Some games you win by having great reflexes. Other games you win by remembering sequences of intricate button presses. And others you win just by dumb luck.
But then there’s another type of game—the game you win by out-waiting it. But what do I mean by out-waiting a game? Obviously there has to be a degree of patience involved, but it’s not the same as being patient as you grind for levels in a JRPG or MMORPG. Out-waiting a game involves patience and a willingness to play the game wrong.
There’s tons of a ways to play a game wrong. There’s a certain brand of wrongness created by a player that’s unfamiliar with the game or the genre. The Escapist ran a great article about that recently. Another kind of wrongness comes about when players deliberately cheat or break the game for their own personal gain. Out-waiting a game is different than all those.
I didn’t even realize what I was doing until I
tweeted this about
Assassin’s Creed Revelation yesterday: “This Mediterranean Defense mini-game has turned #ACR into a standing around waiting simulator so I can send my minions on more missions.”
ACR is supposed to be a third person action game that’s full of running, climbing, fighting, and of course the titular assassinating. And somehow in my completionist ways, I’d turned the game into a waiting simulator. I wanted to win at the Mediterranean Defense mini-game more than I wanted to progress the main story. Now does that say something more about me or about Revelations’ narrative?
Rather than do story missions while I waited for my assassin minions (or minsassins as I call them), I decided to just chill in the Assassin’s Den while I waited for the missions to finish. I put the controller down and used those 8-12 minute intervals to surf the internet on my laptop, work on a novel outline, go grab a snack, pretty much anything but playing
Assassin’s Creed Revelations the way it was meant to be played.
A similar thing happened whenever I decided to renovate Istanbul. Early on, the game introduces you to the Den Defense tower defense mini-game. I don’t like tower defense games that much, and the one in
ACR isn’t very good to begin with. The game lets you play the Den Defense game when the Templars attack your Assassin Dens. They attack the dens when your Awareness Meter fills up.
So what actions fill up the Awareness Meter? Getting into fights with guards and stuff like that, but also renovating shops. Personally, I think this isn’t a well-designed system. The game wants you to renovate buildings to increase your income and improve your equipment, but it also feels like the designers really, really want you to play their tower defense mini-game too.
You can get around this by lowering the Awareness meter by bribing heralds or assassinating Templar officials that show up on the map once your meter is mostly filled. Because I don’t like Den Defense mini-game, I decided to out-wait the game. I’ll renovate three or four shops, and then when the meter gets too full, I’ll just run around looking for heralds to bribe. At the same time, I’ll continue to check in on my minsassins. I’ve played the game for over 10 hours so far, and I’ve only had to do the Den Defense thing once because the story mandated it.
Maybe I’m wasting my time by working so hard to avoid the tower defense stuff. Maybe I’m breaking the game by just standing around while I wait for my minions to finish their missions. I doubt the designers would want anyone to play it the way I do—purposely skipping this iteration’s biggest new feature. Despite
ACR wanting to funnel me into a certain play style when it comes to the more strategic mechanics, I’m much more patient than it thinks. I can out-wait it.
Playing the “waiting game” with a video game not be the
proper way to go, but it certainly works for me.