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About
About Me

Age: 24
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Location: San Diego, CA

Hey Dtoid, I'm TriplZer0.



I'm a science fiction, fantasy, and speculative fiction writer by trade, but aside from writing, video games are my biggest passion. I also write over at Gamer Limit.

The first console my brothers and I ever got was an SNES for Christmas one year. Since then, we've owned an N64, Playstation, PS2, and an Xbox 360. I got a Gameboy Color one year for Christmas, but my brothers are more into handheld gaming than me. Every time they upgrade to the latest system I get their hand-me-downs. That's how I obtained my GBA and my two DS's. Handheld gaming for some reason doesn't interest me even though I know there are great games out there. The first console I've ever been the exclusive owner of is my PS3. The first games I ever played were Super Mario World, F-Zero, 7th Saga (which I've written about), and Out of This World.

My favorite genres are RPGs (Western or Japanese), FPS, action/adventure, and RTS (even though I suck at them).

My Promoted Articles
The Forgotten: The 7th Saga - My First Foray Into RPGs
The Five Stages of Backlog Grief
Dread Space: Why Space Sims Scare Me More than Zombies

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The daily hotness featuring my first novel
Communitoid Episode 008 - Mxy liked my book!

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This is the start of a new series I'm experimenting with. I can’t promise that it’ll be a weekly, biweekly, or even a monthly series; it all depends on when I can get games for it and when I finish them.

Tons of new games come out every month, and after a while some rise to the top and others fly under the radar either due to a lack of sales or because simply they aren’t very good. This feature will celebrate, for better or worse, these kinds of games, the ones that I’ve passed by until now. Some of them may or may not be well known, but that’s not the point. The point is to give these “under the radar” games a chance. If you think I’m crazy for not playing some of these sooner, then let me know in the comments.

Title: Jade Empire
Developer: BioWare
Publisher: Microsoft Game Studios
Release Date & Platforms: April, 2005 (Xbox, played), February, 2007 (PC)



First up on my list is Jade Empire, an action RPG developed by BioWare for the original Xbox and released in 2005. Does this semi-critical darling still hold up just over six years later? No, but Jade Empire is worth a try because it’s useful for showing how far BioWare have come in recent years.

Jade Empire is set in a fictional world heavily inspired by Asian martial arts. Think along the lines of Avatar: The Last Airbender and you’ll kind of get the picture. The player chooses one of the preset characters and embarks along an “epic” journey to discover their destiny and stop the evil spirits that are plaguing the Jade Empire.


Suitable fighting attire? Not so much.

I put epic in quotes because unlike some of BioWare’s other RPGs, I can’t say that Jade Empire’s story is that engrossing. Maybe it’s because I have very little experience with wuxia style fiction. I couldn’t get into the story and again unlike other BioWare games—Mass Effect, Dragon Age II—I didn’t care about any of the supporting characters at all, which incidentally made it easy to play as an “evil” or Way of the Closed Fist character.

Combat is handled in a third person action game style, but there were issues with the camera—mainly in the fact that it was hard to keep track of enemies sometimes. Players utilize normal attacks, charge attacks, magic attacks, and attacks enhanced with chi, but rarely did the fights require much strategy. I was able to use my long sword or my basic martial arts style to get through most of the game without problems.

As the game goes on, you leave the small hamlet of Two Rivers and venture out into the kingdom. In traditional RPG fashion, you arrive at a larger town and are given the opportunity to partake in a variety of side quests in order to gain gold, XP, and karma points. While the cities of Tien’s Landing and Imperial City (chapters two and three respectively) have a bunch of side quests, starting with chapter four, the game takes a turn for the linear.



I’m not complaining about linearity just for the sake of complaining. It just felt like Jade Empire wanted it both ways. It felt like BioWare wanted to have a sprawling RPG, started to run out of time and/or money halfway through, and then had to scale back their ambitions. The problem is for the most part the story isn’t interesting enough to carry the game without some of the freedom the earlier chapters provided.

Towards the end of the game I was confronted with the game’s “big choice,” you know that one big decision that can completely change your karmic alignment? I stuck with the evil route, and that was the only time Jade Empire’s story felt engrossing. My character’s actions and the reactions of my party members were fascinating. I don’t think I’ve seen anything quite as “evil” before.


Hint: it involves this guy.

As might be the case with this series, it could be that I’m looking back too harshly on a game that came out years ago. Maybe in 2005, Jade Empire was considered cutting edge with a riveting story. Maybe I just don’t “get it.” However, I can’t help but think that’s not the case, especially considering Knights of the Old Republic came out two years earlier (there will be an article dedicated to KotOR in the future—once I actually play it).

For better or worse, Jade Empire flew under the radar for me. I remember hearing about it, but I never gave it a second thought until a couple of weeks ago. Still despite the missteps with the story, the slightly lackluster combat, and the sudden shift toward a linear gameplay experience, Jade Empire illuminates how far BioWare has come as a crafter of top-notch RPGs in the past six years.

Next up on Under the Radar: depending on when I finish it, Dead Space. While it’s a mainstream game that’s only a few years old, it flew under my radar because I was too scared to try and play it…until now.
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This is one of the few Bioware games I never did play! It came out around the time I made the switch from PC gaming to console gaming (and unfortunately the Xbox was not the console). It too flew under my radar, but it doesn't sound like I missed out on too much! :)
Sacrebleu! A tepid review of Jade Empire? I am aghast! But, well, opinions.

Everything else aside, you didn't warm up the characters? That astounds me. Henpecked Hou? Black Whirlwind? Wild Flower? These are some of my most cherished virtual people. I felt like almost everybody was either charming or blessed with an interesting back story. If you don't mind me asking, how much time did you give to learning about them? And, really, it's fair if you just plain didn't care about them.

I still really enjoyed the combat when I picked it up again, oh, six months ago. A little clunky at times, a lot at others, but to me, it was really dynamic and, heck, fun. The linear play, well, it bothered me not a bit. I liked the narrative flow and I was pretty content just to hop from one exquisite local to the next.

Er, had I mentioned I liked the game?
I kind of liked Jade Empire, combat was fun and the story was somewhat intresting. But I only played it for an hour on a friends Xbox so I can´t really judge.

Oh, anf if this series does not come to include De Blob 2 (most criminally under-appreciated game of the year) I will rip off the heads of kittens, stuff them with spicy saucages and feed them to starving pandas.
@Beyamor -- Black Whirlwind was an interesting character, but I didn't use him that often. By the time I got towards the latter half of the game, I was so "bleh" about the whole thing that I didn't want to spend time talking to my party outside of combat. I know doing that is paramount to playing BioWare games--like talking to everyone on the Normandy in Mass Effect. I'm glad to hear you liked the game. To each his or her own, right?

@Wolfy -- I'd play De Blob 2 if I had it. I'll put it on my list of games for this series. Right now I'm playing Dead Space (very slowly), going to start KotOR, and Jak and Daxter eventually when I get my PS2 out of storage.
I agree with Bey in that I felt the supporting characters were pretty convincing, if not endearing. The story, while not as epic as the tone/atmosphere, suited how decidedly one-note they were. The game was also an homage to those old school kung fu flicks with the same tropes.

I agree it's a bit dated, though still very much worth playing if you're at all an RPG fan.

Good luck with this series!
I didn't like the game at first, but that's because I wasn't playing it right. Once I picked it up again a few months back, I was satisfied with what I was playing. I started to have fun and the game was a pretty good experience.

It isn't an amazing game, but it is good. It is a bit unfair to look at a 2005 game in 2011's eyes, but see where it sits once you play through Kotor.
I love this game! The combat was a bit simplistic but the fact that it was real-time drew me in to this game, I can't stand turn-based RPGs. The characters all have interesting back stories if you take the time to talk to them and hear what they have to say. I have this game along with my original xbox at my family's vacation cabin and I am slowly working my way through it again, a couple hours every few months.

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