Hey what's up guys my name is Michael Troina. Future GameInformer or IGN editor
I am a hardcore avid video game player, I love watching anime and reading manga.
My full walkthrough/playthrough's are found on my youtube account here
Youtube page I am also an athlete I play baseball, basketball, and football; I appear sometimes on my friends college sports radio show
I also blog a LOT (I'll put the links below) ranging from myIGN video game blog to my just Kingdom Hearts blog.
The systems I own are: SNES, N64, Gameboy-GBA, DS lite, PSP, Wii, Xbox 360, Dreamcast, GameGear, SEGA Genesis, PS1-3, Gamecube.
My favorite series/games are: Legend of Zelda, Super Mario (Bros 3 is the best but all the games), Sonic the Hedgehog, Final Fantasy IX, Uncharted, Marvel vs Capcom 2, Banjo-Tooie, Phoenix Wright, and Kingdom Hearts
Favorite animes: Code Geass, Gundam SEED, Durarara!!, Fairy Tail, Bleach, DragonBall Z
Here is my live stream video game account:
Twitch Here are my other blogs:
Tumblr KH Tumblr IGN blog Twitter
Hey LegendofMikeandBill (TLMB) is back; this time with Bill and I discussing the shocking new system the Xbox 180! Well, not exactly is it a new system, but Microsoft and the Xbox One has decided to completely change the landscape of their system and make it like it should have been the whole time!
With this new announcement what are you guys going to do now? Will you still say with the PS4? Does the Xbox One now intrigue you more, or were you an Xbox man all along but now are certain you will get the new X1?
Because Microsoft had these bad features you think they lost consumers? Or this "strategy" of announcing good news now will help them gain more because of press? Xbox One and PS4 are now going at each other with exclusives, in the form of DLC (besides games). Does that impact your decision? Do you need special DLC for Call of Duty: Ghosts only for X1 people or do you need special Destiny PS4 DLC?
In this video Mike and Bill talk exclusives, news, and of course technology comparing the PS4 vs. the Xbox One, with Bill giving us the full details. Check it out and sound off below!
Wow. E3 2013 showed me a lot of things: games I already knew with more details, new games, and of course answered a bunch of questions! Going into E3 I wasn't sure what to expect outside of learning price ranges, final details, and release dates for the Xbox One and PS4; but with the announcements of Day One games and upcoming 2014 titles I think I have a clear picture on what's to come.
Well, looking at last generation I owned all three systems and well...I don't think anyone buys every system Day One or even Year One for that matter. I mainly used my Xbox 360 for Halo, PS3 for multiplatforms and their own AAA titles and of course Nintendo Wii for their amazing first-party titles. Going into E3 I was telling myself to just buy a Wii U for this November and wait for the PS4 around next year. It's what I did with the Wii and PS3 (only because of the PS3's insanely high launch price) but after hearing the PS4's launch price I'm not so sure. Let's break this up
Nintendo/Wii U & 3DS: To start off I loved every second of Mario Kart 8 and Super Smash Bros Wii U and 3DS. The 3DS version of Super Smash Bros looks just as good as a Melee/Brawl Hybrid and the core gameplay looks unchanged. Throwing in Mega Man just made this happy old school gamer shed some tears. Mario Kart 8 looks like it is bringing back the bikes, I see they are still retaining the coins, and adding a new feature of "gravity". I wonder how this will play out; will it make the camera change and you drive upside down? Is it only accessible in a few areas? Either way it looked great. I am secretly hoping they of custom parts and paragliders, but I doubt it due to the success of Mario Kart 7.
For Super Mario 3D World, I don't know where to put it. It isn't in the bad but it certainly is not in the good, based off the expectancy of a 3D Mario. See, home-console 3D Mario's are built for missions, a huge overworld, and collecting stars and while I loved Super Mario 3D Land this isn't what I expected when I heard about a new "3D" Mario in production. On the side though the gameplay looks amazing, I like the Super Mario Bros 2 selection of characters idea (though SMB 2 sucks) and the new cat-ability actually looks pretty Sonic: Lost World cool!
While many are disappointed in Retro's sequel to Donkey Kong Country Returns (as they expected something else) I am couldn't be more happy, especially with announcement that Dixie Kong is back! Other great news to see what Yoshi's New Island, a new trailer for Mario and Luigi Dream Team, another new trailer for 'X' and of course having nostalgia watching the Link to the Past 2 trailer. (Wonderful 101, Pokemon X and Y, and Wind Waker HD were what I expected nothing new there).
Sony/PS4 Wow, could they have done an E3 conference more perfectly!? From taking shots at Microsoft by allowing used games and even putting out that "guide" Sony did everything that gamers trying to decide which console to get nex gen right. We finally got to see what the PS4 looks like, we heard it's amazing $399 price (a huge difference from the PS3 launch) and learned that it is not only region-free but comes with a 500 GB SDD which you can REMOVE! Killzone, Drive Club, and the game I am especially looking forward to Knack are all going to be launch titles on the PS4! I think the best part of their conference was the showing of Final Fantasy Versus XIII which now became Final Fantasy XV and who can forget the most unexpected of them all KINGDOM HEARTS 3! Those two games right there were enough to get the internet melting!
Xbox One/Microsoft I actually really really liked their conference although it bothered me the beginning of their showing of games were multiplatform games like Metal Gear Solid V and Battlefield. What surprised me is how cool Insomanic's Sunset Overdrive looks and the fact it is an Xbox One exclusive. The Twitch support for streaming on the Xbox One turns me on as well as the game Project Spark! Project Spark looks unique and interesting and I would love to play that game. The best thing I saw at the Xbox One conference was Plants vs Zombies: Garden Warfare. Not only did it look fun and entertaining, but it was something I don't think anyone expected to look and play so good. Last good thing about the Microsoft conference....HALO TEASER
Sorry but one more KH gif
When there is good...there is bad let's see:
Nintendo/Wii U & 3DS: -Considering Yoshi's New Island is coming out this Summer or Fall not having any new details on the game was a bit disappointing.
-I think the name of 'Fairy' for the new type of Pokemon kind of makes it laughable...especially the fact that it bests Dragon's now.
-The overall lack of new IP or buzz Nintendo tried to create. We all knew about the Big 3 of Mario games coming, but Nintendo could have shocked the world with a new Metroid, Star Fox, or a DK64 like game.
Sony/PS4 -We have to buy PS Plus now? Well as long as it is not a very high price and Sony still provides free games and excellent service then no complaints.
-No Vita/PS4 bundle or making the Vita appealing. Cross-play was confirmed to be almost mandatory for PS4 owners and the Vita will be playing a integral part of the new PS4 connectivity and community, yet Sony did not do anything to justify buying one or make it more appealing.
-Also the fact the KH3 and FFXV are not exclusives, I understand SE is their own company but Sony could have destroyed the competition making those two their games.
Xbox One/ Microsoft -Killer Instinct...one character only other a Free to Play buy every character game...OK NO THANK YOU
-Left all the problems of its system alone, thus in turn confirming every gamer's nightmare
-$499 launch? OUCH
Well, I'd like to hear eveyone's opinion/plan on what they plan on doing in the next coming months till the holidays. For me, I now have to decide if I'm getting a Wii U or PS4 this November or even the Xbox One (yes I am considering it...why? Only for the Day One achievement of course...I'm serious). I know buying a Vita will have to come into play, but let's not forget you have to buy games as well because it doesn't seem like these systems are being bundled with any freebies. One plan I have is to buy a Wii U and PS4 and sell the PS4 for more than its face value to get a profit from it, considering many of these great games are not coming until TBA 2014. I'm definitely looking forward to this holiday and upcoming year of gaming but man is this a lot!
Goodbye wallet, hello fun...and misery of being broke.
Hey guys! Bill and I decide we wanted to give our take on the Big 3's news at E3 2013. We start with Microsoft, move on to Sony, and save Nintendo for last. What did we think? Watch below and tell us what you are most excited about!
If you guys have time you can subscribe to our YouTube page or Like us on Facebook. Thanks!
Super Smash Bros Brawl was the last installment of the Smash Bros series we have received. It's been a good five years, I've enjoyed my time playing with my Wii and having a few spars with friends from myIGN to just my neighborhood pals. But, as much as Brawl was a nice addition, it was nowhere near perfect...or even amazing for that matter. With the upcoming news that the New Super Smash Bros with be unveiled at E3/Nintendo Direct, I have decided to take a look into the series and what I believe should be done to fix what Brawl had done. Joining me in my super discussion will be good friend and myIGN user Matt/Shmuga9
The original Super Smash Bros to Melee was a big leap for the Smash Bros series. Not only did it introduce a ton of new modes but Melee set the standard for the series saying this isn’t just a fun party game, it’s a serious contender as a fighting game, and offers a lot more content than one too. Melee was fast-paced and the addition of a side-B move, an air dodge and a sidestep, it added even more ways for people to learn new skills, like L-cancelling. While the roster fell a bit short with half of the new characters being clones of existing ones...it still did introduce North Americans to the Fire Emblem universe, and I mean, come on who can forget Mewtwo. With Brawl, Sakurai expanded on what Melee provided with basically everything having a co-op mode, a more interesting story mode, achievements, saving your replays, fixing some mechanics and adding new ones (and an unmentionable *cough tripping*). Let's not also forget the stage builder, Virtual Console demos, the smash ball, more diverse characters, song selection, revival of an old character (Pit), and more. It was one of the few Wii games to be a dual-layered disc and it packed in so much content that it rivaled RPGS. He even squeezed in online play into a system that lacked any online support. But even with all of these great additions and improvements, the slower pace of Brawl could not hold up to the fast-paced combos in Melee that fans loved.
Come on step it up!
Before, I go on, I'm tired of seeing "Character Addition" Brawl blogs. If anyone has been paying attention, the next Smash Bros game is apparently going to have 5-6 LESS characters. As Masahiro Sakurai has stated,
“It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive.
“In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”
In addition, most ideas are pretty ridiculous and most likely aren't going to be added. Some series-character swaps are possible, like Fire Emblem Ike for Chrom, but most characters are pretty easy to see who they will take; for example R.O.B. Also, no one has taken the idea that what are they going to do with the Legend of Zelda characters, do we keep them Twilight Princess because of Zelda and Ganondorf?
All I'll say is I don't expect Waluigi, or a Toad, those are terrible and you should feel terrible for thinking of them. Almost any of GameRadar’s suggestions are garbage. Their potential for a great moveset is low because they’re minor characters with no diversity.
We should be getting interesting characters with the potential for unique move sets like Bowser Jr with his paintbrush, or Matt from Golden Sun so I can play with as myself. Maybe even Lloyd Irving from the Namco side. He would fit in the Smash Bros universe well, RPG characters have a variety of moves great for making move sets, and he's pretty cool in Super Smash Flash. Oh also, the SNES version of Mega Man, because Mega Man.
I wonder what Adult Link will look like. It may be the SS one or TP because I doubt we'll even see concept art for the next Zelda before SSB4 is out (which is subject to change anyway just like Skyward Sword). I also wonder if Majora's Mask Link, or LTTP Link will replace Toon Link. Remember the main characters designs are usually from the latest version of their franchise or at least in that generation.this part was written before the reveal today but you can still read it!
The first and possibly biggest problem at SSB Brawl is the single-player. The entire single-player, be it from Event Matches, to the Subspace Emissary, to the "Classic" mode, everything needs to be redone. Let's start with "Classic" Mode because it is a mode that is featured in all the Super Smash Bros games. I don't know how, but apparently Nintendo ruined this mode in Brawl. Classic mode is the mode featured in Melee and Brawl, which reminisces the first Super Smash Bros single-player campaign. In the N64 version, you fought predetermined 11 battle set against the characters of Super Smash Bros following a fight with the Fighting Polygon Team, Metal Mario, and of course Master Hand. Between these 11 fights were 3 bonuses: Break the Targets, Board the Platforms, and Race to the Finish. When Melee came out, the Classic Mode was shortened to eight fights and the randomization of fights were introduced. In addition, gone was Board the Platforms, replaced for Snag the Trophies, while Break the Target and Race to the Finish altered a bit. One new thing added to the fray of this Classic Mode is the infamous Crazy Hand.
What Brawl did to Classic mode was suck the soul of playing the game by yourself. In this Classic Mode, you fought 12 battles but gone are the idea of special matches, as every match is randomized to be either Giant, Team, 1-v-1, or 2-v-2. Most importantly, gone was the special points you received after a match, to make the game seem more interesting (for example: double-ko, cheap attack, etc). The entire process of beating the game became a chore and the Classic Mode campaign is the longest of any of them, making beating it with every character a grueling campaign. Let's not forget that the only bonus game is the Target Mode, which is generic for every character; gone is Trophy Grab and Race to the Finish.
To fix Classic Mode, I say go back to the N64 roots and make a new one based off it. It doesn't matter if the battles are pre-determined or not, but bring back the points system, keep the matches to a maximum of 10, maybe throw in special bosses only like Giant DK or Metal Mario Bros. A new thing to add could be to add an "off-speed pitch" like a timed battle, or a increased speed fight. That way you can have the player not always expecting the same thing. One other idea could be, since this is the 4th Smash Brothers entry, the classic mode can become a mixture of the Adventure Mode of Melee with the Classic Mode of N64. The Adventure Mode in Melee is timeless, unforgettable, and great ode to characters and series that all Smash Bros games should implore.
Next up on my list of changes is Target Mode. Target Mode used to be a fun way and unique way to learning how each character plays. A classic example Phil (my Smash Bros buddy) and I always talk about is Super Smash Bros Melee's Young Link Target Stage. You honestly start stuck in one place and go ok.......now what!? When you finally figure out one part of the Stage, another one puzzle comes right at you! In Brawl, Target Stage became a generic stage that EVERY character plays in. To specify, you played the same stages with different characters; gone were unique stages to fit each character. In turn, this felt the same as Classic Mode, there just to say it was there, with no real meaning towards it. Target Mode doesn't really need to be fixed, it just needs to be brought back to its old ways. On that matter of sidegames, I would like to see a return to Race to the Finish, considering it is very easy to recover now in Super Smash Bros Brawl (meaning Board the Platforms would be pointless) and possibly snag the trophy back. While shooting coins for trophies was fun, Snag the Trophy was a challenging and fun sidegame.
What I think Brawl did right though was the change to the Homerun Derby (especially the fact you can play two players on it now, that a lot of fun ask Phil and I on this video) and while the Event Matches weren't has historic or jaw-dropping as Melee, I think the idea of having 2-player events and one player event is fine. I feel they shouldn't have difficulties set for each event, leaving each as made, but the fact that special awesome events like Event 51 Giga Bowser or Team 3rd Party exists, is what makes that mode so good. Boss Battle Mode is a great addition to the game, although this has ties to one of the bad parts of Super Smash Bros Brawl: The Subspace Emissary.
The Subspace Emissary was a great idea in many ways; a story featuring all the Smash Bros characters, a unique villain, and semi-grudge matches between characters. Problems with the game had to go with not only its length but its play. I felt like I literally walked through every room twice just to activate one switch only to be ambushed by 1000 enemies who aren't fun to fight. I don't mind a story and co-op anytime in my story mode, but I feel I didn't gain anything by playing this mode.
-Add some new types of matches. I played it recently and maybe it was just unlucky randomizing but I played through the same types of matches twice and it was meh. Add something new in terms of fighting characters but with a twist, like the giant/metal matches. Maybe you can only play on the gamepad screen or it switches back and forth between the two (which could also be a multiplayer mode).
-Have the Kirby team actually have copy abilities again, it’s not as fun when they’re all normal.
-Make classic mode co-op as well with co-op specific matches (not just your team fights their team)
-Add a new mode along the lines of Target Smash where it’s not really about fighting. Have it centered around the gamepad. It could be Nintendo Land themed since that uses both the TV and gamepad screens
-Give Master Hand some new moves where he can travel between the gamepad and the TV screen and (providing your using it) you can only see him on one. Also some of his original moves could be shown differently. For example for his flying attack, he could fly off the TV, onto the gamepad, and then back on the TV again, just for a nice visual effect.
-If you’re fighting both hands, one of their combo moves could be Master Hand is attacking you from the TV and Crazy Hand is attacking from the gamepad screen but like I said, you can only see each one on one screen but still get attacked by both.
-A new mode alongside classic, all star, and adventure, not sure what though.
On the Subspace:[/i]
-No sidescrolling, or at least not to the extent that Brawl had. It just wasn’t fun, especially collecting trophies via throwing discs you’d rarely get. Have some fights, some platforming, some mini games, some bosses, whatever, mix it up. There could be a lot of cool things incorporated with the gamepad to break things up, like throwback mini games. These could be little throwback sections to the franchises roots much like the “Masterpieces” in Brawl but incorporated into this story mode. For example, the scene in Brawl where Pikachu and Samus escape could have been something like an old 2D Metroid game. For StarFox you could pilot an Arwing and the gamepad screen is the view from the cockpit. Maybe there’s a scene where Link and another character have to ride Epona to escape and Link is shooting arrows at the enemy. The top screen could have an overall view and the gamepad screen could be zoomed in and where you shoot arrows from, similar to the Nintendo Land game. Kirby and co. could have a battle against Wispy Woods/Kracko the same way it was played in the original game, or maybe some Canvas Curse type of battle with the gamepad or both mixed into one! DK and Diddy Kong could escape from some place ala Minecart style. They could even collect bananas in the mini game and in the next cutscene when they walk away from the cave, you see DK eating a bunch of bananas. Maybe a villain/enemy condemns Wario into one of his games and you have to play to break him out.
-Ideally each franchise would get their own little mini game (only one) but that may be a bit much. That would be 17 different franchises (excluding Sonic and Snake). It may not be a lot in the grand scheme of things (Mario Party games have around 80 mini games) but it would add more development time for a little section. Regardless having a few of these would be a nice way to break things up, and a nice nod to the franchise’s roots. I’d gladly trade in 2-3 hours of the story if it meant having 17 or so of those throwback mini games.
-Use enemies and worlds from the franchise. I did like how they had original characters and settings, like the Primids and the R.O.B. factory. However when playing through the game there were just SO many random oddball enemies that it just seems like all the Nintendo characters were transported to another universe, instead of all of their worlds being connected. Have some original worlds and enemies, but don’t forget to represent the franchises that make up the game. Have an FE battlefield, Gerudo Desert, or maybe space with Galaxy’s Observatory or whatever world Mario will be in in his next 3D outing.
-Have characters talk. It doesn’t have to be a lot, each character could say a sentence or two in each cutscene just so there’s a bit more interaction. There are a bunch of silent characters so you’re not giving up any chances for that kind of silly/innocent silent humour. However a lot of characters can and have talked before: Metaknight, Chrom/Marth, Peach, Fox, Falco, Wolf, Wario, Pit, Captain Falcon, Pokemon Trainer, Lucario/new Mewtwo, Mario and Luigi (to an extent) and possibly the new characters. Kid Icarus had a TON of voice acting, and that was a 3DS game. This has a bigger budget so they can afford to have less than 5% of K.I.U.’s dialogue spoken.
[u]Multiplayer and Controls[/u]
The most important, IMPORTANT, thing of the next Super Smash Bros is the multiplayer and the controls of the game. I liked Super Smash Bros Brawl, while not as good as Melee, the game added a great sense of balance, recovery, combos, and best of all FUN. The other thing that is great about Super Smash Bros is the game is easy to play, a 2 button system with directional influences. My friend Phil always says something funny although true, "easy to learn. Hard to master". For those who don't know SSB controls, it basically is a sequence of 4 directional attacks in the form of air, ground, and charged/smash attacks. Your other button, the B button, does your special attacks which range from projectiles to counters to whatever special ability a character may have.
Namco Bandai is known for fighting games such as Tekken and the Dragonball Z series, which feature a great set of 3D plane fighting with button combos. THIS ISN'T WHAT WE WANT FOR THE SSB SERIES. Leave the main fighting controls the same, Smash Bros is a unique fighter that cannot and should not be changed in any way! I don't mind the tripping mechanic as much, but I feel what should be added/brought back is the moves of Melee as L-Cancelling and Wave Dashes. In addition, each character shouldn't "bounce" so much making ground combos harder to do. One thing I liked about Brawl was that most characters can recover compared to the first two Smash Bros entries, making a sense of balance exist in the game. While having perfect balance in any fighting game is near impossible, having characters be unique, fair (almost equal balance in long range/short range), and of course memorable to play as is where multiplayer in Smash Bros exceeds. Changes I would also like to see is that of some of the Final Moves/Smash Balls (like Mario's Final Smash is just awful) and the fixation of the tournament mode.
For multiplayer of course we want a better online multiplayer, like for example Mario Kart Online. We as players should have the ability to play with friends, create lobbies, or even just join random matches. I don't mind having a Street Fighter-esque ranking, but it is very important that the Online features of Super Smash Bros 4 is great. Multiplayer is the most integral part of Super Smash Bros and not much needs or anything needs to be changed! Next up with multiplayer should be, of course the addition of new stages, something like Nintendo Land, a Kid Icarus 3D (KI: Uprising) stage, and of course in Nintendo fashion homages to old stages from previous games as well. The stages in Super Smash Bros are just as important as the characters; to "explore" new areas and find a favorite map is just as important as finding a favorite character.
Thinking about stages also brings me to the point of a stage builder and how we can improve it and add features to it. Maybe with the online community suggestion, you can have top-rated stages available for download so people can share their creations! The stage builder should also have a little more options, because it was pretty boring especially building anything but a large stage.
Here I come!
-The main things fans want out of the next Smash Bros –other than characters– is a faster game. Brawl was supposed to be the happy medium that would be more accessible but it still wasn’t enough. I don’t think the next one will be as quick as Melee, but I think it’ll be faster than Brawl. Also, while Sakurai wasn’t able to make Brawl as balanced as Melee I think this is another spot Namco can fill in. Same goes for adding techniques like tether recovery or the footstool jump. I can’t think of anything that would need fixing (other than removing tripping) by adding a new technique, Brawl covered all of Melee’s flaws there, but I’m sure there’s some interesting ones they’ll throw in there, probably ones that come from new characters. Basically when it comes to the fighting mechanics of SSB4, we have nothing to worry about. The best developer that could possibly be partnered with Sakurai is either Namco or Capcom and we got one of them.
-For stages I would like to see a Nintendo Land stage similar to how the WarioWare stage works with mini games going on in the background that interact with players.
-Maybe we can have more larger stages like Melee’s Hyrule Temple. New Pork City and 75m were the only big stages and 75m is barely playable. Remember how big and great StarFox’s ship was on N64? Also while we have that on our thoughts, bring back N64’s Hyrule Castle, in the game, as DLC I don’t care WE JUST WANT IT! (and maybe Dreamland…)
-Speaking of DLC, the first batch should be all of the stages from the N64 game that haven’t already been included. There’s only about 8 stages and there’s some good ones like Planet Zebes and Kongo Jungle.
-Take some notes from Playstation All Stars Battle Royale and have a few stages that mix in two franchises, some could make sense (Kid Icarus and Starfox, both are sky-oriented) and some oddball ones (Pokemon and Fire Emblem… which is actually pretty close to Pokemon Conquest).
-Have the ability to turn off stage hazards, another note from PSASBR. Example, the Pokemon stage in Brawl has a legendary pokemon interfere with battle. With this option the pokemon either wouldn’t appear, or simply wouldn’t attack the players. Stages like Castle Siege or Luigi’s Mansion would be fine because nothing attacks the players. It would offer variety for serious matches without worrying about an unfair kill.
-Better stage builder. Mostly make pieces that don’t look so bland but there could also be franchise-themed pieces like a ? block/star block (Kirby). Maybe even interactive elements like a tall canister that holds a metroid and if you hit it enough it’ll break and attack the closest person to it. This would also take damage if you threw someone against it. Those types of elements would really make the stage builder more interesting.
Shmuga Online Hopefuls:
-Have just about everything available offline available online.
-Voice chat. It sounds dumb for a fighting game but screw it. I like talking to people during a match and more importantly hearing their reaction to something that happens in the game. Plus every gamepad has a mic so anyone is able to talk with their friend.
-Ability to mute other people’s mics. Not everyone wants to hear people talking, especially if they’re just rude or angry and this is just one of those features where there should be an on and off button.
-In Brawl you could create rooms but you should be given as much choice as you do in the offline mode. Be able to turn on or off items, change the type of mode etc.
-Lobbies (hopefully correct terminology). Basically an area where anyone, not just your friend, can select a match to play. When you create a room there should be an option if you want it open for “everyone” or “just friends” and then within the game you could send an invite to someone on your friends list.
-Be able to join a random match if you can’t find a room or just want to get into a match quickly.
-Leaderboards. It’s hard to find a fighting game these days that has online but NOT leaderboards. Heck even Rayman Legends’ DEMO has leaderboards. Since we can have a real online game now this should be included. Track your stats compared to your country, the world or your friends. See how many matches you’ve won/lost, how many kills/suicides/deaths, etc. Have ranked or unranked matches. Honestly, someone with more experience on fighting games can fill in the rest with their own ideas. I’m not exactly sure if this will be included in it though, as during an interview Sakurai said he thought (for Brawl) that it would discourage players from playing because they would see how low they are on the list… well screw them, they can just play against computers like everyone else :P
A level system that shows how skilled you are in online matches. Example if you have a high kill/death ratio then you have a high level to show how good you are overall. PSASBR and many other fighters have this as well, and it’s separate from your leaderboard rank.
-Both leaderboard and level system should link with your Nintendo Network ID/Miiverse since the 3DS will be getting Miiverse as well sometime this year.
[u]Wii U and 3DS[/u]
The last thing I wanted to mention is that this game is rumored to be for both the 3DS and Wii U and I was wondering how that is going to turn out. Will 3DS players vs only each other or is their someway to play Wii U players? Is it a completely different game? Will the 3DS owners who also own the Wii U version get more stuff? Hopefully some of this is answered by the conference or later in the future. I would love to see StreetPass share records of homeruns or target modes or maybe a type of "crossplay" where you can use the 3DS for your controller. One last thing about the 3DS I predict is its going to be its own game, maybe something more of an advanced Super Smash Bros 64; because I can't see it being like Brawl or the new one (to advanced imo).
On the Wii U side I don't see much being added although a possible way to play with GC controllers. I don't mind though learning how to play with the Pro Controller; though change sucks we all did it already from SSB 64 to Melee so get used to it! I see the GamePad possibly having some use in Stage Builder and maybe with new minigames, although I don't think anyone is going to use it.
Wii U Functionality: A multiplayer mode where one person uses the gamepad and plays as Master hand trying to kill the other players, somehow using the touch screen or being able to see something on the touch screen the others can’t.
-StreetPass. At the very least it’ll share your online stats, level, and leaderboard rank to someone else. If there’s a stage builder for the 3DS as well you could also share that.
-Will the 3DS version be like the Wii U one? I wouldn’t be surprised if it was like the rumoured game (Smash Bros Memories) where both have different rosters but maybe have access to the same characters and stages if you play online, or the 3DS can store a limited amount of extra slots to store stages/characters. It would give you an incentive to pick up the other version (though I can’t see why it couldn’t be DLC for the Wii U one). The reason I think the two might be split up is because of the file size. Brawl was 8GBs. That alone is a heck of a lot of space for a handheld game, though technically it would be smaller because the screen is smaller and you don’t need as many polygons etc, but I’m not sure if SSB4, an even larger game than Brawl, can be scaled down to fit on a modest 3DS cart without removing any content. As Colin says, “I DOUBT it”. In comparison, PSASBR (PS3) is around 5-6 GBs and the Vita version is 2 GBs.
-Sakurai also said he wanted the two games to connect somehow and no doubt he wants to make them different enough to stand on their own. The retro/modern rumour is possible (and could fix the file size issue if there is one) and sharing rosters would be cool I guess but that’s not really something huge (and definitely wouldn’t be the only thing) so I’m excited to see how he connects the two games in an interesting way.
[u]Finally the End[/u]
I couldn't be more excited for another Super Smash Bros entry. I own all three games and have so many great memories from them that I just want the game to be fun like they always are. Super Smash Bros is a perfect game in a sense of competition and fun. From my friends and I just relaxing beating each other up from Smash to family dinners and hanging out with my brothers; Super Smash Bros is a game that is just fun to the core. I cannot wait for the next entry and I know it's going to be a "smashing success"! On a leaving note, I know many people looking to purchase a Wii U just for Super Smash Bros 4 so I know Nintendo is hoping to ride this bad boy!
Sakurai has a lot of work to do with Smash Bros 4, handling not only a Wii U version but a 3DS one as well. However what makes this time different than any other is that Sakurai and his team now have Namco Bandai on their side. This is HUGE because instead of having to get help from numerous developers they have one big one working for him. Not to mention they have experience with fighting games such as Soul Calibur and Tekken, and have other big names working with them from their other series too. So this ain’t some half-assed turd being pushed out, this is a humongous sh*t project with important people behind it. Even still, there’s a bunch of things I want to see improved and added to the next entry to make it even better than Brawl in terms of features, and Melee in terms of quick response time.
Last things I want to say:
-I love the Brawl theme… but please with the new theme don’t make 10 remixes of it. Seriously that’s way too much. I got sick of it when I was playing the game.
-Have multiple controller inputs and customizing your button layout return
For those interested, I found out that there’s a way to use your Gamecube controller on your Wii U with an adapter that plugs into your wiimote. It works for any classic/pro controller enabled game and it’s made by Mayfish.
Sakurai is known for stuffing his games with quality and content. I don’t know exactly what to expect when it comes to the next Smash Bros, all I know is that when I see it…
Thanks for reading if you like my gifs you can use them ONLY IF YOU CREDIT ME
Thought you had enough New Super Mario Bros, well think again as New Super Mario Bros makes its debut on the 3DS (its fourth different system!). New Super Mario Bros, is the 2006 series that started with the DS, bringing back Mario to his full 2D platforming adventures, rather than his newer open-world 3D adventures. The twist in this new New Super Mario Bros game is the race to collecting 1 MILLION coins. That's right, you thought you always collected a lot of coins in your Mario endeavors, well it's time to prove it with this new entry into the series.
Following suit of the usual Mario Bros games story, Bowser and his Koopa Kids/The Koopalings kidnap Princess Peach and it's up to Mario to rescue the Princess. The Koopalings, in fact are, the only minions of Bowser to appear in this game as Kamek and for the first time ever Bowser Jr. do not appear in a New Super Mario Bros game.
If you've played any New Super Mario Bros game, or in fact any Super Mario Bros game, you understand how the gameplay for this works. You control Mario or Luigi in a 2D plane and your goal is to reach the end without dying in a certain time limit. Some levels implement different themes, such as rotating platforms or entirely water-based levels. The game features 6 main worlds, with 3 extra worlds, totaling off 80 combined levels, not to mention the DLC available for the game. Each world has two bosses, a Mid-Boss, using the boss from Super Mario World, the triceratops Reznor, and a fight against the Koopalings, who all have their own unique style of fighting. If you want to find the extra worlds, you will have find an alternate exit in a random level that will lead you to a special cannon, akin to the first New Super Mario Bros.
The main thing about New Super Mario Bros 2, to distinct itself from it's predecessors, is, again, the idea to collect 1-million coins. In NSMB2, coins are scattered everywhere, in fact many bonuses lead to more coins, even extra levels are filled with grabbing as many coins as you can. A new powerup was added to New Super Mario Bros 2, to help you on your quest for 1 million; the Golden Fire Flower. Like a normal Fire Flower, you obtain the ability to shoot 2 Fireballs per screen, but unlike the normal Fire Flower, Mario is transformed entirely to gold and whatever hits your fiery explosion turns into coins! (Yes, the Golden Fire Flower has an explosion, so in turn you hit more).
Like Super Mario 3D Land, old Super Mario Bros homages are scattered throughout this game [mainly from Super Mario World and Super Mario Bros 3], such as the return of the Raccoon Leaf, which in turn means the return of the P-Meter/P-Bar, the fact that only the Koopalings are in the game and the ability to climb gates. For those who have never played Super Mario Bros 3, the Super Leaf/Raccoon Leaf allows Mario or Luigi when running for a certain time to fly, as long as the P-Meter is filled. Although the Tanooki Suit was in Super Mario 3D Land, the ability to fly was not.
New Super Mario Bros 2 also features two other modes: Multiplayer and Coin Rush Mode. Multiplayer mode is similar to that of former New Super Mario Bros games, in which two separate players take control of Mario and Luigi and play through the regular levels of NSMB2. Unfortunately, the multiplayer requires two players to each own their own cartridge of NSMB 2, so there is no connect play. The same problems exist with this multiplayer as they do in New Super Mario Bros Wii, meaning the camera is set a fixed limit, meaning one player cannot go ahead of the other player, which in turn causes many problems for players who aren't in sync.
Coin Rush Mode is simply playing levels from NSMB 2 and beating them in a lesser time, while collecting coins for your collection. Coin Rush Mode has three levels in which you can choose from and allows you to play as Mario or White/Golden Leaf Mario [the powerup featured in SM3DL for players having difficulties with the game]. The three levels consist of Mushroom Rush, which are Worlds 1, 2, and a Special World, Fire Flower Rush, Worlds 3, 4 and a Special World and Star Rush, Worlds 5, 6, and a Special World. In this mode, there are more coins and enemies available and you get to keep one Golden Fire Flower in your inventory, as you run through three different levels in a shorter time period to help your coin inventory.
The graphics of New Super Mario Bros 2 is great, looking just as clean and crisp as the versions before it. Although the 3D in this game is not very good, being it only blurs the background, the beautiful level designs and bright colors will make you forget about the lack of 3D. Those looking for a bit of a difficulty jump compared to Super Mario 3D Land, may have found it here be it in the regular stories, finding the hidden worlds, or just going for one million coins. In addition, to get all 5-stars in this Mario Bros game is a fun challenge you may want to take on. With all these extra features besides the game, the replay-value of this game is very good. For the Mario fans, looking for some nice music or who already enjoy the New Super Mario Bros soundtrack, then New Super Mario Bros 2 does its job. NSMB 2 has the same classic tunes you've known from Mario Bros games or New Super Mario Bros games, which in turn match up well with each level. Although there are not many songs, as some levels have the same theme, the music is something you cannot play without in this Mario Bros game.
Well, to tell you the truth I hated New Super Mario Bros Wii and I have always said this franchise belongs on handhelds, because it feels like it was built for it; and what do you know once I played New Super Mario Bros 2, I forgave Nintendo for the abomination of NSMB Wii. While the magic of New Super Mario DS is not back in this adventure, to play through all 9 worlds, use the Raccoon Leaf again, and get all 5-stars in this game, and build my way up to a million coins (I'm halfway there!) makes you really sit back and enjoy classic 2D platforming Mario again.
Cons -3D doesn't do anything
-Coin Rush Mode is boring
-Multiplayer should be one cartridge
Michael Troina writes features and reviews Nintendo games for Analog Addiciton. When he’s not writing or playing games or sports, he’s out at his job at the Daily Bugle taking pictures as the web-slinger we all have come to love…either that or he’s getting sandwich saving one world at a time. Find him anywhere with this flavors.me/michaeltroina If you guys got some time subscribe to him at youtube here! Or like hisgaming channel
Mario takes a break from his New Super Mario Bros games and jumps back into the 3D world; and this time he's back in a familiar title to original Gameboy owners. That's right Mario makes his triumphant appearance on the 3DS with Super Mario 3D Land. Super Mario 3D Land is a combination of both 2D Mario gameplay with his modern home-console 3D world gameplay, or as game designer Shigeru Miyamoto says "a 3D Mario that plays as a 2D Mario game" (quote here). Playing Super Mario 3D Land is a fantastic experience especially for the elder Mario players who fondly remember his old 2D adventures. Super Mario 3D Land brings back many classic features from older Mario Bros games and integrates them into a way that makes them seem fresh and new so that all players can enjoy it.
Once again, the story in a Mario game is a simple one, in which it revolves around Mario, Princess Peach, and Bowser. One night, a special tree that lays nears Peach's Castle, called the "Tail Tree", was stripped of all its leaves (the Super Leaves also known as the Raccoon/Tanooki Leaves). The culprit was none other than Bowser, who gave the leaves to all his minions, granting them new abilities, and kidnapped Princess Peach while he was it. Now, with Mario finding a letter of Bowser's misdeeds, he sets off on his journey to rescue the Princess.
Super Mario 3D Land gameplay is similar to that of a home-console 3D Mario game, with many platforming aspects similar to old 2D Mario games. Mario's ability to dash, wall-jump, dash-jump, and crouch are all there, playing similar to that of Super Mario Galaxy or Super Mario 64. In addition, there are many old-school throwback features in the game like the Tanooki Suit, Flagpoles at the end of each level, Music Note Boxes, holding the crouch button to charge a high jump (SMB2), even the old style of swimming from Super Mario Bros. 3 is back! (meaning you only sink unless you press the jump button).
All Mario levels are basic point A to point B levels, with each stage having a different theme, sometimes placing Mario in the sky, in the desert or even underwater. Super Mario 3D Land is filled with eight worlds, around five to six stages each, and all are crammed with unique puzzles, with some requiring the aid of power-ups. The classic Fire Flower makes another appearance, as well as the triumphant return of the Tanooki suit, although flying is not an option in this 3D-adventure. One new powerup that is brought to the table is the ability of the Boomerang [Bros]. Similar to the idea of Hammer Mario, Mario can take the power of a Boomerang Bro and get access to two boomerangs to reach items or coins that are not able to reached in normal circumstances.
A huge and integral element in Super Mario 3D Land, is the 3D integration for each stage. Not only is platforming in full 3D, where a straight path is not always what it seems, but 3D is required in some of the levels, to ensure victory over optical illusions that can't be seen without activating your 3DS' 3D. A level will indicate that the section has a 3D segment with a box before each level telling the player that 3D is required, making the 3DS 3D feature not feel like a gimmick, but more of a necessity.
Each World has a boss ranging from Bowser in a classic Super Mario Bros Bridge fight to the Air-ships and a fight with a Boom-Boom (the mid-boss in SMB3 castles). There are no mini-bosses in the game, but there are special bonuses on the level-selection map to help the player like Toad Houses or Mystery Boxes. Toad Houses provide Mario with powerups he can save for his journey (he can carry on extra powerup like in Super Mario World) and Mystery Boxes give Mario plenty of 1-UP's and sometimes Star Coins. Now, this is where the Streetpass comes into play for Super Mario 3D Land, because after one use of either a Toad House or Mystery Box causes it to disappear. With a Streetpass, you reactivate these areas in turn letting you use them again. If a Player is a 5-star player, you receive a greater bonus etc.
If you were worried about that the graphics of Super Mario 3D Land were not going to be better than Super Mario 64 then do not. The graphics in this game were fantastic, nearly looking like a port of Super Mario Galaxy, fit perfectly for the 3DS. The levels are vibrant, Mario, Peach, Bowser, all look fantastic making you wonder how far the graphics of the 3DS can actually go. Once again, music in this Mario game is catchy, but maybe that's because most of the tracks are redone classics, with a modern ring to it. You will hear the old Air-ship theme from SM3, the Bowser Castle/Area theme from Galaxy and Super Mario 64, and you will hear all new takes of the original Mario Bros song. My personal favorite song of the game was World Special 8 Over-world Theme (listen here)
The game overall itself in difficulty is a bit on the easy side, which in turn makes the game a quick experience, especially for any Mario vet. For those who have trouble, Nintendo allows you to obtain a Super-Leaf if you've died 5 times or more on the same level, therefore continuing Nintendo's everyone needs help self-thought process. However, the replay-value, of the game is phenomenal because after completion of the game the first time; you unlock eight special worlds, roughly countering the entire first playthrough, except with a difficulty jump. In addition, to unlock the final special level, which is quite a challenge, you need to re-beat the entire campaign as Luigi (who is an unlockable), get all the Star Coins in each level, as well as get a Gold Flag in each level, and then finally beat Bowser again, so in turn you will find yourself coming back to playing Super Mario 3D Land so you can get that 5-star ranking.
Super Mario 3D Land blew past my expectations and we everything I ever wanted for a new Mario game. The game felt like a combined Super Mario 64, Super Mario Galaxy, and Super Mario Bros 3 with some Super Mario Bros homages to make a game that was fantastic from the second you started. The controls are great, the puzzles are fun, replaying the game was not a hassle at all, and to just see what they did with some of the level design was always something I thought could be done with a 3D Mario game. It felt like a successor almost like a Super Mario Bros 3 to Super Mario Bros 3D. When I first fought Tanooki Bowser in Bowser's Castle on the bridge, and I jumped forward (meaning jumped towards the camera/you) and floated back on the bridge it truly felt like I played a Mario Bros game in 3D.
Pros: - Fantastic Game
- Excellent Graphics
- Fun Music
- Throwback Homages
Cons: -First couple of worlds were too easy, making the game a bit short