero Mode in LBW is a lot easier than it is in most games. In addition, the StreetPass game is probably the best StreetPass feature out of any Nintendo 3DS game I've played so far. You get to fight Shadow Links of the person you streetpassed, be it you are at their level or not, and it is used to bring you a special easter egg if you get all 50 achievements (like I did myself). They really are a fun little challenge to do and I was glad Nintendo added something special for those who sought to do it.


Overall: 8.0/10

Link Between Worlds is a good game, but honestly if you think its a great game or Top 5 Zelda games you either: suck at games/Zelda games, have never played any 2D Zelda's in your life, or probably didn't finish or play Link to the Past. This game is a Link to the Past lite, with a huge leeway and more freedom. Fans of A Link to the Past will enjoy the ode to the game and getting a sequel to it, but, like myself, have to realize that this is a different game and it will not reach the level of greatness that LttP did. Honestly, the game is so easy that you never run low on anything...ANYTHING! I'm not only talking about your magic that you use for everything, but I'm talking about Rupees and Hearts as well! Did anyone actually ever die in this game!? Once I rented everything I bought them like 3 hours later and had 9999 for the rest of the game! In addition, why do we have all the dungeon maps and compasses? Like did Link help Ganon, who isn't even in the game fyi, build all the dungeons so you had a spare copy of his dungeon blueprints!?

I have to say I did like the painting mechanic, though it was too drastic of a change for me, as I would always forget I can use that to get across areas, and I would use all my items until I finally realized like OOOHH! The idea of it really brought a lot new puzzles and challenges and was a great addition. It's just too bad the game is messed up with its easy difficulty and getting all the items to ruin puzzle way.

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








At the end of Kingdom Hearts Dream Drop Distance, for those who beat it on Critical Mode (a great critical mode that game had), or collected everything on the other modes (who did that?) you would be granted the bonus ending. SPOILER*** The ending was brief, but impactful; with Mickey and Master Yen Sid discussing Xehanort's plan about the x-Blade, what they should do to counter Master Xehanhort's plan, and of course the biggest part is the end where Riku brings Kairi to the Mysterious Tower in order to be trained as a Keyblade Wielder ***END OF SPOILER.

Before I continue on, and this may count as somewhat of a spoiler for those who did not play Kingdom Hearts Birth by Sleep or Kingdom Hearts 2, Kairi has had the power of the keyblade, bestowed from (ugh) Aqua and the power was first revealed in Kingdom Hearts 2 at/by the end. Although, it was rarely used and has been pretty low-key (pun), it has shaped somewhat of the question impending this blog.



Now, throughout the entire plot of Kingdom Hearts Dream Drop Distance, which chronologically is the most recent, you hear about the Seven Lights v. The Thirteen Darknesses. All in all, a short-version point of the game is actually figuring out Master Xehanort's (if you didn't play or don't know that's the bold old-one) plan, where he tries to make Sora the 13th vessel, rather than Riku and how he plans to create the true X-blade rather than the psuedo-version he made with his experiment. This experiment for those that do not know was where Xehanort used Vanitas and Ventus aka pure light and pure darkness (Birth By Sleep) to forge his own blade. In order for Master Xehanort to do this he will need to capture the Seven Princesses of Light (Kingdom Hearts 1 people, stay with me), so in turn he can gain access to Kingdom Hearts and start another Keyblade War (BBS).

[if you need a refreshing or don't believe me here is the secret ending]

As mentioned in the previous paragraph, the Seven Lights v. Thirteen Darknesses is the central figure of the upcoming Kingdom Hearts 3. However, this is not clearly answered or defined which is pretty much why I made this blog. Here's some direct information  "The resurrected Master Xehanort reforms Organization XIII, only consisting of several incarnations of himself from many alternate timelines. So far only known members are Master Xehanort himself, Xemnas, Ansem, Seeker of Darkness, Young Xehanort, Braig, and Isa. There are also six others whose identities are not yet revealed. Sora was supposed to be a member, but Lea (Axel for people who don't know anything) saved him from being possessed by Xehanort. Master Xehanort says that someday a new Organization, which he calls 13 Seekers of Darkness, is supposed to battle against the 7 lights. The Organization soon vanished into darkness after Sora was saved."



During Riku's story in KH3D, Young Xehanort explains to Riku that they originally wanted him to be their 13th Vessel but because he has built an immunity against the darkness, like the Keyblade, they chose Sora instead, henceforth Lea and Riku saving Sora etc.

Now this is the most IMPORTANT PART AND THE REASON BEHIND MY QUESTIONING, "Master Xehanort mentioned that 1 of the 7 lights was in his possession - this, given that he merged with Terra, is presumably his heart, as Ventus's remains in Sora and Aqua is trapped in the Realm of Darkness."

With Terra under his control, that brings up the question is Terra on what side of this impending war? Even Master Xehanort mentions that he (Terra) is 1 of the 7 lights, so in order to figure the team out we must include him, as the all-knowing Xehanort knows this to be true. Including Terra, if we list the Seven Keys of Light we get:

1-Sora
2-Riku
3-King Mickey
4-Terra
5-Ventus
6-Aqua
7-Lea
8-Kairi

Clearly, there is a contradiction here as I listed 8 including Terra. However, we all know the Birth By Sleep trio is out of commission and maybe Kingdom Hearts 3 will focus on their rescue. The real concerning problem is Lea or Kairi not a true Keyblade Warrior of Light? There is a better argument in the case of Kairi because she was bestowed the power in her heart by Aqua in Kingdom Hearts Birth by Sleep by Aqua in Radiant Garden. However, you can also mention that Kairi is one of the Princesses of Heart/Light and those seven must be protected (because they are needed to make the true X-Blade).

But, there's another twist, what if it is actually Sora who is not a Key of Light? He was never truly blessed with the power like Riku (through Terra) and Kairi, and he was only given the Keyblade due to Riku's descent into darkness in Kingdom Hearts. Though the Kingdom Hearts 3 trailer when Sora picks up Master Eraqus' keyblade (THE HYPE ON THAT PART) could be a sign he is destined to be the best of them all. A counter/the same could be said for Lea/Axel in a way that he even surprised Master Yen Sid when he summoned a keyblade himself.



That curious look cause he doesn't know gjlgjdflikg

We won't know until we get Kingdom Hearts 3, or whenever the issue will be truly addressed. However, this is food for thought and I would love to hear fellow Kingdom Hearts fans (not those who only "play the main games" because EVERY DAMN GAME IS IMPORTANT) on what they think of the situation of the 7 vs 13. In addition, who do you the remaining six darknesses will be? Will they be old Organization XIII members? All new faces? Let me know down below!

those sources on my own gifs doe

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SNB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and SNB on Facebook by liking the page! Thanks guys!







TroyFullbuster
8:10 PM on 06.14.2014

It's finally here! Every new console release we get from Nintendo we can expect a Mario Kart and this time is no different with Mario Kart 8 launching for the Nintendo Wii U. Following its predecessor from the 3DS (Mario Kart 7), Mario Kart 8 goes for the follow up title in sequential order rather than having a name (Super Circuit, Double Dash) or implying the name of the system it is on (Super Mario Kart, Mario Kart DS). Like every new Mario Kart, new items, along with new characters, and of course new tracks are introduced, as well as the remake of some of the "classics" spanning from previous Mario Kart generations.

Considering Mario Kart is not really the most normal of games I'm gonna change up my style for this review as I include my impressions as well.

The Good

Mario Kart 8 has plenty good and this game will definitely keep you addicted for a long time and I'm not even talking about the legendary couch co-op/friends over play! From the once again flawless online play (hello Mario Kart Wii and 7), unlockable new characters, vehicle customization's, and the new highlights system, Mario Kart 8 provides more fun than just racing in a prix by yourself. The real joy from this comes from the Mario Kart TV/highlights system because it brings the best moments of each race to life and let's you constantly relive them. Mario Kart TV is broken down into your last 12 races and your 6 favorite highlights and span from 30, 45, 60 seconds, or if you want the entire race! You can also focus on other players besides yourself and change what you want the "action" of each highlight to be; with examples on awesome drifts rather than you destroying someone with shells. Nintendo also decided to up their game on the sharing factor as not only Miiverse can receive the video highlights you decide to share, but you can upload them directly to YouTube for everyone!



For those of you worried about the gameplay of Mario Kart 8 because of its anti-gravity than don't! MK8 transitions to the anti-gravity segments perfectly, making it seem like it's been part of Mario Kart all along. The anti-gravity areas also bring an emphasis on drifting as well as hidden boosts to add to the fun!

If you haven't even seen a screenshot of Mario Kart 8 then you certainly are missing out on one of its best points and that's it graphics and its music. Mario Kart 8 is just gorgeous to look out and each level is a stunning beauty that just makes you look at the Mario universe in glamor. Worlds we've seen growing up in full HD just go on to show how amazing the Mario universe is. Music once again has that same Mario Kart flair; making playing the game on mute almost a crime in itself. Tracks you are almost bound to fall instantaneously in love with are: The Electrodome, Thwomp Ruins, CloudTop Cruise, and Toad Harbor.

The Bad

As much good as there is in Mario Kart 8, there is just as much bad. First off, the characters/roster is bit underwhelming in that the only new characters we get our the Bowser Kids (excluding Bowser Jr) and a very unwanted new character Metal Pink Peach (or whatever she is called). The diversity we saw in Mario Kart Wii with Diddy and Funky are gone and we are left with characters who don't have as big an image in the Mario/Nintendo Universe. Next up, would have to be the underwhelming tracks and bad remake tracks.  While I did mention a few great tracks, the number of great tracks doesn't match the number of good or even alright tracks. Many of the tracks in Mario Kart 8 feel a bit...too monotonous; being that most areas just feel the same with different backgrounds. It makes the tracks become a bit predictable, though I still think it takes some time to learn each track individually.

The remakes is where I have the most hate because of Mario Kart 8 and its infatuation with Mario Kart 64, one of the series worsts. In addition, the courses chose couldn't have been more boring as we have Sherbet Land, Toad's Turnpike, and Grumble Volcano. But my problem with the remakes comes in the fact that some of the courses have changed a bit, to adapt to the new anti-gravity and: A- I don't believe they were designed well and B- changing a retro course doesn't make it the same, it makes itself an entirely new course! Few courses did the change right (like the DKCR Mario Kart 7 level as it didn't change it that much) but if you look at a level like Rainbow Road Mario Kart 64 (or Sherbet Land) you can see the change and it really doesn't make it feel the same.

The last things I wanted to talk about, for the bad, in Mario Kart 8 is the difficulty of the game and a bit of about the Mario Kart TV. Apparently, once again Nintendo did a Skyward Sword and ruined a part of the game listening to outside fans or the internet forums and decided to nerf the Blue Shell and classic Mario Kart punishments. The Blue Shell, doesn't appear as much (it did appear a lot in MK7 I do agree but I didn't mind) and the damage/punishment time it has is gone as you have the same effect as getting hit by a Red Shell, rather than being blown upwards and having to recover your speed. In addition, falling off the track, could not be more user-friendly as Lakitu comes to save you in no-time flat, ridding the Black Screen, as well as the free boost Lakitu gives you from the drop (if timed correctly). In one point, I feel off only to be saved right away and maintain my position in a race, that's not what Mario Kart is about! Falling off usually means losing a lot of time and your position, but apparently MK8 doesn't think so. Lastly, apparently Nintendo wants everyone to get a 3-star ranking because the only requirements for it are to come in 1st place in all your races, compared to the old games where that wasn't merely enough.



The gripe I had with Mario Kart TV is just that you cannot control the camera angles for the replays, sometimes giving off awkward camera positions, or the not the greatest of angles for your highlights. Another problem with this is the fact you can Slo-mo while looking at highlights yet when you upload something, it is just the straight highlight, with no option to slow-mo the best parts of your highlight!

EDIT: Deraj reminded me of getting rid of the two item hold which really changes the game. I honestly don't like it and it takes away the advantage the lead racers have especially in the 12-man races we have because being in fist or second we only get one banana or 2 coins (which doesn't protect) and leaves you more vulnerable to more attacks! This stupid ode to Dobule Dash way of holding items is a reason why we can only hold one item but guess what THERE AREN'T TWO DRIVERS FOR TWO ITEMS!

Overall

Score: 8.5/10

Mario Kart 8 is an awesome game, though it doesn't reach the level of Mario Kart DS, Mario Kart Wii or Mario Kart 7. The game is a gorgeous game to look at and once again brings friends and family together for an awesome experience, but it is missing that secret touch. It may come to me months after writing this review, like it did for me in my "I can't stop playing Mario Kart 7 online" but for now, it is one of the more basic entries in the franchise. Needless to say this still is a must-buy game for any Wii U owner.

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Michael Troina plays games on his Twitch channel Troyfullbuster or his Youtube Channel: LegendofMikeandBill that is only if you want to watch awesome gaming videos with full walkthroughs, unboxings, and news-updates! You can also catch TLMB on Facebook so make sure you like us or on WordPress!
Read more at http://www.destructoid.com/blogs/TroyFullbuster#z9D6pXM3euH3aIkv.99








Mario Kart 8 review [tomorrow]

What if I told you Super Mario 64 2, or Super Mario 128 (good ol' rumors), or even Super Mario Universe! Well, of course you'd be just as excited as I am (not more though) because Super Mario 64 is one of the greatest games to ever exist. But, of course a direct sequel to it, is one of the things many true gamers dream of; even to this day. So, why am I mentioning all this Super Mario 64? Simple, it's just one of crazy old Troy's predictions that just may so happen at E3 or sometime in the future!

1st- The Castle

What really made me come to this conclusion though is Nintendo's latest release, the underwhelming or overrated Mario Kart 8. Playing through Mario Kart 8 over the past two weekends, I've come to see some stuff that has led me to believe that a new Super Mario 64 is in the works. The first piece of evidence is that of Peach's Castle, also known as the entire hub world for Super Mario 64. Peach's Castle can be seen for the first time in glorious 1080p HD graphics not only once, in the good track bad game N64 Royal Raceway (Super Mario Kart 64 [boo]) but also in Mario Circuit (Mario Kart 8 track)! Seeing the castle multiple times, means Nintendo had to make the castle twice, and the fact it appears in multiple tracks, especially the N64 version piques my curiosity!








NOT A COINCIDENCE!

2nd- Unagi the Eel

My second piece of evidence has to do with a more "an actual true fan of Mario to notice" kind of thing. The level is Dolphin Shoals and its connection to Super Mario 64 and/or a sequel? The eel! Unagi the Eel, is the eel from Super Mario 64's Jolly Roger Bay. If you don't believe me that the eel is Unagi, I think the maroon/red and yellow stripes give it away. But, the better question is why is Unagi featured in HD and in a brand level for Mario Kart 8? Well, according to my crazy theories the reason they would remake this character model is because they are looking to use him again in, either a Super Mario 64 HD remake or Super Mario 64 2!







Lastly, because it is owed!

My last reason? Well, even though Super Mario 3D World is AMAZING [my GoTY last year], at first many fans, not just Nintendo fans, felt burned when Nintendo announced it rather than a Super Mario Universe game and the Wii U has been starving for a full on 3D Mario game. EAD Tokyo Mario team hasn't done anything yet and while Super Mario Galaxy 2 was an extreme disappointment and underwhelming, it still left a lasting impression on all gamers, and left us hungry for what new things Mario will bring to another new console generation. All the stars point (ha pun) to Nintendo bringing us our favorite plumber in an epic all new 3D adventure, hopefully it will come true!

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Michael Troina plays games on his Twitch channel Troyfullbuster or his Youtube Channel: LegendofMikeandBill that is only if you want to watch awesome gaming videos with full walkthroughs, unboxings, and news-updates! You can also catch TLMB on Facebook so make sure you like us or on WordPress!