Hey what's up guys my name is Michael Troina. Future GameInformer or IGN editor
I am a hardcore avid video game player, I love watching anime and reading manga.
My full walkthrough/playthrough's are found on my youtube account here
Youtube page I am also an athlete I play baseball, basketball, and football; I appear sometimes on my friends college sports radio show
I also blog a LOT (I'll put the links below) ranging from myIGN video game blog to my just Kingdom Hearts blog.
The systems I own are: SNES, N64, Gameboy-GBA, DS lite, PSP, Wii, Xbox 360, Dreamcast, GameGear, SEGA Genesis, PS1-3, Gamecube.
My favorite series/games are: Legend of Zelda, Super Mario (Bros 3 is the best but all the games), Sonic the Hedgehog, Final Fantasy IX, Uncharted, Marvel vs Capcom 2, Banjo-Tooie, Phoenix Wright, and Kingdom Hearts
Favorite animes: Code Geass, Gundam SEED, Durarara!!, Fairy Tail, Bleach, DragonBall Z
Here is my live stream video game account:
Twitch Here are my other blogs:
Tumblr KH Tumblr IGN blog Twitter
The Last of Us, already people's GoTY for 2013 and apparently to some one of the "greatest games they have ever played". From all its praise from IGN, Destructoid, fellow bloggers and gamers due to the games "great" story and gameplay etc. Unfortunately, I haven't seen anything to warrant the games high praise. I've beaten the game once through on Hard Mode and continuing for my trophy on Survivor+ and I just can't find anything to lure me to continue. I'll start with the things in the overall story that made this a very forgettable experience.
The gameplay in The Last of Us is very overrated. The game goes for a sense of realism, yet it passes likes to break its own rules. To start off being picky, your AI counterpart likes to talk like no one is around when there is a Clicker nearby, yet they cannot hear them. In addition, your AI will sometimes stand out in the open next to Infected or Hunters and everyone will act like there is nothing there or they are part of the team. With a game that has a motto of fight or sneak by, they sure do make you fight a lot of forced waves. In fact, you can sneak by enemies in a few sections but cannot interact with the locked door until all the enemies are taken care of. I thought the point of this game was to make wise decisions and know when not to fight, especially with your limited supplies. At least the zombies are nice on occasion and wait for you to bust a door open a few times with the square button.
While the zombies do have a scare factor only in the beginning of the game (until they basically become a habit) the Humans have to be the worst part. Besides the fact they are harder than most Infected, the game ignores rules they developed for zombies with them. Hunters or Fireflies apparently never see you strangle a man in dramatic fashion even if he is about 5 feet away, so in turn a guy just flailing his arms in your peripherals is just normal. Then the worst part is even if you silent kill a guy, the chances of you getting his bullets from whatever gun he has are close to zero percent. That baffles me, considering he would shoot you if detected but if you silent kill him you cannot get a bullet off him.
My favorite has to be the "limited supplies" in the game. Since the world is in decay for the last 20 years, you expect supplies to be low, which they are...in theory. As the game progresses you will find hundreds upon hundreds bandages, alcohol, nails, etc to make your daily items of Molotov's, Shiv's, Smoke bombs etc. So don't ever worry about not having three med-packs, because I had abundances I could have ran a clinic. Despite ALL these extra items lying around, you could never find a bullet when need be unless you killed enemies with your gun, which you do not want to waste!
I do admit the game does provide a good tension atmosphere, making you want to avoid confrontation at all costs, but that does not warrant its short comings and breaking of its own rules. Multiplayer is great in every way except the 84 matches achievement...seriously if you loes your population you have to redo everything which is a bit ridiculous.
To start off the biggest thing people talk about is the story of the game. To tell you the truth it was very cliche until it's let-down ending. The story has Joel, a man who hates the world for taking what he loves and not trusting anyone, becoming slowly attached to this girl (Ellie) who was just originally just a package for the Fireflies. Throughout the course of the single-player you run into other humans (Hunters) or fellow AI's who all but should know that in this type of game if you team up with the main character you're gonna die. Most characters reach a similar death in which they get infected by some fight after everything seems good, leaving you once again alone.
The most egregious thing The Last of Us does though is the ending. The ending is not only a big-slap in the face to the player, but in turn basically nulls the beginning of the game and Tess' death. Originally Ellie is a package to reach a drop-off point, but when you find out the Fireflies at the drop-off point are dead and that Ellie cannot "turn" (jargon for turning into a zombie) Tess' reveals she was bitten and that she really believes that what Ellie has can change and save the world. Joel reluctantly agrees, as that was his only purpose for doing this! They could have gone back to Boston or he could have dropped off Ellie to another Firefly, but he did this because he believed in Tess who believed Ellie could change that horrible world they live in.
Now while I know that the motto in the horrible run-down world is to never trust anyone, every where you go is basically shoot first ask never. In turn how do Hunters even group up when it is kill everyone you see? Fireflies seem almost like a rumor until the very end, and how does Marlene beat you all the way to Salt Lake City? If you were going to recover, Joel could have went back to Boston and dropped Ellie off to Marlene, who somehow must be a better fighter than Joel to get through what you went through.
The Last of My Gripes
To end this The Last of Us rant is definitely the environment and graphics aspect of the game. The game really is a step down from Uncharted 3 graphics wise, and its blurry backgrounds in some the darker areas really hinder it. It does not stray from most post-apocalyptic settings we have seen in movies, in fact it does nothing different except possibly make it cleaner than it should be.
While I didn't mind my playthrough during the game, the entire time I felt the game did not have an appealing factor to lure me back into playing. With Uncharted I wanted to continue on, learn the story, explore the worlds shown to me, while in The Last of Us I was constantly checking when I hit the next checkpoint so I can turn off the game. As "real" as some people like to believe this game is, with Joel carrying more than enough guns on his own (in Left 4 Dead you can't even carry that many) I don't think I will ever see what people saw in this game. It's alright exclusive but a total step down from Naughty Dog.
It's the Year of Luigi in the Nintendo Universe and what better way to honor Luigi than his titular and memorable first adventure for the GameCube Luigi Mansion (2001). Luigi Mansion was a unique game that came out in 2001, which brought Mario's famous brother into the spotlight and introduced us to the wacky Professor E. Gadd. The game focused on Luigi capturing ghosts, going from room to room and using his trusty Poltergeist 2000. Now, Luigi, the Professor, and the Poltergeist are back on the 3DS and ready to save to everyone from evil ghosts trying to take over the world.
Luigi Mansion: Dark Moon's story takes place in Evershade Valley, an area Professor E. Gadd lives and studies with other toads and ghosts (friendly ghosts). During the opening sequence of the game, the Dark Moon, an object that hangs above Evershade Valley, is broken by a mysterious figure, which in turn, causes the ghosts to suddenly become hostile. Under distress, E. Gadd calls Luigi, to re-collect the six pieces of the Dark Moon, which have been scattered to different mansions, in order to restore peace to Evershade Valley.
The gameplay in Luigi Mansion: Dark Moon plays close to its predecessor but adds some changes to the ghost hunting game. First off, with your new Poltergeist 5000 you can use absorb ghosts faster by charging your meter and pressing the A button. This shocks the ghost and let's you capture them quickly by reducing their life/time meter greatly. As you collect more money in the game, you unlock upgrades for your Poltergeist increasing your charge power. The next big change is your flashlight, which is always on like the first game, but in this game you can charge your flashlight. To clarify, you can charge your flashlight to create a bigger flash, increasing its radius, thus in turn allowing you to stun more ghosts! The flashlight also gets the ability to find hidden objects later in the game, which is essential to capturing those pesky Boos.
Luigi Mansion Dark Moon plays in mission-based level types. Unlike the first game where you explored only one mansion, Luigi explores various areas in Evershade Valley which stretch from Cold Mines to Mansions. In addition, because each level is mission-type you can't explore the entire mansion until the last mission for each area, because various story-plots unlock new areas in each level. Each area has a final boss mission, in which you fight a Possessor ghost who has a piece of the Dark Moon lodged inside of him.
Other things to be known about Luigi Mansion 2 is you can still suck with your vacuum in any direction, and can almost vacuum anything. For example, if a coat is on a coat-hanger then it is possible to suck it up and find money. Money also makes a return, although plays differently as it goes to your vault at the end of each mission. Collecting Coins, Dollar Bills, or Gold Bars is found through items or collecting many ghosts at the same time, as an reward. The game also features a Ghost Vault and Multiplayer.
The Ghost Vault is just an area where you see every Ghost you captured and how heavy they were. The multiplayer features three modes that sends you into a randomized mansion with a group of two to four players. You must clear each floor, track invisible ghost-dogs, race to find a hatch, and fight a boss every 5 floors. Multiplayer can be played local or online.
Luigi Mansion Dark Moon graphics are a thing of beauty for the 3DS. While the 3D isn't as great as some games, the animation and settings in each level are well done and look just as good or possibly even better than the original for the GameCube! Like most "darker" type games, music isn't the strongest of points and we don't have Luigi whistling the game's theme song, making it less than memorable. Those looking for a game with strong replay-value can look the other way unless they want to get the three E.Gadd medallions for fully completing the game.
Luigi Mansion 2/Dark Moon was a fun game with some addicting parts and challenging puzzles that make you think. The game features many bonuses and leaves you wanting to explore every room in each mansion, even if your mission is to go in the complete opposite direction. Luigi is such a funny character that you never want to skip out on the cutscenes because he always doing something wacky. A problem with the game though is it gets dry as each mission is very VERY similar to the next, thus in turn repetition just in different areas.
Makes you want to explore
Some puzzles were annoying
Gets too easy with full upgrades
That's right Nippon Ichi's SRPG series, Disgaea, follows suit of its first game and creates an expanded version of its PS2 counterpart/original Disgaea 2: Cursed Memories. Disgaea 2: Dark Hero Days, as its port is aptly named, features bonus material over the original, including an expanded playable character line-up (including three of the main characters from the sequel Disgaea 3: Absence of Justice; Mao, Raspberyl and Mr. Champloo), an 'Axel Mode' storyline, more creatable monsters and more powerful versions of existing spells. Features from Disgaea 3 are also introduced, including an enhanced Magichange system, Pass & Toss and Level Spheres in the Item World. Keeping with the tradition of Disgaea PlayStation Portable re-releases (like the original Disgaea: Afternoon of Darkness) Music Shops and Data Shops are available, giving the ability to purchase in-game music to play during forays into Item World. Additional content, such as the ability to create female Ronins, is unlocked by having a Disgaea: Afternoon of Darkness save file on the same memory stick as the Dark Hero Days save file, as well as downloadable content
Unlike most games that feature the same title, the main protagonists from the first game do not star in this sequel, so in turn there is a completely new story in a whole new dimension. Disgaea 2 is about a young human boy named Adell, who lives in the town Veldime; a cursed town ever since the town was taken over by Overlord Zenon. The townspeople/human population are cursed to turn into demons because of the Overlord's evil Magic. However, in all of the town of Veldime, Adell is the only human unaffected by the curse. Because of this, he wants to save his family and return them back to their true form, thus beginning his quest to seek out Overlord Zenon and defeat him. Adell's mother tries to summon Zenon in an attempt so Adell can challenge him, but she fails, instead summoning Rozalin, Zenon's daughter. With the accidential summon of Zenon's daughter, Adell goes on a journey now to rescue his family, return Rozalin, and defeat Zenon.
Disgaea gameplay is divided into mainly an overworld-hub and battle gameplay. The overworld-hub is a common theme found in all Disgaea's. The hub acts generally as the "rest area" where you can advance to the next chapter (level) in the story, buy new equipment, visit the item world, go to assembly meetings and of course talk to NPC's. Compared to a normal RPG's, this SRPG does not have different towns and areas you can explore throughout the course of the game. In fact the only difference you will get upon the entering of a town is what the NPC's will say. Sometimes they give you hints about upcoming levels, sometimes they give you free items, but mostly they do nothing. A difference in Disgaea 2 compared to Disgaea (the first game) is your character is now allowed to "jump" in the hub world thus in turn allowing him to explore more and find hidden treasures in that world.
Getting new characters and visiting the assembly are a very big part of Disgaea. Like in all SRPG's you have your main characters, who come with a pre-determined class and you have the ability to hire different character classes at anytime. To create characters you must visit something called the 'Assembly', a voting system filled with demons that allow you to expand the store, unlock new areas, and of course create characters. Characters, which range from Ninjas to Archers to Mages, are created with something called Mana, which are earned by the more battles you participate in. Sometimes, going through a voting system as a normal senator is not always enough to get what you want, and like a good demon-politician you are, you also have the ability to bribe other voters to overturn their vote. The funny thing is Disgaea 2 has so many other features that I could take several pages just talking about them, making this SRPG one of the most deep and intricate of its kind.
Disgaea focuses mainly on SRPG elements with a bit of a twist in its battle gameplay. Disgaea is no different in the fact that you need to defeat every enemy, in order to complete your level with a maximum of ten characters allowed to be released. What makes Disgaea different is their usage of the Grid System. In SRPG's each team takes a turn in moving all their characters as far and as strategically possible; for example a ninja who has 6 speed, can move up to 6 squares. Attacks also follow this pattern, with normal attacks ranging in a NSEW (north, south, east, west) from where the character is standing. Special attacks are a bit different and depend on the level of the spell, not the user. See, in Disgaea you need to use your Special Attack more to make it more powerful, which in turn makes it cost more SP. Special Attacks have different ranges as a 'Blade Rush' can attack up to 5 squares in one direction, or a Mage can do a Giga Fire in either one or ten squares!
One last thing about attacking is "Team Attacks". Team Attacks can be maximized with 4 people and are only for Normal/Physical Attacks. A team attack is a special sequence that happens when characters who have a high level of Familiarity with each other, are standing next to each other when one of the characters attacks. For example, say you have Adell who is about to attack a random enemy. For this he stands next to a character he built under his Mana, his brother Hanako, and Rozalin and they all have 99% familiarity. Now, they will execute a four-person attack which will do more than a normal attack, because it has a special sequence that happens where they all attack multiple times (it varies how they attack). Another type of attack is called Combo Attacks. Combo Attacks are different from Team Attacks because it has to do with characters attacking the same enemy all in one setting, but it does not have to be a Team Attack.
Moving in Disgaea isn't always determined by speed as well, but sometimes Jump or the ability to Lift & Toss. Jump, is a character's way of getting to higher areas, because all maps are created differently. If the area is too high and you aren't a flying-creature, the only way to get up there is with your Jump stat, which counts as a normal movement stat. The idea of Lifting and Tossing is an integral part of Disgaea, because it helps you solve many puzzles placed throughout the game. You can either lift a character and toss them a certain amount of square to make them advance further or to get them over special areas that are beneficial or harmful to the player. Be warned, Lifting and Tossing counts a turn so you leave your character vulnerable to attacks.
What I meant by Special Areas, is the fact that some levels have color-coded grid areas which give good or bad stats to certain characters. These Special Areas are only like that due to Geo Symbols, which can either be destroyed or tossed to another area. Geo Symbols range from No Entry, to +50 Attack, to Double Attacks; by destroying one you can destroy the color entirely in the grid, which in turn add to your Bonus Meter (as well as Combo and Team Attacks). A bonus meter is displayed at the end of each level and gives you various and random items depending on how much you obtained.
Disgaea 2 graphics are very good especially the animation done for the beginning of the game and a bonus found later in the game. While the hubworld does a bit choppy and grainy, the game is comparable to its PS2 conuterpart and looks great on the PSP. Music is one of Disgaea's strong points, and the fact that you can visit the Music Shop to change Music in the Item World is a great feature. The soundtrack fits each level, is catchy, and is something you want to listen to throughout the entire game.
My favorite track you can listen to right here.
The replay-value in Disgaea 2: Dark Hero Days is very high. The game has a New Game Plus (meaning the game has multiple endings!), like all Disgaea's, but also features an Axel Story mode, the ability to unlock more dungeon's after the game, and of course some secret characters from previous entries, who make a hilarious entrance.
Disgaea 2: Dark Hero Days is a fun and another wacky entrance into Nippion Ichi's SRPG series. The game is fun, addicting, has a great story and leaves you wanting to play more and more. From all its bonus features, to gameplay or puzzle solving, this game has everything you want, especially from an SRPG standpoint. I would say the game balances fairly for all level players; the hardcore can find their hidden dungeons and work their way to level 1000 or higher while the casual can finish the game and move on to the next.
Hey LegendofMikeandBill (TLMB) is back; this time with Bill and I discussing the shocking new system the Xbox 180! Well, not exactly is it a new system, but Microsoft and the Xbox One has decided to completely change the landscape of their system and make it like it should have been the whole time!
With this new announcement what are you guys going to do now? Will you still say with the PS4? Does the Xbox One now intrigue you more, or were you an Xbox man all along but now are certain you will get the new X1?
Because Microsoft had these bad features you think they lost consumers? Or this "strategy" of announcing good news now will help them gain more because of press? Xbox One and PS4 are now going at each other with exclusives, in the form of DLC (besides games). Does that impact your decision? Do you need special DLC for Call of Duty: Ghosts only for X1 people or do you need special Destiny PS4 DLC?
In this video Mike and Bill talk exclusives, news, and of course technology comparing the PS4 vs. the Xbox One, with Bill giving us the full details. Check it out and sound off below!
Wow. E3 2013 showed me a lot of things: games I already knew with more details, new games, and of course answered a bunch of questions! Going into E3 I wasn't sure what to expect outside of learning price ranges, final details, and release dates for the Xbox One and PS4; but with the announcements of Day One games and upcoming 2014 titles I think I have a clear picture on what's to come.
Well, looking at last generation I owned all three systems and well...I don't think anyone buys every system Day One or even Year One for that matter. I mainly used my Xbox 360 for Halo, PS3 for multiplatforms and their own AAA titles and of course Nintendo Wii for their amazing first-party titles. Going into E3 I was telling myself to just buy a Wii U for this November and wait for the PS4 around next year. It's what I did with the Wii and PS3 (only because of the PS3's insanely high launch price) but after hearing the PS4's launch price I'm not so sure. Let's break this up
Nintendo/Wii U & 3DS: To start off I loved every second of Mario Kart 8 and Super Smash Bros Wii U and 3DS. The 3DS version of Super Smash Bros looks just as good as a Melee/Brawl Hybrid and the core gameplay looks unchanged. Throwing in Mega Man just made this happy old school gamer shed some tears. Mario Kart 8 looks like it is bringing back the bikes, I see they are still retaining the coins, and adding a new feature of "gravity". I wonder how this will play out; will it make the camera change and you drive upside down? Is it only accessible in a few areas? Either way it looked great. I am secretly hoping they of custom parts and paragliders, but I doubt it due to the success of Mario Kart 7.
For Super Mario 3D World, I don't know where to put it. It isn't in the bad but it certainly is not in the good, based off the expectancy of a 3D Mario. See, home-console 3D Mario's are built for missions, a huge overworld, and collecting stars and while I loved Super Mario 3D Land this isn't what I expected when I heard about a new "3D" Mario in production. On the side though the gameplay looks amazing, I like the Super Mario Bros 2 selection of characters idea (though SMB 2 sucks) and the new cat-ability actually looks pretty Sonic: Lost World cool!
While many are disappointed in Retro's sequel to Donkey Kong Country Returns (as they expected something else) I am couldn't be more happy, especially with announcement that Dixie Kong is back! Other great news to see what Yoshi's New Island, a new trailer for Mario and Luigi Dream Team, another new trailer for 'X' and of course having nostalgia watching the Link to the Past 2 trailer. (Wonderful 101, Pokemon X and Y, and Wind Waker HD were what I expected nothing new there).
Sony/PS4 Wow, could they have done an E3 conference more perfectly!? From taking shots at Microsoft by allowing used games and even putting out that "guide" Sony did everything that gamers trying to decide which console to get nex gen right. We finally got to see what the PS4 looks like, we heard it's amazing $399 price (a huge difference from the PS3 launch) and learned that it is not only region-free but comes with a 500 GB SDD which you can REMOVE! Killzone, Drive Club, and the game I am especially looking forward to Knack are all going to be launch titles on the PS4! I think the best part of their conference was the showing of Final Fantasy Versus XIII which now became Final Fantasy XV and who can forget the most unexpected of them all KINGDOM HEARTS 3! Those two games right there were enough to get the internet melting!
Xbox One/Microsoft I actually really really liked their conference although it bothered me the beginning of their showing of games were multiplatform games like Metal Gear Solid V and Battlefield. What surprised me is how cool Insomanic's Sunset Overdrive looks and the fact it is an Xbox One exclusive. The Twitch support for streaming on the Xbox One turns me on as well as the game Project Spark! Project Spark looks unique and interesting and I would love to play that game. The best thing I saw at the Xbox One conference was Plants vs Zombies: Garden Warfare. Not only did it look fun and entertaining, but it was something I don't think anyone expected to look and play so good. Last good thing about the Microsoft conference....HALO TEASER
Sorry but one more KH gif
When there is good...there is bad let's see:
Nintendo/Wii U & 3DS: -Considering Yoshi's New Island is coming out this Summer or Fall not having any new details on the game was a bit disappointing.
-I think the name of 'Fairy' for the new type of Pokemon kind of makes it laughable...especially the fact that it bests Dragon's now.
-The overall lack of new IP or buzz Nintendo tried to create. We all knew about the Big 3 of Mario games coming, but Nintendo could have shocked the world with a new Metroid, Star Fox, or a DK64 like game.
Sony/PS4 -We have to buy PS Plus now? Well as long as it is not a very high price and Sony still provides free games and excellent service then no complaints.
-No Vita/PS4 bundle or making the Vita appealing. Cross-play was confirmed to be almost mandatory for PS4 owners and the Vita will be playing a integral part of the new PS4 connectivity and community, yet Sony did not do anything to justify buying one or make it more appealing.
-Also the fact the KH3 and FFXV are not exclusives, I understand SE is their own company but Sony could have destroyed the competition making those two their games.
Xbox One/ Microsoft -Killer Instinct...one character only other a Free to Play buy every character game...OK NO THANK YOU
-Left all the problems of its system alone, thus in turn confirming every gamer's nightmare
-$499 launch? OUCH
Well, I'd like to hear eveyone's opinion/plan on what they plan on doing in the next coming months till the holidays. For me, I now have to decide if I'm getting a Wii U or PS4 this November or even the Xbox One (yes I am considering it...why? Only for the Day One achievement of course...I'm serious). I know buying a Vita will have to come into play, but let's not forget you have to buy games as well because it doesn't seem like these systems are being bundled with any freebies. One plan I have is to buy a Wii U and PS4 and sell the PS4 for more than its face value to get a profit from it, considering many of these great games are not coming until TBA 2014. I'm definitely looking forward to this holiday and upcoming year of gaming but man is this a lot!
Goodbye wallet, hello fun...and misery of being broke.
Hey guys! Bill and I decide we wanted to give our take on the Big 3's news at E3 2013. We start with Microsoft, move on to Sony, and save Nintendo for last. What did we think? Watch below and tell us what you are most excited about!
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