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TroyFullbuster's blog

Super Smash Bros. 3DS Impressions (Advanced Techniques)
1:33 PM on 09.14.2014
Bought the 3DS Japanese Super Smash Bros 4 showing spoilers, stages, and Luigi F
4:12 PM on 09.12.2014
Top 5 Kingdom Hearts Worlds
6:24 PM on 09.09.2014
Ace Attorney Investigations 2 / Gyakuten Kenji 2 Review
5:37 PM on 09.02.2014
My favorite Sidekick...Miles Tails Prower
6:01 PM on 08.28.2014
What's the big deal about indies?
6:53 PM on 08.27.2014





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About
Hey what's up guys my name is Michael Troina. Future GameInformer or IGN editor
I am a hardcore avid video game player, I love watching anime and reading manga.
My full walkthrough/playthrough's are found on my youtube account here
Youtube page
I am also an athlete I play baseball, basketball, and football; I appear sometimes on my friends college sports radio show
I also blog a LOT (I'll put the links below) ranging from myIGN video game blog to my just Kingdom Hearts blog.
The systems I own are: SNES, N64, Gameboy-GBA, DS lite, PSP, Wii, Xbox 360, Dreamcast, GameGear, SEGA Genesis, PS1-3, Gamecube.
My favorite series/games are: Legend of Zelda, Super Mario (Bros 3 is the best but all the games), Sonic the Hedgehog, Final Fantasy IX, Uncharted, Marvel vs Capcom 2, Banjo-Tooie, Phoenix Wright, and Kingdom Hearts
Favorite animes: Code Geass, Gundam SEED, Durarara!!, Fairy Tail, Bleach, DragonBall Z
Here is my live stream video game account:
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Here are my other blogs:
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IGN blog
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Well, coming from a semi-pro perspective here is what I think, from the time I've spent playing the demo:

  • There is no Dash-Dancing (continuously moving back in forth in a single space)- The reason why is because moving the slide back in forth in such a quick manner is impossible. I can dash dance if I use my index finger but that is useless for fighting.
  • There is obviously No L-Cancelling and WaveDashing
  • There are more combos, especially off of throws (down-throws for days)
  • There is a lot more hit-stun
  • There is no chain grabbing (boo)
  • Easier to recover from sides rather than below
  • Meteors/Spikes are rewarded, be it for kills, or on the ground (as you bounce up now!)
  • GIMPs are near impossible for some characters.
  • Most characters have insane recovery's
  • Mario's flag gives you your up-B back if hit before "neutral"
  • Ledge guarding is gone
  • You LOSE YOUR INVICBILITY FRAMES AFTER DROPPING THE LEDGE AGAIN
  • Game runs smooth
  • Pikachu has a great recovery
  • Mario's aerial game is even better
  • Mega Man is not that bad actually (need to be a good short hopper)
  • Link can actually recover!
  • Villager is alright, not much to say about him
  • Why are grab and shield different buttons?

If you have any other random question, or if I notice anything else I will obviously update! Enjoy guys!

If you want to watch Smash Run with Pacman!

This is Luigi vs. Bowser! With Final Smash:

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!









Basically read the title!

ALSO FREAKING SUB AND STUFF!

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!









Well, since I just went to the store to pre-order Kingdom Hearts HD 2.5 Re:Mix (and not the awesome Japanese pre-order version with a statue for like $300) I thought I would list out my favorite worlds in all the Kingdom Hearts games to show my love and appreciation for the series. Eleven years, eight games, and a hell lot of worlds just means it only makes my job harder to list what are the best damn worlds I've played in. The goal of these lists and these worlds came into my Top List is due to the factors of: impact (on the player and story), fun, music, and of course unexpectedness.

If you guys want to read my Kingdom Hearts 3 blog where I discuss the Seven Guardians of Light vs the 13 Darknesses as Master Xehanort predicted click here!

*also all gifs are mine and published here and here make your own!

Honorable Mention List

  • Traverse Town (Kingdom Hearts and Kingdom Hearts 3D: Dream Drop Distance)-  Traverse Town is awesome and a great startup in any Kingdom Hearts game. From meeting Squall/Leon, Yuffie, Aerith, Cid, aka old-cast Final Fantasy members, to having the story unwind in a mysterious way only makes Traverse Town an unforgettable world. Let's not forget the awesome battle music and your first run-in with Donald and Goofy happened here! KH3D expands on this world, adding a hidden/bigger world that imagined, along with the cast of TWEWY (The World Ends With You), making Traverse Town one of the best worlds in the series!
  • Neverland (KH1 & BBS)- Why is Neverland of all places here? Well, it is the only level/world in which you can FLY! Yep, you can fly however and wherever you want! In addition, beating this world will give you the AP Abilities of Glide and SuperGlide! Who doesn't love those abilities? Plus, let's not forget awesome Pirate-theme Heartless; too bad this world is too short. However, on the BBS side all I have to say is Vanitas, that is all

  • Castle Oblivion/Land Of Departure- While this "world" is a hub world in Re: Chain of Memories, and is only used really in the end, and mainly a cutscene level; you cannot deny the impact the Castle Oblivion has on the entire Kingdom Hearts series. From Ventus' sleeping here, to the secret ending in Kingdom Hearts, to the epic boss battles it has held versus Marluxia, Larxene, Axel, and Data Roxas (Re:Coded people play the games!), and of course Namine and all of Re: Chain of Memories. Castle Oblivion just has the scent and look of a bad guy's hideout. Remember, "In this place to find is to lose. And to lose is to find."

5- Agrabah (both KH1 and KH2)

This was probably my hardest choice, but a well deserved one. First off, I love Aladdin, second Jafar is a great villain, and third KURT ZISA (play a secret boss people). Agrabah stays true to its core-Disney story, but perfectly adds the element of KH-trio in the story. The world is vast, brings a great element of danger as well as exploration, and let's face it Aladdin is a pretty good-AI....that I never use. Not only is Agrabah great, but the second area in the world, the Cave of Wonders is fantastic battleground area with tons of memorable Heartless and Nobodies. Who can honestly forget the Fat Bandits strolling by everywhere and breathing fire in the most inconvenient off-camera position?

4-The World That Never Was

The World That Never Was is what Castle Oblivion is to villains and myself, just in a more epic way. The Organization's Hideout is located here, the door to Kingdom Hearts, and of course it's the place with some pretty epic battles against some pretty badass leaders/bosses. The World That Never Was has all the iconic and toughest variations both the Nobodies and Heartless' and the entire soundtrack is just a giant tense filled build up because you know you are reaching the finale of Kingdom Hearts 2 or Dream Drop Distance. If you wanted to play in a world where you know something is about to go down there ain't no other place like The World That Never Was (sorry End of the World).

3- Symphony of Sorcery

This is my biggest surprise of the list and honestly, it still is. Symphony of Sorcery is a Kingdom Hearts Dream Drop Distance only level and is based off of Fantasia (the Magic Mickey which is super iconic). The crazy special thing about this world is: there is no sound! You can only here the beautiful symphonic music (L'Apprenti Sorcerer, Nutcracker Suite, etc.) and I have to say it fits perfectly. Killing enemies and interacting with the world also adds to the music without ruining the sweet melody you are listening too. The world is also pretty big, holds some very rare Dream Eaters, and provides you with the second best keyblade in the game (Ultima is #1 of course)! Let's not forget how beautiful the surronding forests, clouds, and other areas the world holds! It's like going through all the seasons (Click Clock Wood anyone?) yet you're just exploring them. The bosses are a bit unique in this world as they are not normal fights, with Sora you must grind/Flow Motion of notes while fighting a Dream Eater and Riku gets to fight the fabled Chernabog!

2- Hercules Coliseum (KH1 ONLY)

This level is probably the most crossover, action packed, awesome level anyone can play in Kingdom Hearts. Hercules Coliseum in Kingdom Hearts 1 holds fantastic tournaments that make the player just itching to unlock the next Cup! First off, you fight Cerberus here, then you fight the greatest costume designed Cloud in existence!! (THE CLAWS! AND THAT WING), and let's not forget figuring out how to hurt Hades. In addition (cause I'm not even done), I didn't mention fighting Squall/Leon, Yuffie, Squall and Cloud together (there was no Dissidia yet), and the best of them all THE ICE TITAN...no wait I mean SEPHIROTH! *Cue theme song* Not only is Sephiroth better in Kingdom Hearts 1 (and more difficult) but after you beat him you get an epic secret scene when he fights Cloud and you literally melt. The entire Hercules Coliseum is built off Cups, it has 2 rooms! And yet epic battles against character greats just make this the best world in Kingdom Hearts.

1- Radiant Garden/Hollow Bastion

Now, I did say Hercules Coliseum was the best world in Kingdom Hearts, but don't you dare think it is the most iconic and greatest world KH has. That belongs to Hollow Bastion, which in turn is also the most important world in all of Kingdom Hearts. This is where all the Final Fantasy characters live, it is also the world Kairi is the Princess of Heart, I also have to mention that this is where the Organization was first created, in addition to it being the place where Ansem the Wise did his studies. Ansem the Wise found Terranort here, which lead to Xehanort gaining more knowledge with Light and Dark....you get the picture.

Not only is it THAT important story wise but you also have some iconic battles here like Maleficent, Ansem Seeker of Darkness Riku-form, and on the KH2 side, Sephiroth Round 2, Demyx, and of course the Sora vs. 1000 Heartless. Everytime you enter this world, you know you are at some turning point in the story and it serves as some amazing penultimate world, both beautiful and serious. Hollow Bastion/Radiant Garden is a gorgeous world that connects Kingdom Hearts with Disney and Final Fantasy. In addition, to being a glorious and huge town that is just amazing to be in, you have to remember that it boasts some of the best damn music in all of Kingdom Hearts. That Piano Collections OST of Hollow Bastion is just an earful of glory and it makes you want to grind for EXP or just explore! Hollow Bastion/Radiant Garden just has so much story behind it and really I feel like we haven't explored it all, even after playing through all the Kingdom Hearts games.

Thanks for reading and tell me your favorite worlds down below! No phoney's allowed!

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!









It's finally here and it's no thanks to Capcom that Miles Edgeworth 2/ Ace Investigations has been played and reviewed by yours truly! Ace Attorney Investigations is a "spinoff" series regarding the games second-most popular character, the titular Miles Edgeworth, and does things a bit differently than its main series, Phoenix Wright: Ace Attorney. In the Investigations games, you do not defend or prosecute suspects in court, rather, you investigate crime scenes, have "Rebuttles" against police or witness testimony, and of course find the truth; well I guess it is kind of like Phoenix Wright, but played from a totally different viewpoint, you can walk around come on!

Disregarding information we should all know, as Ace Attorney Investigations: Miles Edgeworth, is/was a localized game let's jump into how this game was made available for people like us and of course the review. For the past two years, members of a site known as GBAtemp.net have been trying to translate the game and give us a patch in order for the game to be available to non-Japanese players. Updates were constant and was in fact stuck from a release of only the first two cases, until finally a year after that update, the English patch was made by a large team of fans. Kotaku, a video game news site, was one of the first and only to report on it as the patch was done just this past June! Nearly four years after the game's release of course; while it may not be an official translation, it may be the only way we will ever play Gyakuten Kenji, unless we learn Japanese.

Review

Ace Investigations 2 is a direct sequel to the first game and the story continues off about a week after the end event of the first Ace Investigations. Edgeworth and Detective Dick Gumshoe are called over to investigate a crime scene of an attempted presidential assassination of the president of the Republic of Zheng Fa (hints). There they run into Kay Faraday, another main character from the first game, and thus the game truly begins and brings you only closer to the truth that lie far away.

During the course of the game, you of course meet new characters, and Ace Investigations 2 adds three new main characters, all which have a great impact and are great additions to the cast. Sebastain Debeste/Yumihiko Ichiyanagi, Judge Justice Courtney/Hakari Mikagami, and Raymond Shields/Tateyuki Shigaraki, are characters that not only bring Edgeworth to the man we know him as in Phoenix Wright 5: Dual Destinies, but also tie up Edgeworth's past; which leads to his father, Gregory Edgeworth, to have a bigger impact on the game than in previous ones.



If you've played any of the Ace Attorney or Investigations games you should be down with the core gameplay that the series has to offer. The game is consistent with all its series, as you must investigate, remember key facts (read!), and of course listen to testimony and find falsities in their claims. What Investigations 1 & 2, do differently that than the Ace Attorney series, is you control Miles Edgeworth (as in you can see a character model and travel around) instead of just moving from area to area while touching points of interest. Investigating is still the same, just the manner of travel is different, as well as interaction with NPC's.

Now, the differences Ace Investigations 2 brings from Ace Investigations 1 is just one thing (to its gameplay), however, it plays a key part in the entire game; and that is: Logic Chess. Logic Chess is a type of interrogation Miles Edgeworth does against persons of interest, in order to lure out more information and/or crack them. It does not require evidence and is based off a time scale, in which wrong answers take away from your set amount of time asking the person questions. Most Logic Chess matches require you to get your information off slip-ups the character will say during the talk, and you must backtrack your statements to find where these "clues" will fit into place or contradict what they say. In these matches you also are given a list of answers/questions to tell the other person and if you go to far off base, you will be penalized by losing time. In addition, each character has a different personality, so if you are too aggressive or passive, you will be penalized as well!

A bad change Investigations 2 had was the they got rid of the "freedom" that you had investigating in Investigations. In the first game, you can travel area to area if you were missing something, and kind of let the game feel more "open". However, not once in Investigations 2, were you allowed to travel outside the investigating area, leaving each area as more of a 1-part kind of place. While that does progress the game quicker and most of the time a player will not leave an area until they are sure they got everything, it simplified the missions just a bit. In addition, Logic is used a lot less in this game, as well as Edgeworth's "EUERKA" call from Investigations 1. This may be due to a fanwork rather than the game changes though. Another change I bring up, not knowing the source/reason why, is that when you get a Game Over (your bar runs out), the ending scene is always the same. But in Investigations 1, when you would die, you would get an alternate scene/follow-up scene of your loss, with your characters interacting. In Investigations 2, you always get the same screen, which makes me wonder if this was a fan-problem or the game changed it? However, everything else from Investigations remains the same, even the hints of Phoenix Wright (and a great hilarious one-shot/examining a useless area in the final case, similar to the time you see him in Case 3 of the first game).

For those wondering about the graphics, then be happy! Every character has gotten new character model updates and look fantastic (Kay Faraday looks the best), but other than most of it seems the same. The new music added fits each characters motif perfectly, though I would have to say, the new music, personally, it is not as suspenseful for the revelations of cases or interrogations of bad guys.



Edgeworth pulling that gurren lagann quote! [well if Dtoid would ever let me EDIT IT]


I would say replay-value wise, this game is low compared to the first game (which I replayed before playing this) and the first three Phoenix Wright games. While the cases were good and heartfelt, they didn't have the kind of terror, shock, excitement, and awe as the cases in the previous games I mentioned.

Overall

Score: 8.0/10

Investigations 2 is a good game and Miles Edgeworth is a great character. However, this game does not live up to the hype the first game set for us and is a bit disappointing with its end results of the cases. I was genuinely shocked for a few of the cases, but I always felt something was missing while playing the game. In addition, I hate how Raymond Shields always used the "Defense Lawyers always smile at the worst time and turn things around". NO, you aren't Phoenix Wright and Mia Fey, Edgeworth's dad didn't make those mottos, those are just personal grievances but still come on; they forced this so much and it annoyed me a bit. Otherwise I enjoyed my time with Investigations 2 and definitely recommend it to fans of the Phoenix Wright series.

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








Sidekicks...they're like main characters and heroes...just not as main! Sidekicks can be found in many games, shows, stories, etc. and of course they are liked sometimes even more than the main character! Now the hard thing is determining what is a sidekick, as there are many secondary characters, Deuteragonists, sidekicks gone bad, and of course anti-heroes; a sidekick is the characters' best friend, he shares the spotlight for a brief time, he is loyal, and can always be found with or helping the protagonist/best friend/brother. So, sorry Vegeta (anti-hero), Luigi (a main character not a sidekick), Riku (both reasons), and Vivi (main character), that honor belongs to Miles "Tails" Prower.



The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is an fox with two tails, hence his nickname. He is known to be Sonic's sidekick and best friend, as well as a mechanical genius. He is able to use his two tails to propel himself into the air like a helicopter for a limited time. He debuted on October 16, 1992 with the release of the 8-bit version of Sonic the Hedgehog 2; the 16-bit version was released that November. The character of Tails is portrayed as a very sweet-natured and humble fox who, before he met Sonic, used to be picked on because of his twin tails. (this was in the Sonic the Hedgehog cartoon) As a long time friend, he admires Sonic and dreams of being just like him. Though he lacks courage,he wants to prove he can be counted on.

What makes Tails the best sidekick is the willingness he will go for his friend, no his brother Sonic the Hedgehog, who raised him and protected him all his years. A sidekick is someone who wants to be helpful to the hero, he knows his limitations but will go that extra mile for his best friend, and of course he is always there to kickass when things go wrong. Tails, in my opinion is his best in, Sonic the Hedgehog 3, one of the greatest games of all time. Not only, can you choose to play as Tails, but if you have a friend or sibling, they can take control of the INVULNERABLE Tails, and basically do all the work for you...err I mean play side-by-side with you. Tails can fly and carry you everywhere and brings a really cool element into the Sonic the Hedgehog series. One thing I also loved was those moments when Tails would save Sonic free-falling or would help him get to Dr. Robotnik's in the Tornado! Man those moments were epic!

One last good attribute Tails has is he also has that relationship with Sonic where it's like he can give him crap for not knowing things or just take his sarcasm jokes as like "come on man". That takes a deep friendship to really have an understanding of what character says and means. Tails will always explain the situation to Sonic and also act on it with him; think all of Sonic Generations. It's funny to see how he's never really changed over the years and I've always loved that about Tails. Tails takes the level of being a sidekick into being not only Sonic/a best-friend, but as a brother as well!



[all information is based off Sonic cartoon, Archie comics, instruction manual introductions]

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!








*note I don't mean to offend anyone with this blog

I must have missed the letter that Indie Games are the new big deal because apparently that's all people want these days. PS4 and Xbox One claims they will support indies, even going so far to make public announcements about them? The PS Vita has so many good indies; the Wii U doesn't? But, honestly the question is: Does it really matter? I've always enjoyed reading news or looking at some concept art or screenshots regarding Indie games though I've never felt the urge to buy one. And yet, I see in the comment sections how people can't wait to get this game etc; though sales numbers usually are pretty low (in overall terms not budget vs net gain value).

I consider myself a pretty big gamer, I go out and buy many games, play many games be it 1st, 2nd, 3rd party, AAA, etc. and of course beat these games all the way through (even force my way through sometimes). I enjoy the luxury of all the systems out (with the exception of X1 and PS4 for now, but more due to lack of desire vs want) and I don't find myself EVER wanting to buy an Indie game. The problem I see is first of all, Indie games are too much of a risk and offer little to no reward. To clarify, you spend usually $10-$15 on this game, with no proven history, and obviously come out with the outcome of the game being good or not good. From there on, the game will have no continuation (most likely) and/or once the game is done it is done. Other issues may be the games length or the most important issue: It isn't fun!



Now, this rule does apply to all games and there are tons of shitty high budget first/second party games. To throw a few off the list: Okami, Legend of Zelda: Skyward Sword, Tales of Symphonia, etc. however, the risk in indies lie in the fact they are essentially gaming "food". What I mean by this is that food is a substance we use once, we consume it and that's it. Now, depending if the food was good or not we decide if we want to continue eating or going back to that food. With popular AAA games, there are games that make mistakes (Skyward Sword), but you know that they could do great things (Ocarina of Time) and have room for error to fix for the next title. With indies, you think of restaurant you had a bad experience at, the chances are you are never ever going back there, even at the begging of friends and family members who love the place and say you just had ONE bad time.

That's it though! It only takes one bad indie for most indies to be labeled terrible in the eyes of myself and many others. Why am I going to throw $10-$15 dollars for every little gamble when I know A- there are tons of well perceived games on the markets by trusted developers and B- there are series and games in which I enjoy and haven't played them all or want to replay them? This may be considered "playing it safe" but we are dealing with a consumer's finances and it is the worst feeling to go out and buy a game and have it be the worst thing you have ever played (looking at you: The Last of Us and Sonic Lost World). I own a Playstation Vita and you know how many "indie games" I own? ONE. PixelJunk Shooter, and that was because it was free and I wasn't ready to play P4G yet. Why would I play an indie game when I have great titles like: Uncharted, Persona 4 Golden, Tearaway, Y's Memories of Celceta, and overrated Dangan Ronpa. Does that mean I am using my Vita wrong? No, but if you look at the Vita and its low quality title library, you can see that indies are overrated and A- don't sell systems B- are in abundance on the PS Store C- aren't enticing enough.

I love cheap games and some of the indie titles come out pretty well, but we as the people and media have to stop overrating Indies like they are these hidden gems that everyone is missing out on, and promoting it more so than regular 2nd & 3rd party games. Every time I go on game sites I can see a ridiculous amount of coverage for some Indie title. Games like Mighty Number 9 and Child of Light, are not indie, their backing is huge and are developed behind famous studios and developers. Shovel Knight is a true Indie, in which I give my rare cap to, but it's a golden egg and more likely an aberration that a standing point.

Now, Colin from IGN wrote an article dismissing those who dismiss Indies (inception right there). I thought the piece was fantastic....well the beginning anyway where he tries to find what is the definition of an Indie. No one knows this and I had a discussion with a friend about an Indie is. You can't name it but you know what it is. That is the best and worst answer I can give; there are just games out there and you know its indie. These are mainly thrown into cheap $5-$20 games are by no-name developers, but simply put, in a joking manner, an indie is a Free PS+ game.

What bothers me about the article is his assertion of quantity over quality (though he use that argument in the reverse v. AAA games). He mentions it twice throughout the article and claims there are more quality indie titles than there are regular titles. At the end of his article Colin says, "people like me who have lost hundreds of hours to downloadable-only games on the console over the last eight months" only asserts his claim even more. While games may be free on PS4 (which right now is basically an IndieStation vs NetFliXbox) due to the PS4 having mandatory PS+ and you not actually spending money for the games being played, do not act like you bought and are supporting these indies which were basically included with your PS4. While for 2014 I cannot refute that claim of there being more quality indies vs games in a quantity standpoint, considering the low amount of releases that aren't DKCTF, Mario Kart 8, South Park, and a few others; the games I listed have a greater effect and overall quality standpoint than any indie.



Also, there is one thing that is not included in the bundles of indies everyone is playing. What about trophy percentage fanatics like myself? I don't have all the time in the world to play games, even though I play many 60+ hour JRPG's and these Free-To-Play and Indie games ruin a trophy percentage. I'm not saying everyone is like that (basically nuts like myself) but we don't want to play all these indies because then WE HAVE TO COMPLETE IT. I know there are many gamers who can just play a game and either just leave it be not beaten or not 90+ percentage in their games. Like, I cannot do that and I don't want to play 50 indies and lower my percentage rate and then devote myself full time to it.

How I really feel a little more...

The last paragraph you just read is also part of my true opinion, but this is more of the unorganized rant section. You want to know what I think about Indies? I hate them. Honestly, I will play them if someone got if for me as a gift and I can't say all of them are terrible but I hate the Indie genre and what is has done to gaming, it has become the App Store of games and I hate anything mobile. I FREAKING hate it . Blame the media, blame every mainstream-er, blame every non-gamer claiming they are, blame every 40 year old mom playing Candy Crush, it is just the way the genre has become exposed has left a sour taste in my mouth. Indies aren't like the new thing and the coolest thing, but it is literally being shoved down our throat. You go any comment and people are like "you don't play indies? You're missing out." In fact I am not, in a way I don't want to play a game inspired by a form of game I have already played in my past, with one little new twist! Look at GameInformer, their magazine only dedicates a page or two to indies, which I think is great and keeps me on top of them, although I skim them. I want an Indie like HyperLight Drifter but in no way no how am I saying they are worth spending your money more than other games on a market, that you like, missed, or want to try.

EDIT:

I think people are missing the point where it is not I hate all indie games, I just hate the way Indies are perceived by the media and the gaming market in general. You can read up to 5 articles providing information on a short indie game, and yet you can find no information on a game like Disgaea, One Piece, or non-Dynasty Warrior Gundam games. These middle ground games still exist and are in fact tons of fun to play and provide more value than most indies. The problem is, with no news coverage, these games do not sell well and then are not localized and I (along with other gamers) are affected. Look at Phoenix Wright 5 and Ace Attorney v. Professor Layton, due to poor sales we aren't even getting a boxed version, excluding the fact of Miles Edgeworth 2 never making it here. Indies are fine and all, but not the attention they receive or games worthy of attention; and food for thought although people "love" franchises I'm sure they haven't played all the games in a franchise, which provide DIFFERENT gameplay. So go out and buy the Mario Land games or Mega Man X or Mega Man Zero games and realize how much you missed playing home console only.

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Michael Troina plays games for his Twitch Channel EVERYDAY @ Troyfullbuster and his Youtube Channel: SuperNintenbros or YouTube Channel: TLMB Gaming that is only if you want to watch awesome and funny gaming videos with full walkthroughs, unboxings, and laughs! You can also find Mike and TLMB on Facebook or Mike and SNB on Facebook by liking the page! Thanks guys!