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About
Hey what's up guys my name is Michael Troina. Future GameInformer or IGN editor
I am a hardcore avid video game player, I love watching anime and reading manga.
My full walkthrough/playthrough's are found on my youtube account here
Youtube page
I am also an athlete I play baseball, basketball, and football; I appear sometimes on my friends college sports radio show
I also blog a LOT (I'll put the links below) ranging from myIGN video game blog to my just Kingdom Hearts blog.
The systems I own are: SNES, N64, Gameboy-GBA, DS lite, PSP, Wii, Xbox 360, Dreamcast, GameGear, SEGA Genesis, PS1-3, Gamecube.
My favorite series/games are: Legend of Zelda, Super Mario (Bros 3 is the best but all the games), Sonic the Hedgehog, Final Fantasy IX, Uncharted, Marvel vs Capcom 2, Banjo-Tooie, Phoenix Wright, and Kingdom Hearts
Favorite animes: Code Geass, Gundam SEED, Durarara!!, Fairy Tail, Bleach, DragonBall Z
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It's finally here and it's no thanks to Capcom that Miles Edgeworth 2/ Ace Investigations has been played and reviewed by yours truly! Ace Attorney Investigations is a "spinoff" series regarding the games second-most popular character, the titular Miles Edgeworth, and does things a bit differently than its main series, Phoenix Wright: Ace Attorney. In the Investigations games, you do not defend or prosecute suspects in court, rather, you investigate crime scenes, have "Rebuttles" against police or witness testimony, and of course find the truth; well I guess it is kind of like Phoenix Wright, but played from a totally different viewpoint, you can walk around come on!

Disregarding information we should all know, as Ace Attorney Investigations: Miles Edgeworth, is/was a localized game let's jump into how this game was made available for people like us and of course the review. For the past two years, members of a site known as GBAtemp.net have been trying to translate the game and give us a patch in order for the game to be available to non-Japanese players. Updates were constant and was in fact stuck from a release of only the first two cases, until finally a year after that update, the English patch was made by a large team of fans. Kotaku, a video game news site, was one of the first and only to report on it as the patch was done just this past June! Nearly four years after the game's release of course; while it may not be an official translation, it may be the only way we will ever play Gyakuten Kenji, unless we learn Japanese.

Review

Ace Investigations 2 is a direct sequel to the first game and the story continues off about a week after the end event of the first Ace Investigations. Edgeworth and Detective Dick Gumshoe are called over to investigate a crime scene of an attempted presidential assassination of the president of the Republic of Zheng Fa (hints). There they run into Kay Faraday, another main character from the first game, and thus the game truly begins and brings you only closer to the truth that lie far away.

During the course of the game, you of course meet new characters, and Ace Investigations 2 adds three new main characters, all which have a great impact and are great additions to the cast. Sebastain Debeste/Yumihiko Ichiyanagi, Judge Justice Courtney/Hakari Mikagami, and Raymond Shields/Tateyuki Shigaraki, are characters that not only bring Edgeworth to the man we know him as in Phoenix Wright 5: Dual Destinies, but also tie up Edgeworth's past; which leads to his father, Gregory Edgeworth, to have a bigger impact on the game than in previous ones.



If you've played any of the Ace Attorney or Investigations games you should be down with the core gameplay that the series has to offer. The game is consistent with all its series, as you must investigate, remember key facts (read!), and of course listen to testimony and find falsities in their claims. What Investigations 1 & 2, do differently that than the Ace Attorney series, is you control Miles Edgeworth (as in you can see a character model and travel around) instead of just moving from area to area while touching points of interest. Investigating is still the same, just the manner of travel is different, as well as interaction with NPC's.

Now, the differences Ace Investigations 2 brings from Ace Investigations 1 is just one thing (to its gameplay), however, it plays a key part in the entire game; and that is: Logic Chess. Logic Chess is a type of interrogation Miles Edgeworth does against persons of interest, in order to lure out more information and/or crack them. It does not require evidence and is based off a time scale, in which wrong answers take away from your set amount of time asking the person questions. Most Logic Chess matches require you to get your information off slip-ups the character will say during the talk, and you must backtrack your statements to find where these "clues" will fit into place or contradict what they say. In these matches you also are given a list of answers/questions to tell the other person and if you go to far off base, you will be penalized by losing time. In addition, each character has a different personality, so if you are too aggressive or passive, you will be penalized as well!

A bad change Investigations 2 had was the they got rid of the "freedom" that you had investigating in Investigations. In the first game, you can travel area to area if you were missing something, and kind of let the game feel more "open". However, not once in Investigations 2, were you allowed to travel outside the investigating area, leaving each area as more of a 1-part kind of place. While that does progress the game quicker and most of the time a player will not leave an area until they are sure they got everything, it simplified the missions just a bit. In addition, Logic is used a lot less in this game, as well as Edgeworth's "EUERKA" call from Investigations 1. This may be due to a fanwork rather than the game changes though. Another change I bring up, not knowing the source/reason why, is that when you get a Game Over (your bar runs out), the ending scene is always the same. But in Investigations 1, when you would die, you would get an alternate scene/follow-up scene of your loss, with your characters interacting. In Investigations 2, you always get the same screen, which makes me wonder if this was a fan-problem or the game changed it? However, everything else from Investigations remains the same, even the hints of Phoenix Wright (and a great hilarious one-shot/examining a useless area in the final case, similar to the time you see him in Case 3 of the first game).

For those wondering about the graphics, then be happy! Every character has gotten new character model updates and look fantastic (Kay Faraday looks the best), but other than most of it seems the same. The new music added fits each characters motif perfectly, though I would have to say, the new music, personally, it is not as suspenseful for the revelations of cases or interrogations of bad guys.



Edgeworth pulling that gurren lagann quote! [well if Dtoid would ever let me EDIT IT]


I would say replay-value wise, this game is low compared to the first game (which I replayed before playing this) and the first three Phoenix Wright games. While the cases were good and heartfelt, they didn't have the kind of terror, shock, excitement, and awe as the cases in the previous games I mentioned.

Overall

Score: 8.0/10

Investigations 2 is a good game and Miles Edgeworth is a great character. However, this game does not live up to the hype the first game set for us and is a bit disappointing with its end results of the cases. I was genuinely shocked for a few of the cases, but I always felt something was missing while playing the game. In addition, I hate how Raymond Shields always used the "Defense Lawyers always smile at the worst time and turn things around". NO, you aren't Phoenix Wright and Mia Fey, Edgeworth's dad didn't make those mottos, those are just personal grievances but still come on; they forced this so much and it annoyed me a bit. Otherwise I enjoyed my time with Investigations 2 and definitely recommend it to fans of the Phoenix Wright series.

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








Sidekicks...they're like main characters and heroes...just not as main! Sidekicks can be found in many games, shows, stories, etc. and of course they are liked sometimes even more than the main character! Now the hard thing is determining what is a sidekick, as there are many secondary characters, Deuteragonists, sidekicks gone bad, and of course anti-heroes; a sidekick is the characters' best friend, he shares the spotlight for a brief time, he is loyal, and can always be found with or helping the protagonist/best friend/brother. So, sorry Vegeta (anti-hero), Luigi (a main character not a sidekick), Riku (both reasons), and Vivi (main character), that honor belongs to Miles "Tails" Prower.



The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is an fox with two tails, hence his nickname. He is known to be Sonic's sidekick and best friend, as well as a mechanical genius. He is able to use his two tails to propel himself into the air like a helicopter for a limited time. He debuted on October 16, 1992 with the release of the 8-bit version of Sonic the Hedgehog 2; the 16-bit version was released that November. The character of Tails is portrayed as a very sweet-natured and humble fox who, before he met Sonic, used to be picked on because of his twin tails. (this was in the Sonic the Hedgehog cartoon) As a long time friend, he admires Sonic and dreams of being just like him. Though he lacks courage,he wants to prove he can be counted on.

What makes Tails the best sidekick is the willingness he will go for his friend, no his brother Sonic the Hedgehog, who raised him and protected him all his years. A sidekick is someone who wants to be helpful to the hero, he knows his limitations but will go that extra mile for his best friend, and of course he is always there to kickass when things go wrong. Tails, in my opinion is his best in, Sonic the Hedgehog 3, one of the greatest games of all time. Not only, can you choose to play as Tails, but if you have a friend or sibling, they can take control of the INVULNERABLE Tails, and basically do all the work for you...err I mean play side-by-side with you. Tails can fly and carry you everywhere and brings a really cool element into the Sonic the Hedgehog series. One thing I also loved was those moments when Tails would save Sonic free-falling or would help him get to Dr. Robotnik's in the Tornado! Man those moments were epic!

One last good attribute Tails has is he also has that relationship with Sonic where it's like he can give him crap for not knowing things or just take his sarcasm jokes as like "come on man". That takes a deep friendship to really have an understanding of what character says and means. Tails will always explain the situation to Sonic and also act on it with him; think all of Sonic Generations. It's funny to see how he's never really changed over the years and I've always loved that about Tails. Tails takes the level of being a sidekick into being not only Sonic/a best-friend, but as a brother as well!



[all information is based off Sonic cartoon, Archie comics, instruction manual introductions]

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








*note I don't mean to offend anyone with this blog

I must have missed the letter that Indie Games are the new big deal because apparently that's all people want these days. PS4 and Xbox One claims they will support indies, even going so far to make public announcements about them? The PS Vita has so many good indies; the Wii U doesn't? But, honestly the question is: Does it really matter? I've always enjoyed reading news or looking at some concept art or screenshots regarding Indie games though I've never felt the urge to buy one. And yet, I see in the comment sections how people can't wait to get this game etc; though sales numbers usually are pretty low (in overall terms not budget vs net gain value).

I consider myself a pretty big gamer, I go out and buy many games, play many games be it 1st, 2nd, 3rd party, AAA, etc. and of course beat these games all the way through (even force my way through sometimes). I enjoy the luxury of all the systems out (with the exception of X1 and PS4 for now, but more due to lack of desire vs want) and I don't find myself EVER wanting to buy an Indie game. The problem I see is first of all, Indie games are too much of a risk and offer little to no reward. To clarify, you spend usually $10-$15 on this game, with no proven history, and obviously come out with the outcome of the game being good or not good. From there on, the game will have no continuation (most likely) and/or once the game is done it is done. Other issues may be the games length or the most important issue: It isn't fun!



Now, this rule does apply to all games and there are tons of shitty high budget first/second party games. To throw a few off the list: Okami, Legend of Zelda: Skyward Sword, Tales of Symphonia, etc. however, the risk in indies lie in the fact they are essentially gaming "food". What I mean by this is that food is a substance we use once, we consume it and that's it. Now, depending if the food was good or not we decide if we want to continue eating or going back to that food. With popular AAA games, there are games that make mistakes (Skyward Sword), but you know that they could do great things (Ocarina of Time) and have room for error to fix for the next title. With indies, you think of restaurant you had a bad experience at, the chances are you are never ever going back there, even at the begging of friends and family members who love the place and say you just had ONE bad time.

That's it though! It only takes one bad indie for most indies to be labeled terrible in the eyes of myself and many others. Why am I going to throw $10-$15 dollars for every little gamble when I know A- there are tons of well perceived games on the markets by trusted developers and B- there are series and games in which I enjoy and haven't played them all or want to replay them? This may be considered "playing it safe" but we are dealing with a consumer's finances and it is the worst feeling to go out and buy a game and have it be the worst thing you have ever played (looking at you: The Last of Us and Sonic Lost World). I own a Playstation Vita and you know how many "indie games" I own? ONE. PixelJunk Shooter, and that was because it was free and I wasn't ready to play P4G yet. Why would I play an indie game when I have great titles like: Uncharted, Persona 4 Golden, Tearaway, Y's Memories of Celceta, and overrated Dangan Ronpa. Does that mean I am using my Vita wrong? No, but if you look at the Vita and its low quality title library, you can see that indies are overrated and A- don't sell systems B- are in abundance on the PS Store C- aren't enticing enough.

I love cheap games and some of the indie titles come out pretty well, but we as the people and media have to stop overrating Indies like they are these hidden gems that everyone is missing out on, and promoting it more so than regular 2nd & 3rd party games. Every time I go on game sites I can see a ridiculous amount of coverage for some Indie title. Games like Mighty Number 9 and Child of Light, are not indie, their backing is huge and are developed behind famous studios and developers. Shovel Knight is a true Indie, in which I give my rare cap to, but it's a golden egg and more likely an aberration that a standing point.

Now, Colin from IGN wrote an article dismissing those who dismiss Indies (inception right there). I thought the piece was fantastic....well the beginning anyway where he tries to find what is the definition of an Indie. No one knows this and I had a discussion with a friend about an Indie is. You can't name it but you know what it is. That is the best and worst answer I can give; there are just games out there and you know its indie. These are mainly thrown into cheap $5-$20 games are by no-name developers, but simply put, in a joking manner, an indie is a Free PS+ game.

What bothers me about the article is his assertion of quantity over quality (though he use that argument in the reverse v. AAA games). He mentions it twice throughout the article and claims there are more quality indie titles than there are regular titles. At the end of his article Colin says, "people like me who have lost hundreds of hours to downloadable-only games on the console over the last eight months" only asserts his claim even more. While games may be free on PS4 (which right now is basically an IndieStation vs NetFliXbox) due to the PS4 having mandatory PS+ and you not actually spending money for the games being played, do not act like you bought and are supporting these indies which were basically included with your PS4. While for 2014 I cannot refute that claim of there being more quality indies vs games in a quantity standpoint, considering the low amount of releases that aren't DKCTF, Mario Kart 8, South Park, and a few others; the games I listed have a greater effect and overall quality standpoint than any indie.



Also, there is one thing that is not included in the bundles of indies everyone is playing. What about trophy percentage fanatics like myself? I don't have all the time in the world to play games, even though I play many 60+ hour JRPG's and these Free-To-Play and Indie games ruin a trophy percentage. I'm not saying everyone is like that (basically nuts like myself) but we don't want to play all these indies because then WE HAVE TO COMPLETE IT. I know there are many gamers who can just play a game and either just leave it be not beaten or not 90+ percentage in their games. Like, I cannot do that and I don't want to play 50 indies and lower my percentage rate and then devote myself full time to it.

How I really feel a little more...

The last paragraph you just read is also part of my true opinion, but this is more of the unorganized rant section. You want to know what I think about Indies? I hate them. Honestly, I will play them if someone got if for me as a gift and I can't say all of them are terrible but I hate the Indie genre and what is has done to gaming, it has become the App Store of games and I hate anything mobile. I FREAKING hate it . Blame the media, blame every mainstream-er, blame every non-gamer claiming they are, blame every 40 year old mom playing Candy Crush, it is just the way the genre has become exposed has left a sour taste in my mouth. Indies aren't like the new thing and the coolest thing, but it is literally being shoved down our throat. You go any comment and people are like "you don't play indies? You're missing out." In fact I am not, in a way I don't want to play a game inspired by a form of game I have already played in my past, with one little new twist! Look at GameInformer, their magazine only dedicates a page or two to indies, which I think is great and keeps me on top of them, although I skim them. I want an Indie like HyperLight Drifter but in no way no how am I saying they are worth spending your money more than other games on a market, that you like, missed, or want to try.

EDIT:

I think people are missing the point where it is not I hate all indie games, I just hate the way Indies are perceived by the media and the gaming market in general. You can read up to 5 articles providing information on a short indie game, and yet you can find no information on a game like Disgaea, One Piece, or non-Dynasty Warrior Gundam games. These middle ground games still exist and are in fact tons of fun to play and provide more value than most indies. The problem is, with no news coverage, these games do not sell well and then are not localized and I (along with other gamers) are affected. Look at Phoenix Wright 5 and Ace Attorney v. Professor Layton, due to poor sales we aren't even getting a boxed version, excluding the fact of Miles Edgeworth 2 never making it here. Indies are fine and all, but not the attention they receive or games worthy of attention; and food for thought although people "love" franchises I'm sure they haven't played all the games in a franchise, which provide DIFFERENT gameplay. So go out and buy the Mario Land games or Mega Man X or Mega Man Zero games and realize how much you missed playing home console only.

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








That's right I said I love something FFXIII related. That's not only internet blasphemy, it also is classic JRPG fan blasphemy. One person is not allowed to like FFXIII and let me get this straight though

[b]I FREAKING HATE Final Fantasy XIII and Lightning...actually everything about that series.
[/b]

But, you know as much Square-Enix doesn't like to listen, and as they continuously kept pumping out more terrible iterations of Lightning and her team of terrible friends; something good came out of it.

To tell you the truth, I bought a PS3 because of Final Fantasy, Naughty Dog, and Kingdom Hearts (this didn't pan out that well) and I've always loved all my Playstation systems...a little less than my Nintendo systems. Now, when FFXIII was announced I crapped my pants, pre-ordered, bought the game, and nearly punched my Playstation 3 upon completion of the game (the gorgeous soundtrack is what saved me). It was terrible, a torture to play, the voice acting stunk, the characters/cast were uninteresting, the story not only confusing but dull once you finally figured out what was actually going on, and the ruination of JRPG mechanics and Final Fantasy. I told myself, I'm done, which turned out to be an obvious lie because I love Final Fantasy.



In turn we jump to 2012, and we get the release of Final Fantasy XIII-2, and although Lightning is on the front cover for a terrible sales/media reasons, the game doesn't focus on her and in fact you only use her for the tutorial. I still had my doubts and for good reason! This game claims to fix all the problems, towns would exist, you can actually max out before the final boss, you can be all classes, JUMPING, exploration, etc. 

Once again, I pre-ordered the game and went home and played it. I have to say, the second I hit New Bodhum and started playing as Noel (who is Max from Goofy Movie!) and Serah (Laura Bailey/Rise Kujikawa waifu), and heard that beautiful New Bodhum theme, I was hooked. I think it was the jump button, or the no Lightning, but something about the game felt different but most importantly, fun.

Now, I know people hate on the Final Fantasy XIII series and dislike FFXIII-2 for being just that, or having any relation to Final Fantasy XIII (because no one wanted a sequel); but honestly this is the only game in the series they should play. The game has a complex story that actually is quite simple, yet entrancing from the get go. To top it off, if you play the game rather than read it, it just is relayed perfectly. Time paradox's are not always done well, but FFXIII-2 does them right! In addition, Noel is just a fantastic character on his own and really brings that kind of Final Fantasy protagonist feel to the gamer. Serah and Noel have a great connection throughout the story, you really learn of their backstory, as well what happened to the former cast, so you aren't left wondering in a unfulfilled manner. 



The gameplay, while similar to the first, is actually totally different and actually makes you feel like your decision matter; rather than the good ol' X-spam auto battle of Final Fantasy XIII. Yes, that option exists, but relying on it solely will get you killed as party/paradigm shifts play a huge role! Having a bad set up can lead to impossible to win fights. The exploration is fantastic and while the worlds aren't too big, they are large enough to have a player occupied running through the different time periods. Let's not forget the fact it has multiple endings and allows you to control the time of each time period you travel across!

The problem with Final Fantasy XIII is the sour taste the first and then the last game, Lightning Returns: Final Fantasy XIII leaves on its players and fans, as these things are shoved down our throat and we clearly don't want them! Because of it, the FFXIII series is, rightfully so, looked down upon but that should exempt FFXIII-2!  Look, I've played all three games in that series, even platniuming Lightning Returns and FFXIII-2 (which I enjoyed), and I have to say I enjoyed FFXIII-2 more than the I did the entire PS2 Final Fantasy catalog (FFXFFXII).



I understand that LR:FFXIII's a snooze-fest with monotonous gameplay that thinks it is an action-rpg game but it's really is boring story with few options and I understand FFXIII is just a movie, and an extremely bad one, where you just hold forward and press X; but FFXIII-2 is actually a game and really is a joy to play. 

I do understand you though, "but it's a Final Fantasy XIII game" or "it has Lightning" don't worry, Square-Enix knew and limited their time on camera and made the game fun and has so much replay-value it had you wondering if it was Chrono Trigger (ok that's a stretch). So, give it a shot and play it...even for it's beautiful soundtrack! The game is cheap, basically recaps (and provides you with) all of Final Fantasy XIII for people who wanted to know the previous story and get integrated with the old cast. 

I hate many things people love like The Last of Us, Fire Emblem: Awakening, GTA, but I'm telling you on the opposite end of the spectrum you can't go wrong this game! 

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








The Legend of Zelda: Link Between Worlds is Link's first adventure on the 3DS, a return to his 2D over-the-top ways, and lastly, a direct sequel to the acclaimed Legend of Zelda: A Link to the Past. The game was released on November 2013, along side with Super Mario 3D World in Nintendo's attempt to dominate the holiday rush with AAA title games. Small tidbits to this game is it is a return to Link being left-handed, as well, his first handheld game since Minish Cap! The game, being a sequel to Link to the Past, puts you back in the same world, with the same map as Link to the Past, to appease the older audience excited for the game!



The story has to do with you, Link and your awakening to a greater destiny. You start off working for a Blacksmith (note: this is not the same Link from LttP), and are on a delivery to Hyrule Caste to drop off a sword for the Captain. There you have your destined/fabled meeting with Princess Zelda, which in turn brings the story to life, filling in the gap of what happened in Link to the Past and your role. Unfortunately, the meeting is interrupted by an evil force who raids the castle named Yuga, who kidnaps Princess Zelda turning her into a painting and seizing Hyrule Castle. After losing, you are found by a mysterious merchant named Ravio, who helps you out through your quest, and gives you a magical bracelet, which gives you the power to turn into a painting*. As you journey all across Hyrule, you learn of a greater force and another land that is corrupted by evil, Lorule, and vow to not only help Princess Zelda but Princess Hilda as well, in your quest to save the two worlds from one tyrant!

Gameplay

The gameplay of a Link Between Worlds plays similarly to that of the old 2D Zelda games; you control Link in a top down camera view and can travel in 8 (well 4 back then) directions. If you've played any 2D Zelda before you would know that your shield and sword are auto-equipped, the faster you press the button the faster you swing, and that the Pegasus Boots exist (insert laugher here). What Link Between Worlds does is brings their own element of gameplay into this classic design and that focus has to do with the ability of being a painting. Your game, no the entire world of Link Between Worlds, is built off the fact that you can become this drawing on a wall and use it to your advantage. There are no terrible gimmicks like a Stamina Bar or limit of pot-breaking, it's just Zelda with a simple twist. Dungeons and the over-world are even built for areas to be inaccessible unless you use newfound ability and traverse across far distances or drop from dangerous heights, only available to those with this power.

Two things that make this Zelda game different and a lot easier than elder entries is, one, you can rent all the items from the start of the game, rather than having to collect them at certain dungeons as the treasure of the level. And second, they give you the compass and Map of every single dungeon you go in. One thing that was aimed for in Link Between Worlds was a semi-open world kind of free-to-choose style, where dungeon order did not matter, as long as you accomplished the mission. While the later idea is pretty cool, this severely limits the gameplay of what we have known from Legend of Zelda games *.

As with everything in this game, you use a magic bar, be it if you are a painting or if you're even planting a bomb. This magic bar serves as your limit, for using too much of one thing and creates an even balance of item to regular combat for the player. Firing more than 3 arrows will probably drain all your magic, or staying in paint mode to hide from your enemies will not last forever. Fortunately, the magic bar is auto-replenishing, so do not search high-and-low for a magic bottle in the grass like this was a good Zelda game!

Like Link to the Past, there are many fun things to do around the world which include minigames like Cuccoo dodging and baseball, and of course the hidden juicy secrets like 5!! (wtf) bottles, level 4 sword, and the new Maiamai's which upgrade all your weapons a la Great Fairy in Link to the Past. The world given to you is vast, but easy to travel, and in that way you feel like you are always right there instead of trekking for what seems like hours! In 2D Zelda games, there is also not really any under-water gameplay as we have seen from 3D Zelda's; water is only used to travel and occasionally dive for treasure.



The Legend of Zelda: A Link Between Worlds boasts another great soundtrack and you will have blast listening to some old tunes and new tunes while you are adventuring Hyrule and Lorule. The graphics in Link Between Worlds are outstanding and the game runs so smoothly, it just makes it an even greater joy to play. Replay-value in the game is also very good, as not only do you have all the extra collectibles you search for, as well as the minigames, but Hero Mode makes a return, though the Hero Mode in LBW is a lot easier than it is in most games. In addition, the StreetPass game is probably the best StreetPass feature out of any Nintendo 3DS game I've played so far. You get to fight Shadow Links of the person you streetpassed, be it you are at their level or not, and it is used to bring you a special easter egg if you get all 50 achievements (like I did myself). They really are a fun little challenge to do and I was glad Nintendo added something special for those who sought to do it.


Overall: 8.0/10

Link Between Worlds is a good game, but honestly if you think its a great game or Top 5 Zelda games you either: suck at games/Zelda games, have never played any 2D Zelda's in your life, or probably didn't finish or play Link to the Past. This game is a Link to the Past lite, with a huge leeway and more freedom. Fans of A Link to the Past will enjoy the ode to the game and getting a sequel to it, but, like myself, have to realize that this is a different game and it will not reach the level of greatness that LttP did. Honestly, the game is so easy that you never run low on anything...ANYTHING! I'm not only talking about your magic that you use for everything, but I'm talking about Rupees and Hearts as well! Did anyone actually ever die in this game!? Once I rented everything I bought them like 3 hours later and had 9999 for the rest of the game! In addition, why do we have all the dungeon maps and compasses? Like did Link help Ganon, who isn't even in the game fyi, build all the dungeons so you had a spare copy of his dungeon blueprints!?

I have to say I did like the painting mechanic, though it was too drastic of a change for me, as I would always forget I can use that to get across areas, and I would use all my items until I finally realized like OOOHH! The idea of it really brought a lot new puzzles and challenges and was a great addition. It's just too bad the game is messed up with its easy difficulty and getting all the items to ruin puzzle way.

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








At the end of Kingdom Hearts Dream Drop Distance, for those who beat it on Critical Mode (a great critical mode that game had), or collected everything on the other modes (who did that?) you would be granted the bonus ending. SPOILER*** The ending was brief, but impactful; with Mickey and Master Yen Sid discussing Xehanort's plan about the x-Blade, what they should do to counter Master Xehanhort's plan, and of course the biggest part is the end where Riku brings Kairi to the Mysterious Tower in order to be trained as a Keyblade Wielder ***END OF SPOILER.

Before I continue on, and this may count as somewhat of a spoiler for those who did not play Kingdom Hearts Birth by Sleep or Kingdom Hearts 2, Kairi has had the power of the keyblade, bestowed from (ugh) Aqua and the power was first revealed in Kingdom Hearts 2 at/by the end. Although, it was rarely used and has been pretty low-key (pun), it has shaped somewhat of the question impending this blog.



Now, throughout the entire plot of Kingdom Hearts Dream Drop Distance, which chronologically is the most recent, you hear about the Seven Lights v. The Thirteen Darknesses. All in all, a short-version point of the game is actually figuring out Master Xehanort's (if you didn't play or don't know that's the bold old-one) plan, where he tries to make Sora the 13th vessel, rather than Riku and how he plans to create the true X-blade rather than the psuedo-version he made with his experiment. This experiment for those that do not know was where Xehanort used Vanitas and Ventus aka pure light and pure darkness (Birth By Sleep) to forge his own blade. In order for Master Xehanort to do this he will need to capture the Seven Princesses of Light (Kingdom Hearts 1 people, stay with me), so in turn he can gain access to Kingdom Hearts and start another Keyblade War (BBS).

[if you need a refreshing or don't believe me here is the secret ending]

As mentioned in the previous paragraph, the Seven Lights v. Thirteen Darknesses is the central figure of the upcoming Kingdom Hearts 3. However, this is not clearly answered or defined which is pretty much why I made this blog. Here's some direct information  "The resurrected Master Xehanort reforms Organization XIII, only consisting of several incarnations of himself from many alternate timelines. So far only known members are Master Xehanort himself, Xemnas, Ansem, Seeker of Darkness, Young Xehanort, Braig, and Isa. There are also six others whose identities are not yet revealed. Sora was supposed to be a member, but Lea (Axel for people who don't know anything) saved him from being possessed by Xehanort. Master Xehanort says that someday a new Organization, which he calls 13 Seekers of Darkness, is supposed to battle against the 7 lights. The Organization soon vanished into darkness after Sora was saved."



During Riku's story in KH3D, Young Xehanort explains to Riku that they originally wanted him to be their 13th Vessel but because he has built an immunity against the darkness, like the Keyblade, they chose Sora instead, henceforth Lea and Riku saving Sora etc.

Now this is the most IMPORTANT PART AND THE REASON BEHIND MY QUESTIONING, "Master Xehanort mentioned that 1 of the 7 lights was in his possession - this, given that he merged with Terra, is presumably his heart, as Ventus's remains in Sora and Aqua is trapped in the Realm of Darkness."

With Terra under his control, that brings up the question is Terra on what side of this impending war? Even Master Xehanort mentions that he (Terra) is 1 of the 7 lights, so in order to figure the team out we must include him, as the all-knowing Xehanort knows this to be true. Including Terra, if we list the Seven Keys of Light we get:

1-Sora
2-Riku
3-King Mickey
4-Terra
5-Ventus
6-Aqua
7-Lea
8-Kairi

Clearly, there is a contradiction here as I listed 8 including Terra. However, we all know the Birth By Sleep trio is out of commission and maybe Kingdom Hearts 3 will focus on their rescue. The real concerning problem is Lea or Kairi not a true Keyblade Warrior of Light? There is a better argument in the case of Kairi because she was bestowed the power in her heart by Aqua in Kingdom Hearts Birth by Sleep by Aqua in Radiant Garden. However, you can also mention that Kairi is one of the Princesses of Heart/Light and those seven must be protected (because they are needed to make the true X-Blade).

But, there's another twist, what if it is actually Sora who is not a Key of Light? He was never truly blessed with the power like Riku (through Terra) and Kairi, and he was only given the Keyblade due to Riku's descent into darkness in Kingdom Hearts. Though the Kingdom Hearts 3 trailer when Sora picks up Master Eraqus' keyblade (THE HYPE ON THAT PART) could be a sign he is destined to be the best of them all. A counter/the same could be said for Lea/Axel in a way that he even surprised Master Yen Sid when he summoned a keyblade himself.



That curious look cause he doesn't know gjlgjdflikg

We won't know until we get Kingdom Hearts 3, or whenever the issue will be truly addressed. However, this is food for thought and I would love to hear fellow Kingdom Hearts fans (not those who only "play the main games" because EVERY DAMN GAME IS IMPORTANT) on what they think of the situation of the 7 vs 13. In addition, who do you the remaining six darknesses will be? Will they be old Organization XIII members? All new faces? Let me know down below!

those sources on my own gifs doe

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SNB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and SNB on Facebook by liking the page! Thanks guys!