Well, since I just went to the store to pre-order Kingdom Hearts HD 2.5 Re:Mix (and not the awesome Japanese pre-order version with a statue for like $300) I thought I would list out my favorite worlds in all the Kingdom Hearts games to show my love and appreciation for the series. Eleven years, eight games, and a hell lot of worlds just means it only makes my job harder to list what are the best damn worlds I've played in. The goal of these lists and these worlds came into my Top List is due to the factors of: impact (on the player and story), fun, music, and of course unexpectedness.
*also all gifs are mine and published here and here make your own!
Honorable Mention List
Traverse Town (Kingdom Hearts and Kingdom Hearts 3D: Dream Drop Distance)- Traverse Town is awesome and a great startup in any Kingdom Hearts game. From meeting Squall/Leon, Yuffie, Aerith, Cid, aka old-cast Final Fantasy members, to having the story unwind in a mysterious way only makes Traverse Town an unforgettable world. Let's not forget the awesome battle music and your first run-in with Donald and Goofy happened here! KH3D expands on this world, adding a hidden/bigger world that imagined, along with the cast of TWEWY (The World Ends With You), making Traverse Town one of the best worlds in the series!
Neverland (KH1 & BBS)- Why is Neverland of all places here? Well, it is the only level/world in which you can FLY! Yep, you can fly however and wherever you want! In addition, beating this world will give you the AP Abilities of Glide and SuperGlide! Who doesn't love those abilities? Plus, let's not forget awesome Pirate-theme Heartless; too bad this world is too short. However, on the BBS side all I have to say is Vanitas, that is all
Castle Oblivion/Land Of Departure- While this "world" is a hub world in Re: Chain of Memories, and is only used really in the end, and mainly a cutscene level; you cannot deny the impact the Castle Oblivion has on the entire Kingdom Hearts series. From Ventus' sleeping here, to the secret ending in Kingdom Hearts, to the epic boss battles it has held versus Marluxia, Larxene, Axel, and Data Roxas (Re:Coded people play the games!), and of course Namine and all of Re: Chain of Memories. Castle Oblivion just has the scent and look of a bad guy's hideout. Remember, "In this place to find is to lose. And to lose is to find."
5- Agrabah (both KH1 and KH2)
This was probably my hardest choice, but a well deserved one. First off, I love Aladdin, second Jafar is a great villain, and third KURT ZISA (play a secret boss people). Agrabah stays true to its core-Disney story, but perfectly adds the element of KH-trio in the story. The world is vast, brings a great element of danger as well as exploration, and let's face it Aladdin is a pretty good-AI....that I never use. Not only is Agrabah great, but the second area in the world, the Cave of Wonders is fantastic battleground area with tons of memorable Heartless and Nobodies. Who can honestly forget the Fat Bandits strolling by everywhere and breathing fire in the most inconvenient off-camera position?
4-The World That Never Was
The World That Never Was is what Castle Oblivion is to villains and myself, just in a more epic way. The Organization's Hideout is located here, the door to Kingdom Hearts, and of course it's the place with some pretty epic battles against some pretty badass leaders/bosses. The World That Never Was has all the iconic and toughest variations both the Nobodies and Heartless' and the entire soundtrack is just a giant tense filled build up because you know you are reaching the finale of Kingdom Hearts 2 or Dream Drop Distance. If you wanted to play in a world where you know something is about to go down there ain't no other place like The World That Never Was (sorry End of the World).
3- Symphony of Sorcery
This is my biggest surprise of the list and honestly, it still is. Symphony of Sorcery is a Kingdom Hearts Dream Drop Distance only level and is based off of Fantasia (the Magic Mickey which is super iconic). The crazy special thing about this world is: there is no sound! You can only here the beautiful symphonic music (L'Apprenti Sorcerer, Nutcracker Suite, etc.) and I have to say it fits perfectly. Killing enemies and interacting with the world also adds to the music without ruining the sweet melody you are listening too. The world is also pretty big, holds some very rare Dream Eaters, and provides you with the second best keyblade in the game (Ultima is #1 of course)! Let's not forget how beautiful the surronding forests, clouds, and other areas the world holds! It's like going through all the seasons (Click Clock Wood anyone?) yet you're just exploring them. The bosses are a bit unique in this world as they are not normal fights, with Sora you must grind/Flow Motion of notes while fighting a Dream Eater and Riku gets to fight the fabled Chernabog!
2- Hercules Coliseum (KH1 ONLY)
This level is probably the most crossover, action packed, awesome level anyone can play in Kingdom Hearts. Hercules Coliseum in Kingdom Hearts 1 holds fantastic tournaments that make the player just itching to unlock the next Cup! First off, you fight Cerberus here, then you fight the greatest costume designed Cloud in existence!! (THE CLAWS! AND THAT WING), and let's not forget figuring out how to hurt Hades. In addition (cause I'm not even done), I didn't mention fighting Squall/Leon, Yuffie, Squall and Cloud together (there was no Dissidia yet), and the best of them all THE ICE TITAN...no wait I mean SEPHIROTH! *Cue theme song* Not only is Sephiroth better in Kingdom Hearts 1 (and more difficult) but after you beat him you get an epic secret scene when he fights Cloud and you literally melt. The entire Hercules Coliseum is built off Cups, it has 2 rooms! And yet epic battles against character greats just make this the best world in Kingdom Hearts.
1- Radiant Garden/Hollow Bastion
Now, I did say Hercules Coliseum was the best world in Kingdom Hearts, but don't you dare think it is the most iconic and greatest world KH has. That belongs to Hollow Bastion, which in turn is also the most important world in all of Kingdom Hearts. This is where all the Final Fantasy characters live, it is also the world Kairi is the Princess of Heart, I also have to mention that this is where the Organization was first created, in addition to it being the place where Ansem the Wise did his studies. Ansem the Wise found Terranort here, which lead to Xehanort gaining more knowledge with Light and Dark....you get the picture.
Not only is it THAT important story wise but you also have some iconic battles here like Maleficent, Ansem Seeker of Darkness Riku-form, and on the KH2 side, Sephiroth Round 2, Demyx, and of course the Sora vs. 1000 Heartless. Everytime you enter this world, you know you are at some turning point in the story and it serves as some amazing penultimate world, both beautiful and serious. Hollow Bastion/Radiant Garden is a gorgeous world that connects Kingdom Hearts with Disney and Final Fantasy. In addition, to being a glorious and huge town that is just amazing to be in, you have to remember that it boasts some of the best damn music in all of Kingdom Hearts. That Piano Collections OST of Hollow Bastion is just an earful of glory and it makes you want to grind for EXP or just explore! Hollow Bastion/Radiant Garden just has so much story behind it and really I feel like we haven't explored it all, even after playing through all the Kingdom Hearts games.
Thanks for reading and tell me your favorite worlds down below! No phoney's allowed!
It's finally here and it's no thanks to Capcom that Miles Edgeworth 2/ Ace Investigations has been played and reviewed by yours truly! Ace Attorney Investigations is a "spinoff" series regarding the games second-most popular character, the titular Miles Edgeworth, and does things a bit differently than its main series, Phoenix Wright: Ace Attorney. In the Investigations games, you do not defend or prosecute suspects in court, rather, you investigate crime scenes, have "Rebuttles" against police or witness testimony, and of course find the truth; well I guess it is kind of like Phoenix Wright, but played from a totally different viewpoint, you can walk around come on!
Disregarding information we should all know, as Ace Attorney Investigations: Miles Edgeworth, is/was a localized game let's jump into how this game was made available for people like us and of course the review. For the past two years, members of a site known as GBAtemp.net have been trying to translate the game and give us a patch in order for the game to be available to non-Japanese players. Updates were constant and was in fact stuck from a release of only the first two cases, until finally a year after that update, the English patch was made by a large team of fans. Kotaku, a video game news site, was one of the first and only to report on it as the patch was done just this past June! Nearly four years after the game's release of course; while it may not be an official translation, it may be the only way we will ever play Gyakuten Kenji, unless we learn Japanese.
Ace Investigations 2 is a direct sequel to the first game and the story continues off about a week after the end event of the first Ace Investigations. Edgeworth and Detective Dick Gumshoe are called over to investigate a crime scene of an attempted presidential assassination of the president of the Republic of Zheng Fa (hints). There they run into Kay Faraday, another main character from the first game, and thus the game truly begins and brings you only closer to the truth that lie far away.
During the course of the game, you of course meet new characters, and Ace Investigations 2 adds three new main characters, all which have a great impact and are great additions to the cast. Sebastain Debeste/Yumihiko Ichiyanagi, Judge Justice Courtney/Hakari Mikagami, and Raymond Shields/Tateyuki Shigaraki, are characters that not only bring Edgeworth to the man we know him as in Phoenix Wright 5: Dual Destinies, but also tie up Edgeworth's past; which leads to his father, Gregory Edgeworth, to have a bigger impact on the game than in previous ones.
If you've played any of the Ace Attorney or Investigations games you should be down with the core gameplay that the series has to offer. The game is consistent with all its series, as you must investigate, remember key facts (read!), and of course listen to testimony and find falsities in their claims. What Investigations 1 & 2, do differently that than the Ace Attorney series, is you control Miles Edgeworth (as in you can see a character model and travel around) instead of just moving from area to area while touching points of interest. Investigating is still the same, just the manner of travel is different, as well as interaction with NPC's.
Now, the differences Ace Investigations 2 brings from Ace Investigations 1 is just one thing (to its gameplay), however, it plays a key part in the entire game; and that is: Logic Chess. Logic Chess is a type of interrogation Miles Edgeworth does against persons of interest, in order to lure out more information and/or crack them. It does not require evidence and is based off a time scale, in which wrong answers take away from your set amount of time asking the person questions. Most Logic Chess matches require you to get your information off slip-ups the character will say during the talk, and you must backtrack your statements to find where these "clues" will fit into place or contradict what they say. In these matches you also are given a list of answers/questions to tell the other person and if you go to far off base, you will be penalized by losing time. In addition, each character has a different personality, so if you are too aggressive or passive, you will be penalized as well!
A bad change Investigations 2 had was the they got rid of the "freedom" that you had investigating in Investigations. In the first game, you can travel area to area if you were missing something, and kind of let the game feel more "open". However, not once in Investigations 2, were you allowed to travel outside the investigating area, leaving each area as more of a 1-part kind of place. While that does progress the game quicker and most of the time a player will not leave an area until they are sure they got everything, it simplified the missions just a bit. In addition, Logic is used a lot less in this game, as well as Edgeworth's "EUERKA" call from Investigations 1. This may be due to a fanwork rather than the game changes though. Another change I bring up, not knowing the source/reason why, is that when you get a Game Over (your bar runs out), the ending scene is always the same. But in Investigations 1, when you would die, you would get an alternate scene/follow-up scene of your loss, with your characters interacting. In Investigations 2, you always get the same screen, which makes me wonder if this was a fan-problem or the game changed it? However, everything else from Investigations remains the same, even the hints of Phoenix Wright (and a great hilarious one-shot/examining a useless area in the final case, similar to the time you see him in Case 3 of the first game).
For those wondering about the graphics, then be happy! Every character has gotten new character model updates and look fantastic (Kay Faraday looks the best), but other than most of it seems the same. The new music added fits each characters motif perfectly, though I would have to say, the new music, personally, it is not as suspenseful for the revelations of cases or interrogations of bad guys.
Edgeworth pulling that gurren lagann quote! [well if Dtoid would ever let me EDIT IT]
I would say replay-value wise, this game is low compared to the first game (which I replayed before playing this) and the first three Phoenix Wright games. While the cases were good and heartfelt, they didn't have the kind of terror, shock, excitement, and awe as the cases in the previous games I mentioned.
Investigations 2 is a good game and Miles Edgeworth is a great character. However, this game does not live up to the hype the first game set for us and is a bit disappointing with its end results of the cases. I was genuinely shocked for a few of the cases, but I always felt something was missing while playing the game. In addition, I hate how Raymond Shields always used the "Defense Lawyers always smile at the worst time and turn things around". NO, you aren't Phoenix Wright and Mia Fey, Edgeworth's dad didn't make those mottos, those are just personal grievances but still come on; they forced this so much and it annoyed me a bit. Otherwise I enjoyed my time with Investigations 2 and definitely recommend it to fans of the Phoenix Wright series.
Sidekicks...they're like main characters and heroes...just not as main! Sidekicks can be found in many games, shows, stories, etc. and of course they are liked sometimes even more than the main character! Now the hard thing is determining what is a sidekick, as there are many secondary characters, Deuteragonists, sidekicks gone bad, and of course anti-heroes; a sidekick is the characters' best friend, he shares the spotlight for a brief time, he is loyal, and can always be found with or helping the protagonist/best friend/brother. So, sorry Vegeta (anti-hero), Luigi (a main character not a sidekick), Riku (both reasons), and Vivi (main character), that honor belongs to Miles "Tails" Prower.
The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is an fox with two tails, hence his nickname. He is known to be Sonic's sidekick and best friend, as well as a mechanical genius. He is able to use his two tails to propel himself into the air like a helicopter for a limited time. He debuted on October 16, 1992 with the release of the 8-bit version of Sonic the Hedgehog 2; the 16-bit version was released that November. The character of Tails is portrayed as a very sweet-natured and humble fox who, before he met Sonic, used to be picked on because of his twin tails. (this was in the Sonic the Hedgehog cartoon) As a long time friend, he admires Sonic and dreams of being just like him. Though he lacks courage,he wants to prove he can be counted on.
What makes Tails the best sidekick is the willingness he will go for his friend, no his brother Sonic the Hedgehog, who raised him and protected him all his years. A sidekick is someone who wants to be helpful to the hero, he knows his limitations but will go that extra mile for his best friend, and of course he is always there to kickass when things go wrong. Tails, in my opinion is his best in, Sonic the Hedgehog 3, one of the greatest games of all time. Not only, can you choose to play as Tails, but if you have a friend or sibling, they can take control of the INVULNERABLE Tails, and basically do all the work for you...err I mean play side-by-side with you. Tails can fly and carry you everywhere and brings a really cool element into the Sonic the Hedgehog series. One thing I also loved was those moments when Tails would save Sonic free-falling or would help him get to Dr. Robotnik's in the Tornado! Man those moments were epic!
One last good attribute Tails has is he also has that relationship with Sonic where it's like he can give him crap for not knowing things or just take his sarcasm jokes as like "come on man". That takes a deep friendship to really have an understanding of what character says and means. Tails will always explain the situation to Sonic and also act on it with him; think all of Sonic Generations. It's funny to see how he's never really changed over the years and I've always loved that about Tails. Tails takes the level of being a sidekick into being not only Sonic/a best-friend, but as a brother as well!
[all information is based off Sonic cartoon, Archie comics, instruction manual introductions]
*note I don't mean to offend anyone with this blog
I must have missed the letter that Indie Games are the new big deal because apparently that's all people want these days. PS4 and Xbox One claims they will support indies, even going so far to make public announcements about them? The PS Vita has so many good indies; the Wii U doesn't? But, honestly the question is: Does it really matter? I've always enjoyed reading news or looking at some concept art or screenshots regarding Indie games though I've never felt the urge to buy one. And yet, I see in the comment sections how people can't wait to get this game etc; though sales numbers usually are pretty low (in overall terms not budget vs net gain value).
I consider myself a pretty big gamer, I go out and buy many games, play many games be it 1st, 2nd, 3rd party, AAA, etc. and of course beat these games all the way through (even force my way through sometimes). I enjoy the luxury of all the systems out (with the exception of X1 and PS4 for now, but more due to lack of desire vs want) and I don't find myself EVER wanting to buy an Indie game. The problem I see is first of all, Indie games are too much of a risk and offer little to no reward. To clarify, you spend usually $10-$15 on this game, with no proven history, and obviously come out with the outcome of the game being good or not good. From there on, the game will have no continuation (most likely) and/or once the game is done it is done. Other issues may be the games length or the most important issue: It isn't fun!
Now, this rule does apply to all games and there are tons of shitty high budget first/second party games. To throw a few off the list: Okami, Legend of Zelda: Skyward Sword, Tales of Symphonia, etc. however, the risk in indies lie in the fact they are essentially gaming "food". What I mean by this is that food is a substance we use once, we consume it and that's it. Now, depending if the food was good or not we decide if we want to continue eating or going back to that food. With popular AAA games, there are games that make mistakes (Skyward Sword), but you know that they could do great things (Ocarina of Time) and have room for error to fix for the next title. With indies, you think of restaurant you had a bad experience at, the chances are you are never ever going back there, even at the begging of friends and family members who love the place and say you just had ONE bad time.
That's it though! It only takes one bad indie for most indies to be labeled terrible in the eyes of myself and many others. Why am I going to throw $10-$15 dollars for every little gamble when I know A- there are tons of well perceived games on the markets by trusted developers and B- there are series and games in which I enjoy and haven't played them all or want to replay them? This may be considered "playing it safe" but we are dealing with a consumer's finances and it is the worst feeling to go out and buy a game and have it be the worst thing you have ever played (looking at you: The Last of Us and Sonic Lost World). I own a Playstation Vita and you know how many "indie games" I own? ONE. PixelJunk Shooter, and that was because it was free and I wasn't ready to play P4G yet. Why would I play an indie game when I have great titles like: Uncharted, Persona 4 Golden, Tearaway, Y's Memories of Celceta, and overrated Dangan Ronpa. Does that mean I am using my Vita wrong? No, but if you look at the Vita and its low quality title library, you can see that indies are overrated and A- don't sell systems B- are in abundance on the PS Store C- aren't enticing enough.
I love cheap games and some of the indie titles come out pretty well, but we as the people and media have to stop overrating Indies like they are these hidden gems that everyone is missing out on, and promoting it more so than regular 2nd & 3rd party games. Every time I go on game sites I can see a ridiculous amount of coverage for some Indie title. Games like Mighty Number 9 and Child of Light, are not indie, their backing is huge and are developed behind famous studios and developers. Shovel Knight is a true Indie, in which I give my rare cap to, but it's a golden egg and more likely an aberration that a standing point.
Now, Colin from IGN wrote an article dismissing those who dismiss Indies (inception right there). I thought the piece was fantastic....well the beginning anyway where he tries to find what is the definition of an Indie. No one knows this and I had a discussion with a friend about an Indie is. You can't name it but you know what it is. That is the best and worst answer I can give; there are just games out there and you know its indie. These are mainly thrown into cheap $5-$20 games are by no-name developers, but simply put, in a joking manner, an indie is a Free PS+ game.
What bothers me about the article is his assertion of quantity over quality (though he use that argument in the reverse v. AAA games). He mentions it twice throughout the article and claims there are more quality indie titles than there are regular titles. At the end of his article Colin says, "people like me who have lost hundreds of hours to downloadable-only games on the console over the last eight months" only asserts his claim even more. While games may be free on PS4 (which right now is basically an IndieStation vs NetFliXbox) due to the PS4 having mandatory PS+ and you not actually spending money for the games being played, do not act like you bought and are supporting these indies which were basically included with your PS4. While for 2014 I cannot refute that claim of there being more quality indies vs games in a quantity standpoint, considering the low amount of releases that aren't DKCTF, Mario Kart 8, South Park, and a few others; the games I listed have a greater effect and overall quality standpoint than any indie.
Also, there is one thing that is not included in the bundles of indies everyone is playing. What about trophy percentage fanatics like myself? I don't have all the time in the world to play games, even though I play many 60+ hour JRPG's and these Free-To-Play and Indie games ruin a trophy percentage. I'm not saying everyone is like that (basically nuts like myself) but we don't want to play all these indies because then WE HAVE TO COMPLETE IT. I know there are many gamers who can just play a game and either just leave it be not beaten or not 90+ percentage in their games. Like, I cannot do that and I don't want to play 50 indies and lower my percentage rate and then devote myself full time to it.
How I really feel a little more...
The last paragraph you just read is also part of my true opinion, but this is more of the unorganized rant section. You want to know what I think about Indies? I hate them. Honestly, I will play them if someone got if for me as a gift and I can't say all of them are terrible but I hate the Indie genre and what is has done to gaming, it has become the App Store of games and I hate anything mobile. I FREAKING hate it . Blame the media, blame every mainstream-er, blame every non-gamer claiming they are, blame every 40 year old mom playing Candy Crush, it is just the way the genre has become exposed has left a sour taste in my mouth. Indies aren't like the new thing and the coolest thing, but it is literally being shoved down our throat. You go any comment and people are like "you don't play indies? You're missing out." In fact I am not, in a way I don't want to play a game inspired by a form of game I have already played in my past, with one little new twist! Look at GameInformer, their magazine only dedicates a page or two to indies, which I think is great and keeps me on top of them, although I skim them. I want an Indie like HyperLight Drifter but in no way no how am I saying they are worth spending your money more than other games on a market, that you like, missed, or want to try.
I think people are missing the point where it is not I hate all indie games, I just hate the way Indies are perceived by the media and the gaming market in general. You can read up to 5 articles providing information on a short indie game, and yet you can find no information on a game like Disgaea, One Piece, or non-Dynasty Warrior Gundam games. These middle ground games still exist and are in fact tons of fun to play and provide more value than most indies. The problem is, with no news coverage, these games do not sell well and then are not localized and I (along with other gamers) are affected. Look at Phoenix Wright 5 and Ace Attorney v. Professor Layton, due to poor sales we aren't even getting a boxed version, excluding the fact of Miles Edgeworth 2 never making it here. Indies are fine and all, but not the attention they receive or games worthy of attention; and food for thought although people "love" franchises I'm sure they haven't played all the games in a franchise, which provide DIFFERENT gameplay. So go out and buy the Mario Land games or Mega Man X or Mega Man Zero games and realize how much you missed playing home console only.
That's right I said I love something FFXIII related. That's not only internet blasphemy, it also is classic JRPG fan blasphemy. One person is not allowed to like FFXIII and let me get this straight though
[b]I FREAKING HATE Final Fantasy XIII and Lightning...actually everything about that series.
But, you know as much Square-Enix doesn't like to listen, and as they continuously kept pumping out more terrible iterations of Lightning and her team of terrible friends; something good came out of it.
To tell you the truth, I bought a PS3 because of Final Fantasy, Naughty Dog, and Kingdom Hearts (this didn't pan out that well) and I've always loved all my Playstation systems...a little less than my Nintendo systems. Now, when FFXIII was announced I crapped my pants, pre-ordered, bought the game, and nearly punched my Playstation 3 upon completion of the game (the gorgeous soundtrack is what saved me). It was terrible, a torture to play, the voice acting stunk, the characters/cast were uninteresting, the story not only confusing but dull once you finally figured out what was actually going on, and the ruination of JRPG mechanics and Final Fantasy. I told myself, I'm done, which turned out to be an obvious lie because I love Final Fantasy.
In turn we jump to 2012, and we get the release of Final Fantasy XIII-2, and although Lightning is on the front cover for a terrible sales/media reasons, the game doesn't focus on her and in fact you only use her for the tutorial. I still had my doubts and for good reason! This game claims to fix all the problems, towns would exist, you can actually max out before the final boss, you can be all classes, JUMPING, exploration, etc.
Once again, I pre-ordered the game and went home and played it. I have to say, the second I hit New Bodhum and started playing as Noel (who is Max from Goofy Movie!) and Serah (Laura Bailey/Rise Kujikawa waifu), and heard that beautiful New Bodhum theme, I was hooked. I think it was the jump button, or the no Lightning, but something about the game felt different but most importantly, fun.
Now, I know people hate on the Final Fantasy XIII series and dislike FFXIII-2 for being just that, or having any relation to Final Fantasy XIII (because no one wanted a sequel); but honestly this is the only game in the series they should play. The game has a complex story that actually is quite simple, yet entrancing from the get go. To top it off, if you play the game rather than read it, it just is relayed perfectly. Time paradox's are not always done well, but FFXIII-2 does them right! In addition, Noel is just a fantastic character on his own and really brings that kind of Final Fantasy protagonist feel to the gamer. Serah and Noel have a great connection throughout the story, you really learn of their backstory, as well what happened to the former cast, so you aren't left wondering in a unfulfilled manner.
The gameplay, while similar to the first, is actually totally different and actually makes you feel like your decision matter; rather than the good ol' X-spam auto battle of Final Fantasy XIII. Yes, that option exists, but relying on it solely will get you killed as party/paradigm shifts play a huge role! Having a bad set up can lead to impossible to win fights. The exploration is fantastic and while the worlds aren't too big, they are large enough to have a player occupied running through the different time periods. Let's not forget the fact it has multiple endings and allows you to control the time of each time period you travel across!
The problem with Final Fantasy XIII is the sour taste the first and then the last game, Lightning Returns: Final Fantasy XIII leaves on its players and fans, as these things are shoved down our throat and we clearly don't want them! Because of it, the FFXIII series is, rightfully so, looked down upon but that should exempt FFXIII-2! Look, I've played all three games in that series, even platniuming Lightning Returns and FFXIII-2 (which I enjoyed), and I have to say I enjoyed FFXIII-2 more than the I did the entire PS2 Final Fantasy catalog (FFX, FFXII).
I understand that LR:FFXIII's a snooze-fest with monotonous gameplay that thinks it is an action-rpg game but it's really is boring story with few options and I understand FFXIII is just a movie, and an extremely bad one, where you just hold forward and press X; but FFXIII-2 is actually a game and really is a joy to play.
I do understand you though, "but it's a Final Fantasy XIII game" or "it has Lightning" don't worry, Square-Enix knew and limited their time on camera and made the game fun and has so much replay-value it had you wondering if it was Chrono Trigger (ok that's a stretch). So, give it a shot and play it...even for it's beautiful soundtrack! The game is cheap, basically recaps (and provides you with) all of Final Fantasy XIII for people who wanted to know the previous story and get integrated with the old cast.
I hate many things people love like The Last of Us, Fire Emblem: Awakening, GTA, but I'm telling you on the opposite end of the spectrum you can't go wrong this game!
The Legend of Zelda: Link Between Worlds is Link's first adventure on the 3DS, a return to his 2D over-the-top ways, and lastly, a direct sequel to the acclaimed Legend of Zelda: A Link to the Past. The game was released on November 2013, along side with Super Mario 3D World in Nintendo's attempt to dominate the holiday rush with AAA title games. Small tidbits to this game is it is a return to Link being left-handed, as well, his first handheld game since Minish Cap! The game, being a sequel to Link to the Past, puts you back in the same world, with the same map as Link to the Past, to appease the older audience excited for the game!
The story has to do with you, Link and your awakening to a greater destiny. You start off working for a Blacksmith (note: this is not the same Link from LttP), and are on a delivery to Hyrule Caste to drop off a sword for the Captain. There you have your destined/fabled meeting with Princess Zelda, which in turn brings the story to life, filling in the gap of what happened in Link to the Past and your role. Unfortunately, the meeting is interrupted by an evil force who raids the castle named Yuga, who kidnaps Princess Zelda turning her into a painting and seizing Hyrule Castle. After losing, you are found by a mysterious merchant named Ravio, who helps you out through your quest, and gives you a magical bracelet, which gives you the power to turn into a painting*. As you journey all across Hyrule, you learn of a greater force and another land that is corrupted by evil, Lorule, and vow to not only help Princess Zelda but Princess Hilda as well, in your quest to save the two worlds from one tyrant!
The gameplay of a Link Between Worlds plays similarly to that of the old 2D Zelda games; you control Link in a top down camera view and can travel in 8 (well 4 back then) directions. If you've played any 2D Zelda before you would know that your shield and sword are auto-equipped, the faster you press the button the faster you swing, and that the Pegasus Boots exist (insert laugher here). What Link Between Worlds does is brings their own element of gameplay into this classic design and that focus has to do with the ability of being a painting. Your game, no the entire world of Link Between Worlds, is built off the fact that you can become this drawing on a wall and use it to your advantage. There are no terrible gimmicks like a Stamina Bar or limit of pot-breaking, it's just Zelda with a simple twist. Dungeons and the over-world are even built for areas to be inaccessible unless you use newfound ability and traverse across far distances or drop from dangerous heights, only available to those with this power.
Two things that make this Zelda game different and a lot easier than elder entries is, one, you can rent all the items from the start of the game, rather than having to collect them at certain dungeons as the treasure of the level. And second, they give you the compass and Map of every single dungeon you go in. One thing that was aimed for in Link Between Worlds was a semi-open world kind of free-to-choose style, where dungeon order did not matter, as long as you accomplished the mission. While the later idea is pretty cool, this severely limits the gameplay of what we have known from Legend of Zelda games *.
As with everything in this game, you use a magic bar, be it if you are a painting or if you're even planting a bomb. This magic bar serves as your limit, for using too much of one thing and creates an even balance of item to regular combat for the player. Firing more than 3 arrows will probably drain all your magic, or staying in paint mode to hide from your enemies will not last forever. Fortunately, the magic bar is auto-replenishing, so do not search high-and-low for a magic bottle in the grass like this was a good Zelda game!
Like Link to the Past, there are many fun things to do around the world which include minigames like Cuccoo dodging and baseball, and of course the hidden juicy secrets like 5!! (wtf) bottles, level 4 sword, and the new Maiamai's which upgrade all your weapons a la Great Fairy in Link to the Past. The world given to you is vast, but easy to travel, and in that way you feel like you are always right there instead of trekking for what seems like hours! In 2D Zelda games, there is also not really any under-water gameplay as we have seen from 3D Zelda's; water is only used to travel and occasionally dive for treasure.
The Legend of Zelda: A Link Between Worlds boasts another great soundtrack and you will have blast listening to some old tunes and new tunes while you are adventuring Hyrule and Lorule. The graphics in Link Between Worlds are outstanding and the game runs so smoothly, it just makes it an even greater joy to play. Replay-value in the game is also very good, as not only do you have all the extra collectibles you search for, as well as the minigames, but Hero Mode makes a return, though the Hero Mode in LBW is a lot easier than it is in most games. In addition, the StreetPass game is probably the best StreetPass feature out of any Nintendo 3DS game I've played so far. You get to fight Shadow Links of the person you streetpassed, be it you are at their level or not, and it is used to bring you a special easter egg if you get all 50 achievements (like I did myself). They really are a fun little challenge to do and I was glad Nintendo added something special for those who sought to do it.
Link Between Worlds is a good game, but honestly if you think its a great game or Top 5 Zelda games you either: suck at games/Zelda games, have never played any 2D Zelda's in your life, or probably didn't finish or play Link to the Past. This game is a Link to the Past lite, with a huge leeway and more freedom. Fans of A Link to the Past will enjoy the ode to the game and getting a sequel to it, but, like myself, have to realize that this is a different game and it will not reach the level of greatness that LttP did. Honestly, the game is so easy that you never run low on anything...ANYTHING! I'm not only talking about your magic that you use for everything, but I'm talking about Rupees and Hearts as well! Did anyone actually ever die in this game!? Once I rented everything I bought them like 3 hours later and had 9999 for the rest of the game! In addition, why do we have all the dungeon maps and compasses? Like did Link help Ganon, who isn't even in the game fyi, build all the dungeons so you had a spare copy of his dungeon blueprints!?
I have to say I did like the painting mechanic, though it was too drastic of a change for me, as I would always forget I can use that to get across areas, and I would use all my items until I finally realized like OOOHH! The idea of it really brought a lot new puzzles and challenges and was a great addition. It's just too bad the game is messed up with its easy difficulty and getting all the items to ruin puzzle way.
At the end of Kingdom Hearts Dream Drop Distance, for those who beat it on Critical Mode (a great critical mode that game had), or collected everything on the other modes (who did that?) you would be granted the bonus ending. SPOILER*** The ending was brief, but impactful; with Mickey and Master Yen Sid discussing Xehanort's plan about the x-Blade, what they should do to counter Master Xehanhort's plan, and of course the biggest part is the end where Riku brings Kairi to the Mysterious Tower in order to be trained as a Keyblade Wielder ***END OF SPOILER.
Before I continue on, and this may count as somewhat of a spoiler for those who did not play Kingdom Hearts Birth by Sleep or Kingdom Hearts 2, Kairi has had the power of the keyblade, bestowed from (ugh) Aqua and the power was first revealed in Kingdom Hearts 2 at/by the end. Although, it was rarely used and has been pretty low-key (pun), it has shaped somewhat of the question impending this blog.
Now, throughout the entire plot of Kingdom Hearts Dream Drop Distance, which chronologically is the most recent, you hear about the Seven Lights v. The Thirteen Darknesses. All in all, a short-version point of the game is actually figuring out Master Xehanort's (if you didn't play or don't know that's the bold old-one) plan, where he tries to make Sora the 13th vessel, rather than Riku and how he plans to create the true X-blade rather than the psuedo-version he made with his experiment. This experiment for those that do not know was where Xehanort used Vanitas and Ventus aka pure light and pure darkness (Birth By Sleep) to forge his own blade. In order for Master Xehanort to do this he will need to capture the Seven Princesses of Light (Kingdom Hearts 1 people, stay with me), so in turn he can gain access to Kingdom Hearts and start another Keyblade War (BBS).
As mentioned in the previous paragraph, the Seven Lights v. Thirteen Darknesses is the central figure of the upcoming Kingdom Hearts 3. However, this is not clearly answered or defined which is pretty much why I made this blog. Here's some direct information "The resurrected Master Xehanort reforms Organization XIII, only consisting of several incarnations of himself from many alternate timelines. So far only known members are Master Xehanort himself, Xemnas, Ansem, Seeker of Darkness, Young Xehanort, Braig, and Isa. There are also six others whose identities are not yet revealed. Sora was supposed to be a member, but Lea (Axel for people who don't know anything) saved him from being possessed by Xehanort. Master Xehanort says that someday a new Organization, which he calls 13 Seekers of Darkness, is supposed to battle against the 7 lights. The Organization soon vanished into darkness after Sora was saved."
During Riku's story in KH3D, Young Xehanort explains to Riku that they originally wanted him to be their 13th Vessel but because he has built an immunity against the darkness, like the Keyblade, they chose Sora instead, henceforth Lea and Riku saving Sora etc.
Now this is the most IMPORTANT PART AND THE REASON BEHIND MY QUESTIONING, "Master Xehanort mentioned that 1 of the 7 lights was in his possession - this, given that he merged with Terra, is presumably his heart, as Ventus's remains in Sora and Aqua is trapped in the Realm of Darkness."
With Terra under his control, that brings up the question is Terra on what side of this impending war? Even Master Xehanort mentions that he (Terra) is 1 of the 7 lights, so in order to figure the team out we must include him, as the all-knowing Xehanort knows this to be true. Including Terra, if we list the Seven Keys of Light we get:
Clearly, there is a contradiction here as I listed 8 including Terra. However, we all know the Birth By Sleep trio is out of commission and maybe Kingdom Hearts 3 will focus on their rescue. The real concerning problem is Lea or Kairi not a true Keyblade Warrior of Light? There is a better argument in the case of Kairi because she was bestowed the power in her heart by Aqua in Kingdom Hearts Birth by Sleep by Aqua in Radiant Garden. However, you can also mention that Kairi is one of the Princesses of Heart/Light and those seven must be protected (because they are needed to make the true X-Blade).
But, there's another twist, what if it is actually Sora who is not a Key of Light? He was never truly blessed with the power like Riku (through Terra) and Kairi, and he was only given the Keyblade due to Riku's descent into darkness in Kingdom Hearts. Though the Kingdom Hearts 3 trailer when Sora picks up Master Eraqus' keyblade (THE HYPE ON THAT PART) could be a sign he is destined to be the best of them all. A counter/the same could be said for Lea/Axel in a way that he even surprised Master Yen Sid when he summoned a keyblade himself.
That curious look cause he doesn't know gjlgjdflikg
We won't know until we get Kingdom Hearts 3, or whenever the issue will be truly addressed. However, this is food for thought and I would love to hear fellow Kingdom Hearts fans (not those who only "play the main games" because EVERY DAMN GAME IS IMPORTANT) on what they think of the situation of the 7 vs 13. In addition, who do you the remaining six darknesses will be? Will they be old Organization XIII members? All new faces? Let me know down below!
It's finally here! Every new console release we get from Nintendo we can expect a Mario Kart and this time is no different with Mario Kart 8 launching for the Nintendo Wii U. Following its predecessor from the 3DS (Mario Kart 7), Mario Kart 8 goes for the follow up title in sequential order rather than having a name (Super Circuit, Double Dash) or implying the name of the system it is on (Super Mario Kart, Mario Kart DS). Like every new Mario Kart, new items, along with new characters, and of course new tracks are introduced, as well as the remake of some of the "classics" spanning from previous Mario Kart generations.
Considering Mario Kart is not really the most normal of games I'm gonna change up my style for this review as I include my impressions as well.
Mario Kart 8 has plenty good and this game will definitely keep you addicted for a long time and I'm not even talking about the legendary couch co-op/friends over play! From the once again flawless online play (hello Mario Kart Wii and 7), unlockable new characters, vehicle customization's, and the new highlights system, Mario Kart 8 provides more fun than just racing in a prix by yourself. The real joy from this comes from the Mario Kart TV/highlights system because it brings the best moments of each race to life and let's you constantly relive them. Mario Kart TV is broken down into your last 12 races and your 6 favorite highlights and span from 30, 45, 60 seconds, or if you want the entire race! You can also focus on other players besides yourself and change what you want the "action" of each highlight to be; with examples on awesome drifts rather than you destroying someone with shells. Nintendo also decided to up their game on the sharing factor as not only Miiverse can receive the video highlights you decide to share, but you can upload them directly to YouTube for everyone!
For those of you worried about the gameplay of Mario Kart 8 because of its anti-gravity than don't! MK8 transitions to the anti-gravity segments perfectly, making it seem like it's been part of Mario Kart all along. The anti-gravity areas also bring an emphasis on drifting as well as hidden boosts to add to the fun!
If you haven't even seen a screenshot of Mario Kart 8 then you certainly are missing out on one of its best points and that's it graphics and its music. Mario Kart 8 is just gorgeous to look out and each level is a stunning beauty that just makes you look at the Mario universe in glamor. Worlds we've seen growing up in full HD just go on to show how amazing the Mario universe is. Music once again has that same Mario Kart flair; making playing the game on mute almost a crime in itself. Tracks you are almost bound to fall instantaneously in love with are: The Electrodome, Thwomp Ruins, CloudTop Cruise, and Toad Harbor.
As much good as there is in Mario Kart 8, there is just as much bad. First off, the characters/roster is bit underwhelming in that the only new characters we get our the Bowser Kids (excluding Bowser Jr) and a very unwanted new character Metal Pink Peach (or whatever she is called). The diversity we saw in Mario Kart Wii with Diddy and Funky are gone and we are left with characters who don't have as big an image in the Mario/Nintendo Universe. Next up, would have to be the underwhelming tracks and bad remake tracks. While I did mention a few great tracks, the number of great tracks doesn't match the number of good or even alright tracks. Many of the tracks in Mario Kart 8 feel a bit...too monotonous; being that most areas just feel the same with different backgrounds. It makes the tracks become a bit predictable, though I still think it takes some time to learn each track individually.
The remakes is where I have the most hate because of Mario Kart 8 and its infatuation with Mario Kart 64, one of the series worsts. In addition, the courses chose couldn't have been more boring as we have Sherbet Land, Toad's Turnpike, and Grumble Volcano. But my problem with the remakes comes in the fact that some of the courses have changed a bit, to adapt to the new anti-gravity and: A- I don't believe they were designed well and B- changing a retro course doesn't make it the same, it makes itself an entirely new course! Few courses did the change right (like the DKCR Mario Kart 7 level as it didn't change it that much) but if you look at a level like Rainbow Road Mario Kart 64 (or Sherbet Land) you can see the change and it really doesn't make it feel the same.
The last things I wanted to talk about, for the bad, in Mario Kart 8 is the difficulty of the game and a bit of about the Mario Kart TV. Apparently, once again Nintendo did a Skyward Sword and ruined a part of the game listening to outside fans or the internet forums and decided to nerf the Blue Shell and classic Mario Kart punishments. The Blue Shell, doesn't appear as much (it did appear a lot in MK7 I do agree but I didn't mind) and the damage/punishment time it has is gone as you have the same effect as getting hit by a Red Shell, rather than being blown upwards and having to recover your speed. In addition, falling off the track, could not be more user-friendly as Lakitu comes to save you in no-time flat, ridding the Black Screen, as well as the free boost Lakitu gives you from the drop (if timed correctly). In one point, I feel off only to be saved right away and maintain my position in a race, that's not what Mario Kart is about! Falling off usually means losing a lot of time and your position, but apparently MK8 doesn't think so. Lastly, apparently Nintendo wants everyone to get a 3-star ranking because the only requirements for it are to come in 1st place in all your races, compared to the old games where that wasn't merely enough.
The gripe I had with Mario Kart TV is just that you cannot control the camera angles for the replays, sometimes giving off awkward camera positions, or the not the greatest of angles for your highlights. Another problem with this is the fact you can Slo-mo while looking at highlights yet when you upload something, it is just the straight highlight, with no option to slow-mo the best parts of your highlight!
EDIT: Deraj reminded me of getting rid of the two item hold which really changes the game. I honestly don't like it and it takes away the advantage the lead racers have especially in the 12-man races we have because being in fist or second we only get one banana or 2 coins (which doesn't protect) and leaves you more vulnerable to more attacks! This stupid ode to Dobule Dash way of holding items is a reason why we can only hold one item but guess what THERE AREN'T TWO DRIVERS FOR TWO ITEMS!
Mario Kart 8 is an awesome game, though it doesn't reach the level of Mario Kart DS, Mario Kart Wii or Mario Kart 7. The game is a gorgeous game to look at and once again brings friends and family together for an awesome experience, but it is missing that secret touch. It may come to me months after writing this review, like it did for me in my "I can't stop playing Mario Kart 7 online" but for now, it is one of the more basic entries in the franchise. Needless to say this still is a must-buy game for any Wii U owner.
What if I told you Super Mario 64 2, or Super Mario 128 (good ol' rumors), or even Super Mario Universe! Well, of course you'd be just as excited as I am (not more though) because Super Mario 64 is one of the greatest games to ever exist. But, of course a direct sequel to it, is one of the things many true gamers dream of; even to this day. So, why am I mentioning all this Super Mario 64? Simple, it's just one of crazy old Troy's predictions that just may so happen at E3 or sometime in the future!
1st- The Castle
What really made me come to this conclusion though is Nintendo's latest release, the underwhelming or overrated Mario Kart 8. Playing through Mario Kart 8 over the past two weekends, I've come to see some stuff that has led me to believe that a new Super Mario 64 is in the works. The first piece of evidence is that of Peach's Castle, also known as the entire hub world for Super Mario 64. Peach's Castle can be seen for the first time in glorious 1080p HD graphics not only once, in the good track bad game N64 Royal Raceway (Super Mario Kart 64 [boo]) but also in Mario Circuit (Mario Kart 8 track)! Seeing the castle multiple times, means Nintendo had to make the castle twice, and the fact it appears in multiple tracks, especially the N64 version piques my curiosity!
NOT A COINCIDENCE!
2nd- Unagi the Eel
My second piece of evidence has to do with a more "an actual true fan of Mario to notice" kind of thing. The level is Dolphin Shoals and its connection to Super Mario 64 and/or a sequel? The eel! Unagi the Eel, is the eel from Super Mario 64's Jolly Roger Bay. If you don't believe me that the eel is Unagi, I think the maroon/red and yellow stripes give it away. But, the better question is why is Unagi featured in HD and in a brand level for Mario Kart 8? Well, according to my crazy theories the reason they would remake this character model is because they are looking to use him again in, either a Super Mario 64 HD remake or Super Mario 64 2!
Lastly, because it is owed!
My last reason? Well, even though Super Mario 3D World is AMAZING [my GoTY last year], at first many fans, not just Nintendo fans, felt burned when Nintendo announced it rather than a Super Mario Universe game and the Wii U has been starving for a full on 3D Mario game. EAD Tokyo Mario team hasn't done anything yet and while Super Mario Galaxy 2 was an extreme disappointment and underwhelming, it still left a lasting impression on all gamers, and left us hungry for what new things Mario will bring to another new console generation. All the stars point (ha pun) to Nintendo bringing us our favorite plumber in an epic all new 3D adventure, hopefully it will come true!
Guess who played Super Smash Bros Wii U and the 3DS version! Spoiler Captain Falcon...I mean me. Super Smash Bros Wii U and 3DS were available at the Best Buy E3 Event, in which Nintendo once again partnered up with the electronics store as they did last year for the Year of Luigi to provide a great away E3 experience for their fans. The event consisted of us waiting on line (3 hours!) and Best Buy would bring you to a Wii U where you would play a 2 minute 4-player match with Items on. Each player uses a Wii U Pro Controller so forget the GCN adapters and forget knowing how to play right away unless you own one (still don't bank on it). Here's the best part/bonus part you also get to play the 3DS version as well!
Wii U Version
The Wii U version is what you got to see if you watched the Smash Bros Invitational; 20 characters, items on, and a limited 6-8 choices of stage that you and your competitors/friends/strangers agree on. The match is a free-for-all, that is 2 minutes long, and seemed to me that the items were on low, in fact my match didn't receive one Smash Ball! Each player plays with a Pro Controller, Nintendo's controller for the Wii U and the supposed-to-be controller for Smash until Nintendo made the good and bad decision of the GCN Adapter. Honestly, although it felt weird playing the Pro Controller (I mainly use the GamePad for Wii U games and of course a GCN controller for Smash), I thought the controller felt fantastic, controls well, and definitely convinced me to get one for future titles. I vowed I would learn Smash 4 with the GamePad and the well I am adding the Pro Controller to that list (though the button mapping is different).
Onto the actual game, being a pretty good Brawl (won that official tournament last week!) and Project M player I saw a definite in-between mix of speed, closer to that of PM and Melee rather than Brawl. The game is more combo orientated, as you can continue punishments through a grab and keeps most of the basics from every Smash Bros. game we have come to love. Some characters are faster, some are slower, but in essence it is very hard to fully judge a game based off a 2-minute demo, especially when the first 30 seconds are learning the controller! Everything happened so quickly, I really feel I didn't get a taste of Smash, but Nintendo did it right, making me even more anticipated than I ever have been before!
note for real players: I tec at 1:40 in the video, so obviously they come back since smash 64, there is no L-canceling or WaveDashing, but I do believe there is WaveBouncing.
The 3DS version has two differences compared to the Wii U version, and no you do not get to play the exclusive Smash Run, it is a change in the roster and they actually let you go to training mode right before you fight! The roster changes are that Luigi and Toon Link, are available in the form of taking out Zero Suit Samus and Olimar. The 3DS version played fantastically and since the control mapping is so similar to the Pro Controller, I knew right away what to do. The first thing to do is select your character, as I chose Sonic, and like Brawl online waiting room you beat the crap out of SandBag waiting for the other players to get ready.
[MAKE YOUR OWN GIFS DONT STEAL]
Unfortunately, Sonic has no new taunts (YES THIS IS IMPORTANT TO ME) but the 3DS version played smoothly for me. It was a bit harder to do charged Smash Attacks vs. Tilts on the 3DS with the Slider, but like I said the game ran smoothly and looks fantastic. One of the first things I tried was the aiming feature, when you select the character you want to kill on the bottom touch screen and a red lock-on cursor follows their character to keep your eye on them. The black details help the characters become more visible, though the smaller camera on the 3DS makes the stages seem huge. Last but not least, was with the items on the game lags a bit, as when I got Gordo from F-Zero, the game FPS dropped considerably, but quickly restored itself.
I just wanted to say I am super excited for this and I cannot wait. Smash 4 is going to be great....well when they announce good characters like Ness, Falcon, Jiggly, and Ganon of course.
DuckTales, originally for the NES, which launched in 1989, has decided to comeback from out nowhere more than 20 years later, when WayForward announced they were doing a full HD-remake of the classic Capcom Disney platformer. DuckTales has always been a cult classic and one of the memorable old-school classic Capcom and Disney games that many of the older gamers grew up remembering; so it's only right to see it released so gamers of today can experience a true classic. This old-school platform not only combined everyone's favorite Disney cartoon-TV program and brought it to their hands, but was actually Capcom's best selling game on the NES and GameBoy!
DuckTales Remastered story is like that of the original, only with a bit more details (clearing up things from the NES version for those who wanted valid reasons). The player takes control as Scrooge McDuck who searches the world for five hidden treasures, in order to add onto his title of being the "richest duck in the world". Scrooge's quest begins after finding a secret message in a painting, that the Beagle Boys were trying to steal. Along with the Beagle Boys, you run into classic DuckTales villlains such as Magica de Spell and Flintheart; as well as Scrooge's friends like Launchpad. Now with a list of items and where to find, Scrooge and the boys set off to start a riveting adventure!
DuckTales Remastered gameplay is 2D platforming with some exploring aspects. In DuckTales you control Scrooge McDuck and use his cane for all assortments of exploration; such as attacking enemies or using it to bounce to higher places. The cane can be set for an Easy Pogo for newer players, where they only have to press one button to bounce continuously, or if you play Hard or Expert, the Hard Pogo/original way is of mandatory use; meaning you have to press down and whatever your cane button is set to, so you can use it. The exploration aspect of DuckTales comes in from the fact that this 2D platformer allows a player to go "back" in the game; meaning the area left of the player is still a reachable and not out of the game, like in Super Mario Bros or Mega Man platformers.
The main differences from the original DuckTales, besides the obvious remastered graphics and soundtrack, is the added levels. In the original DuckTales, you would travel five levels (same as DuckTales Remastered) only to return to Transylvania for the final boss fight. In the Remastered edition, you got a tutorial level in Scrooge's Money Bank and the final boss got moved to entire new level called Mount Vesuvius. In addition, to the two new levels; added story was created in-between levels to clarify things, such as Scrooge McDuck breathing in space, etc.
Other added features to the game were new boss-move patterns, the expansion of levels, and of course the ability to dive into the legendary Scrooge McDuck bin! Collecting money in the game also led for the player to purchase in-game collectibles, such as artwork or even unlocking the 8-bit OST of the game. For newer players/players who play on easier settings, DuckTales Remastered also included a map, so they could locate puzzle pieces, or needed where to go next.
DuckTales Remastered boasts a beautiful soundtrack both in the remastered or the 8-bit version, so in turn the music boasts a very high score. The graphics are fantastic in every way. I honestly felt like I was playing the DuckTales cartoon, while I ran through my playthroughs in DuckTales Remastered. The game features a 2.5D presentation, with 2D hand-drawn character sprites and 3D modeled levels. Backgrounds and layouts were created by Disney Television artists Mike Peraza and Rick Evans. Finally, the replay-value of the game is moderate-high. The reason, besides trophies, is because of the four difficulty (Easy to Extreme) settings the game has and of course the ability to collect more money to buy collectibles to view.
DuckTales Remastered is a good, albeit short game. The chance to replay this NES classic and some true 2D platforming is a pleasure, especially today and I was glad it was done. One point that bothered me was most reviewers complained about the game being hard, or how come on Expert mode you could not save your progress...well it was a classic NES game with NO SAVES! Most games were one beat and done and the feeling of accomplishment when beating a game like this is what makes gaming great. I loved the 8-bit soundtrack and the graphics of the game, although it was just an alright experience overall.
About TroyFullbuster One of us since 8:38 PM on 12.31.2011
Hey what's up guys my name is Michael Troina. Future GameInformer or IGN editor
I am a hardcore avid video game player, I love watching anime and reading manga.
My full walkthrough/playthrough's are found on my youtube account here
Youtube page I am also an athlete I play baseball, basketball, and football; I appear sometimes on my friends college sports radio show
I also blog a LOT (I'll put the links below) ranging from myIGN video game blog to my just Kingdom Hearts blog.
The systems I own are: SNES, N64, Gameboy-GBA, DS lite, PSP, Wii, Xbox 360, Dreamcast, GameGear, SEGA Genesis, PS1-3, Gamecube.
My favorite series/games are: Legend of Zelda, Super Mario (Bros 3 is the best but all the games), Sonic the Hedgehog, Final Fantasy IX, Uncharted, Marvel vs Capcom 2, Banjo-Tooie, Phoenix Wright, and Kingdom Hearts
Favorite animes: Code Geass, Gundam SEED, Durarara!!, Fairy Tail, Bleach, DragonBall Z
Here is my live stream video game account:
Twitch Here are my other blogs:
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