I always create characters similar to myself (when the option is given, the occasional game still forces me to play as a male). I simply find a better sense of immersion in the game world when I am playing as "me". I enjoy more story driven games with set characters as well, but frankly it's more like reading a book or watching a movie. One of the unique things about games is that sense of immersion... that we can create our own characters, and to some extent even our own stories. I played through all of Fallout New Vegas with one companion (the guy who lost his wife) and a dog. We formed our own "family" and this was something that suited me and my personality. I might not have had that experience with a game where the character was set.
I love that I can be a gray haired older lady taking out giant Griffins in Dragon's Dogma! Where else could I get that type of story or experience?? To me, this is what gaming is about, especially since I started gaming back with Zork where we used our imaginations for our character and I was simply a "nameless adventurer". In the early WRPG games we got to choose a picture to represent our pixilated female character - and that's actually where my avatar comes from! Representing myself in a game is a large part of what makes gaming special for me.
I love that I can be a gray haired older lady taking out giant Griffins in Dragon's Dogma! Where else could I get that type of story or experience?? To me, this is what gaming is about, especially since I started gaming back with Zork where we used our imaginations for our character and I was simply a "nameless adventurer". In the early WRPG games we got to choose a picture to represent our pixilated female character - and that's actually where my avatar comes from! Representing myself in a game is a large part of what makes gaming special for me.
I really never made characters looking like myself, just go for insane creepy looking guys. Even things like mii's I never made to my own image.
Depends what sort of game I'm playing, though I think a lot of gamers create who they want to be, not who they are.
I agree with you that pre-made characters are able to have more depth and emotion, but I think in roleplaying games, you should make your own character, as it is you playing a role.
I agree with you that pre-made characters are able to have more depth and emotion, but I think in roleplaying games, you should make your own character, as it is you playing a role.
It depends on the game and what works best for that individual experience.
I thoroughly love and enjoy a good character creator, and absolutely revel in the ability to shape not just their looks, but their personality, in an open-ended game. I always get excited at character creation and moral decisions, and can be a bit obsessive over my character. Typically, I don't even make "multiple files" in a game like, say, Mass Effect or Fallout, because when I make my character, I labor over making him exactly the way I want him, and think long and hard on every decision I make; no "playing the game as renegade or paragon;" I love taking every decision to heart and really thinking on what I think I should do. For me, that's all part of the fun in such a game.
On the other hand, other games tell a more singular story, which requires a specific character at its center; and I love a great story with an interesting central character just as much. I enjoyed the time I've spent with Max Payne or Kaim Argonar, to name just a couple, just as much, and getting to know them and who they are is just as interesting as creating my own character in other games and deciding who they are.
Ultimately, it depends on the game; but I'm always open to making my own character as interesting as they can be, or, alternately, getting to know an interesting character through their own story.
I thoroughly love and enjoy a good character creator, and absolutely revel in the ability to shape not just their looks, but their personality, in an open-ended game. I always get excited at character creation and moral decisions, and can be a bit obsessive over my character. Typically, I don't even make "multiple files" in a game like, say, Mass Effect or Fallout, because when I make my character, I labor over making him exactly the way I want him, and think long and hard on every decision I make; no "playing the game as renegade or paragon;" I love taking every decision to heart and really thinking on what I think I should do. For me, that's all part of the fun in such a game.
On the other hand, other games tell a more singular story, which requires a specific character at its center; and I love a great story with an interesting central character just as much. I enjoyed the time I've spent with Max Payne or Kaim Argonar, to name just a couple, just as much, and getting to know them and who they are is just as interesting as creating my own character in other games and deciding who they are.
Ultimately, it depends on the game; but I'm always open to making my own character as interesting as they can be, or, alternately, getting to know an interesting character through their own story.
I enjoy making my own characters in certain games (RPGs, mostly), but I almost never make them in my own likeness. I try to put myself inside Occams electric toothbrush's mind and create whatever he thinks about when he closes his eyes... you can probably guess how most of them turn out.
I tend to make them similar to myself, but ridiculously idealized. You might catch me playing in the PGA Tour with gigantic muscles, or see me battling ogres in a fantasy world with gigantic muscles, for instance.
Come to think of it, I make my characters pretty much like me, but with gigantic muscles.
Come to think of it, I make my characters pretty much like me, but with gigantic muscles.
I make what I think would be interesting to play with. I think I project a little into the headspace of "I wish this person existed so I could hang out with them."
In most RPGs, I make attractive women, because as if I am creating the girl I would like to meet on the bus. IN the case where I make a male avatar I make someone I would enjoy being a friend of. Sadly, current games and current creation system do not make very multidimensional characters. In twenty years, I think the entire character creation system for game could be very sophisticated; our game will make characters that talk, emote, and think more like people. Who know we might pipe our own emotions thoughts and words into the game.
In most RPGs, I make attractive women, because as if I am creating the girl I would like to meet on the bus. IN the case where I make a male avatar I make someone I would enjoy being a friend of. Sadly, current games and current creation system do not make very multidimensional characters. In twenty years, I think the entire character creation system for game could be very sophisticated; our game will make characters that talk, emote, and think more like people. Who know we might pipe our own emotions thoughts and words into the game.

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